Expect heavy rain, tornadoes, volcanic eruptions, and a tsunami of new content arriving SEPTEMBER 29TH with our Natural Disasters Update! 🌪️⛈️
Follow us on Twitter and Facebook and join our Discord for info and teasers as the storm closes in!
A Note From Simon #3
Hello recruits,
We hope you're having a great summer! In Montpellier, we were hit by the heat wave and were dancing to summon rain but a FLOOD came over...
It seems that you've been enjoying the Fast Food Update.
We tried to answer some of your feedback such as more endgame content or side worlds.
We know a lot of you were surprised initially with the condition to access some world (especially the new one) but it wasn't fair enough and following your comments, we did a quick hotfix to remove those conditions. For now, this system will stay like that but we might change it in the future (don't worry, we won't create frustrating conditions).
In Level Design, we added more variety with the traps inside the Toxic Food-Processing Department and we're thinking about adding more of this gameplay element in other departments.
Now for the main subject, what does the future hold for our dear CEO, Death?
For the next update, there are many subjects that we are working on. The biggest one will be a lot of reworked FRENZY attacks for various weapons: we'd like to make them feel way more powerful and useful. For now, we have reworked almost 20 of them and some have changed drastically. For example MORDICINE frenzy will now give you UNLIMITED DASH for the duration of the buff. We want all weapons to feel situational to enable specific builds. Next, we want to improve more stuff in the UI to give you more information for beginner player and how certain weapons works. Even if for now, we have good feedback about controls and combat, we'd like to improve this more. We want our game to feel perfect to control and have a real satisfying rewarding feeling by killing enemies.
Of course, this is not all. We are working on more stuff and I might have dropped some hint in this text about the next boss. Thank you for playing HAVE A NICE DEATH.
Talk to you soon, Simon
Steam Deck Crash
We've identified a potential temporary solution for Have a Nice Death crashing on Steam Deck:
Setting the game to proton 7.0-4.
Before you launch the game, hit the gear icon
Go to properties => Compatibility
Check the option to force a specific version
Select Proton 7.0-4
Start the Game
Credit to Steam user Demonic Chicken for the tip!
Early Access Hotfix - 2022/07/29
Unintended behaviours could appear when combining the curse Flash of Brilliance and some spells
The reward did not appear on a specific arena
In some case, the player could get stuck in the miscellaneous tab option
SFX rope attack of Will Hung was played even if stunned
Pierce Görske gets a new voice
Sound effects added on death screen and Crisis menu
Early Access Hotfix - 2022/07/20
Difficulty quest (Crisis) (damages in Shop /Control Room)
Weapons bought from shop and Jocelyn's contract are added at the Workerguide when player gets it for the first time
Waldo's "mill" attack does not damage the player every time
Manaboost quest for Joe does not work
Contracts that involve the player being hit by a boss not being triggered by boss projectiles
Mark in the shop doesn't speak after a run when player got the curse "Shop Closed"
Spanish/Portuguese wrong translation
Contract ""Get 50 soulary weapon instantly and Defeat First Thanager without getting hit ” does not count as accomplished when killing the Janitor without taking damage
Joe’s: Quest to unlock discount pricing or “Focus” does not work
Damages of Contract "Give uncommon weapon instantly and Defeat First Thanager in under 5 minutes” are applied even if the player completes the contract
Level of the weapons is not displayed in the weapon selection menu
"Price Next Shop" Penalty is revoked after a purchase only for one item in the Shop
EyeSeeYou spell doesn't work correctly
Early Access Hotfix - 2022/07/13
Toxic Food-Processing and Addictions Departments are now available without conditions.
Quests related to Joe (ex. kill X enemies) now work properly.
Enemies of Toxic Food-Processing Department are now unlockable in the Worker Guide.
Fast Food - Update Notes
Hello recruits,
Your food bites back in Have a Nice Death's Fast Food update
This marks the second official update for Have a Nice Death and there’s plenty more doom and destruction in store. You are invited to gorge yourself to death on all the disgustingly delicious new content the game has to offer. This includes a brand-new world overrun by deadly fast-food creatures, plus new enemies and spells. The Fast Food update also introduces new difficulty modes, weapon exchanges, “quality-of-death" fixes and exciting new paths for players to discover
Have a Nice Death is in Early Access which means we’ve got our team working our fingers to the bone on our plans and your feedback (on Steam, Discord). We expect to keep adding new content for the game, which we will be releasing in regular updates throughout the next months.
Here are the list of changes for our Fast Food Update!
IMPORTANT
Here’s the list of important info/bugs you need to know for this update:
Localization:
We keep adding new texts (gameplay, UI, Dialogs), but it could take some time to translate everything in all 10 languages of the game. Localization will be regularly updated.
About Crashes:
We are aware that crashes occurred on specific integrated graphics cards and our devs are working to find a proper fix.
The problem seems to be an issue with Intel's GPU drivers and DirectX11. Please, before playing, check if your drivers are up to date. And if you still have the issue, we added compatibility with DirectX12 which seems to fix the problem on some GPUs. This option can be activated by adding the following command in the "Game Launch Options" of the game on Steam: -force-d3dx12
Known Bug:
The player can't go through the one way, it makes the animation of jumping up while trying to go through the one way. It happens randomly (but it’s very rare), in no-specific floor. In this case, please, quit your run and reload your save.
SPECIAL THANKS
We want to give a special shout-out to the dedicated and incredible members of our community that help our team by reporting bugs, feedback and give interesting ideas.
Note: ːsteamthumbsupː indicates a change inspired by community feedback!
NEW CONTENT
Here's a list of new things you can expect to see with this update!
A New World: Toxic Food-Processing Department (World 2 -2)
Full Access to Toxic Food-Processing Department:
The Toxic Food-Processing Department is the blighted icing on the funeral cake of Death, Inc. The main branch is a tremendous blend of all of Waldo Burger’s infrastructures, the famous fast-food restaurant chain, which delights mortal children and grown-ups. Supervised by the strange "Waldo", the animatronic Sorrow, cookery Minions have to seep in our day-to-day meals. The slow but steady junkfood venom spreads in delicious pastries packed in joyous colors. The fresh salad box Sweet Summer hides in its supposedly "green" French dressing the worst essences to driving you nuts. Even the French fries want you dead. In the end, when you'll be drowning in salt, sugar, and fat, asking for more.
5 new enemies:
Burgeww - This big burger will throw his tomato to hit you and has a big appetite - even for his allies.
Waldo Box - The famous Waldo Box still contains mayonnaise sauce that pulls you closer. And even after being eliminated, it drops a French fry… Careful around that one.
Sweetart - This candy jar has strong arms that can reach you at a distance. If not, this enemy can throw candies in the air that rain from above.
Bubbaboom - Careful, the bubble can explode at any time and this enemy will fall on you.
Hara-Kola - This skilled enemy will give you a hard time and won’t hesitate to kill himself and spread his dangerous soda liquid.
A new Thanager (Mini Boss):
Pierce Gorske - A stealthy ninja burger who fires toothpicks at his enemies.
A new Sorrow (Boss):
Waldo - The official mascot for Death Inc’s wildly popular fast-food franchise and oversees the Toxic Food-Processing Department atop giant mechanized spider legs. To get past this deceptively friendly robot, players will need to avoid his wild chainsaw attacks and deadly soda blasts.
Candice, our deceptively sweet confectionary assassin, has been promoted to the Toxic-Food Processing Department (She has been replaced in the previous department by another new Thanager).
Gameplay Features
ːsteamthumbsupː Difficulty Modes (gallery wall in the Lobby):
Those who are skilled enough to beat Have a Nice Death will unlock new difficulty modes which feature a variety of modifiers and rewards to make things even more challenging.
Choose Your Path:
Upon completing special challenges, players can now choose a department to visit after defeating a Sorrow, each of which provide bonuses to a specific curse tree.
Weapon Selling:
Players can head to the Shop to sell weapons for additional Soulary.
World 4: Addictions Department
A new Thanager (Mini Boss):
Lambert Heisenberg - As well known as for his scheming as for his fatal kicks.
Weapons
4 Spells:
Frostbreeze - Send a tornado and slows enemies.
EyeSpy - Summon a big watching eye that shoots enemies.
Frostoxic - Make ice stalagmites that impale enemies.
Stormoath - A big projectile that appears above enemies and strikes them.
1 Cloak:
Dark Star - A mace with a 2 hit combo.
Curses
New systems have been added to Curses:
Cloakswish - Do an action when launching a Cloak attack.
SpellSling - Do an action when launching a Spell attack.
Refinement - Applies an effect when a Scythe or Cloak hit an enemy.
Over +50 new Curses, such as:
Daring (red):
Knave of Swords - Summons a small flying scythe that acts as a bodyguard.
And My AXE! - Cloakswish launches an axe.
Treason to Live - Gain 25% chances of dealing Backstab.
Innovation (blue):
With Jocelyn’s Compliments - Gain +1 max HP every time you leave the elevator.
Faster, Faster! - Dash's cooldown is reduced by 15%.
Millanima Puzzle - Gain a maximum of +1 additional Anima(s).
Excellence (green):
It’s on Mark! - Entering a Shop grants you a 15 HP Heal.
Fetch, Pitbook! - Sorrows killed grants you +25% Mana regen.
Arcane Barbs - SpellSling launches darts.
Refill the Fridge
Since we have reduced the number of Soulary the player gets, we thought we should give freedom to the player on how they spend it. The fridge can now be refilled after being used. But, same as the Anima fountain, the price increases after each use.
End of Run Screen
ːsteamthumbsupː Display an additional menu that summarizes the run with floors, weapons, upgrades, etc.
Added descriptors to challenges.
Lore
Added +340 lines of dialog (NPC and Boss fights).
ːsteamthumbsupː Have you met Claude?
Mini events: April Fools, Rallye Koffee.
Possibility to unlock description 2 in the Worker Guide for some enemies and NPCs.
Miscellaneous
Added 23 Contracts.
Added a Slow status effect:
The affected unit has its base walk & dash speed reduced.
Worker Guide entries for the new enemies, spells, NPC, and Bosses.
Added possibility to manually move the camera with the right stick.
GAMEPLAY
We have implemented new updates and bug fixes in response to player feedback during Early Access. In addition, gameplay has been rebalanced in the form of Cloak cooldowns, Shop changes, and further adjustments.
Soulary
Reduced the overall Soulary gain and increased Shop prices to make purchase decisions more meaningful.
This is signifigantly offset by the new Weapon Selling feature.
Jocelyn’s Contracts
We decided to reduce the number of choices and Contracts. This way, initially there are only easy choices for new players and you must unlock the hard choices:
Reduce starting choice to 2.
Reduce maximum number of Contract to 3.
Replaced 2 unlocks of maximum Contract number to add more choice.
Changed many contracts.
Weapon Improvement
ːsteamthumbsupː Most of the Cloak weapons have been buffed in order to rebalance the builds. Some of them have a very low cooldown to avoid disproportionate builds with stronger spells.
Thanagers & Sorrows
A lot of rebalancing has been made with bosses. Due to the increase HP the player gets after a boss, all bosses after Brad (World 01) have gained a significant damage buff.
Ex: Camille Flage now deals at least 30 damage per hit.
Curses
Many Curses, mostly the Excellence curses (green) with spell damage, have been rebalanced.
Curse UI Rework:
Changed the Curse tree presentation and Curses selection UI.
BALANCE
Thanagers
Will Hung
Mega attack Damage from 8 to 12.
Damage from 12 to 10.
Leon Clean
Damage from 6 to 15.
Projectile damage from 6 to 10.
Slyma
Damage from 16 to 20.
Projectile damage from 11 to 17.
Baron
HP from 1200 to 1550.
Damage from 10 to 18.
Melee damage to 12 to 18.
X4-H
HP from 1200 to 1400.
Damage from 10 to 20.
Candice
HP From 3500 to 2000.
Damage from 20 to 15.
Denzel
Damage from 10 to 25.
Projectile damage from 10 to 20.
Camille
Damage from 20 to 30.
Projectile damage from 5 to 20.
Sorrows
Brad
Damage from 10 to 15.
Projectile damage from 10 to 15.
Gordon
HP from 2400 to 2650.
Damage from 15 to 20.
Projectile damage from 12 to 15.
Krank
Hp from 3800 to 4200.
Damage from 15 to 20.
Maxxx
Hp from 6000 to 4600.
Damage from 15 to 30.
Projectile damage from 10 to 20.
Major
Damage from 20 to 35.
projectile damage from 20 to 30.
Weapons
Scythe
Change charge attack timing. Remove second charge level.
Charge attack from 25 to 34.
Fury stun less (-50 %).
Boomerang
Damage from 8 to 15.
Fury damage from 10 to 20.
Reduce number of hits.
Hammer A
Cooldown from 5.5 to 1.
Dagger A
Damage from 30 to 5.
Add multi hit to base attack.
Zweihander A
Damage from 75 to 65.
Cooldown from 2.5 to 0.8.
Sword A
Cooldown from 2.8 to 1.5.
Spear
Fury damage from 20 to 35.
Up attack damage from 25 to 20.
Damage from 25 to 20.
Fix one bug to dealt one additional instance of damage.
Cooldown from 5 to 2.
Hammer
Decrease attack duration by 0.05s.
Curses
Danger : Overtraining
Damage from 3 to 7.
Danger : Heavy Lifting
Damage from 5 to 10.
Danger : Jog On
Damage from 1 to 4.
Danger : Belligerent Spooksmen
Damage from 5 to 8.
Danger : Belligerent Ghost
Damage from 3 to 5.
Danger : Belligerent Petrolls
Damage from 5 to 10.
Danger : Beefy Books
HP from 10 to 20.
Danger : Beefy Ghost
HP from 15 to 40.
Danger : Wild Promotion
HP from 250 to 500.
Danger : Revolting Sorrows
HP from 500 to 100.
Rebalancing Green curses
They were clearly too strong, due to DEATH PRIEST! Death Priest is now only obtainable at the top of the tree.
BUG FIXES
Fast Food Update Releasing July 7th!
Order up! Have a Nice Death's Fast Food Update releases on July 7th!
Early Access Hotfix - 2022/06/09
Fixed coffee machine visuals in the breakroom
Reworked secret room VFXs
Fixed Sickles attack during some multi-hits
Fixed a bug where you could be stuck in arena if a summoner summoned something out of the arena
Fixed a bug where the Focus spell effects weren't removed after a hit
Added/fixed some entries for the workerguide
SFX improvements
New localization
A Note From Simon #2
Hello Everyone,
It's Simon again, Lead Game Designer on Have a Nice Death. Are you ready for summer? Any vacations scheduled? (Death will be jealous)
Firstly, thank you everyone for your understanding with the delay of our last content update. It was a tough choice on our side but we ultimatetly decided we prefered for you to have a good experience without too many bugs than deliver on time but not optimal. We are commited so it doesn't have to happen again.
Also, more thanks for enthusiams and feedback about this upate. More and more of you are giving us interesting and important feedback. Thanks to our CM Marleine and our devoted moderators on Discord, our team has listened to what you felt could be improved. Althought a lot of it was already in the works.
What we noticed from you on this update:
You love LEON CLEAN
CAMILLE FLAGE is finally here (but maybe too easy for some of you)
You like ANIMAs now (but they might be too many)
JOCELYN is way too nice with you
You enjoy the new dialogs
YOU WANT EVEN MORE ATTACKS FOR SEVERAL THANAGERS
GOOD NEWS EVERYONE, as the next update will tackle a lot of this. Again, i won't go into too many details but here's our plan for the next update:
REBALANCING
We are very aware of the INFUSE Mana build and the fact that a lot of spell combos are ABSURD, or that Sacrifix / Vladislaw are way too powerful. We also feel that many cloak weapons are not as strong as some spell, but mainly because of multi hit or cooldown. Then, we know that now there are a lot more HEALING options and it makes the game way easier. We knew the introduction of the anima fountain and the GREEDY ANIMA system would make it easy to always have some healing but we figured since we were maybe a bit too harsh on release, we wanted to be nice to you... AT LEAST FOR ONE PATCH.
SORROWS / THANAGERS
The last subject about balancing are the Sorrows / Thanagers. You have pointed out that Camille felt too easy for a W5 miniboss and it is not wrong but there is a underlying issue. It is not that Camille is weak, it is that the PLAYER is way too strong. I promise you if you fight Camille with no weapons and curses, she will kick you butt. But you are right, the later fights are less challenging to the nature of roguelike progression so we will look into this.
NEW CONTENT
As you probably guessed on our last roadmap, the next update is about food! We are really happy about the feeling and the enemies of this new department. We hope you won't get any acid reflux. The next bit of info about this new content is that we will polish a lot of elements to give you a better general feeling.
We can't wait to release the next content update, but meanwhile there's still some work (and meetings!!) to do.
From all the team, thank you again for your support, feedback, fan art, and encouraging words.