Thank you for playing our Infrastructure Development update for Have a Nice Death! Here’s a list of bug fixes and improvements from the hotfix today:
Improvements
Added better feedback (VFX, animation, and sound) when using the Anima Fountain (water cooler), Distribig® 462 (vending machine), and Sinistro® Koffee Machine (espresso machine in Relaxation Area)
Adjusted the colors in Jocelyn’s Contracts menu
Rebalanced floor choices for consistency
Misc improvements on VFX
Bug Fixes
Fix for sound and VFX on several spells that were missing
Fix for getting stuck in some walls
Fix for getting stuck in World 3 arenas when an Ulcermonner summoned an enemy out of the arena
Fix for Bosses not dropping their rewards
Fix for Leon Clean sliding at the beginning of the fight (the floor was very wet)
Fix for no progression for weapons/spells in Joe's menu
Fix for VFX displayed in a bad position when entering the elevator menu
Fix for inconsistency in currency display format
Fix for dialogs bubble timing (much longer)
Fix for Soul Razor (spell) not doing damage
Fix for Shockwave (spell) not working in the air under certain conditions
Fix for the Shop item Concealed Carry replacing the weapon in the second slot without giving the player a choice and preventing getting the previous weapon back
Fix for some of Jocelyn’s Contracts being unfinishable finished
Fix for taking a Jocelyn’s Contract then canceling it rerolled the Contracts proposed after the first one, for free
Infrastructure Development - Update Notes
Hello recruits,
The first major content update for Have a Nice Death is finally here! This includes an exciting new rewards system that unlocks bonuses for the most skilled players, full access to Modern War Department (World 5), added spells, Thanagers (mini-bosses) to destroy, plus a host of improvements fixing issues that our players have reported in the first month of development.
Have a Nice Death is in Early Access which means we’ve got our team working our fingers to the bone on our plans and your feedback. We expect to keep adding new content for the game, which we will be releasing in regular updates throughout the next months. Here is our latest update notes!
IMPORTANT
Here’s the list of important info/bugs you need to know for this update:
Known Issues
Infrastructure Development Update Delayed
Hello recruits,
We’ve been working our fingers to the bone on our Infrastructure Development update and had planned to release it today for all of you to play. As the build was being finalized, we ran into some game breaking bugs at the last moment that block progression by preventing arenas from being completed. Some workarounds had been implemented in the event that you get stuck in an arena, but we feel that it doesn’t fit with our purpose of creating a high quality experience in Have a Nice Death. For this reason, we’ve made the difficult decision to delay the Infrastructure Development update to May 10th.
This is our first major update so we want to get it right. Being open with you is important for us at Magic Design Studios and Gearbox Publishing, so we deeply appreciate that you understand the reason we’ve chosen to push the update back a couple weeks. This being our first update and the amount of new content added has us so excited to see you play, but getting stuck in an arena takes away from the fun. As we get the build polished up and working, we’ll continue to share updates of the content to come. Thank you for your patience and we look forward to having a killer gameplay experience for you when the Infrastructure Development update releases on May 10th.
-Magic Design Studios
Early Access Hotfix - 2022/04/01
Hello recruits,
Thank you very much for all your comments and support since the release of “Have a Nice Death” in Early Access.
This patch - more important than the previous ones - contains additional gameplay tweaks, VFX and sound improvements, as well as bug fixes.
We remain attentive to your feedback and try to respond to it as soon as possible.
GAMEPLAY
Redesign and enhancement of the automatic Volte-Face system (automatically turns Death to the enemy during the attack) and added an option to turn it on/off.
Redesign and enhancement of the dash Assist system (replace Death after a dash to help attack) and added an option to enable/disable it.
Spell “Makeshift Rockets”: added upgrade Level 2.
The run timer is now stopped during dialogues and kinematics.
Added option to change voice volume.
BUGFIXES
Players may be blocked in some battle arenas.
Some ranged attacks do not launch on the correct side after players have turned around.
The spell “Poison Mist” does not apply the poison effect.
Rewards of a level are different from the levels in the first world.
Players should get stuck in the ground less after crossing a platform.
Mana/Life upgrade VFX and sound are played as the player enters a new level.
The “Scythe-Evident Truth” curse can do negative damage to weapons with little damage.
The worker guide entry of a weapon is not unlocked when purchased from a store.
“Termination” type Curses are triggered when players break doors or some GPE.
Infinite loading after taking the elevator in the shop.
Control Room: New scythe damage does not update in the “Transform” panel.
Mini-boss Denzel King Dengue (World 3) falls through the level when stunned while performing a flying attack.
Multiple colliders fixed in levels.
Various fixes for text/localization.
A lot of minor fixes.
VFX
VFX for Poison has been updated
Changes on Anima and Soulary VFX
Added new VFX for Curses
SOUND
Added and fixed various sound effects.
Added ambiant sounds.
Early Access Hotfix - 2022/03/24
Hello recruits,
This is a small hotfix patch about crash issues:
The game crash just after talking to Joe in the CEO’s Office
A Note from Simon
Hello everyone! I'm Simon, Lead Game Designer on Have a Nice Death. First and foremost, thank you to everyone that has played the game and given us such a warm welcome. We couldn't be happier to see you enjoying our game and having fun experiencing the underworld of Death, Incorporated!
As you may have seen, Meredith and myself have hopped in to chat with many of you to discuss bugs & feedback, as well as give you light teasers of what’s to come. We have read ALL of your feedback here on Steam and Discord, so today we wanted to respond to many of your primary points of feedback, and talk about where we want to take the game in the future.
First, to address some bugs: Since our Early Access release on March 8th, we’ve released a number of hotfixes that fixed the most outstanding issues you’ve seen, including the below:
- Several crashes = Completely a bug. We are fixing all of them as quickly as we can and continuing our investigation. - Controller not being recognised = A very sneaky bug that we have also fixed. - Issue with spell direction = We noticed that sometimes players could launch a spell in the wrong direction, mostly right after a dash. So we have fixed a bug that touched that and we have added a new feature (that can be disabled in option) to help players auto-flip when an enemy is behind you. - And many more bugs! But as you may have seen, we’ll continue releasing hotfixes until they’re all squashed!
Next, let's talk about your feedback:
The healing system & Anima = A lot of players feel they do not get enough healing in a run. Many expect that from a roguelike game, but still feel like the system is very RNG dependent, and that is a fair statement. To address that, we're going to introduce several mechanics to offer more flexibility to players. This will probably include a new tool/gameplay element in some special rooms. Next we might introduce a feature that encourages players to be greedy by rewarding them with Pure Anima in exchange for normal Anima. Both of these features are being discussed with the team. Let us know what you think!
The lack of exploration in our levels = This is a tricky one as it is a drawback of our 2D side-scrolling system. Some people expect more platforming and metroidvania elements, but our main focus is combat. However, there are still some things we can do. First, are the secret rooms: It is a feature that is highly requested, but it will take a bit of work. That's why it wasn't available for the release, but it has always been our goal to add some secret stuff to find in each level. Next, there will be more surprise features in future updates, but I won't spoil them right now.
Finally, the next content update will arrive in April! There are a lot of quality of life changes, as well as new Thanagers for several worlds. Our main intention is for players to feel SURPRISED more often, to have different enemies that can appear, giving more challenge and altering combat strategies. We will keep adding things over time, but it should help the first worlds to have a bit more content and more replayability in the meantime.
That is all from me today so stay tuned for more info, and again, thank you to all our players. Time to take another Koffee. :)
Cheers! Simon (MDS)
Early Access Hotfix - 2022/03/18
Hello recruits,
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following this week.
Curses combo that make player invincible: “Broken Bones” (Red tree) & “Stroke of Luck” (Green tree)
Infinite loading
Arenas still locked after beating all enemies.
Player is stuck in the pause menu when the “Select Next Floor” menu was entered at the same time as “Pause Menu”
Swap weapon/spell not saved when player goes on another level.
Floor choices is impossible
Upgraded Slaymore could kill player once upgraded
Combo of HP max temporary items created bugs on HP or killed the player
Charged scythe SFX
Following curses didn’t update the mana bar: “Meditation”, “Adjuration”, “Illumination”, “Cloak and Swagger”.
Early Access Hotfix - 2022/03/15
Hello new recruits,
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
Disable insight during dialog
Player blocked after kill the W1 mini boss (Will Hung)
Weapon stats display
Player blocked into the ground after a dash
Players could fall indefinitely before being fully loaded. Levels took too much time to load.
Issues with Maxxx’s powerful wind attack
Early Access Hotfix - 2022/03/11
Hello new recruits,
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This 2nd patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
Insights will stack if the player unlocks multiple descriptions at the same time.
[Fixed] Players could fall indefinitely before being fully loaded. Levels took too much time to load.
[Fixed] “Mana Junkie Pitbook” & “Enchanted Cannon” curses made the player do too much dommage (to infinity and beyond).
[Fixed] In some cases a controller is not usable.
[Fixed] Issues with control remapping system for keyboard and mouse.
[Fixed] Save was reset when the steam cloud save was disabled.
Early Access Hotfix - 2022/03/10
Hello new recruits,
Thanks tremendously for your feedback and support regarding Have a Nice Death Early Access release!
This patch makes several fixes based on initial reporting issues following the beginning of the early access this week.
Add a fix about a possible crash after unlocking a weapon with the office manager Joe.
[Fixed] Player stucks in charge attack during loading and cinematic
Disable pause input during dialog
Stop status update during cinematic
Add controller choice dropdown in Command panel in Options
Add security to avoid corrupted save
Remove description display for locked items in office manager menu.
[Fixed] Steam cloud saves
We are planning for one more hotfix patch later this week. Thank you for playing!