The storage box does not work in multiplayer, which makes transferring items to other players difficult. Thus in the meantime, I've added a new experimental building that lets you share items to others in multiplayer as an intermediate stopgap:
You can now change your hair color independently of your clothing color! You can also change your hair type.
v0.62.0 Changelog: - Added a new experimental building in Multiplayer: Item Dropper, letting you give items to others - In multiplayer, non-host characters can now delete buildings (experimental) - In multiplayer, for new save files, non-host characters should now load their inventories instead of the host's (experimental) - You can now customize your hair type and hair color - Added 21 Hair color options - Added 10 Hair type options
Beta Round 2 is live now!
Hey, Settlers!
The second round of Beta is live! If you've already registered, you can find Havendock Playtest in your Steam library.
If you still haven’t, join the Havendock Playtest now - you can jump right into Beta on our Steam page starting today. You can request your access to Beta until February 20th. For those of you who got access Beta will be available to play at least until March 9th.
Did you miss the first round of the Beta signups? Don’t worry - you have another chance now as we just opened the second round!
Join the Havendock Playtest now by requesting access on our Steam page. We promise to do our best to let as many players as possible in for the Round 2 of Beta starting February 16th!
Havendock has just entered the Beta phase and you can have a real impact on its development. All hands on deck - now we need your feedback more than ever to make the game even more fun.
How can you help us with that?
Sign up here so you can get a chance to play an almost ready to launch game. We can’t promise you’ll get a key, but we’ll do our best to let as many people as possible experience Havendock.
Steam keys will be delivered soon - you’ll hear from us when it’s your turn to play, so remember to check your email for further instructions! 🙂
We’re amazed at how many of you have already supported Havendock. We’d love to hear more from you and get to know you better, so we invite you to participate in one-to-one conversations with us. We’d like you to tell us what you like most about Havendock, what other games you love and most of all: who are you as human beings 😉
Your opinions will be invaluable to the team working on Havendock, and will definitely help make this game even bigger and more successful which is a true mission for all of us.
We have a few small gifts for those of you who will participate, so please leave your contact here to get involved in the process!
This is YYZ. I am happy to announce that Havendock now has a publisher, Different Tales! After having several chats with them, I believe they have the game's interest at heart and working with them means we can build a better game for you all!
A few words from our new publisher:
Hey everyone, this is Different Tales, a veteran studio and new dev-friendly publishing label that supports extraordinary games and their communities – that’s you all. :)
We fell in love with Havendock right away, spent hours with it, and honestly it’s incredible how much YYZ has accomplished as a solo creator. We’re joining the project to help in those areas where it is most difficult to work alone, supporting the game’s development and helping build up this amazing community. It’s time to gear up for Early Access early next year!
We’re amazingly happy and excited for this journey. See you all around!
v0.54 - Net improvements, New Menu + Shortcut keys
The main menu has been redone! Some QoL was also added. - In Main Menu, SPACE/ENTER now triggers the Play button - In Save/Load screen, double clicking a savefile will save/load it
Settlers can now walk around nets and the 3rd net upgrade now costs rope.
New translations have also been added:
A bug regarding storages with multiple of the same item types not being picked up by settlers has also been fixed.
Missing Chinese translations where text appears as squares have also been fixed.
Full changelog: - Added new Main Menu - Settlers can now walk on nets - Nets now cost rope to upgrade - In Main Menu, SPACE/ENTER now triggers the Play button - In Save/Load screen, double clicking a savefile will save/load it - A prompt now appears when exitting the game while playing - Fixed issue where chicken rafts stop spawning if Zoologist is rescued - Fixed Chinese characters missing and rendering as squares - Fixed some missing translations - Fixed settlers not picking up correctly if storage had multiple of the same item type set
v0.53.0 - New Building: Nets
Nets have been added into the game!
They can be unlocked by a new research!
Wrangling a fish.
The game is still being balanced and this is still the first iteration of nets. In the future, nets may break down over time and require maintenance. But for now, they don't do that.
v0.52 - Experimental Language Translations
Added first part of experimental Spanish and Chinese (Simplified) Language. (Translations are partial and will gradually be rolled out to more areas of the game over subsequent updates.) Language can be changed in settings.
A list of other changes & fixes - Renamed Oxygen Tanks to Diving Tanks - Multiplayer Start New Game bug fixes - Lighthouse clickable hitbox height further reduced - Fixed errors with save system and file deletion not working - Fixed an error where settlers take food/drinks from the wrong storage, causing negative storage quantities - Fixed critical error getting stuck at cutscene in new game creation - Fixed peacock raft dialog incorrectly asking for 1 chicken feed instead of 10 - Fixed medicine/oxygen tanks refill exploit - Fixed lag in multiplayer
Also, sharing a nicely exaggerated shot of my civilization on fire, due to fire spreading, a new mechanic added in v0.51
Bird Riding
I don't know why I added this.
I don't know if this is even going to be part of the game.