Havendock cover
Havendock screenshot
Genre: Simulator, Strategy, Indie

Havendock

World class cow physics

"My game has world class cow physics"

Physics:

v0.51 - Fire Spreading, Happiness Tab, Save System Changes

v0.51 has been released!

There is a change to the save system, fire can now spread, and happiness buildings now get its own tab!
Features:
- Happiness buildings are now moved to its own tab at the bottom 🙂

- New Save System for savefiles

- Fire can now spread if they are not put out! 🔥

- Putting out fires now cost less (sea)water

Other Changes:
- Daylight now lasts 4 hours longer 🌞
- Exiting to menu/desktop will no longer force save and prompts you before exiting
- Shelters and Treehouses can now appear transparent when blocking the camera
- Lighthouse clickable hitbox height reduced to prevent accidentally clicking it when catching debris

Spreading Fire

With the improvements to fire in v0.49, I want to add more interactions with fire, so I experimented with an idea of fire spreading, but I think I may have gotten too carried away...



This can lead to additional ideas like Charcoal Makers having a chance to catch fire and having to be built away from other structures.

And then having certain buildings that can put out fire. (A player on Discord has mentioned something like a pump upgrade that can put out fire!)

In the next update, fire will be able to spread if you do not put them out. The cost of putting out fire will also be reduced.

Ferris Wheel

I was fooling around the other day and made this because I was inspired by carnivals.



Turning Havendock into Santa Monica pier. Maybe I should add candy floss to the game while I am at it!

v0.50 - New Fish Graphics, New Eyes & Mouths

I have added new goofy eyes and whacky mouths!


Now you can be a sleepy vampire and run about your base with your eyes closed.

For older saves, note that you can still change your current character's faces even after starting a game via your profile!

New fish graphics have also been added as I have been told the old ones look like origami fishes!



Features:

- Added 2 new eye and mouth customization options in character selection
- New graphics for fishes
- Storage box icons should show up to 4 resources now

Bug Fixes:

- Fixed crane taking and depositing into storage boxes repeatedly
- Fixed an issue where cooking/using workshop caused a crash

v0.49 - Firefighting

It was previously confusing how to deal with fire, so I have changed that!



When you select a building that is on fire, you can now use water to put it out!

New firefighting research has also been added.



Also fixed a hilarious but unintentional issue where settlers were grabbing ice from a storage to eat if you had Teriyaki and another consumable food in the same storage.

Sprinting

While the following aren't available in the demo, I thought I'd show a sneak peek of some of the new content that will be available in the full version!

Some of these will be made available in the Beta some time after Steam Next Fest.

I added new potions. Potions add a buff and allow for temporary bonuses.



The strength potion allows settlers to carry more items at once.
The stamina potion lets you sprint.



A sprint function will be added. The ability is unlocked after unlocking magic cauldrons.

New storage boxes were added in v0.48, but I didn't make an official update note so I am writing it here :)

Prior to the update, storages could only store one item. I've adjusted this based on feedback from players on Discord, so they can now store four items.

Cranes, Automation, Housing Variations

While some of these aren't available in the demo, I thought I'd show a sneak peek of some of the buildings that will be available in the full version!

A new experimental technology has been discovered...



Houses were also made more varied in a previous update.



Optimizations had also been made to the characters UI. If you had 50 settlers or more, it would get laggy to open the UI but this update should take care of that!



As I did not share the previous update changelog, here's the v0.47 changelog for history:

Features:

- Added Cranes, a new automation facility (Paid version only)
- Fixed lag when opening characters UI when you have many characters
- Slight optimizations for maps with many buildings and settlers/bots
- House appearances now have slight variations
- You can now view leaderboards without signing in

Bug Fixes:

- Fixed another error preventing uploading to cloud
- Added missing wizard trait icon

Welcome to Havendock. The demo is live now!

Hi, I’m Ying Zhi (you can call me YYZ!) and I’m the creator of Havendock. It’s a colony management sim where things escalate quickly: you start as a lone castaway, and building a high-tech society while attracting other survivors.

For the past few months I’ve been developing a water world of wacky ideas and clever inventions. Now you can try out some of them and play the Alpha Demo during Steam Next Fest.
You can even play it with your friends! Although please keep in mind that co-op mode is rough now, and you may face some critical bugs there.

As a solo developer, I’m immensely grateful for everyone playing Havendock and your feedback.
In the demo you’ll find a brief questionnaire where I’d love for you to share your honest thoughts about my game!



The Alpha Demo is just a preview, and there’s more coming soon!

Want to see something in the game? Just tell me on Discord! Feel free to go on there and tell me what you think of the game, or just to have a casual chat! :)



Havendock is in open development – in the coming months I’ll be inviting our Discord community to the Open Development Beta with more content and frequent updates.

Join the community Discord to participate: https://discord.com/invite/PSkrsdhDaH

And finally, if you like the game, don’t forget to follow and wishlist it on Steam. It means a lot, and you’ll be notified when Early Access officially starts – around Q1 2023!

https://store.steampowered.com/app/2020710/Havendock/

Steam Next Fest Livestream

Havendock will be participating in the October Steam Next Fest and I'll be here livestreaming and showing off its gameplay! Feel free to drop by to ask questions about the game! :)