Lately weโve been working hard on the 1.0 stuff (everyone who participated/was willing to participate in our conversations โ THANK YOU ๐).
While we're busy with that, we have exciting news: Havendock is now available at 30% off for Steam Spring Sale, happening from March 14th to March 21st ๐ผ
Have a cozy spring season โจ
โ Alex, Community Developer from Different Tales ๐ฆ
Improvements/QoL: - Added idle seagull count below idle settler count - Seagull icons in Character Panel now change based on their rarity - Parrots and Kewis now spawn at correct positions when loading savefile - Added Kewis to characters window - Birds now have names and are displayed in job panels and hover tooltips - Parrot Houses and Kewi Nests now show and allow you to navigate to its assigned parrot - Add seagull, kewi and bot count in Save/Load screen - Bots with no power now play a depressed animation - Bots with no unpowered AI Hubs play an even more depressed animation - Desalination salt chance increased: 10% -> 50% - Dragon boat no longer costs 2 slime armor
Multiplayer: - Fixed unable to use boatyard in multiplayer (you may ride boats but boat visuals will appear awkwardly if two people ride at the same time) - Added multiplayer error popup when host savefile is too big - Reduced size of host file transferred to clients in multiplayer to reduce loading issues in multiplayer - Fixed some errors causing inability to save in multiplayer
Other: - Add 4th settler skin - Research tree slightly changed to make space for future research branches - Added moonpit and moonforge icons - Increased fisherman dock chair size so characters don't float when sitting - Increased clickable hitbox of Mother Kewi's Bird Nest - Added new Mother Kewi interaction button to select her - Made several internal changes to codebase for upcoming content - Savefile maximum research increased: 128 -> 256
Fixes: - Fixed visual error of flat farms on chicken coop decks - Fixed seagull guidebook empty or displaying text improperly - Fixed recharge station having 4 slots open by default - Fixed staircase and grass patch not turning white when snowing
v0.71.6 - Owl and Kewi Masks
- Add Owl head head accessory for settlers with Night Owl trait - Add Kewi head head accessory for settlers with Morning Lark trait - Fixed debug > respawn not spawning you on main dock
This was meant to be a minor patch to fix the respawn bug but I threw in some extra stuff I was working on: Settlers with the morning lark and night owl traits were difficult to identify on incoming settler rafts, so they are given a mask to identify them.
In the future, there will be a new research branch that will allow you to inspect settler traits on the raft before accepting them as well as research to have a chance to increase their trait levels.
(Above research are preview only. Not in game yet.)
Lastly, the Debug > Respawn option logic was accidentally changed to respawn you at the nearest dock when attempting to fix an unrelated respawn bug. However this broke the respawn debug option. Although it was a debug option, it is still useful in certain situations so its original behaviour has been restored and it will now teleport you to the main dock.
v0.71.5 - Settler variations
Settlers that have no traits have their default palette changed and new settlers should now have different appearances when saving/loading. Previously, settlers would default to one type after a re-save. This may perhaps add a bit more variation to settlers on the dock.
Seagulls should no longer lose hunger when they are idle or perched. There was an issue previously which caused them to lose hunger. The eggs rewarded from the raft's 'egg option' have also been increased to match the hatch dialog option. As a tip, if you have an upgraded ranch with a rancher, you actually get better odds at rare seagulls than letting them hatch on rafts!
Knowledge was gathered in huge amounts and was inefficient to transport, so their carry amount have been increased.
A cutscene now plays when you go underwater for the first time. It looks nice when I have a factory like in this image below, but I figured it may be annoying to watch the cutscene repeatedly even if it might look nice to see your underwater layout from this angle.
Fixed other bugs as well such as moon trader not being clickable.
Full patch notes (combined with v0.71.4): Improvements and balancing: - Seagulls no longer lose hunger when idle - Seagull raft eggs increased: 3 -> 5 (from egg option dialog) - Knowledge carry amount increased: 10 -> 20 - Red Envelope sell value increased: 10 -> 25 - Settler AI changed to prioritize sleep over hunger and thirst
Visuals: - Settler default appearance changed to white shirt - Settler skin/clothing colour variations are now saved - Added cinematic when diving underwater for the first time
Bug Fixes: - Fix clicking moon bunny trader not opening trade panel - Fixed confirm button not working when starting new multiplayer game - Fixed ice cream buff icons appearing in Parrot/Kewi info panels - Fixed storage boxes having option to toggle multiple-output production
v0.71.3 - Rich iron deposit, minor cow island changes
The rich iron deposit is the only location that allows the steel factory to be built. There was an issue that caused rich iron deposits to not appear after a previous update. If you were affected by this issue, updating to this version will spawn the rich iron deposit on your savefile. Apologies for those affected!
I am also working on a mini-story for Cow island as well as possible objectives for Cow island. For now there is nothing worthy but I hope to share more details in a future post!
I also changed the cow island trader appearance. He's always sunbathing on his deck chair so I figured he would be a little more tanned. :D He's also had a change of clothing.
Patch notes: - Added missing underwater Rich Iron Deposit - Added new mini area at cow island for future story - Cow island trader now has his appearance changed - Removed 9 player quirks - Fixed an AI bug where sometimes a new building does not get items delivered to it (due to caching optimization) - Fixed character editor back button not working
v0.71.2 - Bug Fixes
Just pushed out some bug fixes from the Lunar New Year update, apologies to those affected!
- Fix fatal crash when a clone expires or character is kicked - Fixed 'ResearchBonuses' error on load (on v0.71.1) - Updated language translations
Happy Lunar New Year ๐
Hey, Settlers!
Lunar New Year is around the corner! In 2024, February 10th marks the beginning of a new year according to the lunar calendar - the year of the Dragon ๐ Letโs celebrate this festival and discover its activities in Havendockโs newest update!
Whatโs waiting for you?
๐ 2 new Lunar New Year researches ๐งจ Firecracker farms ๐งง Red envelope fishing ๐ 2 new settler buffs: Motivation and Productivity ๐ฒ Dragon head accessories ๐ฏ New building - Pavilion ๐ฎ 2 new decoratives - Lucky Cat and Lanterns PS - try interacting with the Lucky Cat for a golden surprise ๐บ
We also have a little red envelope for you ๐ Whatโs inside? A 25% discount! Grab Havendock and invite the festive atmosphere to your settlement โจ
Wishing you the most wonderful year of the Dragon ๐
โ Alex, Community Developer from Different Tales ๐ฆ
Content: - Added a cutscene when taking the submarine for the first time - Added 3 mice and cow researches unlockable on default - Added dragon head accessories - Added Pavilion, Lucky Cat, Lantern buildings
Limited-time content: - Added 2 new Lunar New Year researches - Added firecracker farm crops - Red Envelopes can now be found in the ocean at a low chance - Added two new settler buffs: Motivation and Productivity
Experimental branch: - Advanced Housing Blueprint and Flotsam is now sold by all traders
Other: - Drinking milk now temporarily transforms you into a Cow - Eating a biscuit now temporarily transforms you into a Parrot - Fixed an issue where the building count achievement starts at 60/500 - Optimized buildings that turn transparent when blocked - Reduced unnecessary object count on characters for optimization
Let's talk about the future ๐ฎ
Hey, Settlers!
If youโve been with us from the very beginning, you might remember how we invited you to one-on-one conversations to help us shape Havendock back then. It's time to get back to the basics!
As we're shifting our focus to the 1.0 release, we'd love to talk to you again! We'll chat about Havendock's current state, but most importantly, about its future! Your views on the game, both good and bad. Whether you play Havendock everyday or stopped months ago, your opinions will give us an idea of what direction to take the game on its 1.0 launch. Are there any issues that made you give up on the game? Or maybe you want something very specific to change? There are no right or wrong answers โ even the harshest of critics is most welcome! Our goal is to improve Havendock, so feel free to be as open and honest as you want. And, if you haven't played Havendock before, we would love to talk with you too!
If you want to take part in this initiative, please fill out the form HERE. We have a few small gifts for those of you who participate!
Thank you ๐
โ Alex, Community Developer from Different Tales ๐ฆ
Changelog: New visual effects have been added for upgrading, building and moving buildings.
- Add sound effect for pipe upgrade - Settlers no longer teleport to rock if it is unreachable - Add Steam achievement translations
Menu: The main menu now has new options: - Added 'Continue' button to Main Menu to resume last saved file - Renamed 'Play' in Main Menu to 'New/Load Game' - Added 'Download' button to get cloud save without starting a new game or pressing F1
Bug Fixes: - Possibly fixed fishermen teleporting to main island - Possibly fixed fishermen getting stuck on fishing village - Fixed ground light showing Fairy Light toggles in info panel UI - Fixed flat farms on chicken decks not having fences - Fixed bug when moving decks and nets caused them to disconnect and lock the grid - Fixed visual error when building decks below flat farms
v0.70.12 - Rock fix
- Fixed characters stuck at sleeping rocks - Fixed build menu reverting in edge boundaries of cow island