- Fixed base buttons missing tooltips - Fixed secret buildings accidentally appearing on polar bear island - Removed colliders on baby seagulls (fixes unable to climb stairs with many seagulls) - Bot voices lowered by 60%
There was feedback that the bot voices were too loud/startling, so they have been lowered.
Seagulls were also blocking your character from climbing to the second storey if you have many of them and did not build perches so they will now no longer block your character.
v0.70.9
This update cleans up some UI and removes the settler speed world setting as settlers at high speed cause issues with pathfinding.
- Removed settler speed world setting as it caused issues - Items and teleportation scrolls can no longer be used while using human cannons - Giant bird nest, Moonforge and Moonpit no longer show in the priority list - Fixed incorrect appearance when using clone potion on fishing village - Fixed text overflow and translation issue in new update popup - Updated some text translations
v0.70.8
- Add warning when settler move speed above 100% in world settings - Fixed cow trader dialog not triggering when selling specific items - Fixed mother kewi bird not resetting to bird island after the first ride - Fixed snow spellbook not having an icon - Fixed bridge to Moonforge slanting from strong winds
v0.70.7 - Trait achievement fix
- Fixed Super Settler and Maxed out achievements not rewarded in situations where the character has multiple traits
If you previously already have a settler that satisfies the achievement condition, the game should grant the achievement when reloading the savefile or when the character re-equips equipment.
-YYZ
v0.70.6 - Cheese buff, seagull and achievement fixes
I received feedback that cheese can be quite difficult to make, so I've decided to make cheese last longer for mice. I'm still tuning out the best values so any feedback / balancing thoughts are welcome!
There was also a bug that caused seagulls to not fly away at 0 hunger. This caused issues where seagulls would accumulate to a really huge flock as they could never leave. This has been fixed and seagulls should now fly away when they drop to 0 hunger as intended. If you had many seagulls prior to this update at 0 hunger, they should go away after updating to the current version. The final rare seagull is still permanent though, so you can still breed a flock permanent seagulls on your base if you like to.
I've also fixed issues with two achievements. You should be able to get the clone potion achievement when you use the clone potion after the update. Apologies for the inconvenience!
Changelog: - Cheese now last longer when feeding mice (240s -> 600s per mouse) - Fixed seagulls not dying at 0 hunger - Fixed electric incubator upgrades being lost when reloading save - Fixed 'Beyond the Sea' and 'Clone Potion' achievement not granted
v0.70.5 - Seagull Perch, Achievements fix
You can now build perches for your idle seagulls. They are upgradable to hold more birds, so they won't constantly fly around you when you have many. I hope this helps those of you who have managed to get many seagulls or ranched many permanent ones!
Fixed a bug where achievements were not granted on Steam. Reloading your savefile should re-grant them. Sorry for the confusion!
There were a few balancing changes as well so I have updated the previous post with the full v0.70 patch notes.
Full v0.70.5 patch notes: - Added seagull perch building for idle seagulls to rest on - Animals tab now unlocks after Housing research - Kewi nest is now unlocked through 'Boatyard' research - Igloo is now unlocked through 'Bars' research - Re-ordered Seagull perch, Seagull feeder & Ranch to the front of Animals tab - Fix Steam achievements not granted
-YYZ
Winter Update is out!
Hey, Settlers!
It’s the most wonderful time of the year! Celebrate winter with the new update ✨
What’s new?
🌟 Achievements are out
For those of you who go achievement hunting! Populate your settlement with a crazy number of people, become a proper scientist and focus on research, turn into a chicken… There’s a lot of stuff to do, so jump into the game and start unlocking 💥
🕊️ Seagulls just landed on your deck
Bring the seagulls to your settlement and let them do the work for you! It's a new different way to transport resources. Simplify the process by only relying on them, or mix them up with settlers, bots, or parrots. Breed them in the new Ranch building, get different rarity eggs, incubate them, and take care of them by building a Seagull Feeder. With their help, everything will work like a well-oiled machine ⚙️
🤠 Ranchin' time
Introducing the new Ranching stat for settlers, featuring the new mechanics! New equipment and traits also allow you to raise that stat, increasing the chance of getting rarer seagulls, which last longer and move faster 💫
🐭 Mice are nice! They eat cheese slice
You can now build mouse houses can be built by getting mice from a trader on a certain island. These cute rodents will bring resources to adjacent buildings, giving you more control over what gets delivered where! No need to worry when your settlers are busy anymore - just don't forget the cheese tax 🧀
This part of the update is made to help the AI meet your needs, so let us know what you think of these new features! Your settlers can still do everything, while animals can only perform specific tasks. Their behaviour might be simplified, but they offer better management of more specialized work!
⛄ Winter has come
Put on a Santa hat because it’s gonna get cold! Embrace the magical winter atmosphere - install Fairy Lights on your buildings, decorate your deck with a snowglobe, and get ready for a snowfall ❄️
Hope you enjoy the new stuff! Let us know what you think here, on Steam forums, and of course on our Discord server!
Wishing you a wonderful holiday season and a very happy 2024 💙✨
— Alex, Community Developer from Different Tales 🦆
- Fixed a bug where the boat moved uncontrollably when wearing the duck or pumpkin hat accessories
(Thank you so much to Property and Cakeshack and those who sent their savefiles/logs for helping to determine the root cause!)
Experimental AI update part 2 - Ranching Boogaloo 💃🏻
Hey, Settlers!
Are you ready for even more seagulls? Part 2 of the latest update just made it to the experimental branch!
You can now…
🏠 …breed your own seagulls in a brand new Ranch building 📊 …check your Ranching stats ⭐ …give your settlers a new Ranching trait 🔨 …use new ranching equipment ⚡ …upgrade your regular Incubator to the ELECTRIC Incubator, working 2x faster 🥚 …incubate seagull eggs 🪵 …enjoy new design of the Storage Boxes ✨ …make your settlement even prettier with a new decorative - Fairy Light Controller 💜 …keep your rare purple seagull - it’s permanent, and only obtainable from ranching ⛵ …get seagull eggs from the seagull raft
But wait, there’s more! When it comes to balancing…
🐦 …birdhouse fish now last longer: 300 seconds instead of 60 🐟 …birdhouse fish speed boost was reduced from 1.5x to 1.25x 🧨 …human cannon’s speed was increased by 50% 🏗️ …world setting to increase crane limit now affects 'More Cranes' research max level instead 🛢️ …world setting to increase crane limit now affects 'More Oil Rigs' research max level
But there’s EVEN MORE! There’s new UI stuff, such as…
💡 …two rows of buttons at the top of building info panel 📦 …new items included in a now winded storage panel
And lastly - fixed…
❄️ …the gazebo not having a cooldown 💧 …the drinking fountain output slot blocking fire panel 🐛 …a bug where sometimes settlers didn’t work 🧮 …worker job calculation - it’s better optimized now
All that cool stuff is waiting for you on the experimental branch! Please give it a try and, as always, share your thoughts here, on Steam forums, and of course on our Discord server!
How to access the experimental branch?
🌊 Go to your Steam library and right-click on Havendock 🎮 Choose Properties, and then, when the window opens, go to Betas 🧪 Select experimental - Windows experimental builds from the dropdown list 🪐 Let the game update and enjoy the content!
— Alex, Community Developer from Different Tales 🦆
We've been quiet for a while, but we're back with something really important! There’s a new update waiting for you on the experimental branch. It's the first step to improving the AI in Havendock - something you've been asking for! Please give it a try and let us know what you think. You can share your thoughts here, on Steam forums, and of course on our Discord server!
One of the issues was low priority buildings not being attended to when settlers are insufficient, so we think adding some new creatures can help improve this.
New bird alert!
⛵ Baby seagulls will arrive on a new raft! They help transport items 🌱 Take care of them with a new Seagull Feeder building
These are just the first part of seagulls. We will continue improving the seagulls with future updates coming soon, as well as add new late game features to them!
To try and make the AI's tasks clearer, we now display queued and ongoing job in a new 'Jobs' tab on buildings' info panel.
Other improvements:
🏗️ Increased crane speed by 33% 💧 Renamed Water Tank to Drinking Fountain ⚙️ Added 4 new world settings 📈 Crane limit can now be increased in world settings
How to access the experimental branch?
🌊 Go to your Steam library and right-click on Havendock 🎮 Choose Properties, and then, when the window opens, go to Betas 🧪 Select experimental - Windows experimental builds from the dropdown list 🪐 Let the game update and enjoy the content!
— Alex, Community Developer from Different Tales 🦆