Heads Will Roll: Reforged cover
Heads Will Roll: Reforged screenshot
Genre: Adventure

Heads Will Roll: Reforged

Skelethrone: The Chronicles of Ericona is Out Now! ⚔️



Greetings friends!!!
We have some great news to share with you today.

Skelethrone: The Chronicles of Ericona is now available on Steam! We are offering a special 15% discount during the launch period.
The game is also available on PlayStation, Xbox, Nintendo Switch.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

At its core this is a Souls-like game that features Metroidvania elements, filled with exploration and secrets to be found.

You're in for a great adventure inspired by games like Castlevania and Dark Souls. Bloodthirsty monsters, divine creatures and epic boss battles. The game’s story is shaped by choices that will define your journey.

Let's celebrate the game's launch!


In honor of the release, please watch the trailer and immerse yourself in the world of Makh-Abyss before fully exploring the story and finding out what actually happened after the death of Lord Derek Ericona.

Tower Defense Excellence for your consideration!



Greetings, everyone!

New release from VALKYRIE INITIATIVE team for your consideration.
AGE OF DEFENSE has now left Early Access and is fully released!

It's a tower defense game full of mind-blowing mayhem. There are tons of monsters and tough defenders in the game each of which fits perfectly into a funny cartoonish setting.

Age of Defense is now available with a 35% discount for the first week after launch.





To celebrate this joyous occasion, let's watch the new trailer we've prepared.



Patch 1.5k and the Roadmap

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5k. This update brings in both several important bugfixes and a little injection of new content. With this patch out of the way I intend to gradually begin the work on the next big update: the third DLC and an accompanying major patch that will rework stats, civil talents and some aspects of the combat system.
A first look at the third DLC will be available at the time of its official announcement that should happen in August.

Changelog of the patch 1.5k:
1. Lowered the soldier rep requirement for accessing Rennes.
2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur).
3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal.
4. Added another important low virtue event to Maidstone.
5. Completing Roger's quests now gives access to a specialized equipment shop.
6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them.
7. Lowered dire wolves' weapon skill.
8. Fixed a bug that made player lose more than one item when giving consumables to allies.
9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one.
10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight).
11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns.
12. Fixed a bunch of smaller issues and incorrect interactions.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Patch 1.5j

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5j.

Changelog:
1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message.
2. Fixed several issues with incorrect Prestige value change when swapping weapons.
3. Added a button that allows to compate an item in inventory to the item that is currently equipped.
4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members.
5. Fixed an issue with incorrect ransom price when imprisoned by the French.
6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target.
7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one.
8. Added several new quests and events to Maidstone that are available through tavern.
9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with.
10. Shieldbreaker pendant's bonus shield damage has been increased to 20.
11. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5i and injuries rework

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5i.

Changelog:
1. Fixed several errors with orders during Maidstone's blacksmith questline.
2. Squad members now can be swapped with empty slots in the squad management window.
3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance.
4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR.
5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed.
6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result.
7. Fixed an issue with player being able to receive maim injury multiple times in combat.
8. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5h is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5h which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug with Leon from Lyon infinitely respawning after being killed.
2. Fixed another issue that sometimes caused the defense of Rennes to fail despite city's strength being equal to or massively surpassing mercenaries' strength (note: the capture of at least one farm is still required for a successful defense).
3. Added some more technical changes to the blacksmith questline in Maidstone in order to fix another instance of infinite loops that some players have been reporting.
4. Fixed a series of bugs that happened after the player would give a rotation of retreat order while not having enough stamina to do that. The order would be denied but the player would then be sometimes possible to take several turns in a row with all the other characters skipping theirs.
5. Fixed a bug that caused the catacombs effect during the assault on Windsor in Duncan's storyline to not correctly apply.
6. Added a bunch of other minor corrections.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5g is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5g which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug that prevented the player from equipping another two-handed weapon after he had a two-handed weapon break in combat.
2. Added civic talents to the manual character generation menu.
3. Reworked some of the requests in Maidsotne's blacksmith questline in order to make them easier to complete (requires campaign restart to take effect).
4. Handing over a full or two-thirds full bottle of poison to sergeant while completing his Drunkard quest would result in him giving some of it back to you.
5. Fixed Shamshir's incorrect attack icon.
6. Fixed an issue with "no weapon selected" error message that sometimes popped up after giving an ally a Zweihander.
7. Reworked scabbards: lowered their stat debuffs, rescaled weapon draw stamina cost (requires campaign restart to take effect).
8. Added a message that informs the player what stats does he lack to install a mechanical drum.
9. Fixed a bug with "Proceed" button sometimes appearing during the Prepare for Battle phase.
10. Fixed the infinite loop bug that occurred in Oxford camp (this time for good).
11. Increased hit chance bonus on longswords' Counterstrike attack (from 15+15 to 20+20).
12. Fixed a bug that allowed to use special attacks while wielding a broken two-handed axe.
13. Fixed a series of bugs with items disappearing when the player tries to hand them over to allies.
14. Fixed an issue with poison resist effect sometimes not disappearing after the player took off plague doctor's mask.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5f is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5f which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Added new trinkets to the custom character creation mode.
2. Fixed an error with the Snake skin belt item.
3. Added 'Next' and 'Previous' buttons to the squad member interaction menu.
4. Fixed several inconsistencies with allies' stats when handing them items.
5. After receiving a helmet, a weapon, a crossbow or an armor piece from the player the squad members will no longer throw it away when they are upgraded.
6. Every time a squad member is upgraded he will automatically receive a certain consumable item (depending on their class and level).
7. Alyssa's incomplete quests now correctly disappear if the player has taken Canterbury's story path.
8. Fixed several issues with Fair Maiden's Portrait trinket.
9. Added a fix to the infinite loop issue in Oxford camp that some players have been reporting (I'm not 100% sure that the issue is solved but the fix is likely to work - if it doesn't I'll come up with another one).
10. Fixed a bunch of other minor glitches.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5e is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5e which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight.
2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization.
3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests.
4. Removed incorrect names for various enemies in the new storylines.
5. Added indicators to armor and helmet that can be used in crafting.
6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him.
7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent.
8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones.
9. Fixed a bunch of other minor glitches.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5d is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5d which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Impoverished Knight's model now displays correctly.
2. Handing over quest items in Maidstone no longer reduces your inventory size.
3. Fixed critical errors when completing various quests from Maidstone's craftsman storyline.
4. Civil Life achievements are now properly unlockable.
5. Fixed the bug with Maidstone quests being available from the Oxford camp.
6. Fixed several issues with critical erros after handing over certain items to allies.
7. Fixed several bugs with certain trinkets not working properly after being given to allies.
8. Fixed several issues with the text display.
9. Fixed an issue with Anna's romance scene being unreachable despite completing all of her quests.
10. Fixed an issue with killing Goliath sometimes not counting towards his weapon unlock.
11. Fixed a bunch of other minor glitches and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios