Heads Will Roll: Reforged cover
Heads Will Roll: Reforged screenshot
Genre: Adventure

Heads Will Roll: Reforged

Patch 1.5k and the Roadmap

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5k. This update brings in both several important bugfixes and a little injection of new content. With this patch out of the way I intend to gradually begin the work on the next big update: the third DLC and an accompanying major patch that will rework stats, civil talents and some aspects of the combat system.
A first look at the third DLC will be available at the time of its official announcement that should happen in August.

Changelog of the patch 1.5k:
1. Lowered the soldier rep requirement for accessing Rennes.
2. Fixed an issue with eneimes sometimes taking infinite turns (often happened in Damanhur).
3. Fixed an issue with player still being able to sometimes die during the French interlude tournament despite the game telling you that it is not lethal.
4. Added another important low virtue event to Maidstone.
5. Completing Roger's quests now gives access to a specialized equipment shop.
6. Added random encounters with Scottish forces during the last chapter of Canterbury campaign and a reward\punishment for completing\not completing them.
7. Lowered dire wolves' weapon skill.
8. Fixed a bug that made player lose more than one item when giving consumables to allies.
9. Fixed a bug that made player lose one of the trinkets when using trinket presets if they had three or more of the same one.
10. During the Damanhur campaign Raymond's forces will now have 10 crusaders that will consequently spawn in fights until all of them are dead (previously there was only one ally for each fight).
11. Lowered the amount of enemies in some of the fights of the Damanhur campaign and some of the second DLC campaigns.
12. Fixed a bunch of smaller issues and incorrect interactions.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Patch 1.5j

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5j.

Changelog:
1. Fixed an error that resulted in "player_fatigue_pool_displayable not defined" message.
2. Fixed several issues with incorrect Prestige value change when swapping weapons.
3. Added a button that allows to compate an item in inventory to the item that is currently equipped.
4. Shieldbreaker pendant, Red stone ring and Vitality rune now properly work on squad members.
5. Fixed an issue with incorrect ransom price when imprisoned by the French.
6. Fixed an issue that resulted in squad members attacking a dead enemy if that enemy was previously selected as their target.
7. Fixed an issue that resulted in some of the squad orders abruptly ending the current music track and starting a new one.
8. Added several new quests and events to Maidstone that are available through tavern.
9. Fair maiden's portrait has been reworked - its use conditions are now less harsh and it will also provide a unique bonus effect that depends on the girl that you have a maxed out relationship with.
10. Shieldbreaker pendant's bonus shield damage has been increased to 20.
11. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5i and injuries rework

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5i.

Changelog:
1. Fixed several errors with orders during Maidstone's blacksmith questline.
2. Squad members now can be swapped with empty slots in the squad management window.
3. Fixed several incorrect interactions between fencing dagger and high-cover armor which resulted in fencing dagger not providing its bonus to the armor bypass chance.
4. Weapons and items in the manual character creation menu that are locked behind certain quests and boss challenges can now be unlocked on any difficulty level and not just on HWR.
5. Untreated injuries will no longer turn permanent and unhealable after some time - instead they will remain until the player treats them and, upon being treated, will return back all the deducted stats. However, several times during each chapter, at random points, untreated injuries will let themselves be known by triggering an event which will permanently deduct a tiny amount of stats from the player for each injury that he has. On top of that, each injury will block a corresponding training type, preventing the player from gaining new stats until the injury is removed.
6. Fixed a bug during a scavenge event that caused giving a poisoned man an antidote to yield no result.
7. Fixed an issue with player being able to receive maim injury multiple times in combat.
8. Fixed a couple of other minor issues and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5h is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5h which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug with Leon from Lyon infinitely respawning after being killed.
2. Fixed another issue that sometimes caused the defense of Rennes to fail despite city's strength being equal to or massively surpassing mercenaries' strength (note: the capture of at least one farm is still required for a successful defense).
3. Added some more technical changes to the blacksmith questline in Maidstone in order to fix another instance of infinite loops that some players have been reporting.
4. Fixed a series of bugs that happened after the player would give a rotation of retreat order while not having enough stamina to do that. The order would be denied but the player would then be sometimes possible to take several turns in a row with all the other characters skipping theirs.
5. Fixed a bug that caused the catacombs effect during the assault on Windsor in Duncan's storyline to not correctly apply.
6. Added a bunch of other minor corrections.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5g is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5g which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed a bug that prevented the player from equipping another two-handed weapon after he had a two-handed weapon break in combat.
2. Added civic talents to the manual character generation menu.
3. Reworked some of the requests in Maidsotne's blacksmith questline in order to make them easier to complete (requires campaign restart to take effect).
4. Handing over a full or two-thirds full bottle of poison to sergeant while completing his Drunkard quest would result in him giving some of it back to you.
5. Fixed Shamshir's incorrect attack icon.
6. Fixed an issue with "no weapon selected" error message that sometimes popped up after giving an ally a Zweihander.
7. Reworked scabbards: lowered their stat debuffs, rescaled weapon draw stamina cost (requires campaign restart to take effect).
8. Added a message that informs the player what stats does he lack to install a mechanical drum.
9. Fixed a bug with "Proceed" button sometimes appearing during the Prepare for Battle phase.
10. Fixed the infinite loop bug that occurred in Oxford camp (this time for good).
11. Increased hit chance bonus on longswords' Counterstrike attack (from 15+15 to 20+20).
12. Fixed a bug that allowed to use special attacks while wielding a broken two-handed axe.
13. Fixed a series of bugs with items disappearing when the player tries to hand them over to allies.
14. Fixed an issue with poison resist effect sometimes not disappearing after the player took off plague doctor's mask.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5f is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5f which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Added new trinkets to the custom character creation mode.
2. Fixed an error with the Snake skin belt item.
3. Added 'Next' and 'Previous' buttons to the squad member interaction menu.
4. Fixed several inconsistencies with allies' stats when handing them items.
5. After receiving a helmet, a weapon, a crossbow or an armor piece from the player the squad members will no longer throw it away when they are upgraded.
6. Every time a squad member is upgraded he will automatically receive a certain consumable item (depending on their class and level).
7. Alyssa's incomplete quests now correctly disappear if the player has taken Canterbury's story path.
8. Fixed several issues with Fair Maiden's Portrait trinket.
9. Added a fix to the infinite loop issue in Oxford camp that some players have been reporting (I'm not 100% sure that the issue is solved but the fix is likely to work - if it doesn't I'll come up with another one).
10. Fixed a bunch of other minor glitches.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5e is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5e which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Fixed an incorrect interaction during the first duel with Ruffin that could lead to the main hero instantly dying in the next fight.
2. Fixed halberd's Leg Sweep attack having incorrect hit chance visualization.
3. Fixed an issue with Duncan's storyline second chapter having a possibility for the player to softlock themselves if they spent all the time without completing the quests.
4. Removed incorrect names for various enemies in the new storylines.
5. Added indicators to armor and helmet that can be used in crafting.
6. Fixed an issue with Ruffin's fight in one of the new storylines not granting the achievement and not removing the quest to find him.
7. Fixed a critical error with infinite loop sometimes occurring during the loot phase if the player has both the four leaf clover and the Sticky fingers talent.
8. Fixed a cirtical error with infinite loop occurring in Maidstone if the player attempts to pick up another craftsman/blacksmith/alchemist task while already having too many pending ones.
9. Fixed a bunch of other minor glitches.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5d is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5d which should fix a bunch of existing issues, glitches and critical errors.

Changelog:
1. Impoverished Knight's model now displays correctly.
2. Handing over quest items in Maidstone no longer reduces your inventory size.
3. Fixed critical errors when completing various quests from Maidstone's craftsman storyline.
4. Civil Life achievements are now properly unlockable.
5. Fixed the bug with Maidstone quests being available from the Oxford camp.
6. Fixed several issues with critical erros after handing over certain items to allies.
7. Fixed several bugs with certain trinkets not working properly after being given to allies.
8. Fixed several issues with the text display.
9. Fixed an issue with Anna's romance scene being unreachable despite completing all of her quests.
10. Fixed an issue with killing Goliath sometimes not counting towards his weapon unlock.
11. Fixed a bunch of other minor glitches and errors.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing and sorry if your experience has been negatively affected by the technical issues.

Cheers!
1917 Studios

Bugfixing patch 1.5c is out now!

Hello guys!
I'm happy to inform you that the game has been updated to the version 1.5c which should fix a bunch of existing issues, glitches and critical errors.

List of fixed issues:
1. Various story events occuring during item crafting and resulting in softlocks.
2. Error message that pops up when attempting to attack an enemy after loading an old save file (pre-1.5).
3. Various bugs surrounding 'Master of Poisons' civic talent.
4. Invisible an untargetable enemies during the Chippenham riots story event.
5. Bug that resulted in "unsupported operand type(s) for -=: 'unicode' and 'float'" error message.
6. Incorrect game behaviour after telling all of your allies to retreat.
7. Bug during Bartholomew's Jailbird quest.
8. Issue with allies losing their trinkets that were received from the player after levelling up (their armor and weapons are still changed when they level up - that too is going to be fixed but the fix would require some time).
9. Various bugs with completing Maidstone's blacksmith quest line.
10. Inventory space decreasing instead of increasing when handing over quest items.
11. Several other minor incorrect interactions and localization issues.

I will continue to work on fixing the bugs. If you encounter any - please let me know in the Steam community section or on our Discord.

Thank you all for playing!

Cheers!
1917 Studios

Not A Hero DLC is out now + Patch 1.5

Hello, everyone!

We are very happy to announce that the second DLC for Heads Will Roll: Reforged — Not a Hero — is out and is available for purchase with 15% discount!

This DLC brings three additional story branches with a total of 7 brand new chapters that will see the player go on all kinds of unexpected adventures. On top of that the DLC also contains the much-awaited squad system rework that includes new visual models for allies, full customization of their equipment as well as an ability to give them orders in battle.
The DLC includes 8 new endings and 14 new achievements.

Complete feature list of the DLC can be viewed on its Steam page or here.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged__Not_a_Hero/

To celebrate the release of the DLC, the base game - Heads Will Roll: Reforged - will also be available for purchase with a 50% discount for a limited time.

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

In order to complete your bundle you can also purchase "Happily Ever After" DLC with a 35% discount.

https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged/

Together with the second DLC we are releasing patch 1.5 with a major gameplay update that, among other things, includes a number of UI/UX improvements.
That patch will be avilable for free for all the players.

New stuff in Patch 1.5:


1. Added new difficulty modifier - Prestige mode - that adds weapon durability mechanic, increases the lethality of the combat, lowers the time in chapters and generally makes the game even more hardcore.
2. Added civic talents - a variety of passive abilities that give the character various out-of-battle bonuses.
3. Added hydration mechanic in Outremer. Consuming water in that chapter will now temporarily protect you from the heat fatigue gain.
4. Added Damietta bazaar with a variety of different shops that contain all kinds of items.
5. Added 9 new trinkets including one that counters heat fatigue gain under certain conditions.
6. Survival mode now has a shop where the player can buy and sell items in between rounds.
7. Added keyboard support for in-battle controls.
8. Added quick action buttons to some of the item interaction menus (equipping and unequipping items, selling items and moving items between chest and inventory can be now done with one mouse click).
9. Added trinket presets menu that will allow the player to save several trinket combinations and them quickly swap between them.
10. Added different colors to characters' names in dialogues.
11. Added a couple of new scavenge events.

Balance changes:
1. Healing injuries will now return only a percentage of the lost characteristics instead of fully restoring them. In Prestige mode you will receive back 50% of the points, on HWR and Hard difficulties - 75%, on Normal and Story difficulties - 100%.
2. Punishments for leaving an injuries untreated have been increased.
3. Mechanical crossbow has been reworked. Operating the crossbow will now require a certain amount of points in craftsmanship and crossbow skill. Repairing and unjamming the drum will now require specific items. Shooting in automatic modes will now generate a recoil that will decrease the accuracy (but is in turn decreased by strength).
Mechanical crossbow's price in manual character creation mode has been increased.
4. Crafting now consumes a tiny bit of time.
5. Item prices have been rebalanced and are overall more expensive now.

Fixes and minor additions:
1. Field surgery kit will now count as a medical item in Hadley.
2. Beibars will not be able to retreat with a broken leg.
3. Buying recipes from Anna no longer boosts your relationship with her. Relationship bonus points for other quests have been recalculated to add up to 100 if all completed successfully.
4. Fixed a bug with an ally going crazy in a desert cave which resulted in the game crashing.
5. Fixed a bug that could lead to Rennes being captured by the mercenaries despite the city strength score being way higher.
6. Fixed a number of various minor Anna-related issues.

As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT
1917 Studios