Heads Will Roll: Reforged cover
Heads Will Roll: Reforged screenshot
Genre: Adventure

Heads Will Roll: Reforged

A grim tale about a village inhabited only by children!



Friends!
Greetings from the Valkyrie Initiative team.

We invite all fans of adventure games with horror elements into this grim, beautifully hand-drawn fairy tale.

https://store.steampowered.com/app/2420350/_/

This story takes place in a village inhabited only by children who follow savage pagan traditions. Assume the role of a young witch named Kyrphel and experience all the hardships of witch life, discover the secrets of ancient rituals, explore the village and interact with its inhabitants.

Witchcraft, rituals, lies or sincerity - do whatever it takes, since the fate of the entire village depends on whether you succeed in the Great Ritual or not.

To celebrate the release, please watch the trailer before taking part in the Great ritual!



This project was developed by The Growing Stones, who spent two years gathering inspiration from fairy tales, myths, ancient religions, and beliefs in proud solitude.

Feel free to ask questions


Feel free to share your impressions and thoughts about the game on the Discord server.

Heads Will Roll: Reforged — Not a Hero. New DLC announcement and release date.


Hello guys!

We are happy to finally make an official announcement of Heads Will Roll: Reforged's second DLC — Not a Hero. It is scheduled to release on May 31st and — together with accompanying major patch — will bring along a huge amount of new content as well as usher in a considerable overhaul of the game's various systems and mechanics.

https://store.steampowered.com/app/2850080/Heads_Will_Roll_Reforged/

So, what to expect?

1. New story content


First of all, the DLC will introduce several new full story branches that will allow the player to take their character's life and career in various alternative directions after the ending of the Cambrai campaign. You will encounter many new friends and foes, go on new adventures, survive new challenges and, of course, face new tough moral choices.



2. Squad system rework
Then there is a much-awaited squad system rework which includes lots of new visual models, free customization of squadmates' war gear and expanded in-battle controls — with all of that ultimately allowing to perfectly tailor your allies equipment and behavior to suit your desired playstyle.



3. Civil talents
Heads Will Roll's RPG elements are too going to get an expansion in the form of civil talents — various non-combat skills and abilities that will allow the player to make their character even more unique. The update will introduce about two dozens of civil talents of ranging magnitude with some of them acting like small pleasant bonuses while others being character-defining traits enabling for a whole playstyle to be built around.



4. Prestige mode
In order to freshen up the game experience for the seasoned veterans we will be introducing a Prestige mode — a difficulty modifier that will considerably harden the game: weapons will now also lose durability and eventually break, combat will be much more fast and deadly, injuries - more frequent, time - less plentiful and some of the skill checks - way tougher. Completing the game in this mode will undoubtedly prove to be the toughest challenge yet and will require the player to truly value the character's life.

5. Trinket presets
Considering the major importance of trinkets it is only natural for the player to be in need of oftenly replacing them, swapping around crafting, scavenging, combat and other sets. The upcoming update will finally address this by introducing trinket presets feature that allows to save several desired trinket combinations and then quickly swap between them, removing a lot of unnecessary actions. Together with that, there are also going to be dedicated buttons for instantly unequipping all the trinkets and placing them into inventory or chest.



6. Interface improvements
Another issue that the upcoming update will be addressing is the cumbersomeness of many of the game's item interaction menus. In order to fix this, the update will be adding quick action buttons allowing to move items between chest and inventory, as well as acquire items from loot in one click.

7. New gameplay balance
The overall gameplay balance is too going to get a shakeup — buy and sell prices, skill check thresholds, time limits in chapters, item parameters and various other things are going to be updated to freshen up the game and correct some of the existing balancing issues.

8. Bugfixes
And, of course, last but not least — bugfixing. The patch accompanying the DLC will contain a long list of fixes for many of the reported bugs (a detailed list will be provided with the release notes).

As you can see, the scope of the upcoming update is going to be absolutely massive with pretty much all of the game's aspects getting expansions, improvements and overhauls. We are very much looking forward to release and hope that you are too!
For more information on all things Heads Will Roll — or to get in touch with us — head over to our Discord.

Stay tuned!
1917 Studios


Sea Dogs are back!


Ahoy!



There is not much to say - buy it now on Steam while it's 25% off. Limited time offer—only two weeks and the next big discount will only be available in October.

https://store.steampowered.com/app/2230980/Caribbean_Legend/

Now that we are done with salesmanship, what is Caribbean Legend? First of all, it is more than a game, it is a unique genre.

If you have played any of Sea Dogs games before, you probably already know everything about Caribbean Legend. Read this open letter, explaining our vision and our mission, and you are good to go for your pirate raid.

If you have never played any of the Sea Dogs games before, then I must inform you that they are known for being hard, clunky, and outdated. We've improved on each of these aspects, but they still exist and they can still ruin your day. If you manage to get through them... well, welcome to the best pirate game out there. It's true; how many games do you know which have all these mechanics?


  • Combat at sea.
  • Land combat.
  • Exploration on land.
  • Global map.
  • RPG system.
  • Dialogues.
  • Companions and love interests.
  • Linear and generated quests.
  • A deep narrative with choices and consequences.
  • Loot, collectibles, and crafting.
  • Building and management.


That's right, not too many. Give Caribbean Legend a try, but be careful - if it clicks with you, you'll find yourself lost in the Golden Age of Caribbean piracy for several hundred hours.

:jollyr:

Happily Ever After DLC is out now + Patch 1.09

Hello, everyone!
We are very happy to announce that the first DLC for Heads Will Roll: Reforged — Happily Ever After — is out and is available for purchase!

https://store.steampowered.com/app/2747080/Heads_Will_Roll_Reforged__Happily_Ever_After/

The DLC brings a lot of new content including marriages with all the girls, new endings, expanded epilogues, new story events, boss fights, Steam achievements and much, much more! Be sure to check it out!
Complete feature list of the DLC can be viewed on its Steam page.



Together with the DLC we are also releasing the much anticipated 1.09 patch that brings a ton of bugfixes, reworks and improvements to the game. It is by far the biggest patch the we have done.

1.09 FIxes
1. Equipped armor items can now be repaired without being taken off.
2. Fixed yet another instance of 'olivia_time_left not defined' bug that caused Olivia's dagger to spawn among unrelated loot and subsequently broke the game, forcing the player back to Olivia's room.
3. Fixed a rare bug that made the player base armor go below zero after unequipping a damaged armor item.
4. Fixed a bug with incorrect equipment loss interaction during the quicksands event.
5. Fixed an issue with incorrect visual hit chances for the spears' 'powerful thrust' attack.
6. Fixed another issue that allowed an enemy to remove the helmet in combat more than once and gain additional stats.
7. Fixed a series of bugs that made combat interface seometimes show incorrect images for player's equipped items.
8. Fixed a bug with incorrect stats reset during manual character creation.
9. Fixed a bunch of issues with system text being shown instead of player's squad members' proper names.
10. Fixed a bug that made repairing squad members' armor and equipment cost zero money.
11. Fixed an issue that made visiting a brothel give zero actual debuffs to the player despite the text saying that it did.
12. Fixed a series of bugs that happened when player attempted to craft poisons through unorthodox recipes.
13. Fixed an issue that prevented some types of poison from being handed over to the sergeant to complete his Hoggard quest.
14. Fixed an issue that prevented certain random events from occuring.
15. Fixed an incorrect interaction with the ornate cloak during the Man of God quest where it wouldn't disappear from inventory after being thrown.
16. Fixed several minor bugs and localization issues.

1.09 Reworks and additions
1. Added a new ally class — crusaders. They are availalbe for hire in the Outremer chapter (after completing the St. Lazarus quest), have their own visual model and receive no heat debuffs.
2. Added more emotions to the girls' dialogue models (anger, happiness, eyerolls etc.).
3. Improved the accessability of the 'Chest' button.
4. Being in possession of the Justice Sword during the siege of Windsor would result in additional militia bands joining the player's cause.
5. Added a visual indicator to damaged items that are curerntly equipped (in inventory).
6. Axes' description now correctly mentions their improved armor damage chance.
7. Increased the number of enemies at Onar's and Olvier's farms.
8. Added knights and crossbowmen to the pool of Windsor's defenders. Manually completing the siege should be more challenging now.
9. Added a limit to the number of bolts available for purchase to prevent various money-making abuse mechanics.
10. Now after every retreat from Windsor the player will be allowed to loot the killed enemies' weapons and gear.
11. The end game results screen after dying in the French storyline now correctly shows the player's rank (mercenary instead of knight).
12. Increased the speed of durability loss of the mechanical crossbow.
13. Added a new tooltip that describes how the combat stances work and lists all the benefits of each.
14. Updated armor, weapons, trinkets and stats of the Scottish king's bodyguards making them more challenging.
15. Expanded the list of trinkets that can be used by the allies.
16. Increased the starting stats limit in the manual character creating up to 25.
17. Added a new scavenge event.
18. Brough back a softlock prevention mechanic in case the player lost all the weapons and ran out of time before the next story event.
19. Reworked the torture mask yet again — now it only provides bonus vitality for the enemies that had injuries at the moment of death.
20. The cultist leader in York now correcly gains fatigue with every action that he takes.
21. Added a few additional spawns for the Unknown toxin item.
22. The sergeant no longer requires the player to specifically craft him a bag. Now you can both return him the original loot bag that you took from him (or buy a new one of the same size) or craft one yourself.
23. Survival mode now has a limit for the enemies that can spawn with poisoned main weapon — only one per wave (bolts and daggers don't count).
24. Added a 'All to max' button to the manual character creation mode. It will automatically allocate all available points to level various stats.
25. Expanded the list of trinkets availalbe in the manual character generation mode.
26. If the player decides to rest instead of looting — all the members of his squad will too have a portion of their fatigue recovered.
27. Updated a decription of the Wanted poster item — it now mentions that the item only works around Cambrai area.
28. Increased the player's stat bonuses in the Story mode. Made some bosses easier on lower difficulties.
29. Added a switch for enabling\disabling community-made characters.
30. Brought back Northampton's celebratory dialogue after the player's successful capture of Windsor.

Like I said — this patch is the biggest one we've done yet and, together with the first DLC, it would hopefully provide enough new experiences to maybe convice you guys to spend some more time with Heads Will Roll.

The next big update to the game will include a rework of the squad mechanics as well as new visual models for the allies (that will properly depict their class and experience level). Together with that we are also hoping to include in the update an entirely new storyline that will span across several new chapters and take the player on a bunch of new adventures. An official announcement should be coming rather soon so stay tuned!

As always, if you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios

Patch 1.08 — Last Fixes Before New Content

Patch 1.08 is live!



This is a smaller patch that is intended to fix a bunch of lesser technical issues.

Changelog
1. Fixed an issue with player's squad members being able to reload and use crossbows without actually having one in their equipment.
2. Added an automatic crossbow reload in between battles for those player's squad members who have crossbows.
3. Fixed a series of bugs related to armor crafting, including a rare occurance when crafting a new armor piece made it replace the one that you had on right now (same thing with helmets).
4. Reworked Olifant - now it recovers 100% of stamina for the user and his allies instead of a fixed value.
5. Fixed a bunch of various localization issues and several smaller bugs\incorrect interactions.

As you might have noticed this time the changelog is rather small and this is because we're already working on the new content update which should be coming very soon. We are not ready to announce a date yet but if everything goes well you might in for some very pleasant surprise.

Our next stop after that will be the much anticipated squad members rework that will introduce:
-new visual models for the squad members that reflect the character's class and level;
-new in-battle control mechanics that will allow the player to have more control over the ally's behavior in combat;
-new interactions with allies' equipment, allowing the player to give an ally specific weapons\gear to use.

As always — a big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

If you want to report bugs, discuss the game or ask any question - head over to our Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

Thank you very much for playing!
1917 Studios

Heads Will Roll: Reforged "Best Game You Suck At" Nomination

Greetings, dear players!!

We hope that you enjoyed the highest difficulty level, which literally is titled "Heads Will Roll".
This roguelike mode is definitely the most important part of the whole game, so if you haven't tried it yet, you should definitely give it a try.

You're in for a real challenge, where each enemy death will boost your game profile level depending on how far you've progressed. Each level gives you additional character creation points, which means you'll be able to create a stronger character and try to survive again.

So if you liked this particular aspect of the game, we humbly ask you to support us in the "Best Game You Suck At" nomination - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.

Thank you!

Our Discord: https://discord.gg/xndPrtZMeT
1917 Studios

Heads Will Roll: Reforged at the Turn-Based Carnival!

Hello everyone,

Exciting news! We're part of the Turn-Based Carnival happening from November 14 to 21, where you can enjoy a whole week of turn-based strategy games.

Don't miss out on the chance to grab Heads Will Roll: Reforged at a whopping 16% off!

Join us for the Turn-Based Carnival!

https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/

Ask The Dev


You are very welcome to join our Discord server to discuss the game in more depth.

Patch 1.07 — New Hardcore Achievements and Balance Changes

Patch 1.07 is live!



Fixes
1. Fixed a bug with weapon skill not properly levelling up in Survival mode.
2. Fixed a bug with negative number of squad members and with some of the squad members going missing.
3. Fixed a bug with weaponsmith in Hereford being inaccessible.
4. Fixed an exploit with Eva's shop having an infinite amount of wine.
5. Fixed a bug during 'Man of God' quest that sometimes did not count golden cross as a cross.
6. Fixed a bug with equipped weapon morphing into another (halberd into axe, spear into sword etc.).
7. Fixed a bug with Rennes' healing discount from character's high virtue not applying to the healing cost.
8. Fixed a bug with negative inventory size during manual character creation.
9. Fixed a healing bug that sometimes resulted in player receiving additional stats after healing instead of simply recovering the lost ones.
10. Fixed several situations where player's low activity in combat resulted in an inactivity penalty despite it making little logical sense (situations where nobody is watching the fight or enemy being too high level).
11. Fixed an issue with incorrect calculations of whether a character is stunned after a shield bash (high strength characters now will be significatly more resistant to shield bash stuns).
12. Fixed a rare issue of enemies' poison shield disappearing.
13. Fixed a bunch of other smaller bugs and issues.

Added and changed
1. Added increased gold rewards for kills in Survival mode.
2. Made Plackart accessbile way earlier in the game, added it to various spawns.
3. Increased the number of trinkets available to enemies. Tweaked spawn chances for some of the trinkets.
4. Reworked and buffed some of the bosses (Landsknecht Mercenary, Goliath, Plague Knight, Wallace).
5. Player's amount of money is now displayed in squad management menu.
6. Reworked Tarot Card: Death — now it will not only allow you to survive death but also recover half of your max HP and remove all active bleedings, poisonings, blinds and stuns.
7. Rebalanced the stats of some of the helmets and body armor, adding some more neck coverage.
8. Increased the stamina cost of attacks of flail and three-tailed flail. Decreased stamina cost for Knight's Last Hope's attacks.
9. Reworked the stats of the tower shield making it way more durable and heavy.
10. Added a new even in Outremer — after participating in several battles the player will partly acclimatize to the new weather conditions, lowering the heat fatigue gain by 25%.
11. Added two new achievements: Solo (for capturing Windsor in a single battle without retreating) and Heads Will Roll (for beating the game on HWR difficulty with a random character).
12. Various other minor balance tweaks.

The next patch will most likely be a smaller one and will primarily be dedicated to fixing the issues with localization and text translation.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

We also have a Boosty page (Patreon alternative) where you can support us directly if you want to do it: https://boosty.to/1917studios

1917 Studios

Patch 1.06 — Bugfixes, Rebalancing Trinkets and Some New Stuff

Patch 1.06 is live!



Fixes
1. Fixed a series of bugs with scavenge events that led to incorrect loot spawns.
2. Fixed a bug that sometimes caused a softlock in London if player failed both the Lindisfarne quest and Alyssa's questline.
3. Fixed the Load button in pause menu disappearing on Sory Mode difficulty.
4. Fixed a bug that caused London quests to sometimes be available in later chapters.
5. Fixed a bug that allowed Lindisfarne quest to be started mulriple times.
6. Fixed a visual issue with player character's hair clipping through some helmets.
7. Fixed an issue with incorrect hit\bypass armor chances on 'Coup de Grace' and 'Pierce' attacks (hopefully for good this time).
8. Fixed several smaller bugs and localization issues.

Added and changed
1. Added an option to pay for indulgence in Lindisfarne, exchanging money for virtue.
2. Added some virtue as a reward for completing Cecilia's Pharmacist quest.
3. Added some new trinkets into the random character generation item pool at the start of the game.
4. Added some new trinkets into shops in the second half of the game.
5. Added a possibility to ransom your way out of French captivity after the final battle of Cambrai and not miss your chance to go to England (still requires high rep. with Northampton).
6. Reworked the mechanics and stats bonuses of various trinkets (berserker's talisman, cultist's claws, leather gloves, knight's chain, medical treatise) — keep in mind that item changes take full effect on new playthroughs only.
7. Added another fight if the player decides to hold their ground instead of retreating during the final battle of Cambrai.
8. Increased the enemy count in some of the battles in and around Rennes. Made some of Rennes' enemies a little bit tougher.
9. Increased gold rewards in Survival mode.

A big thank you to everyone who helps me with finding and fixing bugs!

If you enjoy the game - please consider leaving a review on Steam. Make your voice heard.

HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios

Patch 1.05 — More Bugfixes and UX improvements

Patch 1.05 is live!



Fixes
1. Fixed several bugs that made 'Proceed' button inactive in the earlier chapters, softlocking players.
2. Fixed a bug that occured when the player ettempted to fix mechanical drum magazine.
3. Fixed a bug that forced the marauder leader to spawn with incorrect visual model and led to game crash.
4. Fixed a bug that allowed some non-boss enemies to spawn with two-handed weapon and a shield simultaneously.
5. Fixed a bug the showed incorrect names for special items sets in inventory.
6. Fixed a bug that prevented some players from unlocking the Fall of Goliath achievement despite defeating him.
7. Fixed a bug that allowed to infinitely start Olivia's pixel huntung section.
8. Fixed a bug that broke the AI of computer characters during the 'knight v bandits' scavenge event forcing them to skip their turns.
9. Fixed some incorrect interactions with the luck stat in combat.
10. Fixed several smaller bugs and glitches.

Added and changed
1. Added a confirmation screen for 'Reset profile' action.
2. Added new visual model for Estoc.
3. Reworked torture mask item (the vitality bonus is now only applied while the item is equipped).
4. Increased craftsmaship requirements for repairing mechanical drum magazine.
5. Added a forced save when the player quits an HWR playthrough through the main menu button instead of 'Save & Quit' option in game. This should prevent players from losing their progress if they quit the game that way.
6. Added an increased base armor break chance for wo handed axes and one handed axes (to a lesser extent).
7. Lowered chance of low-level enemies spawning with poison (primarily relates to the first couple of militiamen encounters).

A big thank you to everyone who helps me with finding and fixing bugs!


HWR's Discord: https://discord.gg/xndPrtZMeT

1917 Studios