Added support for Value Index controllers and added a new map!
To work with Valve Index controllers, we suggest that when starting the game, select the "Settings" item in the menu and set a smooth rotation angle there and select Valve Index controllers.
Update from March
- added a new shooting gallery - added Steam achievements - fixed some bugs
Update v1.6.1
- fixed bugs in the latest update v1. 6 - added new weapons for bots - reconfigured artificial intelligence
Update 1.6-Super Bots
Completely redesigned artificial intelligence in the offline game mode. Artificial intelligence works on the basis of "Behavior Trees", which are used for the development of class AAA games, which allowed us to gain control over any aspects of artificial intelligence in the game, in order to further complicate and improve the system. Finally, we introduced the ability to choose the difficulty levels for bots. If the bots seem too difficult, then you can always lower the difficulty level of the game. And if you want something special, then we have a "Suicide" difficulty mode, the essence of which is that you can be killed from the first hit. Difficulty modes in the future will be reconfigured and improved by us, at the moment we will collect statistics to understand what we can then improve for you. Removed many bugs related to the menu and the game as a whole. Redesigned many colliders in the game, for more accurate interaction with players.
HeadshotVR new SuperBots system!
On next month wait for great update on the game! We work for updating bots using AAA games pipeline with Behavior Tree support! What is it mean: - New AI system will be smarter than stupid bots what we use now; - Now you have more fun when play on single player mode, when you wait your friend on online. We call new bot system - The SuperBots system! We sure you have more fun with new bots!
Headshot is out of early access!
[previewyoutube="o1vVwTig3rA;full"]
The game is coming out of early access Soon!
Wait for July 10, 2020 full release. Hurry up to buy the game now, because after the release, the price will be higher!
Differences from early access:
added new locations
fixed bugs
redesigned bots in offline mode
redesigned training mode
changes to the game's network architecture
v1.0RC1 UPDATE
Today 1.0rc1 update of our game Headshot VR is published.
This is a very serious update, a lot of visible changes, even more invisible, but noticeable: stability has been improved, some bugs have been fixed (not all, but many).
So, meet version 1.0rc1:
Added:
Localization (English, Russian, Chinese, German, Spanish)
Our users have requested localization in multiple languages. We don’t have too much text in the game, we’ve all (almost) translated. If there are inaccuracies in the translation - please write in support.
New 3D-design of the main menu
The main menu we have now is amazing (well, we like it), all the graphics settings, character settings, slots, the transition to online and offline games are made from one location - the menu. I hope you will like it
New design of other menus. The wristband menu is also slightly modified and what menu we still have there is - I don’t remember.
Music on the menu
Without music, it’s very sad, we made music on the menu
Transitions between screens in the form of white balls
The sound of a passing bullet
Particles at steps
Effect - Particles on character respawn
Displays the last shots that caused the player to die - after death you can see who and from what point he killed you in battle.
Death Camera
Spectator camera - after death, you can fly over the stage and watch it
Improved:
New sounds
Plume from the shot
The head is now fixed in size, without affecting the character’s scale.
Green marks on gun sights to facilitate aiming
Shotgun and sniper reload with one hand
Reduced damage when shooting bots
Changing the aiming logic
2 times faster reload
Smooth sniper rifle rendering
Sniper rifle now works on both eyes
Fixed:
Game freezes when exiting
Random reloads at the end of the sprint
Many minor fixes
Work does not stand still - so go in, play, the more players in the game - the more interesting!
And again, please report all bugs
v0.8 and v0.7 Update
Hello! Today we have released a new update, v0.8. And about the previous update forgot to write the news.
Therefore, I correct this error and write here about updates 0.7 and 0.8
(and what happened to 0.6?)
I'll start with version v0.7
We divided the movement and turns into different controllers - for both the Vive and the Oculus. Try, move and jump - on the left joystick, turns - on the right. Later we will make a setting in the menu, so that you yourself can determine where the movement is and where it turns.
We added different turn options. There are 3 of them:
Angle - a turn at a certain angle, 90, 45, 15 degrees by tap on the touch button (or tilting the Oculus stick):
Snap - turn in the direction of the hand with the weapon. By clicking on the touch button or stick:
Smooth - smooth turn, non-stop. May be fast-medium-slow:
Fixed some problems with spawn.
Now go to version 0.8.
When you start the game, we now show how many users are currently connected to the game.
When creating multiplayer battle, you can play a mini-game with targets while other players are connected. As soon as several people connect, the multiplayer game will start.
Players receive a notification when someone joins the game.
Made some improvements on optimization.
We are working on further improving the game and optimizing it. Stay with us!
Last 2018 v0.5.3 Update
Our latest in 2018 minor update.
Fixed:
Big shots particles
Rendering sniper scope
Recharge and shooting when you hover the second hand on the menu
Improved:
Partial optimization
Stay with us in the new 2019!
Write about all the flaws and bugs in the Discord or discussion.
v0.5.2 Update
12/25/2018 Fast v0.5.2 Update
In this update:
Fixed:
Fixed bot trajectories
Fixed a case of a hand in two holsters simultaneously