When resisting paralysation while already being paralysed, the character stopped attacking for the rest of the fight.
Patch notes v0.9.31
- Some enemies have slightly decreased chance to deal abnormal statuses.
- Some enemies give slightly less gold.
- Fixed the amount of gold given by Goblin Shamans, they now correctly give more gold.
- 2 rings now increase chance to resist abnormal statuses in addition to their previous effects.
Patch Notes 0.9.27
In the second half of the game, a specific dialogue could sometimes repeat itself multiple times.
Patch notes 0.9.26
The last boss of the 5th dungeon is slightly harder.
More dialog options are now affecting the mood of the allies.
In a specific level of the second dungeon, it was possible to hit an enemy of the second line without beating the enemy in front of it.
The dialog after the third fight of the third dungeon had a weird behavior if the archer fled from the fight.
Remedy upgrade that makes recover additional HP if Remedy was not used for the last 10 seconds now gives 50 additional HP instead of 70.
When that effect triggers at the end of the combat, its effect will not appear anymore.
After meeting Luny, the healer passed before her while running, while he/she is behind her in the perspective.
When leveling up and gaining magic stars, the “level up” sound was played 2 times at the same time.
The Shield Ring could cause a weird behavior in one of the forest’s levels.
The fallen allies correctly getup after the fight in specific level where there is a dialog after the combat
The ink abnormal status tutorial correctly plays the first time one of your allies is hit by it.
Dialogs in the 4th inn can now be skipped with the enter key.
When selected a dark skin tone for the healer, the skin color became too blueish during night scene.
Corrected a display bug if entered the inventory or spellbook very quickly on the win screen.
Patch Notes v0.9.19
- The dialog of the prison didn’t play sometimes.
- After failing an attack, the Knight’s next attack didn’t play any sound.
- In the graveyard, an enemy’s color wasn’t 100% correct when retrying the level.
- The sound of the normal attack of the Ents has been modified.
- The combat in the second shortcut of the first dungeon is a bit easier.
- Font bug fixed in the crypt shop.
- When a given boss launches a spell, the spell effect was doubled on the ally.
- When resisting that spell, its effect was still visible.
- In rare cases, that spell could affect a dead ally.
- In the crypt, one of the special rewards wasn’t given properly.
- Optimized some images and deleted a couple unused images.
- The description of one of the secret upgrades of Bless wasn’t fully displayed because it was too long.
- In the fifth dungeon, in a specific level, the enemies’ life gauges were not full at the start of the fight (though the HP were correct, it was just a display problem)
- If skipping through the ending scene quickly, a music may not be played.
Healer's Quest - patch notes v0.9.16
Random encounters on the world map happen slightly less often (0.5 to 1 second additional time between two encounters)
When using boost on an ally with the keyboard, the heal animation is now correctly played if the key is hold.
When using boost and then releasing the mouse button, a frame where the healer is bringing his wand down is played instead of being immediately idle.
Boost cannot be cast on dead allies anymore
When casting Heal, then selecting another spell with the keyboard and releasing the mouse button, the heal animation correctly stops.
When casting Heal and passing from one character to another with the keyboard with a very strict timing, the heal animation sometimes went into idle pose.
Added a smoke effect on the wand when it reaches burnout (overheat) state.
Fixed a bug with the heat gauge, where the gauge was full but never reached overheat stage.