Before I am continuing the work on the rest of the story acts, I made a few additions and changes.
-Add a move to target system while in time-shift mode -Add animation for the sprint boost in air -Add aim and shoot indicator -Add action camera -Add special elemental air attack -Adjust the teleport system -Adjust sword slashes -Adjust the animation speed in the time-shift mode -Adjust the combo system -Adjust motion blur -Adjust the gravity system -Adjust Enemy projectiles
https://www.youtube.com/watch?v=l62yhiaqBF0&t=20s
Patch 11.23
Hello together,
Besides working on the landscapes for Act 2 to Act 9, I made some changes to the game mechanics, which are now live and can be tested.
-Add Wwise to the project. -Add a combat armor which build up piece by piece on the character, higher your combos goes more pieces will appear and increase the damage to the attacks. -Adjust the jump button of the gamepad for better air controls. -Adjust the stamina consumption of dodging from 50 to 5 in the tactical movement mode and in the normal mode from 60 to 20. -Adjust the animation speed of attacks when hitting enemies.
Here are the first glances of Act 2
and Act 3
Development Heart in the Dark
Hello together,
Act 1 is finished, in this state it gives a good idea how Heart in the Dark will feels and look like.
As I am working alone on the project, I have to spend the time wisely to finish the game as soon as possible, that means I will no more constantly update the game to steam.
1.) I will make now all the level designs from act 2 till the end of act 9. 2.) Integrate all mechanics and quests to the corresponding acts. 3.) Make the rest of the enemy types and integrate them. 4.) Make the rest of Leonidon“s features. 5.) Polish the game and release the finished game sometime in 2024.
Hope this explains why i no more constantly update the game for now.
For news about the progress or questions of any kind, please visit the Steam community hub, or the links below.
Twitter: https://twitter.com/_HeartintheDark
Discord: discord.gg/tfQFHuKSuZ
or e-mail me: sebastian.moratti@heartinthedark.com
Thank you for your time and interest I wish you a great time
All the best, Sebastian Moratti
Public Test Patch 02.23.2
- Add magic eyes (can watch trough walls) - Add special ability UI - Add special ability level up logic - Adjust XP gain - Adjust particle effects - Adjust ranking combat counter
Patch 02.23
-Add collectible items in Act 1 -Changed puzzle difficulty Act 1 -Changed Boss difficulty in Act 1 -Reworked main menu interface -Reworked gameplay interface -Changed interface description -Reworked loading screen logic -Reworked hit feedback effect -Add ranking system -Add critical hit slow motion effect -Optimized elemental ground explosion -Adjust some sound effects
Patch 01.23.2
New loading screen logic Reworked animation for combat tactic movement Reworked jump logic Higher chance to hit special item with alchemy Reworked stamina logic New enemy death logic
Patch 01.23
Reworked Enemy melee attack logic Reworked Enemy animation logic Reworked Boss fight Fixed frame rate drop in the first map (Dahuam)
Hotfix 12.22.2
Hotfix Dahuam Landscape
Patch 12.22.2
New elemental combo effects and attacks
Patch 12.22
New combo system with 13 new attacks New music logic and 17 new music tracks Reworked AI perception Reworked door logic Reworked jump and glide mechanic Reworked target system Reworked sound effects for element attacks, hits, traps, enemies Reworked alchemy mini-game