Heart in the Dark cover
Heart in the Dark screenshot
Genre: Adventure

Heart in the Dark

Patch 01.24

Hello together,

Before I am continuing the work on the rest of the story acts, I made a few additions and changes.


-Add a move to target system while in time-shift mode
-Add animation for the sprint boost in air
-Add aim and shoot indicator
-Add action camera
-Add special elemental air attack
-Adjust the teleport system
-Adjust sword slashes
-Adjust the animation speed in the time-shift mode
-Adjust the combo system
-Adjust motion blur
-Adjust the gravity system
-Adjust Enemy projectiles

https://www.youtube.com/watch?v=l62yhiaqBF0&t=20s

Patch 11.23


Hello together,

Besides working on the landscapes for Act 2 to Act 9, I made some changes to the game mechanics, which are now live and can be tested.

-Add Wwise to the project.
-Add a combat armor which build up piece by piece on the character, higher your combos goes more pieces will appear and increase the damage to the attacks.
-Adjust the jump button of the gamepad for better air controls.
-Adjust the stamina consumption of dodging from 50 to 5 in the tactical movement mode and in the normal mode from 60 to 20.
-Adjust the animation speed of attacks when hitting enemies.

Here are the first glances of Act 2






and Act 3





Development Heart in the Dark

Hello together,

Act 1 is finished, in this state it gives a good idea how Heart in the Dark will feels and look like.

As I am working alone on the project, I have to spend the time wisely to finish the game as soon as possible, that means I will no more constantly update the game to steam.

1.) I will make now all the level designs from act 2 till the end of act 9.
2.) Integrate all mechanics and quests to the corresponding acts.
3.) Make the rest of the enemy types and integrate them.
4.) Make the rest of Leonidon“s features.
5.) Polish the game and release the finished game sometime in 2024.

Hope this explains why i no more constantly update the game for now.

For news about the progress or questions of any kind, please visit the Steam community hub, or the links below.

Twitter:
https://twitter.com/_HeartintheDark


Discord:
discord.gg/tfQFHuKSuZ


or e-mail me:
sebastian.moratti@heartinthedark.com


Thank you for your time and interest
I wish you a great time

All the best,
Sebastian Moratti






Public Test Patch 02.23.2

- Add magic eyes (can watch trough walls)
- Add special ability UI
- Add special ability level up logic
- Adjust XP gain
- Adjust particle effects
- Adjust ranking combat counter



Patch 02.23

-Add collectible items in Act 1
-Changed puzzle difficulty Act 1
-Changed Boss difficulty in Act 1
-Reworked main menu interface
-Reworked gameplay interface
-Changed interface description
-Reworked loading screen logic
-Reworked hit feedback effect
-Add ranking system
-Add critical hit slow motion effect
-Optimized elemental ground explosion
-Adjust some sound effects

Patch 01.23.2

New loading screen logic
Reworked animation for combat tactic movement
Reworked jump logic
Higher chance to hit special item with alchemy
Reworked stamina logic
New enemy death logic

Patch 01.23

Reworked Enemy melee attack logic
Reworked Enemy animation logic
Reworked Boss fight
Fixed frame rate drop in the first map (Dahuam)

Hotfix 12.22.2

Hotfix Dahuam Landscape

Patch 12.22.2

New elemental combo effects and attacks

Patch 12.22

New combo system with 13 new attacks
New music logic and 17 new music tracks
Reworked AI perception
Reworked door logic
Reworked jump and glide mechanic
Reworked target system
Reworked sound effects for element attacks, hits, traps, enemies
Reworked alchemy mini-game