- 'Myriad' and 'Mitosis' should now copy buffs and debuffs - Enemies which reduce their own firepower/shieldpower should now do so correctly - Tech that you already own should no longer appear as a reward - Adjustments have been made to card combination warnings
Bugfixes + some new art
Fixes: - Fixed interactions with the tech 'Tinder' - Fixed 'Arsenal' not working if created during combat - Fixed 'Repairing Burst' not working if created during combat - (Hopefully) Fixed an issue where the achievement 'Nothing can harm me!' sometimes wouldn't unlock - Fixed some cards which required a target when they shouldn't. (jolly good card, firecracker)
Also added new artworks for a few cards
Fix dwarf planet + AoE
This patch fixes an issue where dwarf planets were not affected by AoE modifiers.
Difficulty unlocks pr planet
- Difficulties now unlock per planet. - There is now a symbol which indicates which difficulty you most recently beat. - The description of the card 'Disregard' has been fixed. It should reduce costs by 1.
Difficulty unlocks
This patch re-introduces difficulty unlocks, which I had forgotten to implement for the new character selection screen. - New players can choose between difficulty 0, 1 and 2 - To unlock new difficulties, simply beat the highest difficulty you have access to - If you would like to skip this progression, there's a checkbox for that in the 'cheats & challenges' menu.
Bugfix: Bladestorm
Fixed 'Bladestorm'. The card should now last until the end of combat
Updated artwork, 'grand mystery' and 'superb mystery' buffed
In this patch, I've added around 30 new artworks for cards, mostly focusing on the human planet.
I've reduced the energy cost of the upgrades 'grand mystery' and 'superb mystery', because I think these cards still have relatively few synergies that are strong enough to justify the high energy cost. 'Grand mystery' will now also have the 'exhaust' keyword. There are a few synergies that are extremely strong, though, so I might reevaluate this later.
Other miscellaneous changes: - The card 'Fix' is renamed to 'Grow'. - The borders on all cards are now thinner, and their glittery background is slightly darker - 'Malfunction' cards have a dimmer border
For future updates, updating the card artwork will be my main focus.
Incremental improvements
In this update: - Visual improvements in the long mode starmap - More updated card art - Withershield should now be affected by Mystery - Various status effects should now activate in the order that they were created. - fixed an issue where some status effects would not correctly expire
Map rework, fixes
Today's patch is mainly focused on improving the map in 'long mode'. There's no gameplay changes here, only visual changes: - A new overhead view makes it so you no longer need to move the camera around. - Unimportant or irrelevant information has been de-emphasised. - (higher difficulties) It should now be clearer which nodes are consumed.
Features: - The card 'Clot' now works with the 'double damage' and 'triple damage' upgrades
Fixes: - The order in which buffs/debuffs apply was backwards. Should be left to right, not right to left. This has been fixed. (Relevant bug: The enemy 'Revenge' should now interact correctly with the "Total Obscurity+" debuff) - Fixed 'Hurl' dealing more damage than intended. - Fixed Diesel and similar cards not giving energy before an extra turn has passed. - Fixed a case where the game would softlock when trying to remove a card from your deck.
New 'Time Attack' mode, small balance change, fixes
New challenge - In the 'cheats & challenges' section, there is now a Time Attack mode. When this is turned on, your turn ends after 30 seconds.
Balance changes - In fast mode, boss rewards now allow give a card remove instead of a card swap - In fast mode, changed the '+3 artillery' bonus to +4.
Fixes - Fixed some bugs where some numbers were not calculated correctly. (affects Explosive Sigils with damage bonuses, and Mystery combined with Radioactivity, magnitude, sigils, ash, alacrity) - Fixed 'Quick Lashes' not combining/upgrading correctly.