The developer will be live on Youtube! The developer is Japanese, so we are not very confident in his English. We would be glad if you could come.
https://youtu.be/Gl9M2x2uW4Q
February Update!
Here's the February update (belatedly)
The main storyline has been added. It is the yellow box that falls on the field. In case you are interested, the story continues from the person in the control room in the City, to the forest dungeon, to the control room in the City, to the ruins.... The story will be supplemented by NPCs at the bar and other places in the future. We want to allow people to play freely, so we do not plan to make it so that people are forced to read the basic story.
You can now play up to the boss in the factory dungeon. We are also adding the storyline to that point.
When on the room creation screen, you can now narrow down your search.
Changed the code skills. The code skills are now automatically activated when the EX Gauge is reached. The amount of EX gauge required for activation is different for each code. Skill Effects Apricot Oren: Increased speed of normal attacks Celeste Blue: Distance attenuation of hit rate nullified & hit rate increased Orchid yellow: Improved recovery from abnormal conditions & increased avoidance of abnormal conditions Cardinal Red: Disables attacks at a certain rate Parrot green: replenishes consumable items Cosmo Pink: Increases spell level by 5 & reduces TP consumption Shadow Purple: Low probability of abnormalizing the opponent when attacking Multi-White: Increased power when attacking with weak attribute
January Update!
We have added more weapons and weapon categories, mainly. Some of them existed before the update, but here are all the weapon categories. Saber type Short range single attack, initial equipment for paladins Sword Close range attack, initial equipment for Soldiers. Spear type Close range attack, slightly faster and longer than sword Dagger Short-range multiple attacks, currently unavailable as a rare item Twin Blades Multiple attacks at close range Double Saber Short-range multiple attacks, slightly more powerful than daggers and twin blades, initial equipment for knights Rapier type Single attack, moves forward significantly when attacking. Fast attack speed. Katana Single attack, additional attack when HP is maximum. Knuckle type A single attack. Handguns Long range attack, can be equipped for all classes, initial equipment for all characters Rifle type Longer range than handguns. Long-range rifle type Long-range rifles have the longest range (lock-on range only in front), and are always on foot while equipped. Shotguns High power at close range, Enemy knockback is large. Dual Barrettes Continuous attack Arrows Long distance range attack Crossbow type Penetrating long-range attack, much smaller range than arrows Launcher type When the bullet hits the target, a blast is generated and it attacks at range. Miniguns It's a minigun, but the one we're making is a flamethrower (the weapon in the image), and it's currently unavailable because it's a rare item. Wand Increases mental power when equipped. Magic Book Magic book type: TP is restored when you hit the target.
Common equipment for non-rare weapons has been added. Example: Handgun -> Ray Gun -> Luminous Handgun -> Break Ray Gun -> Force Handgun -> Nemesis Ray Gun -> Aegis Handgun -> Omega Handgun Luminous -> Force -> Aegis are all common weapons, but only some of the other version weapons (Ray Gun for handguns) are present. Equipment drops depend on your level, so at the current level cap of 30, you'll only get up to Luminous or Force.