Heavy Bullets cover
Heavy Bullets screenshot
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Genre: Shooter, Indie

Heavy Bullets

High Hell by Terri Vellmann and Doseone Out Now!



The follow up to Terri Vellmann and Doseone's Heavy Bullets - High Hell - is out now on Steam with a 10% discount and a free copy of Heavy Bullets for those that don't own it yet! Please share the news and thanks for your support!

http://store.steampowered.com/app/673000/High_Hell/

https://youtu.be/mcTW8TyKtaM

STRAFE 20% OFF DISCOUNT

For a limited time anyone that bought Heavy Bullets on Steam can get an automatic 20% off of fellow roguelike FPS STRAFE at checkout.

http://store.steampowered.com/app/442780/

https://youtu.be/wyBX_TG7V7M

V1.05 October 11

Hey everyone, 1.05 is up with the following changes:

- Fixed ORE CHUNK max text
- Tweaked enemy collisions
- Tweaked audio systems & performance
- Tweaked WASP movement patterns
- Added RELOAD tooltip
- Fixed ITEM name bug (in Portuguese)
- Fixed TURRET BOSS non aggressive bug
- PAUSE now triggered when game loses focus

I will be with Devolver at the Brasil Game Show today and tomorrow, so if you're around come say hi!

V1.02 September 26th

Changes

V1.02
- Added FPS CAP settings
- Added MOUSE SMOOTHING toggle
- Fixed bug where ROCKETS couldn't be shot into BOSS ROOMS
- Fixed invulnerability bug
- Optimization tweaks
- Fixed SAVEGAME bug with CARRY ITEM LVL

V1.01 September 22nd

Changes:

V1.01
- Tweaked VSYNC OFF FPS settings
- Fixed getting HURT while game is PAUSED
- Tweaked TURRET shot speed
- Fixed gaps in LEVEL GENERATION
- Optimization Tweaks
- Update Unity engine to 4.5.4
- Finer MOUSE SENSITIVITY and FOV settings
- Fixed HOMING BOMB, ROCKET and MEGABOMB + BACKPACK SWAP exploit
- Fixed dropping ITEMS + BACKPACK SWAP or PICKUP NEW ITEM bug

V1.00 September 15th

Hello my steam friends,
With this update we're moving out of Beta, and on Thursday the game will become a full release.
Early Access has been a great experience, all the feedback and support was invaluable in making the game what it is now.
While there are no plans to add more content, I will stick around the boards and keep fixing bugs and getting feedback from players.
Thanks to everyone who contributed, you are awesome!

Oh, and you've asked for it: DOSEONE's amazing soundtrack will be added the store very soon.

terri


Changes:
V1.00
- Added STEAM ACHIEVEMENTS & LEADERBOARDS
- Tweaked ENEMY AI & LEVEL GENERATION

V0.25 August 25

Progress! Spent some time adding Brazilian Portuguese support, happy with how it turned out. Also bug fixes and tweaks.

V0.25
- Added PORTUGUESE BR language support
- Fixed bug when taking damage after using END LEVEL HATCH
- Fixed bug where BLACK POTION was overriding POISON IMMUNITY
- Tweaked SETTINGS text alignment
- Removed blur from IMAGE EFFECTS
- Performance tweaks

V0.23 July 29th

V0.23
- Added new PROPS, COLORS and LIGHT changes throughout the game.
- Added 4 ITEMS that spawn behind SECRET DOORS
- Replaced BLOODSUCKER enemy with LEECH TURRET
- Replaced INTRO and END GAME texts
- Tweaked enemy AI
- Added GLOBAL SOUND VOLUME options
- Moved INVERT Y AXIS and LOOK SENSITIVY to CONTROLS
- Tweaked GAMEPAD support
- Tweaked SOUNDS
- Can now find COINS instead of ORES when breaking ROCKS with the PICKAXE

V0.22 Update, July 3rd

V0.22
- Added SAVE & QUIT option to LEVEL TRANSITION screen / RESUME to TITLE SCREEN
- Added LOG to PAUSE SCREEN
- Tweaked SOUNDS
- Added DISRUPTOR item
- Fixed SPIKED HELMET storage bug

V0.21 Update, June 25th

After focusing on E3 for a couple of weeks this update introduces some changes, bug fixes, new music and gamepad support!

Some highlights from E3:
http://www.polygon.com/e3-2014/2014/6/12/5803898/heavy-bullets-trailer-steam-early-access
http://www.gamespot.com/videos/e3-2014-heavy-bullets-gamespot-stage-demo/2300-6419413/


Changelog:

V0.21
- Fixed INVERTED Y AXIS bug

V0.20
- Added new MUSIC
- Added GAMEPAD support
- Changed YOU DIED screen
- Open DOORS spawn lasers after PLAYER clears enough distance
- Tweaked WASPS AI
- BOMBS don't explode until thrown
- Tweaked BOMB throwing
- Max FOV set to 120
- Fixed PICKAXE rock break bug
- Raised starting MAGNETS to LVL1
- Tweaked LEVEL GENERATION
- EFFECTS blur tweaked, now calculated from screen height instead of width
- AA settings expanded with AA type options
- BLESSED GEM now has change to break after activated
- Standard FOV set to 90