For July's update we are proud to announce the addition of Chapter 5 and a massive amount of bugs squashed! Unfortunately, your saves will once again be deleted however.
Over the next two months we will be focused on finalizing Hegis' Grasp. That means no Devlog or update in August, the full Six chapter-Two ending game completed, and the complete experience that Hegis' Grasp truly brings. We will also be redoing the entire save system, which means one final save reset for the price of a sturdy, bug free save system to go with our almost bug free game!
Now let’s get into the main updates for July:
- Chapter 5 added
- Loading should be faster
- Massive Amounts of Bugs squashed
- Voice Acting was redone
- Lines added for various sections, including cutscenes
- Cutscenes improved and new ones added
If you would like to see the full Devlog on this update, click this link: https://www.oddbranch.com/2018/07/25/hegis-grasp-july-update-and-future-plans/
New Patch - Fixing and Improving
IMPORTANT NOTICE: Due to the update to the save system, your current save files will be cleared upon the new versions initial load up. Any new save will be safe, but unfortunately we have to wipe the old save files.
In our last Devlog we mentioned that we hired a new developer in order to get the progress for Hegis’ Grasp flowing at a quicker pace. Our goal is to give our players a completed game with few to no bugs and an enjoyable gameplay experience. While we believe that there will need to be some major changes to the save system and overall combat, we have started with a focus on the aspects of bug patching and necessary updates.
To see the full list of updates to the game, visit our latest Devlog here: https://www.oddbranch.com/2018/06/20/hegis-grasp-update-fixing-and-improving/
We are still continuing the progress on the game and hope to improve it much further than we have so far. In just a short amount of time our new developer has knocked out a lot with a plan to have so much more updated by our next Hegis’ Grasp Devlog.
The future of Hegis' Grasp
We have finally added Chapter 4 to Hegis' Grasp and have some other news for the survival horror games future!
Check out our Devlog and make sure to subscribe to our newsletter to stay updated!
https://www.oddbranch.com/2018/05/15/hegis-grasp-update-chapter-4-and-new-developer/
v1.1: CHAPTER 4 OUT FOR WINDOWS
The anticipated Chapter IV Update is finally out for windows, MacOS and Linux will follow shortly!
This update is by far the largest update this game has ever had and we can finally consider Hegis' Grasp as a finished game. But by no means does this mean that we'll stop updating it, expect great feature updates and the remaining two chapters to come in the near future.
NEW FEATURES:
CHAPTER IV: 'Dark Times in Hegis' You finally reach the core of Hegis. Explore the village and find what happened to Jacob and Ltd Miller.
Damage Indicator: Observe your dealt damage in real time!
Fixes and Improvements:
Greatly improved precision of melee weapons
Fixed inventory items not working after loading a CP
Fixed first person mode not working after loading a CP
Settings will now be saved consistently
Improved examining in the first person mode
Improved darkness at nighttime
Reduced hit speed of melee weapons
Pickup hint is now visible in survival mode
Money bags are no longer saved
We also renewed some of the screenshots on the Steam store page.
LOWERED PRICE BY 2$
Hegis' Grasp has an all new low price of only $5.99! This isn't a sale, this is our new stationary price! Enjoy horror Fans!
Have you unlocked the machine gun yet? Let us know in the comments down below!
Patch v1.0.0 + Info regarding Publisher
You've probably noticed that there weren't any updates for a while. That was due to the fact that the previous publisher (Global Hive) had to abandon the game in favor of their future plans. There was also an overhaul on the developer's side in which Salty Goal Productions was disbanded and acquired by our newly formed start-up which is Odd Branch Publishing.
Anyways, here's a giant patch which takes care of most of the issues you guys have reported. Expect the chapter 4 update soon!
Minimap was added to the Journal menu (press Tab or "m" to view)
Ability to delete saved checkpoints in the main menu
Enemies should now be saved correctly
Replaced the old objectives by a new immersive story telling system
Crows can be shot dead now
Tweaks:
First person has less head bobbing and a more accurate speed
Tincture potions now restore more health
Small: before: 15%, now 25%
Large: before 40%, now 60%
Revised notes
Increased damage and accuracy of the rifle
Improved slow mo blur
Pause menu is much more fluent and efficient now
Story mode now loads in the background while the cinematic intro is playing
Experience the bear trap falling animation in first person
Renamed farm fork to pitchfork
Increased FOV in first person to 70 degrees
Attacking allies and cutthroat will result in an instant game over
Reduced splash screen time
Fixed issues:
Fixed an issue that prevented OBS from capturing the game correctly
Bullets in chest aren't counted to the total ammo count anymore
Bullet count is now correctly saved synced between third and first person
Fixed a few audio related issues
Fixed chapter 3 boss freezing
Fixed sun light visibility through walls
Fragments from destroyed boxes are less in the way now
Fixed some UI elements clipping outside of the screen boundaries
Fixed cursor getting out of screen in multi monitor setups or when running
the game in windowed mode
Fixed an issue where you got stuck when walking in the windmill
Improved pitch fork animation in third person mode
You can no longer reach the cloud layer
Fixed standing up animation glitch in third person when loading checkpoint
Many other bugs fixed and improvements to the overall environment and gameplay
v0.8 Patch out!
Changelog:
Official Soundtrack
Enjoy your Holidays by listening to the Main Soundtrack of Hegis' Grasp.
https://youtu.be/wbnf9f0ITHI
Massive v0.7 Update is finally out! SURVIVAL MODE
Changes:
Survival Mode
Added a whole new experience to the game. Survive waves upon waves of enraged enemies and earn huge amount of Zruk coins to be able to afford items from the Cutthroat shop. Includes 3 maps, each one with different settings, difficulties and enemy/weapon types: - Hometown - Dark 'n' Dead - Undead Sanctum
Added a whole new Henry Monologue Intro at the start of the campaign.
As wished by many, the option to inverse mouse-look controls has been added to the options menu.
Optimized camera angles in the introduction cutscene
Completely new enemy type:
Growther Wolf
New improved path-finding for enemies (They no longer get stuck on objects)
Vsync support: On by default (low, medium : every v blank, high, ulta: every second v blank)
Major improvements to the third and first person animations
Other tweaks:
Bushes are no longer solid.
Reduced Growther health, but now they walk faster
Improved denser looking fog
Adjusted menu designs
Fixed mouse sensitivity saving
Renamed "9mm Ammunition" to "Handgun Ammunition"
You can no longer spam-use health stations, they run out after 2x usage
Optimized Splash Screen
Other minor bug fixes
Up to 60% - Winter Sale, Winter Sale!
Hegis' Grasp and the "Written Story" DLC are on sale UP TO 60% for a short amount of time!
Get the game while you still can:
http://store.steampowered.com/app/644380/Hegis_Grasp/
Get the DLC for less than 2 bucks:
http://store.steampowered.com/app/729440/Hegis_Grasp__The_Written_Story/