Fixed a bug that broke the final chapter 3 boss, if the player died after killing the boss and reloading a checkpoint.
"Revolver Ammunition" was renamed to "9mm Ammunition"
Other minor tweaks and improvements
The giveaway has ended - 48 winners
Thanks for everyone who participated in our giveaway and congratulations to the 48 winners!
http://www.indiedb.com/giveaways/hegis-grasp
v0.6.6 bug fix patch + Info about the Survival update
Changelog:
Improved sky quality: added Clouds and Stars* (night time only)
The day and night transition is now more gradual
Improved gameplay elements in the campaign
Fixed game-breaking bugs at the chapter 3 final boss (Watch out for the loot chest that spawns after killing the boss!)
Fixed other issues that may've occurred when saving and loading checkpoints
Fixed the broken stairs which hindered the entrance to the chapter 2 church
Subtle improvements in cutscenes
Increased mouse sensitivity
Slightly different camera angle in the third person view
[I]If you encounter issues after loading an old story mode checkpoint, I suggest you start a new game. Feel free to report any other issues you encounter.[/I]
Expected features in the upcoming feature update v0.7.0: <*>A thrilling wave-based survival mode with three different environment arenas, each with different gameplay aspects, enemies and strategies. Get Zruk coins in return! <*>Option to inverse mouse controls <*>Redesigned menus <*>New cinematic Intro when launching the game for the first time
No longer will the sky be boring
Adding a night sky and improving day time sky and fog in the upcoming patch🤯
v0.6.5: Huge bug fix patch out now!
Thanks for all the feedback, issue reports and suggestions everyone! Here's the first public patch that should fix all of the major issues the game had. The next update is going to be big!
Feel free to suggest features or report any other issues you notice
Changelog:
Fixed a key in Chapter 3 which wasn't interactable sometimes
Fixed a bug that prevented the player from equipping certain melee weapons after loading an old checkpoint.
Your ammunition will now be saved correctly
The pop-up you get when picking up an item is now much smaller
Opening the E-Book DLC from the main menu no longer freezes the game
The game now gives you a few hints upon the beginning of the story mode.
Improved hit detection for some enemies
Fixed player standing up in a weird way after dying and loading a checkpoint
Improved damage, speed and distance of a few weapons, mainly melee
The "Growther" enemy now needs more time to revive
Wolves now have slightly glowing eyes in the dark
Minor adjustments to the environment
Fixed an issue that caused the screen to go gray sometimes when low on health
Minor adjustments to the user interface
Fixed issues that caused the final boss not to behave correctly
[I]If you encounter issues after loading an old checkpoint, I suggest you start a new game.[/I]
Public Launch on Friday the 13th!
Greetings,
Just wanted to let you know that after lots of play testing and quality control by Valve (yes, Steam actually has quality control now!) we now officially have the permission to release Hegis' Grasp!
Therefore we have set the public release date to be....wait for it....
Friday the 13th 2017!
Alongside the game, we're also releasing The Written Story DLC, which contains a professionally written Novelette of the game's entire story in the form of an E-Book + an additional ending, which isn't in the game.
Shall see you all in Hegis!
Public Release - Details
Hello everyone,
I'm the lead developer of Hegis' Grasp and my goal with this announcement is to give you some insight of what will await you in the upcoming and first public release build of this game.
First of all, due to the fact that the last 3 chapters are still in development, we're, for now, going to release the following chapters for you in the first version of the game:
Chapter 1: Chilling Past
Chapter 2: The Face of Death
Chapter 3: The Ruined Truth
The final three chapters, alongside the "Survival" and "Boss Rush" Modes and lots and lots of tweaks and fixes to the gameplay will be added with the regular updates that are going to be released following the public launch.
We'll be fully open to suggestions once the game is out.
The release date will also be announced soon, so keep a close watch for that!