Autumn has blown into town, bringing with it the prestigious Steam Awards and it's our time to shine. We're ready to get our hands dirty, question is, are you?
Your role in this simple con is straight-forward bub, so pay attention. Just tap that lil button to nominate HEIST for "Outstanding Visual Style", and then wait by the phone on 23rd and King, we'll talk more then.
If that's too much for ya, then change your vote to "Best Game You Suck At". Got It? Good!
But before you get to work, don't forget to leave some kind words in that store review box. It goes a long way to make sure the Top Dog 'Al Gore Rhythm' gives us a fair shake, capiche!?
Navigation Update
Today we are pushing out an update to HEIST to help address the pain of finding your way through the levels.
We have seen and heard a lot of players getting turned around when making their way to the Loot or an Exit. When you're on your last Smoke Pipe and trying to make a break for the exit, the last thing you want is to take a turn to no where and end up wasting and potentially ruining your run.
To help this, we have added a compass-like pointer to give a generalised direction towards the current & relevant goal.
The compass will only be visible when you open the Objective List (by holding [TAB] or the [Back] button on a controller). The pointer will also disappear when you've arrived at the objective.
We have also updated the 'Blueprints' in the Level Selection. Now instead of just the Location name, you can see the Level layout, including the
Happy Heisting! ~Atomizer Games
Tool selection Tool-tips have been added!
Today we have uploaded a update to HEIST with a much requested feature.
When hovering over any of the Tools, a window will appear showing you the Tool name, Input and a brief description of the Tools use.
We appreciate the feedback we have been getting on HEIST so far and urge to keep letting us know of any issues you run into or suggestions.
~Atomizer Games
HEIST IS OUT - 'Get It' Now!
All the planning scheming and patiently waiting has paid off!
Watch the Announce Trailer here [previewyoutube="2HFjDc-mbNc;full"]
Let us know what you think of the game in the forums, and/or leave a review.
If you experience any bugs or issues, let us know so we can address them ASAP!
~Atomizer Games
HEIST Beta has closed
Hello Heisters,
Today, unfortunately, marks the end of the HEIST beta. We will no longer be providing new updates to HEIST after today.
As we mentioned before, we will allow all Beta participant access to HEIST until its launch. As such this update has been focused on providing fixes and improvements to enjoy the game until the release.
Here are the core changes;
We've added a confirmation popup when you select to restart
We've added the option to delete your progress through the Main Menu options
Added glass case smashing to the Mansion 'Loot', which triggers an alarm
Fixed various colliders across all levels
Added art of Tool selection button in the Main Menu
Added additional HUD art for the country club pickups
The forums will remain open for everyone to post any additional bugs you wish to bring to our attention or share run times with others.
Our sights are now set on adding the remaining art and polish to ensure the game maintains a consistent level of quality from start to finish.
We can't wait to share the game with all of you once it'd finished.
Thank you for the last 8 months of assistance and help, we couldn't have done it without you!
~Atomizer Games
The Mansion is now open (0.3.12 is now live!)
Hello Heisters,
Today we bring some big news!
The Mansion is now open for your attempts at pilfering a prestige pinot noir!
We have modified the Mansion in order to get it to a playable state, as we promised, and didn't wish to delay its Beta release any sooner.
In order to pull off the Mansion, you'll need to find your way into the Cellar, snatch the bottle and make your escape!
A major standout for the Mansion is the use of moving Shadows.
Well timed execution will make all the difference in this level!
However...
This marks the last major content update we currently plan on releasing to the Beta.
We will release one final version of the Beta which is likely to include any bug fixes and minor changes.
After that update, however, there will be no additional content released to the Beta.
Access to the final Beta build will remain open to all participants as a sign of thanks for your time and effort participating!
Once HEIST is available for purchase, we will be closing Beta access to the game.
The Forums will also remain open to everyone who wishes to continue posting bug reports and communicating with us about the game.
We are nearing completion of this project, and we cannot thank you all enough for contributing to HEIST's development.
We hope you have enjoyed, and continue to enjoy HEIST.
'Til next time...
~Atomizer Games
Build 0.3.11.r1 now live!
Hello Heisters!
Here is the debrief on the new Beta Build!
Progression Order We have updated the order of levels so you now unlock the Casino after completing the Shipping Yard.
Completing the Casino will then unlock the Country Club, as opposed to the other way around.
We decided that the Casino was an easier level and due to being smaller, would make for better pacing in the games overall progression.
We will be making future changes to add Gun Guards to the Country Club and remove them from the Casino, but at the moment the levels remain as is.
The Tool unlocks are tied to the levels, and as such has not changed.
This means you'll be able to unlock the Smoke Pipe sooner than before!
New Waters in the Shipping Yard We have rounded out the final prop pass on the Shipping Yard and begun implementation of our water shader in the level.
The new art assets shouldn't affect playability but we are eager to get any and all feedback on the changes in the Shipping Yard.
Mansion still under Rennovations While we hoped to get playable version of the Mansion up on the Beta, we ran into a few snags that delayed progress somewhat.
For Example
We have a power Generator the player can disable, and well instead of "shutting down", it does this....
Once we have sorted out these bugs breaking playability, the Mansion will be open for inspection.
'Til next time...
~Atomizer Games
Beta Update: 0.3.10.r11
Hello Heisters!
Today we have pushed out an update to HEIST with a focus on the Gun Guards.
In later levels, from the Casino onwards, You'll encounter guards that won't hesitate to apply deadly force to protect their employer's establishments.
We have made improvements to these guards which include the following
Gun Guards will now properly track a moving player while aiming.
Refined the time between Gun Guards aiming their gun and shooting at the player.
Gun Guard will no longer shoot the player while being held up by the player using the 'Fake Gun' tool.
Additionally, we have made the following improvements:
Guards movement slowing by Players Tools now apply and remove from the guard properly if stacked
Fixed lights in the Country Club warehouse turning off incorrectly
Fixed some navmesh issues in the Country Club
That's all for now, but as always we'd love to hear from you!
You can leave any and all suggestions and thoughts in the General Forum And leave any bug reports in the Bug Forum.
'Til next time...
~Atomizer Games
Green with progression
Hello Heisters!
Out most recent update is hopping onto servers now after we delayed for Easter.
This iteration's update has had a focus on addressing issues with our progression saving and ensuring players can more effectively progress in levels!
We have sat down and added several more 'hiding spots' across all levels currently in the game!
For the uninitiated; hiding spots are objects, such as a desk, that the player can enter when prompted to hide.
Doing this has two intended effects
Keeps the player from being spotted by guards
Creates a checkpoint for the player to return to having made a mistake or been caught
These objects are highlighted green and now have a hiding symbol near the entry point.
click the image to enlarge
We have also made improvements to the progression system to ensure player progress loads and saves correctly.
A handful of minor level design changes have also been included to improve the game overall
'Til next time...
~Atomizer Games
Beta News: Build 0.3.10r8 now live!
Greetings,
Today we bring you a minor update to the game and some news on development.
In the current build, we have done a lot of updating and minor fixing, but we won't bore you with the tedious list of changes, but here's the gist.
Fixed some odd guard paths
Fixed the Casino depth hiding not set up correctly
Fixed some art issues with the Art Gallery Get it interactables.
Updated some sound files of the Gun Guards
Added a UI display for when you save and load a checkpoint.
The reason behind the light update is due to our focus on bigger fish.
We have a new level in-development, The Mansion!
The bulk of our work in recent weeks have been creating this level. While we don't have a clear date on when it will be ready for testing, we hope to share some more details on the level with you soon!
Additionally, we will now be pushing builds and news updates out on Mondays AEST.