We've made some exciting changes and improvements that we don't want to keep from you. Here are the details of the latest update:
We have introduced a new module, the RTG. This module produces and stores power and replaces the battery in the Pioneer from the outset when the distance to the sun is great, for example in orbit around Mars. The RTG module uses the new resource ‘Radioactive Isotopes’ for operation. These isotopes can be found on asteroids.
Another new feature is that residents can now be moved manually between living quarters. This gives you more flexibility in managing your settlement.
We have also added side quests. Smaller quests may appear from time to time, offering additional challenges and rewards. Note: Currently there are still few side quests, but we are working on adding more.
Patch Notes - v0.3.2/b01
Hi there,
We have made a few changes.
New features
New module: RTG
Produces and stores electricity. Uses the new resource ‘Radioactive Isotopes’ for operation.
New resource: Radioactive isotopes
Required for the operation of the RTG.
Manual relocation of residents
Residents can now be moved manually between living quarters.
Side Quests
Smaller quests appear from time to time. Note: There are currently only a few, but we are working on adding more.
Fixes
Frame rate issues
Fixed an issue where the framerate would sometimes drop significantly.
Dev Blog
Moin Moin
We are happy to release another patch for Heliopolis Six!
In this patch we have made some important improvements that were requested by you:
Quality settings: Finally you can adjust the graphics quality of the game.
New filters: In the menus where you interact with the station residents, you can now use filters to find what you're looking for more quickly.
There is also a change to the residents: they now take a little time to move around the station. We plan to introduce interior views of the station in the future so you can see what the residents are doing and how they move from one area to another.
Patch Notes - v0.3.2/a06
Hi there,
We have made a few changes.
New features
Quality settings and the window mode in the settings in the main menu
°Fahrenheit can be set
the repeating blinking of the selected station part can be switched off
Filter for residents in various menus
Changes
residents now need a certain amount of time to get to their workstation
Dev Blog
Moin Moin
We're thrilled to roll out one of our most substantial updates yet for Heliopolis Six. We've been hard at work incorporating loads of new content and enhancements, and we're excited to share these improvements with you. This update focuses on several key areas, thanks to your invaluable feedback:
Prestige System Overhaul: We've revamped the entire prestige mechanic, transitioning from reputation points to a more dynamic prestige system, complete with new licensing fees and implications for your gameplay.
Enhanced Camera Controls: Navigate your space station like never before with our updated camera settings. Enjoy the freedom of the new orbit mode and easily switch to free mode with a press of the shift key.
New Tutorial: New to our universe or needing a refresher? Our completely redesigned tutorial will get you up to speed in no time, ensuring a smoother start for all commanders.
Exciting New Station Parts: Expand your station with several new components, including various braces and a brand new L-type part, all designed to increase your station's capabilities and efficiency.
Please bear with us if you encounter any textual errors in this update; we're continuously working to refine and perfect the game's language. Your ongoing support and feedback have been instrumental in shaping this update, and we're grateful for your contribution to our community. Dive in and explore the new features - we can't wait to see the innovative stations you'll build!
Patch Notes - v0.3.2/a05
Moin,
we have made a few changes.
Fixed bugs
Resource Views: Fixed issues with pipe’s resource specificity on special occasions.
Graphical Glitches: Corrected earth clouds appearing in front of the moon.
Turret Building Rotation
Fixed issue where deconstruction of stations parts could get stuck when there were modules inside.
Changes
Pioneer Model optimisations: Reduced disk storage usage, updated appearance.
You can now cancel research tasks.
Cost Dependency: Construction costs for pipe tracks and cables are now lengthdependent.
Increased max length for pipe, heat pipe and cable segments.
Cable connector can now support up to 5 cables at batteries and solar arrays.
Maintenance Module: Efficiency independent of station parts integrity, minimum of 20% efficiency when unpowered.
Prestige System:
Renamed Reputation to Prestige.
Removed Reputation Points.
Licensing now requires initial credits and a recurring license fee per item used, payable daily.
If the Prestige towards a company falls below the initial Prestige cost of a station part or module, it is not constructible as long as this is the case.
Marketplace Renamed to Market.
Resident Satisfaction: Moved from the bottom menu to the resident tooltip.
Navigation and Camera Handling:
Camera no longer moves automatically when selecting a station part, can be reenabled in settings.
Camera is always in orbit mode, switchable to free mode by holding the shift key.
Added 'H' and 'G' keys for home view.
You can’t use the overview it there is no running scanner.
Free mode is switched of when zooming out into overview.
Wages: Now paid on a daily basis.
Credit Balance: Interest accrues daily if balance falls below zero. Game lost when credits drop below -100k or all residents leave.
Processes: Water cleaning, Algae growing an Making Food from Algae now need less power.
Living quarter now shows if it is heating.
When building a station part or a module, the stored and reserved* resources are shown. (* by other construction tasks)
New features
Overhauled Tutorial: A completely revamped tutorial to enhance beginner experience, including six new scenarios in various locations for new challenges.
New Quest Menu: Featuring a streamlined task display.
New Station Parts:
Heat Decoupler
Various Braces: Medium Long Brace, Long Brace, L-Brace, T-Brace, X-Brace, TXBrace
L-Type Station Part
New mineable resource: Space Debris, mineable similarly to ore but found on drifting scrap, not asteroids.
Various
Warning in Settings: If not all keys are assigned.
Added company filter in Prestige Menu.
Changed station part selection shader.
Removed top menu quest button.
Saving/Loading optimisations and fixes.
Dev Blog
Moin Moin
There is good news. We are well on the way to finalising the next update. Here are a few things we are currently working on that you can look forward to:
Revised tutorial with new structure and more user-friendly UI
Loading screens with images and text
Slightly improved loading times
Main menu resume button
a new atmospheric song
and of course bug fixes
In addition, the roadmap promised at the time has moved from the realm of the possible to the realm of the probable.
As it is not possible to transfer saves from the old tutorial to the new one, loading old tutorial saves will result in the tutorial being cancelled.
See you soon!
Hotfix - v0.3.1/d16
Hi there,
we have fixed another small bug
Fixed bugs
A bug that sometimes prevented a savegame from being loaded to completion has been fixed.
Hotfix - v0.3.1/d16
Hello,
fixed a bug
Fixed bugs
Fixed a bug that sometimes caused ships to get stuck after loading a savegame.
Patch Notes - v0.3.1/d16
Hi there,
We have made a few changes.
Fixed bugs
A bug that caused the game to get stuck after loading a savegame has been fixed.
New features
The station part with the built-in module "Radial Scanner" has been added. New objects can be discovered and further investigated with this station part.
Changes
The tutorial has been adapted to the new station part.
Scanning for new objects is no longer done manually in the zoomed out map but with the help of the radial scanner.
The icons for asteroids, space debris and the station have been revised.