We fixed some internal things and worked on the menus.
We've also sorted out our ideas for the future of Heliopolis Six, weaved in your feedback, and will share the roadmap with you soon.
If you have any suggestions or noticed any bugs, feel free to come to our Discord server or write an email.
See you next week
Weekly News
Moin Moin
This week we have introduced warnings.
Now warnings are issued when life support is about to fail. These indicate which resources are running low or for which there is no more space.
Outlook
Next we will add more warnings to the error messages and work on the resident menu and the research order menu.
Until next week
Patch Notes - v0.3.1/d03
Moin,
we have made a few changes.
Additions
If life support fails within 6 game hours, a warning will be given what is going wrong.
Fixed bugs
The marketplace module did not work properly or at all.
Sometimes the construction drones forgot their transport orders.
Consumed power was re-initiated at the end of a production process, now it is not.
Weekly News
Moin Moin
This week we worked on two things.
First thing: We added icons to the resources in the texts, that looks much nicer and so the important things catch your eye better.
The second addition is videos in the tutorial texts. The tutorial is still not up to our expectations, but now maybe some points are easier to understand.
Outlook
Next, we will introduce a warning system that will alert you when life support is about to fail or other hazards appear. In addition to the obligatory text message, there will also be an acoustic signal.
At the same time, we are trying to improve the resident menu and the menu for the research tasks.
Until next week
Patch Notes - v0.3.1/d02
Moin,
we've made a few changes.
Additions
There are resource icons now within the text.
The tutorial had a small review and comes now with videos.
Keyboard Layout and a new dropdown menu
Moin,
it may not be much, but these are the main new features from this week's patch.
There is now the possibility to freely assign all functions to the keyboard as desired.
The selection of processes is now done by a dropdown menu. We think that is clearer and a little more intuitive. Also, there is now the possibility to influence the maximum efficiency a module.
Furthermore, there are now additional status icons in the management menu of the station parts. It is displayed when workstations are not occupied, no process is selected and if there are problems with the resources.
Patch Notes - v0.3.1/d01
Moin,
we have made a few changes and introduced something new.
New Features
In the settings, all functions can now be freely assigned to the keyboard as desired.
Status icons have been added to the module icons in the station part management menu. They indicate that workstations are not occupied or only partially occupied, if there are problems with the resource supply or if no production process is selected at all.
The slowest speed can be switched with the space bar and the game speed can be adjusted with + and -. This keyboard layout can also be changed.
The maximum efficiency with which a module should produce can be set. (This can be very useful in the event of power shortage)
Bug Fixes
Fixed that the camera continues to move when the quest menu opens and the camera was moved.
Fixed that the game sometimes partially freezes when building power lines.
The calculation of resource flows has been reworked so that unnatural bottlenecks should no longer occur.
Changes
The selection of processes is now done by a dropdown menu.
In the pioneer station part, the battery is now visible.
When the quest menu is closed, the game speed is set to normal.
Patch Notes - v0.3.1/c02
Moin,
we've made a few changes.
Fixed bugs
Deleting saved games is possible again.
Loading some saves caused crashes or some issues and this has been fixed.
The pilots are now changing their shifts again, so that they sometimes sleep or eat.
Changes
Objects marked for mining on the overview map will now not disappear again when scanning for new ones.
Increased the probability of research contracts having a client.
The Power Lines now do not require a license.
The Chassis C now requires a license.
The planets Jupiter, Saturn, Uranus and Neptune can no longer be selected.
Patch Notes - v0.3.1/c
Moin,
we've made a few changes.
Fixed bugs
Fixed modules sometimes not accepting power.
Loading some saves caused crashes and has been fixed.
Changes
Residents no longer take breaks to eat or sleep during their working hours.
New features
The mouse can now be inverted.
Mouse sensitivity can be adjusted.
Resolution should no longer be forced to 1920x1080.
The UI can be scaled (but be careful, it sometimes goes wrong).
Patch Notes - v0.3.1/b02
Moin,
we've made a few changes.
Changes
Some texts have been changed and added.
Fewer residents now have to work in some modules.
It is now easier to connect the Laser Tower with cables.