Epic Science-Fiction's inner search meets 3D shooter with Green Phoenix
Zerouno Games presents the latest audiovisual experience created by the Spanish studio Broken Simulation, Green Phoenix.
[previewyoutube="HsjdkOVbR7k;full"]
With this intimate and personal story we approach a four-chapter narrative game in which we explore the emergence of the ego in artificial intelligence.
The title will be released on Thursday, May 27 on Steam and Nintendo Switch platforms at a price of 2.99€.
Green Phoenix is an on-rails 3D space shooter mixed with a deep narrative experience that focuses on the concept of ego and the meaning of freedom.
In Green Phoenix, we are transported to a single player story where society is fully technologized and authoritarian and take us on the role of the spaceship AI, Green Phoenix, as it remembers its dead pilot, Dana, and embarks on a journey of revenge.
Features
Deep and inmersive storytelling
Beautifully sculpted worlds
Fully voiced
Arcade mode, how long will you survive?
Zerouno Games will publish French strategic game Hell of Men: Blood Brothers
Hi!
We are pleased to announce that Zerouno Games, Publisher of PC and console video games, will join the French studio Wacky Squad Studio in the launch of the strategy game Hell of Men: Blood Brothers.
It is a strategy game that offers a really crazy story, which is in line with what we are looking for in Zerouno Games with the "Strange, Weird or Fantastic" games. It is certainly exciting to go hand in hand with the French Whacky Squad Studio and see how the public reacts to this story of two brothers in the 3rd World War.
Zerouno Games is working hand-in-hand with Whacky Squad Studios, and its Designer Dylan Ganuchaud, to improve Hell of Men: Blood Brothers on several fronts, including interface improvements with new art, new sounds for infantry, weapons, explosions, vehicles, mechanic debugging and design improvements in the first five (of eight) levels of the story mode.
Before and After
Beyond these changes and improvements, we hope to be able to start testing the multiplayer mode in the next few days.
Changes and modifications of Hunter’s Update
Building
Infirmary (RU): Correction of the logo "Delete"
Unit
Add one new sound for movement of infantry (play random with others)
New Attack Sounds per weapons : 3 for Assault rifle (rifleman, spec ops), 2 for submachinegun (sapper), 1 for shotgun (sapper), 1 for pistol (tank crew), 1 for Mortar, 1 for grenade launcher, 3 for machinegun (machingunner/mastodon), 3 for rifle (sniper, guilli sniper)
New Attack Sound per vehicles : 2 for Light tank, 1 for buggy, 2 for jeep, 1 for truck, 2 for armoured support
5 New sounds for explosion
New fire effect (attack) for rifleman, spec ops, mastodon, machinegunner, vehicle with machinegun
Mechanical
New box selection color
Fix bugs with Nav Mesh, damage, etc ...
Fix AI fight in the fog of war (damage and dead)
Map
Upgrade Environment and level design of Mission 1 (Blood Brothers’ Story Mode)
Upgrade Environment and level design of Mission 2 (Blood Brothers’ Story Mode)
Upgrade Environment and level design of Mission 3 (Blood Brothers’ Story Mode)
Upgrade Environment and level design of Mission 4 (Blood Brothers’ Story Mode)
Upgrade Environment and level design of Mission 5 (Blood Brothers’ Story Mode)
Graphical improvements in environments and lighting for official launch
We are getting closer and closer to release of Hell of Men: Blood Brothers and we are more and more impatient to show you the new things we are implementing in the game.
These last months we have been improving the graphics, environments and lighting of the story mode levels and also on the multiplayer mode, although the latter will take a little longer to arrive.
Sinopys
Hell of Men: Blood Brothers tells the story of two brothers, Iwan and Stefan, at the beginning of the World War III, when Russia invades Belarus under the uneasy eyes of the United Nations.
Hell of Men: Blood Brothers
The world is a powder keg. Russia continues its expansion and all the cameras are storming Belarus. Iwan and Stefan, two brothers caught in the middle of a war they don't understand, question their beliefs and wills. On their journey, they will discover who benefits from this chaos and the secret of the spark that ignited the brazier of World War III.
Features
Choose your troops wisely
Capture strategic points to make vehicles spawn
Cover system for infantry units
Collect resources, ammo and materials with collectors, energy with generators and food with cantina
Evolve your base with 10 types of buildings and use laboratories to upgrade your units
Update 30
Hello!
The update 30 is coming! Discover changes and modifications below, the article with more details: here.
Mechanical: -Restart Button: Add restart button in-game menu. -Main Menu: Rework the main menu. -Voices: New voice pack. -Strategic point: Add a voice when the area is captured. -Game Manager: Add a voice when the player wins the game. -Game Manager: Add a voice when the player lost the game. -Game Manager: Add a voice when the player is attacking. -Campaigns: Change the color code for all missions.
Maps: -Tutorial: Update the resources panel for more details. -Mission 2: Add a tutorial panel. -Mission 2: Reduce the number of available buildings and units. -Mission 2: Reduce the number of enemy units. -Mission 3: Add a tutorial panel. -Mission 3: Reduce the number of available buildings and units. -Mission 3: Disabled airport's area when the player capture the airport. -Mission 3: Reduce the number of enemy units. -Mission 4: Add a tutorial panel. -Mission 4: Fixe some bugs (movement, russians back up, sound, etc ...). -Mission 4: Reduce the number of enemy units.
Units: Vehicles: Add a logo when the vehicle needs a driver. Vehicles: Add a logo when the vehicle needs a gunner. Infantry: Add a logo near the cover logo for the "Hold position" order. UCV: Can past into the forest (haven't the cover bonus). UAV: Change layer and fix movement. Machinegunner: Add big back pack for a better visibility. Medic: New skin : full white color. Medic: Add cross green effect for better visibility. Medic: Delete the capacity to capture strategic points. Medic: Reduce the cost of material. Buggy, Jeep, Truck, AS: Add a button to eject passenger only. Technician: Add Attack capacity in melee. Technician: Add Escape capacity when they take damage. Mortar: Change damage. Rocket Launcher: Change range damage. Rifleman, Machinegunner, Grenade Launcher, Rocket Launcher, Spec Ops Operator, Sapper, Mastodon, Sprayer, UBV, Buggy, Jeep, Truck, AS, Tank, LT: + 4 units for the view in the Fog of War.
Buildings: Outpost: Add logo. Fixe Machinegun: New model. Auto-Turret: New building.
Demo: -Change available missions: Mission 1,2 and 3 of the RU campaign.
Whacky Blogger
Update 29
Hello!
It's here, the update 29. We start 2021 with a very big update. Discover changes and modifications below: complete article with pictures and more details here.
Maps: -Blood Brothers Story: Upgrade map with new assets. -Blood Brothers Story: Rework scripts for better performances and fix bugs. -Blood Brothers Story: Add more dialogues. -Blood Brothers Story: Rework player starter for M2, M3, M4. -Blood Brothers Story: Change color of players. -Blood Brothers Story: Rework allies system. -Skirmish maps: Rework with new assets. -Minsk: Add contractors on strategic point in skirmish mode. -Hashani: Rework light to have a sunset light. -NATO campaign: Rework missions to be correct with an upgrade of maps. -RU Campaign: Rework missions to be correct with an upgrade of maps.
You can discover all upgrades of maps with pictures in our series "Maps Upgrade" on the blog here.
Mechanical: -Resources: Rework models. -Line of sight: rework and re-add it. All big objects block the view (buildings, rocks, vehicles, walls, etc ...). -Fog of War: Rework for better performance. -Blood Brothers Story: Lost an hero isn't a lost condition for M2, M3, M4, M5.
Units: -Rifleman All Factions: Add a variety of soldier when you build them in the barrack. -Machinegunner All Factions: Add a variety of soldier when you build them in the barrack. -Grenade-launcher All Factions: Add a variety of soldier when you build them in the barrack. -Sniper All Factions: Add a variety of soldier when you build them in the barrack. -Sapper All Factions: Add a variety of soldier when you build them in the barrack. -Collect drone PL - BR: Available in Age 1 against Age 3. -Collect drone PL - BR: Change speed. -Collect drone PL - BR: Change health point. -UGV: New unit available. -Armoured Support All Factions: Units who are in the APC are eject when the vehicle is dead and not killed. -Tank All Factions: Units who are in the APC are eject when the vehicle is dead and not killed. -Light Tank Support All Factions: Units who are in the APC are eject when the vehicle is dead and not killed.
Buildings: -Container PL: New 3D model. -Container GER: Delete. -Cantina PL - GER: New 3D model. -Tent PL - GER - RU: New 3D model. -Generator GER - RU: New 3D model. -Heroes Tent: New building for the Story mode. Available in M2, M3, M4, M5. -Truck drops off Russia: Add a new texture for CDC skin.
UI: -Logo: New logo. -Localization: Add German.
Whacky Blogger
What in 2021?
Hello everyone!
First of all I would like to thank you for your support. What a rich year it has been! 2020 it's 23 updates. A huge work to make the game more fluid, beautiful and rich.
2021 will see the arrival of the final version of the game but before that many additions and announcements for this beginning of the year. -The maps have been reworked and enriched to be more lively and realistic. -The UI will be finalized with the addition of new mini-maps. -Added diversity in the appearance of the soldiers. -Rework resources for better visibility. -Addition of the latest building models. -etc... The next update announces a big change for the game. You can discover the new version of Train Station in a gameplay preview. [previewyoutube="ppn52KygIcM;full"]
For the continuation of 2021, the release of Early Access with : -The final version of the story and faction campaigns. -The last faction. -The multiplayer. -New maps. -New units. -etc...
A lot of new features and work for this year. Take advantage of the winter sales to acquire the game.
Share your opinions and ideas! Have a good game and see you soon for Update 29!
Whacky Blogger
Update 28
Hello,
Discover changes and additions below: More details on our website: Update 28
Demo: -New Demo is available with the Tutoriel and 3 missions (NATO Campaign).
Unit: -Anti-Building units: Change attack reload. -Armoured Support (BR): Fix attack effect. -Armoured Support (RU): Fix capacity.
Building: -All: Change minimal health for using task. -All: Add delete capacity. -All: Rework box selection. -Laboratory: Fix cost of Electricity. -Cantina (RU): Rework texture. -Tents: Change 3D model for build step.
Map: -Mission 4 "Lost City": Rework and fixes. -Mission 5 "Last Stand": Rework and fixes. -Poland Border, Drozdy, Fields: Add water on minimap. -Airport (BR): Rework waves. -Brabruysk (RU): Rework waves. -Crossroad (PL): Rework waves.
Mechanical: -Skirmish Classic: Change minimal player number to play alone. -Setting menu: Rewrite the script to save your settings choices. -Strategic point: Change 3d model. -Projectile: Rework 3D model. -Tank projectile: Change speed from 15 to 20. -UI: Rework buildings order to have the same for all factions.
Unit: -Technician: Change range of auto-construction from 5 to 25. -German & French Armoured support: fix capacity.
Building: -Cantina: Upgrade to level 2 when you pass to Age 2. Add +1 unit of food. -All buildings: change "cercle" to fix the bug when technicians run in continue.
Whacky Blogger
Update 26
Hello everyone!
Update 26 is coming with new visual ! Found pictures here : Update 26.
Map: -Mission 04 "Minsk": Rework position of resources and the yellow entities position to have the place to build. -Mission 04 "Minsk": Fix yellow units where they attack player units. -All maps: Rework lights and post process. -All maps: Add road textures and delete road objects. -All maps: rework grass.
Wiki: -Update with new logos.
Building: -Rework model of all buildings to have theme and consistency. Poles use long military tent. Russians use camo net and Germans use prefab buildings. -Rework color player element for all buildings to have a principal element with the player color. -Rework the night mode with better light intensity and position. -Rework build steps of all buildings.
Units: -Mastodon: Add logo in the barrack when unit updated. -Sniper Ghilli: Add logo in the barrack when unit updated. -Tank RU: new 3D model.-Jeep PL: New 3D model for the turret. -Jeep GER: New 3D model for the turret. -Armoured Support FR: New 3D model for the turret. -Rework all vehicles model with props to have more realistic vehicles. -Rework player color object position and quantity to reduce to one object for the turret and two for the body with a maximum of three.
New videos available: [previewyoutube="WbGFKtDlcwo;full"] [previewyoutube="EdS66KmpVLY;full"] [previewyoutube="B4Q0_0ZkmHk;full"]
Whacky Blogger
Update 25
Hello everyone!
Update 25 is coming with many news ! More detail and picture here :Update 25
Mechanical: -Spanish localisation. -Add sound when player is attack. -Fix projectile spawn point for 60% of units. -Strategic point (in story mode) : new timer for respawn of vehicle. -Change cover sprite for rectangular area. -Rework attack component to correct the rate of fire a part of units haven't the good rate of fire. -Fix projectile bug when unit is in fog of war (mortar, grenade-launcher, tank, light tank, armoured support, roquette launcher). -Add "Hold and Spawn" same building with "left Shift". -Add healthbar for enemy and free units.
Building: -Double the size of the destination point. -Infirmary: Fix french translation. -Barrack (RU & BR): Add the soldier with melt launcher when unit is build. -Cantina: Rework model to have specific design per faction.
Wiki: -Add 3 new tab with conflict step.
Map: -Halshani : Add FX. -Daugava : Rework the map to be in consistency with the story. Skirmishes in Nato and RU campaign updated. -Montain: Change contractors units by contractors with snow skins. -Minsk: Add grass model on grass areas. -Story mode : Rework position of enemy units and added fortifications in "Mazyr", "Air Reinforcement" and "The Lost City".
Resource: -Material box: Rework amount and collect time.
Unit: -Sapper PL: Change build speed. -Hunter 2-4 (Story mode): Add builder (Sapper) component. -Hunter 2-4 (Story mode): Change build speed. -Hunter 2-4 (Story mode): Change the animator. -Hunter 2-3 (Story mode): Change health speed. -Mastodon RU/PL/BR: Fix units damage. -Mastodon RU/PL/BR: Fix buildings damage. -Rocket-launcher: Fix cost of Ammo from 44 to 39. -Vehicles: Finish CDC skins. -Armoured Support FR: new model. -UAV: Rework movement; same layer of mouvement that other units. -UAV: Increase size of the model. -UAV: Add blue light (to know the units position on the ground).