Hell of Men : Blood Brothers cover
Hell of Men : Blood Brothers screenshot
Genre: Simulator, Strategy, Indie

Hell of Men : Blood Brothers

Update 24

Hello everyone!

New update this week. The list below and the complete post here (picture/detail) : Update 24.

Mechanical:
-Fixed a bug with the health when the unit leaves the cover (care).
-Fixed a bug that distorted the attack object’s rotation when it is enabled while in delay time.

Units:
-Rocket-Launcher (Belarus) : Reduce the cost of material (-5) for the inaccurancy in the attack.
-Grenade Launcher : Rework the texture of the weapon.
-Add a new type of unit : Anti-buildings. This type can't attack others units but made high damage on buildings. The Sprayer (Poland, Germany, France) & The Merger Launcher (Russia, Belarus).
-Tank : Reduce the buildings damages of 100 to 40.
-Light Tank (Russia) : Reduce the buildings damages of 33 to 22.
-Light Tank (Poland/Belarus) : Reduce the buildings damages of 30 to 20.
-Light Tank (Germany/France) : Reduce the buildings damages of 28 to 19.
-Rocket-Launcher :  Reduce the buildings damages of 50 to 25.
-Armoured Support (Germany) : Reduce the buildings damages of 22 to 11.
-Armoured Support (Others) : Reduce the buildings damages of 20 to 10.

Projectile:
-Add a new projectile for new units. Same statistics of the bullet projectile with a blue color and new effect.

Whacky Blogger

Update 23

Hello everyone!

New update this week.
The complete post here (picture) : Update23

Interface:
-Update and restructuring of the Wiki.
-Modification of logos.
-Added a target symbol to indicate that the unit can attack.

Mechanical:
-Fixed an animation bug following an attack.
-Fixed a bug that causes the distortion of the mini map icon of units when created from a building whose height (position on the y-axis) is different from 0).
-Fixed a bug that prevented the end of the game when a faction had more than one HQ.
-Fixed an issue where a unit inside a vehicle/building is upgraded by leaving its old instance marked as still inside even after it has been destroyed due to the upgrade.
-Fixed a bug with changing a mission that kept the objectives of the previous mission if it had not been completed.
-Fixed a bug that would make buildings placed not built by the player visible even if they were in an area hidden by war fog.
-Fixed a bug that would trigger events where the building is destroyed before it is fully built for the first time.
-Fixed a bug that reset the unit's animator settings and states when its bypass controller is modified while the unit is in its "dead" state.
-Fixed a bug that prevented technicians from repairing a building they couldn't build.
-Fixed a bug so that the ejection of a vehicle is only done in an area where the unit can move.

Resource:
-Changed the amount of material from 1000 units to 1500 units.

Map:
-Halshani : New map in 1 vs 1.

Enjoy the game and have a good weekend! :)
Whacky Blogger

Holidays

Hello !

Whacky Squad Studio is closed for 2 weeks.
Available for big bug where the game will be unplayabled.

Have a nice day !
Whacky Blogger

Update 22

Hello !

A little update for this new week.
All informations and pictures on the website : Update 22.

Interface :
-Rework logos for resources and population.
-Add texture for the panel.

Map:
-Update Tutoriel .
-To have more sens, a part of maps have a new name.

  • Bridge become Daugava : a river in the nord of the country.
  • Hamlet become Drozdy : an hamlet near to Mazyr.
  • Village become Brabuysk.
  • Wall become Poland Border.


-Brabuysk: Rework light and Post Process.
-Poland Border: Rework light and Post Process.

Building:
-Container: Change build distance to resolve a bug where technicien run in continu.

Unit: 
-Hero, Iwan: Change profil to no update it with the riflemen update who defeat the player.

Have a nice week !
Whacky Blogger

New Website !

Hello !

A little news to introduce Axel for an internship in BTS Graphic Design training.

Axel did the new website online since today ! I invite you to discover it and add it to your favorites.
You found a page "News" in which you'll find all the next news about the game.

If you want to try to win a copy of HoM, we do a random draw when we have 100 followers on Twitter !

If you wish to follow the development find us on the Discord.


I'll take this opportunity to tease you on the next unit:


What is it?

Have a good game and a good weekend!
meTonne

Patch 21.1

Hello,

Today a small patch to correct the following problems:

Mission:
-Kolowsky Brothers' Story: Blocking the camera for the 5 missions to stop the movements during the story scrolling.
-Mission 1: Fixed the bombing points that you can now capture.


Good game,
meTonne

Update 21

Hello everyone,

A big update is coming !!!

The game experience is enriched with new textures, new effects, improved AI!
Why rework these visual aspects? The goal is to give HoMBB its own identity by giving it a unique vegetation and effect. Indeed, the vegetation is very present on all the maps and did not correspond to the artistic direction I wanted for the game. Just like the effects of fire, smoke and explosion too stylized. I wanted a "Toon" rendering but in realistic proportions. For example, the fire cube didn't fit. Now we find a better harmonization of the elements between them.

New trailer:
[previewyoutube="8Yj6MSrd_do;full"]

Gameplay video:
[previewyoutube="vb9ArnQGUv8;full"]

Découvrez ci-dessous tous les ajouts :

Mechanical:
-Strategic Point: Design modification.

-Strategic Point: New capture animation to inform about the capture time.
-Population: Correction of a population reset problem when an improvement has been made.
-AI : Improvement :

  • Base construction correct.
  • Military unit construction.
  • Commit and assist when an AI unit is attacked.
  • Use medical units.
  • Base defense.


Building:
-Cantina: Modification of the manufacturing radius around the trucks from 4 to 5 units facilitating the installation of the building.
-Cantina : Added a selection sound.
-All buildings : Added of "destroyed" models after the death of the buildings.
-All buildings : Added explosion effects when the building is destroyed.
-All buildings : Changed the time after destruction: HQ & Barracks = 60 sec / Buildings = 30 sec / Defenses = 1 sec.

Unit:
-Sapper: Modification of build sounds.
-Technician: Repair of the automatic construction when the unit is close to a building to be built.
-Medic: Repair of the automatic care and the calculation of the care distance.
-Combat/collect drone: Enlarging the size of the model.
-Combat/collect drone: Added speed modification when passing in "open" areas (water, tall grass).
-Battle Drone: New texture.

-Collection Drone: New texture.

-Vehicles: Added speed change when passing through "open" areas (water, tall grass).
-Vehicles: Fixed "target position" positions that were causing detection problems.

Effect:
-Rework of the fire effect.
(New | Old)

-Rework of the black smoke effect.
(New | Old)

-Rework of the white smoke effect.
(New | Old)

-Rework of the explosion effect (Big, medium, small, drone).
(New | Old)
[previewyoutube="afSUNqSaiJ8;full"]
Environnement :
-Rework of the vegetation texture.
(New | Old)






Share your opinions on these additions!

Good game to all,
meTonne

Patch 20.1

Hello,

See the changes in this patch 20.1 below:

Interface:

-Disable button to able and disable the objective panel. Indeed this generates a translation problem and the objectives are no longer readable.
-Change size of the objective panel.
-Change the color of the cover logo. Now this one takes the color of the cover area.



Sound:

-Delete the sounds of selections and construction too aggressive.
-Rework the sound of construction sounds.
-Rework the sound of infantry movement.
-Modified the song in the in-game playlist.
-Add a sound when placing a building.
-Add a sound when a building order is given.
-Changing the following building selection sounds: HQ, Infirmary, Generator.

Building:

-Replacement of all the characters for the animations and thus remove the problem where the body parts were going in all directions.

Mechanical:

-Modification of the lines of sight. Objects no longer block the line of sight. Too many problems are related to the lines of sight, this part must be reworked to no longer be a source of problems.

Have a good game!
meTonne

Update 20

Hello everyone,

Discover the additions and changes in this new update.

Faction:

-Arrival of the France and Belarus sub-factions. These are sub-factions because I didn't want them to be exclusively new skins. You find all the characteristics of the mother factions with some modifications.

-France: France is a sub-faction of Germany with a more powerful rifleman and a UAV seeing further. On the other hand, the technician's life bonus is not present and armoured transport is lower (lower damage, lower health, slight speed bonus).



-Belarus: Belarus is a sub-faction of Poland with a sapper who builds defenses faster, a very efficient armoured transport! On the other hand, the Belarusian truck is the same as the Russian one, it loses its attack option. The rocket launcher uses an RPG, its projectile dispersion is 1.5 to 1 for the other factions.



Unit:
-Addition of mortar unit, long range, large projectile dispersion and heavy damage. Available via the Com-Center at age 3.

-New rocket projectile (rocket launcher and tank).
-New grenade projectile (grenade launcher and German buggy).
-New mortar shell projectile.

Map:
Discover two new maps:
-Minsk : map for 4 players, fight in the rubble of the city with a lot of heavy cover.



-Park: map for 4 players, fight in a wildlife park, change the atmosphere by changing pens. Park is a map designed for infantry. Indeed, you find only 2 vehicle points and enclosures with exclusive access to the infantry.



-Minsk Skirmish: A new skirmish is available in the NATO campaign. Clean up the last pocket of Russian resistance at the head of the French army.
-Skirmish Park : Play the Belarusian army at the beginning of the conflict. Your team must evacuate personnel and destroy research that could harm Belarus in the event of a Russian or NATO discovery.
-Skirmish Crossroad: Removed from the NATO campaign list, replaced by the one in Minsk and removes the duplication.
-Skirmish Airport and Crossroad of the Russian campaign: Modification of the faction played by Belarus. You play as Lieutenant Zimine of the Belarusian army who chooses to join the Russian forces, considered as rebel by the NATO forces.
-Factional color change. Green (Poland), Red (Russia), Bordeaux (Belarus), Orange (Germany), Blue (France).
-Montain and Wall: Resource bug fix.
-Addition of the mortar unit on solo maps.


Interface:
-Modification of the font to add new characters in anticipation of future translations.
-New logos.



AI:
-Fixed a bug where enemy units were not engaging.

Wiki:
-Updated with new units.
-Addition of 2 factions tabs: France and Belarus.

Building :
-New rallying point for buildings with faction flags.


Demo:
-Add unit at the beginning of the game.

Good game!
meTonne

Update 19

Hello everyone,

In this update (available this day or tomorrow morning)I worked mainly on the visibility of the different types of units. The list of changes and additions below :

Interface:
-Add a pointer for the mouse in game.

-Add a logo when the command "hold position" has been given.


Mechanical:
-Fixed many small bugs (ex: bad skin, bad logo, display of resources, etc ...).

Unit:
-BR Infantry: Addition of the Belarusian flag on the uniforms of Belarusian units.
-Fusilier: Can attack the UAV.
-Spec Ops: Can attack the UAV.
-Sniper Ghillie: The ghillie makes the sniper invisible, in addition to the logo, the outline of the unit is disabled.

Visibility:
The objective is to propose an element on each unit that allows to quickly identify the class of the unit.
-Tank Crew: Blue Helmet, addition of the blue helmet on the CDC skin.

-Fusilier / SpecOps: Large backpack.

-Grenade Launcher / Rocket Launcher: Removal of the backpacks, the pockets take the color of the faction.

-Machinegunner / Mastodon: Torso without camo and gray/cream color. Small backpack.

-Sniper: No modification, it is recognizable by its position and the ghillie after upgrade.
-Medic: No modification, white helmet and medical backpack.
-Sapper: No modification, construction backpack.
-Technician: Torso without camo and orange color, head modification, no helmet, resource backpack modification.


-Military unit: Silhouette in colour, only the technician keeps the outlines.
-All units: The cover logo now takes the faction's color.


Wiki:
-Fix panel display bug.
-Fix data display bug.

Have a good game and a good week!
meTonne