The Halloween update is here ! Found all corrections and modifications below :
Maps: -Adding a new skirmish: Land of Deads available in Solo/Special Skirmish.
Faction : -Added a skin for the Russian faction: CDC skin for the Land of Deads skirmish.
Mechanicals: -Fixed a bug with the fog of war on the minimap (Update 04).
Buildings: -Added the firing effect for the fixed machine gun. -Correction of the soldier's skin for the Russian fixed machine gun that displayed the Polish soldier.
Thanks for your support. meTonne
Update 04
Hello,
To introduce this news, I updated the game project on the last version of Unity and I had many feature who stopped to work. So you found a part of rework stuff in this news.
The fourth update come today ! Found all corrections and modifications below :
Mechanicals: -Fixed updating the attack weapon idle rotation (vehicles). -Fixed issue where units do not reset their attack target even when it gets out of range. -Fixed an issue that makes a selected unit move when the player cancels placing a building. -Fixed stopping the unit movement audio when it is destroyed. -Fixed an issue where selected entities get deselected when moving the camera with the Minimap. -Fixed an issue that occurs when updating NPC faction resources when they get a building center destroyed. -Fixed hiding the source and target effect objects when a unit is dropping off their collected resources. -Delete "take damage" animation because unit didn't attack and can't defend itself against enemy. -Fixed an issue where unit stop to play "move" animation after took damage.
Projectiles: -Rework projectiles : Now projectiles are stop by object like terrain, trees, houses, etc ... For exemple, when a rocket is in contact with the terrain you have the explosion effect. -Add light tank projectile. -Add tank projectile.
Units: -Spec Ops Operators (RU): Fixed attack of unit (no projectile when unit attacked). -Medic: Change health effect. -Medic (PL): Add white color for medic's helmet. -Technicians: Add one back pack per resources drop off object. Food Ammo Material
-Technicians: Add collect effect.
Buildings: -Made a new flag. -Fixed an issue where you can't build unit with the russian barrack.
Maps: -Rework all lights. -Rework all cameras (zoom, limits, etc ...). -Follow selected unit with "Space barre".
Multiplayers: My objective was to add multiplayer with this update ... But it don't be ready. For now you can host a game but your game didn't appear in the "found game" window. I need to found where is the problem. Sorry for the delay.
Standard Skirmish mode: -Did you want a classic skirmish mode where you choose your map, your faction, the AI level, etc ? This is not in the Road map but I can add it with the Halloween update in return for the expectation of multiplayer.
Thanks for your support. meTonne
Road map
Hello !
A little news to introduce the road map for the end of October and the next mouth.
For October :
Multiplayers mode is coming ! Maps Bridge, Hamlet et Train Station will available in deathmatch and domination.
Maps Crossroads, Fields et Village in deathmatch.
For the Halloween week a big promo to -50% !!! With the new map for the event ! Land of deads !
This multiplayer map in 1 vs 1 will offer you a very different atmosphere, in a swamp infested with zombie! You'll have to face your enemy and zombies! A new skirmish will add too, your mission is to survive against zombies waves. A new faction skin will be added to this update with a CDC skin. It remains to be seen which faction you want to play! The Russian army or the Polish army? Say it in commentary! :D
For November : Add a map in 1 vs 1 and a map in 2 vs 2 in multiplayer. Each map will have its skirmish version in Russian and Polish. Addition of 2 defence skirmishes per faction. Added a skin for each faction for multiplayers.
Thank you for your support! meTonne
Update 03
Hello !
The third update comes this week. You will find all the modifications and corrections below:
Mechanical: -Review of NavMesh and infantry to limit the "spinning top" effect when it was moving again. -Fixed a problem that caused the spark effect to appear instead of the explosion effect for rocket projectiles.
Interface: -Minimap: Add attack alarm logo. -Minimap: Add a square to know where is the camera. -Improve traduction. -Add Settings menu, available in Main Menu and In-Game Menu.
Language available in main menu not in game menu. 4 levels of Quality : Low, Medium, Good (default), Ultra.
-UI: Reorganize UI to be more simple. Old: New:
Map: -Tutoriel: New tuto map. -Village: Increase the brightness. -Village: Corrections of coverts areas.
Units: -All vehicles : Add lights for night maps. -NATO Poland tank: Correction of the reload time so that it is similar to the Russian tank, 5 seconds.
Buildings: -All buildings : Add lights for night maps.
Thank you for your support,
meTonne
Update 02
Hello !
The second update comes this Friday. You will find all the modifications and corrections below:
Interface : -Addition of a logo to inform of the spawn point of units. -Adding resource logos on resource boxes. -Review the exterior of the maps so that they are completely black.
Mechanics: -Adding rotation of buildings before installation (keys : R and T). -Review of the ranges and detection distances of the units. -Readjustment of the cover collider in orange locations that could give the cover to a unit outside the walls.
Visual : -Decrease in the effect of normal map on the wreckage texture. -Addition of wreckage texture on all vehicles involved in fire accidents. -Adding a red outline on infantry units when they are no longer visible. -Work on lights and shadows, addition of "Realtime lighting".
Infantry unit: All infantry units: Added a movement sound. -Tank crew: Adjustment of the attack animation. -Tank crew: Review of the recharging time at 1.2 seconds. -Technician: Addition of a particle effect during the construction of buildings. -Technician: Addition of 5 sounds during the construction of buildings.
Vehicle unit: -All vehicles: Added LOS to prevent them from firing on units in war fog. -All vehicles: Added a selection sound. -All vehicles: Added a movement sound. -Russian truck: Added the final 3D model. -Russian truck: Review of transport capacity to 8.
Buildings: -All buildings: Added a selection sound. -Resource storage truck: Change of the 3D model to that of the Russian truck.
Map : -Bridge: Added many elements to enrich the map and make it "less empty". -Bridge: Addition of enemy on the Polish skirmish.
Thank you for your support,
meTonne
Update 01
Hello !
The first update come this friday. Found all modifications and corrections below :
Interface: -Change font police, color and size for the tooltip. -Correction when panel keep the name and description of the unit/building selected. -Correction to see all text in the french tutoriel.
Mecanical: -Correction for limits of units/building that didn't work for Tents, Spec Ops operators and snipers. -Correction with the initialization of units in the begining of a game where units ignore player units and didn't react. -When your Tank, Light Tank or Armoured Support destroyed you will lost crew. -When your Buggy, Jeep or Truck destroyed your units will be eject. -Change position for one strategic point in Train Station.
Infantry units: -All infantry units: 3 selections sounds per unit. -Rocket Launcher: Range damage is reduce from 3 to 2. -Rocket Launcher: Correction of animation to see when unit attack. -Technician: Reduce time to search another resource when his box is finished from 3 seconds to 2 seconds . -Technician: Increase range detection for resource from 3 to 4. -Tank crew: Add attack animation.
Vehicle units: -All vehicles: Add animation for movement (wheels rotations and dust effect). -All vehicles: Add animation for dead (explosion, texture). -All vehicles: Change time before disappear from 15 seconds to 60 seconds. -All vehicles: Add destroy texture. -NATO-Poland Tank: Correction to take damage, this unit was immunized. -Buggy: APC position change to enter in the vehicle at the back. -Buggy: Reduce health from 150 to 100. -Light Tank: Change damage on units from 5 to 10. -Armoured support: Reduce reload time from 2 seconds to 1 second. -Armoured support: Change damage on units from 10 to 8. -Armoured support: Change damage on building from 10 to 20.
Skirmish : With the update I decided to add more skirmish missions. In all skirmish you play Poland army against russian troops. I decided to add all playable skirmish in inversion of the factions. Now you have 2 menu : POLAND / RUSSIA Maps are same but you can play polish and russian faction. I changed position of strategic positions and I inverted HQ positions.
Russian faction : Russian faction have the same base of the Poland faction but you can found differences with there buildings and units. The tent add 6 populations points againt 4 for poland. Cost of defenses are reduce by 50 %. They have better spec ops operator. You can found all differences in the Wiki. :)
Thanks for your support,
meTonne
Early Access Hell of Men Blood Brothers
Hello everyone !
The first build of the game wait his validation by Steam to be available this Monday 23 September.
In this first version of the game you will found the tutoriel and the Skirmish game mode with 6 missions against AI. In this mode you will discover multiplayer maps. 1 vs 1 : Bridge Hamlet Train Station
2 vs 2 : Crossroads Fields Village
Multiplayer isn't available for now and it will be ready in 2 or 3 weeks.
Vehicles : All vehicles are available but real animation (movement and dead) missed like the sound effect when they move.
Translation : the translation is not stable, per moment it didn't work, so I added button in the objectif panel to reset it.
It's possible that you found bugs that I didn't found. Please report them to : contacts@whackysquadstudio.com or in the steam forum.
You can follow the project on the Discord with the "Work of the day" channel. Discord Facebook Twitter
I work to patch it faster, but don't forget that I work alone, please take it into account.
meTonne
Early Access trailer
Hello !
Early Access trailer is available !
Discover it here :
https://www.youtube.com/watch?v=HMfg4rLLsW4&t=4s
meTonne
Discord
Hello !!
Our Discord is online ! Connect you to have last news ! ;)
https://discord.gg/7qhm2EE
Don't forget to test the demo on the website :
https://www.whackysquadstudio.com
See you soon in next news !
meTonne
DevBlog 09
Hello ! :)
The DevBlog 09 is available !
Early Access in September !
News about russian faction, buildings, new units, campagn mode, new skirmish mode,multiplayer game mode and more.
Found it here :
https://www.whackysquadstudio.com/devblog-09