Yes... we couldn't make the gameplay video of the Campaign Mode for this month, we've been (and we still are) busy as f*ck working on the game.
But it's going to be ready in November, without excuses!
Now, here's a video of us working in our new home-office of Saibot Studios at Vicente Lopez (Buenos Aires, Argentina). So you can see we're not fooling around 😛
https://www.youtube.com/watch?v=YjMy0tRz32M
Cheers from the team!
Tobias, Viktor Juan and Fernando from the video
Interview to the team at Saibot Studios 🤓
Hello everybody! How are you doing?
Today we have something special to share with you 😎
We're talking about an interview made by La Guardia Producciones for Construir TV.
They uploaded a version back then but it had some problems and it disapear from internet 👎
So after a year, we decided to fix those problems with the material we have and uploaded it to our channel on You Tube:
https://www.youtube.com/watch?v=PkU-mEGpk9c
Hope you like it as much as we do. We talk about Saibot Studios, Hellbound, Doorways, but also about the videogame local industry and a bunch more!
Cheers from the team!
Tobias, Fernando, Viktor, David, Juan, Leonardo and Federico
Hellbound: Campaign Mode - First Screenshots 😎🤘
HELL YEAH, FINALLY! 😈
After so much work, here is an official first look of our most recent creation at Saibot Studios 🤓
And a gameplay video is also on the way, coming next month!
Hi everybody! It’s been awhile, how have you been?
Today a year has passed since the conclusion of our Kickstarter, that’s why we want to make a brief recap about the state of the project 🧐
As you maybe remember, our original goals here were:
Finish the Survival Mode
Build The Heroes’ Cemetery for all of our backers
Create an entire playable level of the Campaign Mode to convince investors
Well, “let's go by parts”, said Hellgore while he was ripping and tearing a poor Vlader…
Viktor (right), Fercho (center) and I (left) during late night working
THE SURVIVAL MODE
During past year (2018) we did some adjustments, but the real upgrades will come with the release of the Campaign Mode, since we’re going to make use of all the progress made there.
We can’t add those improvements to the active version of the game at Steam yet, because we’re still working on the internal structure of the engine. But we can tell you that we’re working with the experimented team of programmers at NGD Studios for that, so the game can achieve the best results in performance and porting 👍
NGD programming team during a master class
THE HEROES' CEMETERY
We decided that this place is going to be an entire level of the Campaign Mode, where all the immortalized souls (from Kickstarter and from our website) rest in Hell forever.
Since our last post on April, we have been organizing all the information given by you guys (names, photos, phrases), and we slowly started designing every headstone, bust and statue. Soon enough, there will be updates on this as well. Here’s a quick spoiler of the cemetery:
A quick look of cemetery’s ground
THE CAMPAIGN MODE
So here’s where we have been dedicated most of our time, sweat and blood (mostly blood for sure).
As we’ve just mentioned you, we’re working with NGD Studios, who currently our publishers for Hellbound. This is allowing us to create, not only one single level of the campaign, but an entire episode ✌️
Right now 25% of the levels from the game have (almost) final visuals and audio; 50% count with gameplay placements (enemies, items, areas, doors, switches, Etc.); and 100% was already blocked out (”grey boxes”).
Today we have created more than 1000 props with materials and textures; 5 new items; 3 new music soundtracks; 1 new enemy, and more…
Just a few of the many props created for the environments
We want to reveal final screenshots of the game very soon, but we’re still working on that, and we also need to find a better timing (a day before E3 isn’t the best moment of course).
Thank you for this amazing year! Keep on Facebook and Twitter 👍
Cheers from the team at Saibot Studios!
Tobías Rusjan
👻 Building The Heroes’ Cemetery 👻
Brave warriors from the Underworld! How are you?
We’re finally creating the graves for The Heroes’ Cemetery with you. So get ready! 💀
The Heroes’ Cemetery will be an entire level for the Campaign Mode of Hellbound, in which all the lost souls who fought and resist the war against the infernal forces will be immortalized (yeah, finally some story) 😈
In case you missed the Kickstarter to be part of the cemetery, don’t worry! You can still be part of it by securing your own grave at our website. Below are the details of all the different structure options.
YOUR NAME ON THE BIG WALL
Their name or nickname will be displayed on The Big Wall. This is a 65 feet tall wall located in the center of the cemetery, and it’s a “must-see” for all the tourists.
YOUR OWN HEADSTONE
The ones who deserve their own place in Hell’s ground will have their own grave with a headstone that shows their name (or nickname), and/or a digitized picture of their faces on it.
YOUR OWN BUST
Recognized soldiers with a higher rank will get a more privileged spot. They will have a 3D esculped version of their faces carved onto a bust secured to its own base with their name (or nickname) and/or a digitized picture of their face on it.
YOUR OWN FULL BODY STATUES
Finally, the most brave fallen soldiers in war will have the ultimate immortalization: Not only will their faces be sculpted in 3D, but their entire body. And this body can be dressed as Hellgore, as any of the HellKnights, or even any of the costumes they want to. And of course, their name, nickname, and even their digitized picture will be added to the base of their great statue.
Today we’re finally revealing new information about the ‘Campaign Mode’ of Hellbound 😎
But first, let me do a recap...
We started this year focusing on an important milestone known as the “Vertical Slice”, which as some of you may know, consists of building a fully playable part of the game (a level in our case).
Having pretty much completed this, I’m happy to report that we now have the workflow defined for the rest of the levels, as well as the general visual aspects we want for them.
This is how I looked after that milestone… bald. Just kidding, it’s pretty hot in Buenos Aires 😛
And speaking of levels, we are working with the great Leonardo "Leo" Pellegrini, who is a master in creating retro FPS maps like the ones we all loved back in the day. He is also one of the level designers on Ion Maiden (published by 3D Realms).
With Leo taking care of the level design (“blocking”) our attention now turns to one of the most challenging aspects of the Campaign Mode which is to create vast and interesting environments to play in - full of detail and cool stuff to look at. For this, we decided to go with the combined forces of Fernando “Fercho” Muzzio and Victor “Vik” Ahmed, our concept artists are definitely up for the challenge ✊
⚡️ Fercho (left) and Vik (right) FUSION! Picture (without Photoshop) from 2017 ⚡️
Based on the work they’ve done, we have started creating the final 3D art; which is being made by us (more precisely by Juan “Juancho” Caratino), with the help of the art team from our new partners at NGD Studios 🤓👍
But now for the stuff you’ve been waiting for! Here are some of the many pieces of concept art that Fercho and Vik have been working on for the milestone:
In our next update we maybe tease you with some in-game screenshots (yeah, finally!) or maybe some of the new music from our talented composer David Levill, or even better maybe - information about The Heroes’ Cemetery 💀