Hellbound cover
Hellbound screenshot
Genre: Indie

Hellbound

Dev-Livestream today at 12 PM (PDT) πŸ“’

HELLo, creatures from the Underworld! 😈

Today we reached the 50.000 Wishes on Steam, and we want to celebrate it with you in a special Dev Livestream!

Hellbound's Demo is currently participating in the Steam Game Festival and it has been featured all over the front page 😎

So we want to make a live-stream with you and I (Tobias Rusjan, director) playing together the current version of the game, explanning some development stuff, chatting with you guys, and also showing some NEVER SEEN BEFORE LEVELS...




So join us today from 12 PM (Pacific Daylight Time) here:

https://store.steampowered.com/app/753590/Hellbound/

See you there!

Toba and the team at Saibot Studios

A Message from Hellgore... πŸŽ™

HELLo, creepy creatures! How are you?! 😈

We're so busy working on the project, that we needed to ask Hellgore (Artie Widgery Voiceovers) to give you a message directly from Hell πŸ”₯

https://www.youtube.com/watch?v=A2PBP-InnVk
That's right! We have all the voices recorded for the game now, and we're entering in the final steps...

So stay tuned, BIG news are coming soon πŸ˜ŽπŸ‘‰

Cheers and take care!

Tobias Rusjan and the team at Saibot Studios

Quarantine??? No problem πŸ˜ŽπŸ‘‰

Hey everybody! How are you doing? 😷

We're doing very well, entirely working in Hellbound as always. But this time and due to the quarantine established here in Argentina because of COVID 19, every one of us is working from home 😎

Even though the project originally started with all of us working from distance, during the last year and a half some of us have been sharing the same working place.

We started at the old Saibot office located in Caballito (Capital Federal of Buenos Aires), and most recently we moved to Vicente LΓ³pez (province of Buenos Aires).

So we had to set up some stuff to get back to this remote working thing, but it's actually doing pretty well so far πŸ‘Œ

Below you can find us in our "caves"...


Juan "Juancho" Caratino


TobΓ­as "Toba" Rusjan



Fernando "Fercho" Muzzio



David "Deibit" Levill



Victor "Vik" Ahmed


But we want to take this opportunity to tell you about the progress of the Campaign Mode of Hellbound. Today we have:


  • VISUALS: 75% of the levels now have final visuals

  • GAMEPLAY: 90% of the mechanics for the levels are currently working

  • AUDIO: The music for the entirely game has been created, it only needs some new masters and final touches



Also, we continue working on the tombs for The Heroes' Cemetery. Soon enough there will be solid news on this too πŸ’€

We're aiming to have a release for mid-late of this 2020. So we'll see how things go...

In the mid time, don't forget to add the game to your wishlist!

https://store.steampowered.com/app/753590/Hellbound/


And now, we want to hear from you. How is this virus thing influencing you? Have you been playing the new DOOM Eternal? What are your thoughts?

Let us know in the comments below, we always love reading them πŸ€“

Cheers from the team at Saibot Studios!

Tobias Rusjan

2020 is the year for Hellbound! 😈

Hey guys! How's it going?! It's been awhile!

Quite some time has passed since our last update about us and Hellbound, but it was because we have been more busy than ever working on the project πŸ‘‰

We recently have our most exhaustive milestone to date... I'm talking about the creation of one of the last levels in the Campaign Mode, the largest and more complex of them all 🀯

We don't want to spoil you too much, but we can tell you that it's the most faithful level of the game so far; with labyrinths, elevators, back-tracking, tons of secrets, and a lot more!

Everything including visuals and audio quality FROM HELL πŸ”₯

Soon enough, we'll be revealing you some new material from the game. In the mid time, here's a photo of us during a "regular working day" at Saibot Studios 😎



Cheers from the team!

Tobias "Toba" Rusjan

2019 Recap Video πŸ€“

Hello, brave soldiers! How was your 2019?

Hope it was awesome as hell! Ours was more busy than ever before... But it was great!

So today we have a short video recap for you, it's only 2 minutes of me talking to the camera.

It's in spanish, but it has ENGLISH SUBTITLES. So turn them on!

https://www.youtube.com/watch?v=YASo6C6CP0c
And now we can tell you... 2020 is going to be the year for Hellbound!

Best of wishes to all of you!

TobΓ­as Rusjan and the team at Saibot Studios

πŸŽ„ Merry whatever, guys! πŸŽ„

From Saibot Studios we want to wish you the best for the last days of 2019, cheers!🍻

And here is a picture of us (Tobias, Viktor and Fernando) in a "picada" provided by our partners at Nimble Giant Entertainment for our game Hellbound πŸ‘Œ



Picture was missing our teammates Juan Caratino, David Levill, Leonardo Pellegrini and Federico Tessa


All of our Doorways games are on sale, check them out!!

https://store.steampowered.com/app/248470/Doorways_Prelude/
https://store.steampowered.com/app/311250/Doorways_The_Underworld/
https://store.steampowered.com/app/383930/Doorways_Holy_Mountains_of_Flesh/

Cheers from the team!

Toba

Demo Update v1.0.1 πŸ› οΈ

HELLo, brave warriors from HELL! How are you? 😈

Even though we are working hard on the campaign, we have for you a Demo update based on your awesome feedback!



Included in the changelog below you will find bug fixes, improvements and also tweaks to the core mechanics.

The game is still in development, so keep sharing your feedback here πŸ‘


Have a hell of a weekend, guys! And don't forget to add the game to your wishlist!

https://store.steampowered.com/app/753590/Hellbound/

Tobias Rusjan and the team at Saibot Studios


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HELLBOUND: DEMO - CHANGELOG v1.0.1


Gameplay improvements and tweaks

- Increased the range of the Head Crusher
- Motion Blur is now disabled by default
- Removed item magnetism from the Options Menu
- Rebalanced gravity and jumping to make it more fluid
- Added momentum to character movement to make it feel more organic
- Max Shell amount for Triple Shotgun increased to 60
- Made Lava boundaries more clear
- More health and armor pickups
- Collision area for pickups increased
- As of the survey results, we removed sprinting and increased the running speed


Quality of life improvements

- Switched FOV configuration from Horizontal to vertical: this will allow to set wider FOV angles and also provide better support for Ultra Wide displays.
- Vertical FOV range is set from 30 to 90. Default value is set to 59 (90 horizontal FOV for 16:9 displays)
- Added bindable key to Interact Action
- Disabled motion blur by default
- Disabled FOV changes while running
- Improved Heart and Shield item VFX


Bug Fixes

- General Collision fixes
- Enemies appearing from nowhere fixed
- Fixed a bug in options menu that reseted the Motion blur option
- Armor and Health rounding issues fixed
- Fixed a bug that prevented the Doors to make corpses explode upon
- Fixed item displacement over time
- Doors no longer get stuck when an enemy body is underneath them
- Pickups fixed for demo
- Autorun is now off by default
- General main menu fixes:
  • Resetting the values now works
  • Changing crosshair now works
  • Windowed/Fullscreen switch now works
  • Resolution changes now works
  • Added confirmation window when pending changes are detected
  • Secondary input buttons now work
  • Added more graphical options
  • Motion blur is now off by default


----

Working on your awesome feedback! πŸ‘·β€β™‚οΈ

Hello, soldiers from Hell! How was your week? 🀠

We're organizing and fixing the demo and the game in general, but everything based on the awesome feedback from all of you. Thank you for that!


// The entirely team of Saibot after the demo release. Without Photoshop, of course (?) //


We want to have a first update for the demo next month, including some of the fixes and improvements you guys suggested us. In the mid time, don't stop playing the game and keep letting us know about what you think! We read your posts on the forums everyday πŸ‘

Have a hell of a week everybody|!

Tobias Rusjan and the team at Saibot Studios

Defining the Movement System 🧐

Lovely creatures! How are you? πŸ‘Ή

We're collating all of your awesome feedback, thanks A LOT for that!

And we have a question for you about the Movement System. What do you prefer for the Campaign? Walk+Run+Sprint (current)? Walk+Run? Walk+Sprint? 🧐

Please let us know at this post on Twitter, so we can merge all the information there:
https://twitter.com/HellboundGame/status/1199451364327329793

Or you can discuss about that in the comments sections below πŸ‘‡

Thank you, take care!

Tobias and the team at Saibot Studios

πŸ”₯ Hellbound: Campaing Mode Video πŸ”₯

Are you Ready? F*ck you should be! πŸ˜ŽπŸ‘‰

Here is the revelation video we created for our new version of Hellbound:
https://www.youtube.com/watch?v=4HcI6QgDubk

And in case you missed it, yesterday we released a demo for the Campaign Mode of Hellbound! Check it out and add the game to your wishlist!

https://store.steampowered.com/app/753590/Hellbound/

The music for the video "Soul Breaker" was originally composed by the great Christian Fernando Perucchi πŸ™Œ

And then recreated by our lovely David Levill 🀘

I (Tobias Rusjan) did the video edition and recorded the gameplay at Nimble Giant, thanks for that!

And Brian Schneider was the awesome one who did the special VFX!


Hope you guys love the video and the demo as much as we do ❀️

Share the news if so, thank you!

Tobias and the team at Saibot Studios