Today we reached the 50.000 Wishes on Steam, and we want to celebrate it with you in a special Dev Livestream!
Hellbound's Demo is currently participating in the Steam Game Festival and it has been featured all over the front page π
So we want to make a live-stream with you and I (Tobias Rusjan, director) playing together the current version of the game, explanning some development stuff, chatting with you guys, and also showing some NEVER SEEN BEFORE LEVELS...
So join us today from 12 PM (Pacific Daylight Time) here:
We're so busy working on the project, that we needed to ask Hellgore (Artie Widgery Voiceovers) to give you a message directly from Hell π₯
https://www.youtube.com/watch?v=A2PBP-InnVk
That's right! We have all the voices recorded for the game now, and we're entering in the final steps...
So stay tuned, BIG news are coming soon ππ
Cheers and take care!
Tobias Rusjan and the team at Saibot Studios
Quarantine??? No problem ππ
Hey everybody! How are you doing? π·
We're doing very well, entirely working in Hellbound as always. But this time and due to the quarantine established here in Argentina because of COVID 19, every one of us is working from home π
Even though the project originally started with all of us working from distance, during the last year and a half some of us have been sharing the same working place.
We started at the old Saibot office located in Caballito (Capital Federal of Buenos Aires), and most recently we moved to Vicente LΓ³pez (province of Buenos Aires).
So we had to set up some stuff to get back to this remote working thing, but it's actually doing pretty well so far π
Below you can find us in our "caves"...
Juan "Juancho" Caratino
TobΓas "Toba" Rusjan
Fernando "Fercho" Muzzio
David "Deibit" Levill
Victor "Vik" Ahmed
But we want to take this opportunity to tell you about the progress of the Campaign Mode of Hellbound. Today we have:
VISUALS: 75% of the levels now have final visuals
GAMEPLAY: 90% of the mechanics for the levels are currently working
AUDIO: The music for the entirely game has been created, it only needs some new masters and final touches
Also, we continue working on the tombs for The Heroes' Cemetery. Soon enough there will be solid news on this too π
We're aiming to have a release for mid-late of this 2020. So we'll see how things go...
In the mid time, don't forget to add the game to your wishlist!
And now, we want to hear from you. How is this virus thing influencing you? Have you been playing the new DOOM Eternal? What are your thoughts?
Let us know in the comments below, we always love reading them π€
Cheers from the team at Saibot Studios!
Tobias Rusjan
2020 is the year for Hellbound! π
Hey guys! How's it going?! It's been awhile!
Quite some time has passed since our last update about us and Hellbound, but it was because we have been more busy than ever working on the project π
We recently have our most exhaustive milestone to date... I'm talking about the creation of one of the last levels in the Campaign Mode, the largest and more complex of them all π€―
We don't want to spoil you too much, but we can tell you that it's the most faithful level of the game so far; with labyrinths, elevators, back-tracking, tons of secrets, and a lot more!
Everything including visuals and audio quality FROM HELL π₯
Soon enough, we'll be revealing you some new material from the game. In the mid time, here's a photo of us during a "regular working day" at Saibot Studios π
Cheers from the team!
Tobias "Toba" Rusjan
2019 Recap Video π€
Hello, brave soldiers! How was your 2019?
Hope it was awesome as hell! Ours was more busy than ever before... But it was great!
So today we have a short video recap for you, it's only 2 minutes of me talking to the camera.
It's in spanish, but it has ENGLISH SUBTITLES. So turn them on!
https://www.youtube.com/watch?v=YASo6C6CP0c
And now we can tell you... 2020 is going to be the year for Hellbound!
Best of wishes to all of you!
TobΓas Rusjan and the team at Saibot Studios
π Merry whatever, guys! π
From Saibot Studios we want to wish you the best for the last days of 2019, cheers!π»
And here is a picture of us (Tobias, Viktor and Fernando) in a "picada" provided by our partners at Nimble Giant Entertainment for our game Hellbound π
Picture was missing our teammates Juan Caratino, David Levill, Leonardo Pellegrini and Federico Tessa
All of our Doorways games are on sale, check them out!!
- Increased the range of the Head Crusher - Motion Blur is now disabled by default - Removed item magnetism from the Options Menu - Rebalanced gravity and jumping to make it more fluid - Added momentum to character movement to make it feel more organic - Max Shell amount for Triple Shotgun increased to 60 - Made Lava boundaries more clear - More health and armor pickups - Collision area for pickups increased - As of the survey results, we removed sprinting and increased the running speed
Quality of life improvements
- Switched FOV configuration from Horizontal to vertical: this will allow to set wider FOV angles and also provide better support for Ultra Wide displays. - Vertical FOV range is set from 30 to 90. Default value is set to 59 (90 horizontal FOV for 16:9 displays) - Added bindable key to Interact Action - Disabled motion blur by default - Disabled FOV changes while running - Improved Heart and Shield item VFX
Bug Fixes
- General Collision fixes - Enemies appearing from nowhere fixed - Fixed a bug in options menu that reseted the Motion blur option - Armor and Health rounding issues fixed - Fixed a bug that prevented the Doors to make corpses explode upon - Fixed item displacement over time - Doors no longer get stuck when an enemy body is underneath them - Pickups fixed for demo - Autorun is now off by default - General main menu fixes:
Resetting the values now works
Changing crosshair now works
Windowed/Fullscreen switch now works
Resolution changes now works
Added confirmation window when pending changes are detected
Secondary input buttons now work
Added more graphical options
Motion blur is now off by default
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Working on your awesome feedback! π·ββοΈ
Hello, soldiers from Hell! How was your week? π€
We're organizing and fixing the demo and the game in general, but everything based on the awesome feedback from all of you. Thank you for that!
// The entirely team of Saibot after the demo release. Without Photoshop, of course (?) //
We want to have a first update for the demo next month, including some of the fixes and improvements you guys suggested us. In the mid time, don't stop playing the game and keep letting us know about what you think! We read your posts on the forums everyday π
Have a hell of a week everybody|!
Tobias Rusjan and the team at Saibot Studios
Defining the Movement System π§
Lovely creatures! How are you? πΉ
We're collating all of your awesome feedback, thanks A LOT for that!
And we have a question for you about the Movement System. What do you prefer for the Campaign? Walk+Run+Sprint (current)? Walk+Run? Walk+Sprint? π§