- Fixed Goblin Tent occasional texture bleeding bug. - Added earthquake effect when Death Worms spawn. - increased grace time in the must-always-kill daily challenge. - Added auto-aim cheat. - Prevented spawn outside of level of special objects like mimic or alchemy table. - Slightly increase max magnet level range.
A brand new stage!!! + lots of new content :)
- A New Stage! The Depths... - New mission type: Snake! - Added enemy: Seahorse. - Added enemy: Blue Seahorse. - Added enemy: Crab. - Added enemy: Crab Shelled. - Added enemy: Shark. - Added enemy: Drowned. - Added enemy: Jellyfish. - Added enemy: Mermaid. - Added enemy: Shipwreck. - Added mount: Crab. - Added mount: Seahorse. - Added mount: Blue Seahorse. - Optimized items rendering. - Made 'Knight' brutal attack stronger. - Added artifact: Oxygen Tank. - Added artifact: Shark Tooth. - Added artifact: Pirate Hat. - Added artifact: Tarot Cards. - Added artifact: Blood Vial. - Added artifact: Sledgehammer. - Added achievement: Drowned Wrath. - Added achievement: The Depths. - Added achievements: depths monster kills. - Balance minions: mercenaries and spawned minions will become stronger in later stages to match general challenge level. - Reduced minions respawn time based on minions powerup. - Made some minions stronger. - Removed walk bobbing effect - it was actually less pretty and was very costly!
As always, let me know if you encounter any new bugs ;) Cheers!
Some works on the final stage and effects
- Made Rot Skeletons stronger and their gas a different hue so it won't be confusing. - Added evil trees to Plains of Terror. - Made Evil Eyes a stronger and with bigger range. - Added Pyro Skeleton Mages to plains of terror. - Added enemy: 'Specter'. Watch out, this enemy reduce max health until the end of the mission! - Added enemy: 'Ghoul'. - Improved rain effect and added snow to Snowy Peaks. - Made final boss stronger. - Slightly improved lighting efficiency + added ambient light to some stages.
New mechanism: BRUTALITY ATTACK
I added a new powerup / mechanics : Brutality Attacks. When you combo-kill enemies you get brutality points at a rate based on the combo size. When the combo breaks, these brutality points are spent on a special attack based on one of your class signature weapons. For example, the Knight will throw Fire Axes to all directions.
The Brutality Attack got up to 5 levels, charged by increasing brutality points.
In addition to these attacks I also made the SOUL boss a lot more interesting by giving it the same weapons you use! To defeat it you'll need to pick skills that are useful in your hands, but not very useful when used against you..
All changes: - Added 'Marauder' powerup + Brutality special attack mechanism. - Added achievement: 'Brutality'. - Replaced 'Lava River' Pyro mission with Brutality mission. - Made mission progress bar more clear. - Added cool mechanics to the 'SOUL' boss - it will now gain whatever weapon your own hero learns! - Made 'Blessed Hammer' be affected by player direction. - Made 'Balls of Steel' shoot slightly less often. - Slightly increased Chicken mount health. - Changed daily challenges to give rewards based on the stage they are set in.
Huge refactor to collision detection and rendering!
Main stuff: - I made a big refactor to collision detection that increased performance by a lot (at least for me) + made many monsters collision a lot more accurate. - In addition, I made the collision detection while on mounts more accurate. - Also optimized rendering. - Added 'Brutality' mechanism - special points you gain while having a "multi kill" title in the corner. Its not yet used, currently its just a counter in stats, but I have some plans with it.
Anyway since I made a lot of changes to collision and rendering, please let me know if you encounter any new bugs as a result. Thanks!
All changes: - Added one more level to 'Quality Food' powerup. - Made camera movement smoother. - Made Lava River slightly stronger. - Made Time Stop last a bit less. - Added optimizations in collision detection. - Optimized rendering static objects. - Added Brutality mechanism. - Improved collision accuracy when on big mount. - Improved some enemies collision shape. - Increased enemies melee multiplier over time.
Big content and bugfix update!
- Fixed a bug that Magic Shield granted immunity to lava. - Fixed Lava Snake blood color. - Made XP bar wider. - Made Lave River enemies stronger. - Remade the 'Lava Blob' enemy graphics + made them stronger. - Added dead trees and big rocks to Lava River. - Added enemy: 'Lava Hut'. - Added enemy (and mount): 'Obsidian Golem'. - Added enemy: 'Lost Soul'. - Added enemy: 'Snake'. - Added enemy (and mount): 'Beetle'. - Added enemy: 'Skeleton Pyro'. - Fixed Alchemy Tables to spawn slightly less. - Fixed Treasures to spawn slightly less. - Improved Sharp Shooter special ability to also emit critical during the special ability activation time. - Disable bleeding effect from mounts. - Fixed black screen blinking bug! - Made 'Entangle' weaker. - Made enemy meteors a lot stronger. - Slightly reduced armor effectiveness for the player. - Fixed mounts collision bug that made them randomly bleed. - Made 'Balls of Steel' slightly weaker. - Made 'Lava Maze' slightly easier by tuning down the auto-balance for this mission.
Alchemy Tables, improvements to Snowy Peaks, Balances, new visual effects
- Made 'Zap' slightly stronger. - Some balancing to 'Snowy Peaks'. - Added enemy: 'Ice Wraith'. - Added 'Dragon's Breath' as starting skill for Trickster. - Change the 'Breach and Disrupt' mission in Snowy Peaks. - Added 'Alchemy Table' spawns. - Added 'Alchemy Table' powerup. - Optimized sprite rendering. - Some visual improvements and effects. - Added scale to 'Fire Shield', 'Freezing Aura' and 'Spike Ball'. - Changed 'Trickster' skills - replaced Animal Domination with Wasps + added 'Random' skill. - Increased chance of 'Mimic' spawn on all stages. - Nerfed 'Balls of Steel' max level. - Rework the 'King Seal' boss. - Increased 'Bubbles' stun time. - Made some Heroes easier to unlock. - Made some Lave River monsters stronger.
Some work on Snowy Peaks + attempt to fix zooming issue on TVs
- Made 'Snowman' enemies bigger and fire more rapidly. - Made 'Ice Dragon' enemies bigger and added Ice Breath. - Added 'Skeleton Archer' to Snowy Peaks. - Made 'Ice Maphit' enemies faster. - Another attempt to re-adjust zoom + added setting for constant zoom value.
Small improvements and new achievement
- Added scale to Light / Dark blades, but also reduced extra distance from levels. - Made the 'Mountain Spirit' boss stronger and with some special abilities. - Added reminder you can dash if you die without dashing. - Made 'Dark Minions' stronger. - Added 'Liberator' achievement for freeing mercenaries.
Some small fixes and UI improvements.
- Made 'Fire Dash' flames scale with level. - Added health bar for bosses and special protect missions. - Added sound effect to 'Forest God'. - Fixed zoom issue with higher resolutions? - Reduced settings menu size.