HellEscape cover
HellEscape screenshot
Genre: Indie

HellEscape

Weapons fixes + new mini boss for 'Dark Woods'

- Fixed 'Fire Dash' damage scale bug + add bonus to dash cooldown time.
- Made 'Fire Bomb' and 'Gas Bomb' stronger by adding additional projectile at level 7.
- Small adjustment to the 'The Inevitable' weapon to ignore immunities.
- Added miniboss to 'Dark Woods': 'Forest God'.

Added class and Achievement

- Added class: 'Trickster'.
- Added achievement: 'Challenger'
- Made 'Shrinking Arena' missions slightly easier.

New daily challenges, artifact, and achievement.

- Added daily challenges: 'Lucky You!', 'Night Time', 'Be The Goblin'.
- Added artifact: 'Dark Pact'.
- Added achievement: 'Dark Summoner'

Tiny bugfix

- Fixed 'Witch' special ability bug.

Small bug fix and new achievements

- Fixed bug that you could click-throught some message boxes.
- Added some new achievements: Doorman, Rider, Tamer, Master Tamer.
- Made the 'Almost' achievement a steam achievement.

New powerups, balances, and improved the Desert Boss!

- Added 'Health Scale' Powerup.
- Added 'Velocity Damage' Powerup.
- Added 'Dark Pact' Powerup.
- Made Ray of Negative Energy slightly stronger.
- Made Light and Dark blades slightly stronger.
- Added more variety in NPCs movement.
- Added damage / resistance data when debug data is shown.
- Added 'Insect' tag to some monsters instead of 'Animal'. 'Animal Domination' will also affect insects, so no change there.
- Changed the 'Desert Lord' stats and behavior to make him more interesting.
- Made 'Holy Damage' effect still apply on monsters with damage immunities.
- Added tags to some bosses and monsters.
- Added visual effect for Dark Damage.
- Fixed 'Bear Trap' and 'Sigil of Trapping' to not affect bosses and special units.

Edit:
Also fixed bug with exploding chickens causing a crash in the short-range mission in The Climb.

Balances, bug fix, and small missions modification to add some spice

- Nerfed Bow and Explosive arrow a little bit.
- Fixed zoom / sizing issue on some resolutions.
- Added option to reset progress without clearing game stats.
- Fixed scrollbar in stats window.
- Turned the Ruins survival mission to be with weakened magic powers.
- Turned the Climb survival mission to be with close range modifier.
- Made 'Ice Spirit' stronger.
- Made 'Phantom' stronger.

Small improvements, fixes, and balances (mostly technical update)

- Added more interesting walking pattern to enemies - this might make the "ball of death" a little bit less noticeable, let me know what you think!
- Added a 0.75 seconds invulnerability to newly spawned creatures so they won't die while still spawning.
- Nerfed banish a little bit.
- Made Throwing Daggers and Bear Trap stronger.
- Added 'Freezing Aura' to Spirit Wolf.
- Upgraded Photino.net and SINI libraries.
- Some optimizations.
- Made 'Decoy' weaker and spawn less often.
- Made Orc special ability last longer.
- Made some special weapons not be affected by speed factors, like Fire Shield and Spike Ball, which are made of constant projectiles.
- Made Spike Ball slightly weaker.

Balances, small bug fix, and new artifact.

- Made 'Spike Ball' collision slightly larger.
- Made 'Mace' range larger.
- Made 'Travel East' and 'Obelisk' missions slightly easier.
- Made 'Revolver', 'Knife Throw' and 'Sniper' stronger, made 'Axe' a bit more faster with levels.
- Made 'Whip' more visible.
- Fixed bug that showed 'Horse' in the mounts menu, even though its not possible to buy.
- Removed 'Obelisk' from boss kill stats.
- Added artifact: 'Decoy'.

Bugfix, better aim cursor and small content updates

- Changed cursor to an aim mark while in-game.
- Added laser aim feature (enable via settings).
- Made the travel east mission in desert slightly shorter.
- Fixed accidental pre-load of broken sound assets (bug you wouldn't notice but cause slower in-game loading times).
- Fixed bug with stats page.
- Fixed bug with broken scrollbar in empty stats page.
- Fixed Revenant broken special ability.
- Added artifact: Shadow Gem.
- Fixed 'Axe' to enjoy fire damage bonus when reaching level 6 fire bonus.
- Added weapon: 'Spike Ball'.