- Fixed 'Fire Dash' damage scale bug + add bonus to dash cooldown time. - Made 'Fire Bomb' and 'Gas Bomb' stronger by adding additional projectile at level 7. - Small adjustment to the 'The Inevitable' weapon to ignore immunities. - Added miniboss to 'Dark Woods': 'Forest God'.
- Fixed bug that you could click-throught some message boxes. - Added some new achievements: Doorman, Rider, Tamer, Master Tamer. - Made the 'Almost' achievement a steam achievement.
New powerups, balances, and improved the Desert Boss!
- Added 'Health Scale' Powerup. - Added 'Velocity Damage' Powerup. - Added 'Dark Pact' Powerup. - Made Ray of Negative Energy slightly stronger. - Made Light and Dark blades slightly stronger. - Added more variety in NPCs movement. - Added damage / resistance data when debug data is shown. - Added 'Insect' tag to some monsters instead of 'Animal'. 'Animal Domination' will also affect insects, so no change there. - Changed the 'Desert Lord' stats and behavior to make him more interesting. - Made 'Holy Damage' effect still apply on monsters with damage immunities. - Added tags to some bosses and monsters. - Added visual effect for Dark Damage. - Fixed 'Bear Trap' and 'Sigil of Trapping' to not affect bosses and special units.
Edit: Also fixed bug with exploding chickens causing a crash in the short-range mission in The Climb.
Balances, bug fix, and small missions modification to add some spice
- Nerfed Bow and Explosive arrow a little bit. - Fixed zoom / sizing issue on some resolutions. - Added option to reset progress without clearing game stats. - Fixed scrollbar in stats window. - Turned the Ruins survival mission to be with weakened magic powers. - Turned the Climb survival mission to be with close range modifier. - Made 'Ice Spirit' stronger. - Made 'Phantom' stronger.
Small improvements, fixes, and balances (mostly technical update)
- Added more interesting walking pattern to enemies - this might make the "ball of death" a little bit less noticeable, let me know what you think! - Added a 0.75 seconds invulnerability to newly spawned creatures so they won't die while still spawning. - Nerfed banish a little bit. - Made Throwing Daggers and Bear Trap stronger. - Added 'Freezing Aura' to Spirit Wolf. - Upgraded Photino.net and SINI libraries. - Some optimizations. - Made 'Decoy' weaker and spawn less often. - Made Orc special ability last longer. - Made some special weapons not be affected by speed factors, like Fire Shield and Spike Ball, which are made of constant projectiles. - Made Spike Ball slightly weaker.
Balances, small bug fix, and new artifact.
- Made 'Spike Ball' collision slightly larger. - Made 'Mace' range larger. - Made 'Travel East' and 'Obelisk' missions slightly easier. - Made 'Revolver', 'Knife Throw' and 'Sniper' stronger, made 'Axe' a bit more faster with levels. - Made 'Whip' more visible. - Fixed bug that showed 'Horse' in the mounts menu, even though its not possible to buy. - Removed 'Obelisk' from boss kill stats. - Added artifact: 'Decoy'.
Bugfix, better aim cursor and small content updates
- Changed cursor to an aim mark while in-game. - Added laser aim feature (enable via settings). - Made the travel east mission in desert slightly shorter. - Fixed accidental pre-load of broken sound assets (bug you wouldn't notice but cause slower in-game loading times). - Fixed bug with stats page. - Fixed bug with broken scrollbar in empty stats page. - Fixed Revenant broken special ability. - Added artifact: Shadow Gem. - Fixed 'Axe' to enjoy fire damage bonus when reaching level 6 fire bonus. - Added weapon: 'Spike Ball'.