We are glad to announce that we continue updating our game actively and want to inform you that in the next update you'll be able to move not only in the horizontal plane but also in the vertical one ;)
Thank you for following and stay with us further on!
Hellsplit: Arena Update 1.16 released
[previewyoutube="yP7fUBHCGbg;full"] Hello, dear friends! We are pleased to announce that the long-awaited update 1.16 is now available! We have done a great deal of work to make Hellsplit: Arena even more interesting, uncommon and exciting.
For a long time you fought bravely against the undeads using only melee weapons, warriors. We wanted to help you in this area for quite some time, and finally added the first ranged weapon to the game - 5 types of bows and arrows. However, the undeads have not wasted their time as they have reinforced their ranks with new units – zombie-archers, who are ready to fire you back at any time. Good luck in the battle!
In addition, we took a lot of other wishes received from the players into account and fixed a number of problems. One of the major changes that may seem to be invisible at first glance is the rework of weapon and object systems, which will allow you creating new weapons and objects in a much faster and more intuitive way, making our game one step closer to the integration of user-generated content.
We have also implemented shadows and textures quality graphics settings into the game. As a result, you will have the opportunity to get even more beautiful picture due to the indirect shadows, or improve game performance by enabling lower settings.
We listen to all your wishes and continue our active game development. We will also be very happy to see you in our Discord community! Thank you for your support!
* For correct work of the campaign and purchase of new weapons in the altar, we recommend you to start the campaign again. To do this, you need to create a new profile and start a new campaign. *
Changes
New type of weapon is added: bows and arrows. As before, they are available in the altar in both, campaign and training modes
New ammunition is added: light arrows, heavy arrows and explosive arrows
New types of zombie are added: archer-civilian and archer-soldier
New map Creek is added
The order of the bonus rounds is slightly changed; the new map is integrated into the campaign
The option of shadow quality setting is added
The ability to enable the indirect shadows for characters is added
The option of texture resolution setting is added
Lighting quality and detailing on most maps is improved
Overall game performance is improved
New NPCs are added - fish and the boar
Skeletons body HP is decreased
The interaction with weapons with two-handed grip is improved
Weapon pulling mechanics is speeded up
Working with the interactive items is improved
Zombies react to the bell sound at Cemetery map
It is now possible to return weapons in the altar on HTC Vive and WMR
The shield no longer gets stuck in your hand when letting go
Many other minor fixes and changes
Hellsplit: Arena Update 1.15 released
[previewyoutube="tTbXnwpNQTM;full"] Dear friends!
We are glad to announce that our update 1.15 is ready and we are anxious to present it to you! One of the biggest features of this new update is the Horse, which is available for riding and fighting against the enemies, along with the new maps and weapons designed particularly for this purpose. Another important improvement refers to the partial modification of the campaign. New levels have been added to it and besides the waves order and quantity of the enemies have changed - all to make the gameplay more interesting. Our recommendation to those who's already completed the campaign would sound rather simple - try it again! :) So here we are with the complete change log for the update 1.15:
Changes
Support of the sitting mode is added
Possibility of crouching is added
Standard avatar's armor is changed
Avatar's calibration screen is improved
It is now possible to enter the Settings via Pause-menu
New map Frozen Lake (2 versions) is added
New map Knight’s Court (2 versions) is added
The Horse is added
Horse control settings are included in the options
The crows are added
New types of weapon for the battles on the Horse are added (lance, peak and bear spear). The weapon is already placed on the maps where the horse is available.
Training rounds are added to the campaign
Waves order in the campaign is reworked
3D-icons are included in the altar
Plugs for non-opened objects are added
Skeletons health is decreased
The limit on the hands breaking during the two-handed grip is removed
We thank all of you for patient waiting and support and can say that we already work on the following update, preparing something special to our players ;) Thank you, guys, and enjoy 1.15!
Hellsplit: Arena Update 1.14 released
Hello everyone! Halloween has come and gone, but we are still working hard and want to present you our new update 1.14! Here are some new features to keep you all occupied: First off, kicking has become a lot more comfortable, now it is directed depending on where your HMD is positioned, rather then being on a 360 axis at a single height. The pumpkin bombs from Halloween are new and improved (design and sensitivity wise that is) and here to stay to demolish the undead. Cutting a zombie in half now leaves some delightful physics based guts hanging out of both sides while not having almost any effect on performance! Lastly, we have a new way to brutality execute the undead, first you could rip their hearts out, but now you can rip their heads off! These are the major additions to 1.14 but be sure to take a look at the changelog below, stay safe slayers!
Changes
Kicks are made in the look direction and inflict damage now
New option of zombie defeating: head ripping
Now zombie's guts fall out while slicing him in a half
New hybrid motion mode for HTC Vive is added
New hands contextual animation is added
Avatar's emotions are added
Black bombs are added
Bug of enemies animation during the explosion is fixed
Sounds of fallen shatters of the objects are added
Lighting of the map "Fort" is fixed
Halloween stuff is removed
Hellsplit: Arena Update 1.12 released
Hello, dear friends! We're glad to present you our next regular update, where we took your wishes regarding the training mode settings into consideration, implemented HTC Vive Cosmos support, added new lighting scenarios on the Tomb Of Heroes arena and diversified the existing levels with the new interactive objects. Thank you for staying with us!
Changes
New interface of the waves settings in the training mode
Now it's possible to call out up to 4 enemies on any training map
HTC Vive Cosmos support
Menu/Jump-button are now also inverted by controllers swap (when you switch strafe's side)
Health potion activation radius increased
Combustion of the bottles on fire is fixed
Shield's reversion when leaving the arena is added
Walls collisions on the map "Fort" are improved
Barrel explosion is now accompanied by a flash light
Goblets gained for beating the bosses can now be taken in hand
Lighting in "Bar" location improved
New lighting variations for "Tomb of Heroes" are added
Performance on the maps "Snow Ruins" and "Tomb of Heroes" improved
New interactive objects in the game locations are added
Environment objects leave wounds now
New extra weapon: ladle
Hellsplit: Arena Update 1.1 released
[previewyoutube="G3W52au8NOA;full"] Hello, our dear friends! We're glad to present you the first major update of Hellsplit: Arena, where we tried to consider the most important remarks and suggestions you shared with us, as well as implement long-promised functions, including Valve Index support, Half-Swording and many others. Below you'll find the complete change log:
Avatar
Universal auto-calibration added
Manual calibration removed
Hands IK added
More accurate control system of shoulder and elbow joints added
Pelvis moving backward (while squatting) added
Camera behavior while head bending improved
Jumps are added
Control system
Valve Index сontroller support added
Universal control configuration on all controllers is added
Settings
Rendering Scale setting is added
Rotation speed option is added
Rotation angle option is added
Gameplay
Half-swording is added
Interaction with static environment improved
Grabbing of all interactive objects improved
Grabbing of enemies improved
The possibility to pull the weapon is added
Shield bashes improved
Stabbing of enemies improved
Stabbing with weapon in the environmental objects is added
New interactive environmental objects are added
The possibility to stab zombie's neck in a closed helmet is added
Graphics
Lighting in “Bar” location improved
Lighting in “Snow Ruins” location improved
Lighting in “Tomb of Heroes” location improved
Lighting in “Torture” location improved
Fruits visual effects improved
Locations of “Arena”-campaign improved
Kick wounds are added
Lighting of hands skeleton improved
Arenas
"Fort" training arena is added
Lighting variations of "Cemetery"-arena are added
System
New engine version (UE 4.24)
FPS stability is improved
The game loading time is improved
We thank you for supporting us, playing our game and giving us advice on how to improve it. This update is just the tip of the iceberg and the very first part of the extensive work planned by our small team and aimed to reforming and improvement of our game. Welcome to our Discord, where every two weeks we post the latest news about our game's development! Thank you for being with us!
Update on Future Plans. Join our Discord channel.
Hello Everyone and good afternoon! We are working hard on all of the features in the roadmap, and these include a remastered campaign, maps, weapons, enemies, and game modes. Screenshots and sneakpeeks will be shown soon for the new map and game mode in the coming weeks. We sincerely thank you all for you patience and support. Keep you head down and your swords high warriors Dont forget to join our Discord https://discord.gg/vVw93XV for the latest news!
Update 1.04
Hello, guys! We are pleased to announce new 1.04 update!
- Enemies friendly fire was added - Now you can smash the wall enemy heads - Double Francisca was enabled in weapons section - You can slice enemy calfs with light swords and axes - Sound of player landing was added - Radius of spine weapons slots was increased - Unstable ragdoll animation (with flying body) was fixed - Icons with information about rooms was added in Hub room
Christmas update!
Hello everyone and Happy Holidays!!! We have a small update for you guys to celebrate the holidays! Now you can kill those zombies with some holiday cheer!