Genre: Puzzle, Strategy, Adventure, Indie, Card & Board Game
Here Be Dragons
"Nobody Expects the Patch V1.3"
We came back from the dangerous voyage, and brought you back some bounties:
applied all fixes from other ports (Nintendo Switch & iOS)
decreased RNG effect (the dice rolls base on the pool of values)
fixed an intro for Steam Deck (Here Be Dragons is playable on the Steam Deck device)
Have fun!
Here Be Dragons – finally tales the tale… in full version.
We are happy and proud to invite all of you-wannabe-pirates to witness and experience the full story of Avant Armada.
We would like to thank you for all your support, ideas, suggestions, and patience with some bugs. Over the course of the last few months, we strived to finish the game and offer you the best gameplay possible. We hope you like it. We are looking forward to your reviews, comments, and ideas for the future.
We will support the game as much as possible and will make sure to fix all bugs and issues that you might find.
Sail away, choke the cherub, and do not listen to Polly – the beard is REAL!
Here Be Dragons leaves Early Access on 30 Jan 2020
We are happy to announce that on January 30, 2020 Here Be Dragons will leave Early Access.
For the last few months (161 days to be exact) we have worked hard to finish the game. We added new enemies, skills, combats, captains, scenarios, maps and numerous tweaks and bug fixes to create smooth and seamless gameplay.
We started with just a bunch of missions and beginning of the story and finally, we are proud to confirm that Here Be Dragons includes:
13 campaigns with over 40 battles
over 30 types of enemies
9 environmental effects
10 colorful Captains with questionable sanity
1 parrot
1 completely real beard
full story of Avant Armada
Thank you very much for your support, ideas, comments and bug reports.
We hope you will enjoy the full version of Here Be Dragons and, as always, we are standing ready to provide support and fixes as needed.
Join us on January 30, 2020, at 09:00 PMT / 12:00 EST / 17:00 GMT / 18:00 CET to watch the live stream of the full game.
P.S. After leaving Early Access price of the game will increase. Thank you for understanding.
Patch Trifle V0.91 "New Year New Reefs"
Patch notes
Bug Fixes
Crash if monster summons minions.
Ambient sound from a building remains after back to the menu.
UI and Effects
Better description of the Pin effect in the tooltip.
We're sorry for dangerous reefs and stormy weather during your expedition.
Happy New Year!
Patch Trifle V0.9
Patch notes
New Content
Trifle Campaign - 3 new scenarios, 2 new types of enemies (Titanoboa and Leviathan), new Bestiary entries, new Errata's option (Revive), new action effect (Life Link), next chapter of Avant Armada story.
UI and Effects
Better positioning of tutorial arrow in the Initiative explanation. Some players stuck there.
Added missing sound effects to the Bestiary and to many pop-ups & buttons.
Bug Fixes
Both ready to execute actions in the same row don't execute if one of them was pinned (only the first shouldn't execute).
Sound effects turn on, although they were turned off in the previous game's run.
Dice sound effects don't turn off, although sound effects were turned off.
Proper behavior for Space/Escape keys for tutorial pop-ups.
Bonus effects in the Action don't execute by Errata's option.
Two Blackbeard heads in 7.1 cutscene.
Proper icons for Errata's options in the new Errata's option pop-up.
Added missing "Bonus" word for Bonus effects in the tooltip description.
Spellings errors in Action tooltip and Errata's options for the Polish language.
Have Fun! And please let us know if the game plays better and we are looking forward to your feedback and additional ideas. Our Discord channel:
Patch RoboCap 2 V0.81 - "Columbus the Destroyer"
Patch notes
Bug Fixes
Crash between 11.2 and 11.3 scenarios during Columbus cutscene. Next, the brown screen appears after Continue. The game doesn't load.
We're sorry for not funny joke from Columbus during your expedition.
Patch RoboCap 2 V0.8
Patch notes
New Content
RoboCap 2 Campaign - 3 new scenarios, 2 new types of enemies (Dagon & Dagon's minion), new Bestiary entries, new action effects, new environment (Infernal Fog and Columbus the Cartographer), next chapter of Avant Armada story.
UI and Effects
Smaller interactivity bounding box for both Hydra monsters.
Bug Fixes
The game sometimes crashes after using Undo.
RoboCap actions with Dice Remove with Conditions sometimes don't work properly.
Two ready to execute actions in the same row sometimes don't execute.
Crash after clicking accept booty button a couple times.
Removing six-die by action doesn't remove bonus to Salvo's attack.
Dice appear on the end assign button layer.
AI sometimes attacks even if it can't inflict any damage in the Salvos Phase.
After skipping Columbus cutscene sometimes Game End screen appears.
Have Fun! And please let us know if the game plays better and we are looking forward to your feedback and additional ideas. Our Discord channel: https://discord.gg/BzRHajH
Patch RoboCap V0.7
Patch notes
New Content
RoboCap Campaign - 3 new scenarios, 2 new types of enemies (Sea Pig and Kraken), new Bestiary entries, new action effects (Swarm and Dice Remove with Conditions), next chapter of Avant Armada story.
You asked for it
You can skip animations in cutscenes step by step by mouse click (so you don't have to skip an entire cutscene).
Seen dialogs, bestiary entries, environment tips and informations about Errata's upgrade don't appear again after battle restart.
Removed bottles in the Booty phase.
UI and Effects
Close panel with Erratas' options after using.
More industry-standard behavior for Window and Full-Screen modes.
Bug Fixes
Very long sequence of the Alchemist escape in battle end scene.
The same order of upgrade ships in the Booty phase.
Spawned triton sometimes doesn't have itself UI.
Spawned triton sometimes throws a trident instantly after the spawn.
Spawned triton appears in strange places.
Rare crash at the beginning of rolling the dice.
Crash after clicking Skip cutscene button couple times.
Crash if you kill an enemy by action with removing a die.
Ugly effect with shaking a die under the action's description.
Esc in Bestiary doesn't go back to the menu, but it closes the menu.
Missing dot at the end in the Bestiary entry.
Have Fun! And please let us know if the game plays better and we are looking forward to your feedback and additional ideas. Our Discord channel: https://discord.gg/BzRHajH
Patch Sir Green V0.6 - "Halloween Boo!"
Patch notes
New Content
Sir Green Campaign - spooky & Halloween content with 3 new scenarios, 4 new types of enemies (Undead and Ghost Ships), new Monster Guide entry, new action effects, new environment (Ship Graveyard), next chapter of Avant Armada story.
You asked for it
Faster a battle's loading time.
Tooltip for every modifier of stats (attack or defence).
Balance
Changes in Captain L.'s ships (campaign 8). Decreased HP by 1.
UI and Effects
Better quality of campaign maps.
Unknown monsters have been greyed out in the Bestiary.
Bug Fixes
No Booty phase for a scenario played once again.
No healing if execute an action (by Errata's option) with the MedicByDice effect and without a die.
No damages if execute an action (by Errata's option) with the DamageByDice effect and without a die.
You can drag a die during the notification about removing a poison.
No hiding the extended stats UI during Salvos and Execute Action phases.
Sometimes a tooltip for given action doesn't hiding.
Have Fun! And please let us know if the game plays better and we are looking forward to your feedback and additional ideas. Our Discord channel: https://discord.gg/BzRHajH
Patch Captain L. V0.5
Patch notes
New Content
Captain L. Campaign - 3 new scenarios, 2 new types of enemies, new Errata option, new Monster Guide entry, new action effects, new environment (Vulcan), next chapter of Avant Armada story.
You asked for it
Skip button for cutscenes.
Bestiary button to access the monsters guide from campaign screen.
More readable entry in the monster guide. Bigger font size, changed icon layout.
Precise message for "No salvos" situations ("No damages", "No targets", "No salvos this turn")
Removed darkening effect after click on dialog popups.
You can click wherever you want to skip dialogs on the Europe map (you do not have to click directly on the scroll)
UI and Effects
Campaign introduction button to repeat every campaign intro.
Alchemist escape sequence in scenario 3.3 (Maligna vs Pirates II). It clarifies the plot.
Bug Fixes
Action UI doesn't appear in scenario 2.3 (Maligna vs Pirates I) when player had turned on following options: manual Cherub, no fast actions and no fast compass.
Proper animation for executing second action for the same ship.
Better positioning of origin of "bullet" for Triton & Snot.
Have Fun! And please let us know if the game plays better and we are looking forward to your feedback and additional ideas. Our Discord channel: https://discord.gg/BzRHajH