Fixed a bug where Goblin Enforcer's Challenge wouldn't be 'answered' when Goblin Enforcer had been healed on player turn (like from enemies heal others on death perk)
BFF Bracelet gold cost increased.
Fixed the Hero Mastery achievements earned through Blitz Mode to show up immediately instead of when next visiting Mission Select.
Fixed a bug when post Blitz Victory you'd exit to menu without starting up Endless mode and the save file could still try to show a minimap.
Changed wording on Load Menu from 'Unclaimed Reward' to 'Unclaimed Choice' (since sometimes it could be a negative choice you haven't claimed yet.
Added a new package unlocked on beating Havoc 13.
Changed some things with Static Armor Havoc perk: can no longer be refreshed when damage cap is reached.
Static Armor Havoc perk will now have orange font when damage is capped.
--Base Game--
Buffed Swordman passive to require no allies within 2 range so that he can still utilize the Bond System from the base game, as well as have it be more useful in general.
WW Brigand will now longer retain particles when killed through dodge (like from Arcane damage, or from special turn start damage like Grim Visage, Divine Piroutte, or Sand Storm)
Monk END GAME accessory will now reduce the AP cost of Divine Palm in addition to lowering cooldown.
SFX added to guardian skill Sanctuary.
Goblin Shinobi ninja star will no longer float around after hitting target in fast forward mode.
Minor Patch - Bug Fixes mostly
Patch 2.0.3b
--Blitz--
Final Perk added (perk number 300!): boosts the effectiveness of Execute effects to trigger at 50% hitpoints instead of 30%.
Fixed a bug where if you had 0 potions from perk and then gained bonus potion uses from alchemist's advanced training the potion could bug out when used.
Fixed a bug where portraits to left on beating a Blitz Mode mission would disappear if Warden changed suit colors after winning the mission.
Fixed a conflict between Boulder and Rat Executioner's Chains.
Fixed an animation issue with Holy Dragon that was only present in Blitz Mode.
--Base Game--
Fixed a loadscreen tooltip: the tooltip for locking on was missing a part of a sentence.
Fixed a bug with Arcanist Advanced Skill Arcane Beam where certain effects could reset the cooldown.
Rapid Jab fixed with Fast Forward (was now too slow at low jab counts).
Fae Magic Advanced Skill will now give the +2 AP instantly instead of after a delay.
Fixed bug with death dragon + right click bestiary opening to Holy Dragon.
Fixed bestiary enemies slain to not show 'Defeated -2' in certain circumstances.
Fixed a bug where Guardian's Sand Storm could trigger Werewolf's X Slash if Sandstorm dealt damage more than 1 second into player turn.
Fixed a bug with Alchemist's Field Mixer passive where if you split up on a turn where you gained a bonus potion it could trigger the passive an extra time giving you double bonus potions.
Fixed a Lizard God bug when Alchemists Split Up while targeted by Holy Bomb.
Minor Patch 2.0.3
Patch 2.0.3 11/8/2024 --Blitz--
Fixed a bug that probably wasn't even possible to reach (if you had every single negative perk, negative perk stores would hard lock your game when you weren't able to gain -2 value of perks as is required by one of the negative perks).
Updated some of the Blitz Exclusive weapons to have a second modifier:
Blitz Dust now has Dark resist shred.
Blitz Wand now gives retaliate damage.
Blitz Bow arrow damage +1.
Blitz Bokken bonus damage vs Undead.
Blitz Bident bonus damage vs Beasts.
Blitz Arm bonus Execute damage.
Blitz Focus accessory buffed to 7 HP per Magic instead of 5.
Fixed a bug where bonus healing to potions perks weren't always working.
Fixed a bug where reroll button could show up when selecting Havoc Negative perks.
--Base Game--
Sand Wurm's Sand Flurry ability combat log vs dodging heroes now just says Sand Flurry not Devourer's Sand Flurry. (was pushing text off the edge and wasn't always right about enemy name because of Blitz)
Fixed issue with Alch Master's Master (Strong) hurrricane cancel not removing the animation.
Fixed glitch when Giant Spider tried to web up when there were no attackable targets (only living target was jumping Dragoon for example).
Fixed Rapid Jab + fastforward (if you had enough jabs it would sometimes deal damage slower than if you weren't in fast forward).
Minor Patch
Patch 2.0.2b 10/28 --Blitz--
Holy Dragon annilation damage now reduced by 10 when head is damaged (it already did this in base game by 5, it just didn't do it in Blitz Mode prior to this patch).
Death Dragon annilation damage increase at 75% HP breakpoint reduced.
Fixed bug where certain packages wouldn't unlock when earned on a high Havoc difficulty by winning Act 3-6 but then not completing Act 4.
Fixed a blitz History issue where failing against bosses would show the wrong information. For example: deleting a file mid progress against act 1 boss would show Act 2-0 instead of Act 1-6 in blitz history.
--Base Game--
Fixed a bug where Galaxy Charm Accessory's Star Field spell would deal double damage to the middle target.
Fixed snowman patrol aggro movement bug.
Cultist transfuse mouse icon is now the heal icon instead of the Dark damage icon.
Fixed a situation where right clicking on a hero that was targeted by a special enemy effect (rat assassin,
Lizard Trapper, etc) when that enemy was dead would still open bestiary to that enemy.
Put in a catch for rare bug where Wood Golem who died while on fire could be resummoned with fire weapon still active.
Patch 2.0.2 - Minor Patch
Patch 2.0.2 10/16/2024 --Blitz-- -Skip advanced training button will now always be available, not just when all choices are for heroes that already have advanced training. You'll now also gain a philo stone when skipping an Advanced Training. -Fixed bug with skip advanced training button staying clicked if you gained multiple adv trainings and skipped it would skip all of them and skip adv button no longer is muted. -Fixed Map info words layer to be below reroll map button highlight. -Reroll map button (from perk) will now update Philo Stone Count in the top right properly.
Fixed up patch notes readability: some sentences were going off the screen.
--Base Game-- Added new function to previous/next hero hotkeys when heroes are at 0 Action Points: Shield Maiden with zero cost Inspire (because she is already blocking) will still be selected when using these keybinds. While frog has zero cost leapfrog he'll still be selected when using these keybinds. If Archmage has zero cost Study off cooldown and any other spell on cooldown he'll also still be selected. If Frost Ninja has her endgame accessory that lowers Clone Swap cost to zero and it is off cooldown she'll still be selected.
Fixed a bug where Ice Clone's clone swap cost/cooldown weren't being reduced by Frost Ninja endgame accessory.
Advanced Training Cosmic Knight Astral Aid - Reworked, now makes changing forms cost zero AP instead of giving bonus sun/moon power.
Treasure Chests will now always be revealed on already beaten missions: this doesn't directly address some Treasure Chest feedback but does fit with the design of Treasure Chests being a replay mission activity.
Fixed bug where the bottom of Rat Queen's Dress wouldn't be greyed out in fog.
Hero Lodge 2.0 Now Available!
Patch 2.0.0 9/30/2024
Brand New Blitz Mode - A roguelite mode with procedural battles and rewards. Designed to be replayable, challenging, and satisfying.
--Blitz Features--
-Packages: Start each Blitz run with a set of complimentary Perks. Unlock more packages by playing the game and completing certain goals in Blitz Mode.
-Health is preserved between battles and dead heroes stay dead. Your team will be healed for a small amount at the end of each battle and if a hero sits out for a battle while injured they'll be healed to full. (There are heal Nodes on the Blitz Map that will let you heal your team or revive a fallen hero.)
-Fight in battles against the enemies from the base game including all the base game enemies and bosses and all the non boss enemies from new game plus (featured in Blitz Mode as very difficult Elite Battles).
-Acts will be structured similarly between play throughs, but will be different each time you play (IE in act one map nodes on the top half of the map will more often have rat type enemies and enemies on the bottom will more often have goblin type enemies)
-Bosses will have one of three empowerments that will make some of their moves more dangerous and important to pay attention and respect to.
-Epic Blitz Only weapons (tier 2-5) that will either cost more or less than is normal for their weapon types to attack and will have powerful skill boosts attached as well.
-Some Blitz Only specific enemy rebalancing (Bosses especially).
--Reward types--
-Choose from powerful rewards after each battle. Come up with your own broken combinations of heroes and perks.
-Perks: almost 300 negative and positive perks that will have a heavy impact on battle.
-Advanced Trainings: each hero has 3 different advanced trainings that will change how they play.
-Heroes: have heroes join your team in the middle of a Blitz Run: 15 unlockable heroes that will stay unlocked for future Blitz Runs once you've had them join your team.
-Weapons and Accessories: choose an Item usable by living heroes on your team.
-Gold/Exp bonus rewards.
-Perk store: buy positive perks for gold, or take negative perks to gain gold.
-Perk Trash Cans: positive Perk trash cans force you to either get rid of some of your positive perks, or gain new negative perks. Negative Perk Trash Cans let you remove negative perks and can be saved for later.
-Permanent Stat Boosts: gain strength, agility, magic, or faith for a hero of your choice, or save this choice for later when you know who'll need what stat.
--Blitz History--
-Up to your 100 last runs are recorded in Blitz History, including deleted save files.
-Track which of the about 300 perks you've seen.
-Track weapons and accessories you've seen in the Item Glossary.
-Track Enemies battled and killed in the Blitz Bestiary
Blitz Mode should be a good experience and lots of fun if you learn the game and force yourself to adapt. There are also some changes made to improve the Game for Blitz Mode that will also affect the base game listed below:
--Improved Bestiary--
-In the Bestiary, enemies weapons and base damage of those weapons will be listed per page: makes it easier for players to remember what damage type an enemy will do with its basic attacks.
-Enemy skill descriptions more complete: damage types of skills will always be listed in a stand out font with a damage type symbol, negative debuffs will also show symbols to make them pop out of the walls of text.
-Enemy skill descriptions will only be hidden when playing on Hard difficulty in the base game, they won't be hidden in Blitz, Normal, or Easy.
-Right Click an enemy to open the bestiary directly to them! This new functionality has been added to 2 load tips and Alex the Archer will tell you about it in the base game. It will even open directly to the move an enemy has prepared.
--Target Lock Keybind--
-Press L (rebindable) to lock in an enemies movement/attack range. Very useful vs AoE attack you want to escape.
-Right click or press lock keybind while not targeting an enemy to clear the Lock or it'll clear at end of turn.
--Random Exp Refund-- If you level up a random stat for a hero, a portion of the cost will be now be reduced. But beware, if you refund experience from a randomly leveled hero, you'll refund less as well.
--Buffed Advanced Trainings--
-Holy One Venerated: now also gives 2x magic scaling to Holy Nova Damage.
-Holy One Savior: Now sets revive to a 5 turn CD instead of a 6 turn CD.
-Fairy Fairy Bomb: Fixed a bug where fairy bomb area of effect was bigger than intended.
-Frog Strong Legs: now also gives one free Leapfrog use per turn.
-Alchemists Demolitionist: now also reduces base AP cost of bomb trap from 3 to 2.
-Alchemists Potion Master: now restores a potion every 10 turns instead of 15 (was very ineffective in quicker Blitz battles and I don't mind buffing it for regular mode).
-Dancer Spin kick: base damage +2.
-Arbormancer Burnt Timber: advanced training gives Wood Golem +3 AP now instead of +2.
-Shield Maiden Inspire All: base CD -1: this skill was mostly worse than the +2 AP on interrupt advanced training, this should make it a more competitive choice.
-Archmage Geomancer: both the Fire and Ice damage can now be triggered at the same time if archmage and target are standing on different burnt/ice ground.
-Archmage Arcane Energy: now gains an additional 1 damage per empowered element every 10 levels (basically doubles the base bonus multiplier scaling of Magic Dart)
-Archmage Bookworm: now additionally heals self for faith each time Study is used.
-Huntress Double Shot: Cooldown reduced to 3 turns from 4.
-Arcanist Arcane Smash: Strength scaling increased to 3x from 2x.
-Cosmic Knight Dualism buffed: requires opposite ultimate to be charged rather than
requiring maximum of the opposite power.
-Holy One Revive vs Undead now has a 6 second CD (or 3 second CD with the advanced Revive Skill)
-Cultist Hematologist: changed to be 25% more healing rather than 20%.
--Weapon Scaling Changes--
4 Cost weapons that scale with a damage type other than Slash will now gain an extra 1 damage for every 4 of the stat they scale with (Shown as Stat X 1.25 on weapons)
4 Cost Slash weapons will now gain 1 extra damage for every 10 agility (Shown as Agility x 1.1 on weapons)
3 Cost weapons that scale with a damage type other than Slash will now gain an extra 1 damage for every 5 of the stat they scale with (Shown as Stat X 1.2 on weapons)
2 Cost weapons unchanged.
Some weapons (mostly late game Blunt weapons) had their damage values adjusted.
--More Stat Colors--
-Stat colors have been added to tooltips throughout the game, from skill scaling tooltips, to weapon scaling.
-There is also a new color for skill boosts on equipement and all stat boosts on equipment.
--Hero Changes--
-Frost Ninja's Ice Clone damage dealt to self when using Ice Shuriken no longer scales with magic, now flatly scales with Ninja's level. (Huge buff for Magic build Frost Ninja)
-Pirate Pistol now also scales off magic (base line +3 damage).
-Pirate Rally starting CD is reduced by half of Pirates Item based Rally CD reduction.
-Toxic Flask will now poison for less when hitting an enemy with an AoE reduction (and hitting more than 1 enemy).
-Swordman passive changed to give the damage buff whenever no allies are within 3 range: this makes him more powerful on average, but less powerful when running low hero count gimick compositions...
-Alchemist Apprentice Counter primary resist increased to 25.
-Martial Artist Counter primary resist increased to 35.
-Barbarian base HP +10 and Witch base HP +5(Rage based heroes).
-Dwarf BS gains 5 secondary Block value while Anvil on back.
-Alchemists Split Up starts on 1 turn CD so you can no longer double flask throw on turn one (without a perks anyways).
-Arbormancer's Nourish, Dancer's Rescue, and Cultist's Transfuse can now also destroy skeleton bones.
-Nourish can now be used on the Alch Master and Alch Apprentice while they are seperated (though they are technically not summons, Nourish does mention heroes in fifth column).
--Enemy Changes--
-Rats summoned by Giant Rat, Glacial Rat, Sewer Rat, Hell Rat now have lower HP values (a rat getting off a call for help was one of the most punishing game mechanics, now it is still important to handle but should be less likely to result in an autowipe if it happens).
-Lizard Stalker -1 base agility.
-Skeletons minimum health after repeat revives set to 30 instead of 50 (golden skeletons in Blitz Mode minimum HP also set to 30).
-Abomination spawns Dredges less frequently.
-Lots of minor enemy adjustments
--BUG FIXES--
-Added new initial load screen to reduce first opening lag.
-Fixes to quite a few holy dragon bugs.
-Divine Piroutte, Void Zone, and Sand Storm will no longer be unable to trigger Goblin Shinobi's Kwarmi.
-Void Zone, and Divine Piroutte will no longer be able to trigger Brigand's Cross Slash.
-Grim Visage can now trigger Gator Brutes Claws (doesn't seem like that big of a deal vs the other enemy special counters).
-Skills that ignore block direction will no longer be able to deal trigger bonus behind damage.
Mountains of obscure bug fixes and other changes not mentioned here.. this is a HUGE patch. You can delve in the Blitz Development Patch Notes History in game to find out more on those....
Hero Lodge 2.0 Coming September 30th
New major patch for Hero Lodge coming on September 30th! The main feature of this patch is a brand new fully fleshed out stand alone Roguelite mode: Blitz Mode.
In Blitz Mode, the focus is on smaller more contained battles. As you navigate through the Node based Mission Select Map you can see the rewards you'll get and choose your own path. Amongst the rewards you can earn are permanent stat increases, powerful game breaking perks, advanced trainings (skill upgrades unique to each Hero), and high tier weapons/accessories.
Map Key to explain different map Node's symbols
Blitz Mode is designed to be replayed multiple times: battles and rewards are procedurally generated to create a lot of variety. There are some things that will carry between different Blitz Save files, but mostly you start over fresh with each playthrough.
--------Meta Progression-------- Hero Unlocks are permanent. Start with 10 heroes unlocked and unlock up to 15 more by playing blitz mode and choosing hero unlock nodes. Package Unlocks: at the start of each Blitz Run you'll choose a package of Perks to start with, unlock more of these packages by achieving various goals. Over 40 different packages to unlock! Bestiary Records: any monster you've battled in Blitz Mode will be forever in your Blitz Bestiary across Blitz playthroughs so you can easily check the information on an enemy. It'll also record kills across playthroughs. Run History and Perks/Items Seen: In Blitz History (accessible from the load menu once you've started at least one Blitz Run) you can view a history of your past 100 runs, you can look at which perks you've ever seen, and visit the Item Glossary to look at an items you've ever seen.
There are also some big improvements coming to the base game:
A greatly improved bestiary: the bestiary will now let you view enemy weapons so you can more easily figure out what damage type they will do and all skills in the bestiary will list what type of damage they deal in a font that will stand out. You can now right click on an enemy in battle to open the bestiary directly! Also bestiary information for skills will now automatically be filled out in normal difficulty in addition to easy difficulty in the base game.
Improved scaling added to many weapon types: Non slash weapons that cost 3 to attack will now scale to gain an additional damage for every 5 of the stat they scale with. Cost 4 weapons will typically gain 1 additional damage for every 4 of the stat. Weapon scaling will now match color with the stats they scale off.
Buffed/Changed Advanced Trainings for many classes and other class balancing: Swordman passive got a major rework. Advanced Training changes will be listed in 2.0 patch notes.
Lots of smaller balancing changes and bug fixes that will affect the base game.
What's different about Blitz game mode?
Health is conserved between battles, heroes that fall in battle stay dead (unless you visit a Heal Node!).
Battles are procedurally randomized and boss battles will have one of three random Empowerments.
Choose from powerful game changing positive and negative perks (Over 200 different perks).
Permanent Hero unlocks that carry between Blitz Mode playthroughs.
Permanent Package unlocks that allow you to start with different setups of Perks (Over 40 different Perk Packages).
Unlockable difficulty Ladder for increased replayability.
Powerful weapons that only exist in Blitz Mode that have higher or lower AP costs than is normal for their weapon types (Example Katana shown below, only Costs 2 AP per attack but has very low base damage).
Example of some Negative Perks Example of Positive 4 Perk Select screen
What will it cost? This will be a free update to Hero Lodge, anyone with the base game can play Blitz Mode.
When will it be released? September 30th
Coming Soon: new Rogue Like game mode
I've been hard at work on a new Rogue Like game mode for Hero Lodge: Blitz Mode. In Blitz Mode you'll make many choices that will help you uniquely develop your team of heroes. Battle through 3 Acts with 6 missions per Act (with an additional 4th Act at higher difficulties). Blitz Mode is designed to be replayed multiple times: battles and rewards are procedurally generated to create a lot of variety.
Example of Mission Select in Blitz Mode Example of some Negative Perks Map Key to explain different map Node's symbols
What's different about Blitz game mode?
Health is conserved between battles, heroes that fall in battle stay dead (unless you visit a Heal Node!).
Battles are procedurally randomized and boss battles will have one of three random Empowerments.
Choose from powerful game changing positive and negative perks (Over 200 different perks).
Permanent Hero unlocks that carry between Blitz Mode playthroughs.
Permanent Package unlocks that allow you to start with different setups of Perks (Over 40 different Perk Packages).
Unlockable difficulty Ladder for increased replayability.
Powerful weapons that only exist in Blitz Mode that have higher or lower AP costs than is normal for their weapon types (Example Katana shown below, only Costs 2 AP per attack but has very low base damage).
What will it cost? This will be a free update to Hero Lodge, anyone with the base game can play Blitz Mode.
When will it be released? The current goal is an early September release date for Blitz Mode. The patch is mostly complete, it just needs a lot of polish and testing.
Patch 1.1.00 - New Features, Polish, and bug fixes
Patch 1.1.00
This patch includes a big block of changes: mostly focused on making the base game play better. Some setup is being done behind the scenes for a new rogue like game mode that will be released at a later date.
TLDR: Can swap weapons between heroes in equip menu. Can equip directly to heroes when crafting or when buying for a specific hero. Mouse over resists have a background and resist type Icons. Confirm movement route is now a more pronounced Pinkish arrow instead of a thin yellow dotted line.
3/31/2024
CRAFTING/SHOPS/ITEMS
Added the ability to swap weapons with other heroes in the equip menu: was very awkward if you wanted to swap weapons between two heroes: you'd have to swap one of them to a different temporary weapon.
Swap weapon options will always show up first in the list regardless of sort method.
Save/Load Teams will now swap weapons if both heroes can use a weapon when loading a team.
MASSIVE improvements to Hero Specific Store buying/selling: you'll be able to see currently equipped items and current hero you're shopping for on the right, when you click an item while in Buy mode the item's bar will replaced with an "equip this item?" bar that upon clicking will equip the item to the current hero (this way you don't have to go equip items each time you buy items for a specific hero!)
HEFTY optimization: crafting/equipping/store should all load options faster.
New icons added to crafting menus to show where weapons start and where accessories start. (also added to hero specific store options)
Crafting: Own count now shows in the top left (to make room for weapon/accessory small icons)
Crafting: items that take 6 + materials will now have their material words scrunched up a bit to make room for the Own Count of the item below.
Crafting will now let you equip a crafted item directly on a hero by clicking on their portrait while on the craft confirm screen.
Crafted message will now color match to items rarity.
Philo store now says "Transmuted -Item Name-" instead of "Bought -Item Name-".
Philo store, regular store will now have color matching to items rarity in their bought/transmuted messages.
Philo store sorting added, weapon/accessory icons added.
Philo store dupe glitch fixed.
Player main stats will also show in bottom right equipment preview for crafting.
AWAY label added to the red portraits on equipment usable by portraits when a hero is unavailable but not dead. AWAY and DEAD labels added to hero specific button in crafting/shop when appropriate.
Fixed a bug where the hero specific button highlight layer would sometimes be behind the button.
Crafting: confirm page will now show missing/dead strings over red portraits.
Fixed bug where crafting an accessory wouldn't show the E for equipped on heroes if crafting an accessory usable by all heroes and the crafted accessory had a space in it's name.
Added Stat colors to weapons/accessory tooltips.
Strength stat color changed to a nice Salmon instead of a red that was too similar to the
"negative red" color.
Magic stat color changed to a darker blue to differntiate it from the rare item blue color.
Stat gain tooltips for weapons/accessories reworded: Instead of "Strength +2" it would
now say "+2 Strength".
Early game Epic Bone crafted weapons have had a 2nd modifier added to them to make them more exciting: if this stat boost would increase the weapon damage the weapon damage has been reduced by the same amount. (examples: bone blade now raises magic by 1, bone g axe now raises str by 1 but has 1 less base damage)
Fixed Omega Tachi weapon tooltip to show the bonus Full HP damage that it was giving.
Wooden sword (Swordman and frost ninja starting weapon) damage type changed to slash: didn't like that they started with blunt damage but switched to slash later: could've caused some confusion.
Crafting/equip menus new highlights added for if you're looking at weapons/accessories/materials.
Bone Cutlass now also reduces Rally CD by 2.
Added new accessory power: increases damage with basic attacks by a %. This bonus is multiplicative.
Appears on three new accessories that have been added to monster loot tables in the base game (tier 3, tier 8, tier 10)
Changed how rounding works with selling items at store.
Fixed store/crafting to not 'Spoil' the names of locked heroes when trying to buy/sell/craft for a
specific locked hero with no items available.
Weapon loot tooltip if in the 4th column and having an extended tooltip going off screen fixed.
Excute and Mercy Modifiers on gear are now seperate multipliers: very rare to have gear with both Execute and Mercy equipped but it would create a problem where enemies below 30% HP but above 25% HP wouldn't gain execute bonus because of the negative overall execute number.
Items with negative execute chance will now say -XX% Mercy instead of -XX% Execute.
Changed tooltip for Execute to say "Separate Multiplier" rather than "calculated before damage" to more clearly explain how execute functions (and what makes it potentially more impactful than some of the other damage types that are additive with resists)
Items when buying/selling for a specific hero will now show only boosts for the current hero instead of cycling through different skill boosts (the old way was making it hard to see what a given item would do for current hero).
Bonus dmg vs allies on accessories shows as red now, and minus damage to allies shows as green. ----------------- SKILL FIXES/CHANGES
Can create arrows with archer on the body of Dead Arbormancer.
Fixed Arcane Energy> archmage advanced skill tooltip to properly show the bonus damage: This was a Tooltip bug only.
Updates to some of the potion big art: color contrast + capacity for some mid potions.
Field Mixer advanced skill can now exceed potion max capacity (but can never fill potion over 3 charges)
Fixed bug with move + skill and certain skills.
Fixed bug with Sandman self destruct on map edge.
Arcane Swap Arcanist skill won't unlock until level 2.
Some advanced skill tooltips would show up on characters that weren't yet level 5.
Fixed One of the witch advanced skills that would trigger only at level 6 not at level 5....
Warden tooltips changed to say "friendly damage/dmg" instead of friendly fire.
Barkeep passive tooltip visual bug fixed.
Stat gem sprites updated.
Arcanist passive tooltip now includes Spellblade scaling off level info.
Arcanist Arcane Swap base CD lowered to 3, cooldown with Arcane Master advanced skill is now zero!
Added special dual element cursors to Archmage dual element skills and some other character dual element skills.
Dragoon Jump marker will show up much quicker (and canceled jumps will have the Dragoon return to party much quicker)
Assassin hero unlock bio Energy Pill wording changed. ----------------- UI FIXES/CHANGES
Changed the sorting order of resists to match the order of resist types when guarding: helps with readability.
Changed fire damage icon size to more closely match size of other damage type icons.
Changed frost damage icon to more closely match size/theme of other damage type icons.
Added damage type icons to moused over target resists, detailed hero resists etc.
Added a grey backing box to moused over resists to make them easier to read.
Guard icons will now swap for the new resist icons on moused over resists and detailed stats resists.
Reworked the movement path lines into a thicker red arrow (for confirm movement mode).
Move to use skill range 1 skills also uses the new visual path code.
Enemy bottom left will no longer show barrier/shell amounts (it had some problems when late game bosses with over 1000 max HP had a barrier and it never really showed up for a useful amount of time anyways: barrier amount can still be seen when mousing over targets next to their bottom right large life bar.
Load Menu: hero level will now show up in the top left of current teams portraits.
Enemy special words now have a background bar to make them more legible on bottom right portrait: will fuse with the resist background once there are at least 4 resists revealed (resist positioning adjusted when 3 or less resists are revealed to be more centered).
Fixed bug with enemy's bottom left portrait on their turn showing guard type in red as well as showing ??? instead of current block type.
Stat mouseover tooltips in Organize Team properly aligned.
Advanced Ability training screen: left most skill will now have 2 pixels between it and the next skill just like the pixel count between middle choice and the choice on the right.
Fixed bug where NG+ Campaign 8 outro materials screen would sometimes fail to show.
Fixed a bug where if you booted up a save file with food buffs and started a mission, and then when to a save file without food buffs, the escape menu would show the previous save's food buff tooltip (this was a visual bug only, had no effect on player stats).
Confirm attack arrow indicator position fixed up and no longer doubled up in specific situation.
Fixed tooltip bug for respec amount to properly show 80% when 90%/100% haven't been unlocked.
Fixed issue with alchemist apprentice organize team declaring guard type as dodge when it is supposed to be counter.
Fixed issue with guard cost reduction when hero was in the first Team Slot.
Added new tooltip when unlocking heroes that will show damage types the hero can deal in the top right.
Bestiary formating changed: will fill left page and then right page rather than cutting across the top. Also added special formating for final page of NG+ Bestiary.
Fixed a bug when selecting Golden Skeleton (NG+ enemy) in Bestiary.
Difficulty selection screen buttons moved left to better center them as a whole.
Added big hero portraits left of the Unlock hero button when unlocking new heroes.
Recruiting new heroes will show damage types of that hero in a new tooltip in the top right of screen. ----------------- Misc Changes/Bug Fixes
Fixed some references in Campaign 4 premission: Blood Farm was sometimes refered to as Blood Banks.
Rat Queen rat wheel squeak SFX volume lowered.
Rat Queen spikes will now slightly open when they are the next spikes to be activated.
NG + Rat Queen spikes are arranged in lines instead of a checkers pattern.
Put in a catch to find broken saves: any games saved using this version will still cause problems with older version of the game
Fixed a bug where spawning new dummys on the training dummy level and then killing them would mess with the count of overall training Dummys.
Training Dummy level: spawn stat gem tooltip will now update to say unusable based on conditions.
Fixed a bug where if Randall was surrounded on mission 1-3 when he was released, his smoke bomb effect would show up not centered on his character.
Fixed minor bug that a brief load screen would flicker when trying to access organize team at the very beginning of the game before you have it unlocked as an option.
Fixed some font issues in specific tooltips.
Fixed a bug where rat mission 2 was sometimes unbeatable when replaying it after already beating it.
Most enemys with a stun can no longer stun an already stunned target.
Stunned floating text is now purple instead of white.
Some wording/spelling issues fixed.
Added special zoomed in TOME art when reading the secret Tome in Dracula's Chambers.
Fixed dialogue bug with secret Tome in Dracula's chamber.
Fixed an extra pixel on barbarian's Shredder weapon idle frame 0.
Fixed Demon's Bane weapon unlock to auto update weapon info.
Fixed bug where some protect objectives (caliburn, jeno gates) would take damage at end of turn from having negative ap for the AP to HP conversion.
Patch 1.0.17 - Minor Patch
Minor patch, fixing a few bugs and making a few changes for a new game mode I'm working on.
2/1/2024
Fixed bug where clicking delete after deleting a save file would highlight the already deleted save file instead of greying it out.
Save File name color now reflects game difficulty.
Save file bar color changes based on if its a new save slot, a base game save, or a Blitz/Roguelite save (coming soon).
Skipping the tutorial will now properly update team rank experience (visual bug only) before starting first mission.
Fixed bug where organize team tutorial could glitch, missing part of the tutorial and delaying explaining to player how to Hide Mission Select UI.
Changed the Can Level Up message in hero select to no longer include an Equal Sign.
Added a tip to first two times you have dialogue with the Barkeep explaining how to speed up dialogue.
Minor updates to Copy Save file: now shows save file difficulty color and the message about the save file currently being copied should stand out more.