Hero Lodge cover
Hero Lodge screenshot
Genre: Strategy, Indie

Hero Lodge

Patch 1.0.12

It has been a month since the launch of Hero Lodge: since then I've added the ability to rebind keys, made fast forward toggle-able, fixed a bunch of minor bugs, and added some bonus levels for people who beat NG+ and still want to play more. This patch adds a new bonus level final boss that will require clever tactics to defeat.



  • Added a new post post game challenging boss. This boss will drop any of the 25 class specific
    unique accessories.
  • Made it so specific damage type guard hotkeys are usable even when that damage type would not normally be guard-able against.
  • Made it so pressing a specific damage type guard will automatically press the guard key if you aren't yet guarding
    (press any of these buttons twice when you have enough AP and you will guard the desired damage type).
    If you are already guarding these hotkeys will guard the desired element with a single press.
  • Fixed a bug that would let HD land off the edge of the map after his ultimate ability.
  • Fixed bug where if you got a Game Over from a poison damage death the player UI would show back up.
  • Fixed bug where HD said interruptible when guarding and Shield Maiden had Shield Bash skill active.
  • Swordman's passive is now limited to base max team size -1: this nerf will only effect Swordman in special cases where your team size exceeds the normal limit.
  • Pirate Cursed Cannon accessory now allows Cannon to be shot twice per reload instead of its previous effect.

Patch 1.0.11b - Minor bugfixes


  • Fixed bug preventing Death Dust weapon from granting 1 AP on heal bubble.
  • Changed stats on Stygian Dress accessory (4 skill boost changed to +2 str)
  • Fixed level all stats hotkeys to not be overlapping w/ the bar (can level All with any of 1-5).
  • Fixed a bug where if dragoon got healed while rapid jabbing he could jump before rapid jab finished
    (and then his animations would bug out)
  • Added in failsafes for all bosses to make it so they can't go 5 turns in a row without guarding
    (in general won't change anything but should prevent RNG oppressive skill spam as well as reduce
    overpoweredness of lower resist skills/items)
  • Skills that damage self will now properly track in damage taken for the post combat graphs.
  • Fixed issue with HD NG+ phase 2 adds not being attackable in rare cases.
  • Fixed HD NG+ tail regrow layering issue.

Patch 1.0.11

TLDR: Added a new very challenging post post game bonus level where you fight a super powered version of the end boss. Fixed a bunch of mostly minor bugs/issues.


  • Skeletons killed by fire damage will no longer revive (in addition to Holy and Anti-Undead weapons)
  • Added new bonus level (sixth post ng+ bonus level, tuned to be very difficult).
  • Fixed a glitch with reinforcements message on level 1-3 if you spam passed turns.
  • Fixed a glitch on level 1-3 where if you killed a dodging Randal with arcane damage
    he would dodge the execute attack after dialogue and cause a potential soft lock.
  • Fixed interaction between Jolt advanced skill and Insulate advanced skill.
  • Pep dance hand clap sfx volume lowered (and lowered extra while in Fast Forward).
  • Fixed HD targeting laser animation bug (sometimes wouldn't bloom out).
  • (Secret item) Haste turns remaining properly refreshes when buff is refreshed.
  • Fixed some HD layering issues when boss first landed from flying.
  • Reduced the scaling of HD's turn damage.
  • NG+ HD phase 2 tail will now regrow (if chopped off in phase 1) even if near an edge
    or a hero is standing in its way.
  • Sentinel phase 2 fist attacks now show as Left Fist/Right Fist in combat log.
  • Sentinel phase 2 will no longer crash if killed mid bolster.
  • Shred weapons/accessories no longer work vs Chests.
  • Thrall doll scaling doubled and special skill CD -1.
  • Buffed/changed stats on some staff type weapons:
    -Grey wand added 8% bonus vs Undead (increased cost,rarity,mats)
    -White Stave added 10% bonus vs Demons
    -Death Stick faith +1 base damage -1 (actual damage unchanged)
  • Fixed a bug where NG+ HD P1 wasn't actually giving exp.
  • Fixed a few level up tooltips issues.

Patch 1.0.10h

Fixed exploit with Power Glove Accessory and Countering.
Fixed a bug where Sand Devourer boss was scaling off regular version kills of the Sand Wurm
instead of off the NG+ version.
Fixed a few small end boss issues to setup for alternate bonus end boss.
Added number shortcuts for leveling (1=Str, 2=Agi,3=Faith,4=Magic)