Hero Lodge cover
Hero Lodge screenshot
Genre: Strategy, Indie

Hero Lodge

Patch 1.0.15d and 1.0.15e

Patch 1.0.15e
10/14/2022

  • Enchantress secret skill Meteor no longer damages self when Warden with Insulate
    Advanced Skill is present.
  • Fixed glitches on Lizard Wars 3 (and LW NG+ 3) where certain glitch areas were accessible when knocked
    back.

Patch 1.0.15d
10/6/2022

  • Changed Rat Reaper bestiary entry to say Shadow Crash instead of saying Execute.
  • Guarding when going back to campaign 1 and 2 missions after completing the first mission of
    campaign 3 will now show all guard options.
  • Fixed it to no longer say 'Chains has died.' in combat log when destroying chains from Rat
    executioner/reaper.
  • Fixed an issue where scripted highlights behind some objects in Hero Lodge interior were glitched
    if the base object had been rotated.
  • Added 'World Map' word tooltip when mousing over the clickable map in Hero Lodge interior.
  • Fixed bug where you could mouse over certain enemies while on click to continue load screen and
  • 'T to expand' tracker tooltip would show up.
  • World map will now show current location as an X (whether at Hero Lodge or on an Away Mission).

Patch 1.0.15c


  • Art touch up on small Enemy Turn art.
  • High resolution small 5s art adjusted slightly.
  • Difficulty selection/changes confirm words will now match difficulty coloring.
  • Fixed glitch where resuming checkpoints when first booting up the game could cause
    a glitch where you couldn't move heroes until passing turn.

Patch 1.0.15 - New optional High Resolution Font


  • Added new high resolution font option: accessible from options while at
    or above 1920 width resolutions, this font has 4 times the pixel count.
  • There are a few special cases not changed to the new font (block buttons and
    block tooltips, End Turn large font, show controls screen, maps, etc)
  • Unsupported resolutions will no longer show while not in fullscreen mode.
  • Slight updates to some base font sprites.
  • Fixed bug where Sand Wurm would play walk SFX when playing burrow animation
    in the Bestiary.

Patch 1.0.14c: can now lower difficulty


  • You can now lower difficulty from mission select by clicking on the difficulty button.
  • Once lowered it cannot be raised (keeps integrity of leaderboards/achievements).
  • (Hopefully) fixed resolution detection to work better at determining if a resolution will work
    on your screen.
  • Changed tooltips for resolutions that are detected to be unsupportable to say 'Incompatible Resolution' on the tooltip instead of 'Resolution May Not Fit'

Patch 1.0.14: persistant campaign 1 checkpoints and new resolution options


  • Changed campaign 1 checkpoints to save when exiting a level:
    these check points will be cleared if any level is beaten, or
    if any other checkpoint is saved.
  • (these types of checkpoints are only present in campaign 1 on normal or easy difficulty)
  • A small flag icon will show on the mission's bar to show there is a checkpoint.
  • Added 2 new higher resolutions in the options menu:
    these higher resolutions should only show if your monitor
    is capable of running them.
  • Added new pixel filters for the new resolutions.
  • Options menu will now have a background while in menus to make it easier to read.
  • 1 range skills can move option now has tooltips.
  • All resolutions now have tooltips showing the pixel ratio.
  • Fixed some campaign one checkpoint bugs: turn wasn't updating in top left, some levels
    had corner case glitches that should be fixed, etc.
  • Allies that cannot be targeted changed to have purple text name and class on mouse over.

Patch 1.0.13

7/11/2022
Lots of minor obscure bug fixes and a few small accessory rebalances.


  • Fixed an issue where getting Alex the archer below 30% health with Shield
    Bash when interrupting actions is being explained would cause a minor glitch.
  • Reduced height of tallest tree type 2.
  • Fixed a frame drop during opening Shieldmaiden car cutscene.
  • Evil Trinket craftable accessory buffed to give +2 Faith.
  • Fixed a visual font bug with items that remove AP to HP conversion (Evil Trinket and Zen Waistband).
  • Skoot Boots reduced to -30% behind penalty from -25%.
  • Random character button will now be force highlighted when selected.
  • Fixed a glitch where exiting out of the opening mission and then later skipping it would give Shieldmaiden a blank name (will now default her name to "Lena" in this specific situation).
  • Fixed glitch with taking the checkpoint on the caliburn level while only having 1 - 2 heroes in party: sword would be invisible (facing the wrong direction).

Patch 1.0.12f

Added new checkpoints to Easy/Normal difficulty:
Every mission in the first Campaign (other than the boss)
will now have a checkpoint after the first 'Encounter'.

Added a backing bar to the 'Required Hero(es)' message in mission select.
Fixed Archer body to not have an expire message C1M3.
Fixed a few minor bugs with dead Dwarf BSmith showing Chained on the UI C1M4.

Patch 1.0.12e


  • Buffed end of turn AP to HP ratios to improve with team rank:
    Every 3 team ranks will give an extra 0.5 hp per AP at turn end.
    Updated many tooltips to reflect this new change.
  • Fixed a bug where philosopher stone items in the crafting menu would cause a
    crash if only available through store.
  • Fixed a bug where Philosopher stone items in the crafting menu would have inflated
    gold costs if only available through store.
  • Fixed a bug where trying to craft a weapon that required materials from the store
    would give a not enough materials message instead of a missing gold message.
  • Barkeep passive now helps the whole party get more HP for each leftover AP.

Patch 1.0.12c

Just minor fixes/changes for post game boss KM.

KM phase in top left will now properly disapear on victory/defeat or escape menu active.
KM doom 1 turn till damage warning added.
KM doom CD now track-able in bottom right.
KM bestiary information now tied to phases instead of on kills.

Patch 1.0.12b


  • New crafting mechanic: when missing materials that are present in the store, you can now
    Craft items and it will automatically purchase the missing materials as long there are enough
    materials in inventory + store.
  • Materials that require gold will be a gold color and look like this 'Rat Tooth 2(11)/6' where the
    number available at the store are in parenthesis.