Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie
Hero Siege
Patch 3.0.2.9
General
- Added "TAKE COVER" text to ice pillars on Gabriel boss - Changed Enemy name blend back to black - Plague Doctor's flasks now drop on Waller Walls - Improved Prompt for selling items to show the art etc so you dont sell wrong items - You can now name your companion - We ditched bugtracker, game now takes you to discord to report bugs
Fixes
- Fixed Hero Level crit damage not working - Fixed new runes being red in the map - Fixed old dropped Hermes boots back to satanic - Fixed Selling satanic not giving the right amount of rubies - Fixed Demon Blade being 1 handed - Fixed companion equip not saving - Fixed Rift Monster Level
Items
- Fixed Lichbane being pyro set => none - Added stats to Mos'Arathim Marchers - Lowered cooldown stats for White Mage set items - Lowered cooldown stats for Shaman set items - Increased Pyromancer Set's fire scaling - Increased Amazon Set's Poison Damage overall - Lowered cooldown stats for Amazon set items - Shield Lancer Set now also increases debilitating shout's armor reduction by 50%
Pyromancer
- Fireflies now trigger Apocalypse when impacting an enemy
Shield Lancer
- Fixed Taunt not working outside of the screen
Necromancer
- Removed blue blend from Necro minions, new palettes do the trick now
Patch 3.0.2.8
Hey!
We are back from the vacation and put out a nice patch for you guys =)
Balance
- Special Dungeons are now inferno + 100 Mlevel - Satanic maps are now double the maps Mlevel but increase MF drastically - Rifts are now 1.5x the maps Mlevel but increase MF drastically - Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way) - Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies - Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh - Enemies now aggro you with faster movement speed - All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds) - Wormhole Maps are now always revealed to the player fully, no more fog of war
General
- seeds are now randomized at the start of each instance - Capped stats are now set to "gold" color in statistics - Added an option to hide crosshair when playing on gamepad - Mercenary can now be healed by Paladin and White Mage - Companions are now buyable :] - Slightly Increased the range coins and rubies jump on you - Set back the bench rows in Satan fight to give more space for the player - Improved Rarity colors + made the background shadow in a darker shade of the color tone - Added new steam achievement "Clear an Unstable Rift". - Added new steam achievement "Max a Satanic item". - Added new steam achievement "Obtain an Angelic item". - Added 3 new enemies to the game - Added some weather moods to nightmare and hell to make them feel different - Ingame chat is now scrollable
Rankings
- Challenger is now top 3 rank - Master is now top 10 rank - Diamond is now top 35 rank - Platinum is now top 70 rank - Gold is now top 130 rank - Silver is now top 200 rank
Items
- Buffed Ceremonial Dagger flat & % poison damage - Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer - Added 5 new runes - Added 7 new satanic helmets - Added 3 new satanic shields - Added 1 new satanic boots - Added 1 new satanic chest - Added 1 new satanic Javelin - Items sold to merchant now give the selling amount times levels of the item - Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction - Reduced Crit Damage scaling on items by 30% - Increased flat & % damages scaling from all sources by 30% - Nerfed magic find scaling on norm-myth items by 25% - Added account id after the name for pristine and angelic drops to make it easier to ban cheaters - Added another roll inside pristine roll for 1% chance to roll the item with 110% quality - Hermes Boots are now satanic - Buffed All satanic Lance damage by 10k - Flasks drop faster now when they encounter an enemy (should remove flying over them)
Fixes
- Fixed a crash in wormhole when dying - Fixed a trade dupe involving 3 people crosstrading with each other - Fixed a Mevius exploit - Minion does no longer shield the player if the player already has an absorb shield - Minion also now only shields its own player - Fixed Proc relic damage to 20% of Weapon damage - Fixed Mevius not dropping items (the boss was busted AF) - Fixed Gabriel not working correctly - Potential Fix to minion inventory dupes
Necromancer
- Minions now share the movement speed of the necromancer - Skeletons Warriors can now proc Poison Nova - Skeleton Mages can now proc wisp - Damned Legion can now proc soul channel - Added Hat animation to Death Lord skin - Increased Necro minion detection range a bit - Added Weapon damage to minions - You can now recall your minions from any minion spawn spell as long as all of them are alive
Pirate
- Parrot can now proc cannonball
Shield Lancer
- Taunt now makes enemies engage you with maximum speed - Shield Wall now inflicts damage return to the enemies - Shield Wall now can proc Return ability and Shield Bash
Samurai
- Improved Shadow Step collision checking
Pyromancer
- Hydra fireballs ignite the target for 2 seconds - Fireflies now ignite enemies for 5 seconds - Increased Firefly detection range
Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration
Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
Shaman
- Increased Totem destruction range by double when the player walks away from them - Re-made totem graphics + Elemental Blast
Demonspawn
- Increased Blood Demons detection range
Incoming Features + Vacation
Hello fellas!
So our team has been on a well deserved vacation for the past few weeks, and we will be back on Monday 9th when there will also be a week long sale for the base game + all DLC's for -75% off.
I have been working with our new intern personally during the vacation, the work addict that I am still trying to relax as much as I can.
Here are some incoming features before the next season:
Balance
- Special Dungeons are now inferno + 100 Mlevel - Satanic maps are now double the maps Mlevel but increase MF drastically - Rifts are now 1.5x the maps Mlevel but increase MF drastically - Lightning, Poison, Cold and Fire damage related proc chances on basic attacks increased to 25% from 8% (so every class can benefit from the elements in some way) - Nerfed ruby drops in Abandoned mine + added a chance to get rubies from all other special dungeons when killing enemies - Changed Enemy mechanics when going up in difficulty to bring more diversity and keep the game fresh - Enemies now aggro you with faster movement speed - All poison sources now stack infinitely, but the poison timer cannot be refreshed (poison timer set to 5 seconds)
General
- seeds are now randomized at the start of each instance - Capped stats are now set to "gold" color in statistics - Added an option to hide crosshair when playing on gamepad - Mercenary can now be healed by Paladin and White Mage - Companions are now buyable :] - Slightly Increased the range coins and rubies jump on you - Set back the bench rows in Satan fight to give more space for the player - Improved Rarity colors + made the background shadow in a darker shade of the color tone - Added new steam achievement "Clear an Unstable Rift". - Added new steam achievement "Max a Satanic item". - Added new steam achievement "Obtain an Angelic item". - Added 3 new enemies to the game - Added some weather moods to nightmare and hell to make them feel different
Rankings
- Challenger is now top 3 rank - Master is now top 10 rank - Diamond is now top 35 rank - Platinum is now top 70 rank - Gold is now top 130 rank - Silver is now top 200 rank
Items
- Buffed Ceremonial Dagger flat & % poison damage - Added item sets for Amazon, Demonslayer, Demonspawn, Shaman, White Mage, Pyromancer and Shield Lancer - Added 5 new runes - Added 7 new satanic helmets - Added 3 new satanic shields - Added 1 new satanic boots - Added 1 new satanic chest - Items sold to merchant now give the selling amount times levels of the item - Added a visual effect for Zeus set proc effect + Fixed the effect only going in to right direction - Reduced Crit Damage scaling on items by 30% - Increased flat & % damages scaling from all sources by 30% - Nerfed magic find scaling on norm-myth items by 25% - Added account id after the name for pristine and angelic drops to make it easier to ban cheaters - Added another roll inside pristine roll for 1% chance to roll the item with 110% quality - Hermes Boots are now satanic
Fixes
- Fixed a crash in wormhole when dying - Fixed a dupe - Fixed a Mevius exploit - Minion does no longer shield the player if the player already has an absorb shield - Minion also now only shields its own player - Fixed Proc relic damage to 20% of Weapon damage - Fixed Mevius not dropping items (the boss was busted AF)
Necromancer
- Minions now share the movement speed of the necromancer - Skeletons Warriors can now proc Poison Nova - Skeleton Mages can now proc wisp - Damned Legion can now proc soul channel - Added Hat animation to Death Lord skin - Increased Necro minion detection range a bit - Added Weapon damage to minions - You can now recall your minions from any minion spawn spell as long as all of them are alive
Pirate
- Parrot can now proc cannonball
Shield Lancer
- Taunt now makes enemies engage you with maximum speed
Samurai
- Improved Shadow Step collision checking
Pyromancer
- Hydra fireballs ignite the target for 2 seconds - Fireflies now ignite enemies for 5 seconds
Plague Doctor
- Plague time can now stack up to 15 seconds, and each projectile or plague source adds to the duration when applying plague instead of setting it to its own duration
Amazon
- Increased Envenom cooldown from 4.75 seconds to 8.75 seconds due to the new poison system
Patch 3.0.2.7
General
- Added indication for players in the mapscreen
- Binded Chat in Dpad button
- Now when the boss goes to 0 HP all damaging abilities and spells will dissapear
- Hiding party member effects/projectiles is now an option that is on by default but can be turned off.
- Damien's heads now spawn faster in Damien phase 2
- You can now write the amount of gold and rubies you wanna trade
- You can now drop keys, crystal keys and wormhole keys
Items
- Satanic, Set and Angelic drops now have a beam of light on top of them
- Nerfed all Angelic weapons especially sword
- Massive overhaul in item MF stats and EXP gain stats (5000 MF gives way too much)
- Nerfed Arcane Marchers all talents from 5 to 3
- Added Marauder item set (Increases Chain Trap chains from 15 to 20 + applies Iron Mark to targets)
- Added Plague Doctor item set (Increases max stacks of plague from 10 to 20)
Wormholes
- Wormhole ranks reset on all ladders due to the high amounts of exploiters and new changes to scaling
- Disabled Town Portals from Wormholes due to exploits
- Removed Tinker Dink from inside the wormhole due to exploits
- Increased Wormhole Mlevel scaling from 2 per level to 10 per level
Fixes
- Fixed restart exploit on Crypts, Dungeons and Boss Lairs
- Fixed surpassing 30 cap with shift click on mercenary talents
- Fixed Dupe exploit with trade on merchant and stash
- Fixed Angelic items dissapearing
- Fixed some Rare runes showing off as whites in the map
- Um NPC now opens fallen inoya only in the act 1 town
- Fixed enemy animation speed bug with different fps settings
- Fixed a crash with exitting and entering zones
- Fixed Northern Shaman wolves idle skin
- Fixed Marksman projectiles floating around Tinker Dink generators
- Fixed crash with UI_Choose_Region
- Potential fixes from mobile to PC transition causing bans in some rare cases
- Fixed Maryo's Pipe taking you out of the room
- Fixed vanishing items
Amazon
- Nerfed feint scaling.
- Fixed feint
Marauder
- Improved where his chain is placed when attacking
Patch 3.0.2.5
General
- All damage dealing usable abilities now scale with your weapon damage
- Rubies are now shown in the map
Fixes
- Fixed a bug with reset and HC characters
- Fixed dropping items while in trade screen, causing duping
- Resetting relics now also destroys your followers
- Fixed offline singleplayer bugs with dungeons
- Fixed crafting items
- Fixed "Anon" bug that causes class to change
Items
- Tweaked stats on vary boots (buffs)
- Added 3 new weapons
Nomad
- Buffed all use ability damage scaling
Patch 3.0.2.3
General
- Added 3 pair of satanic boots
- Slightly changed how Skeleton Archer Volley works
- Changed how Skeleton Archer arrows work
- Bosses can no longer be knocked back in any way
- Bumped Act boss drop multipliers for satanics up by 200%
- Lowered regular trash drop rates slightly
- Increased Zone bosses drop chances by 50%
- Improved the visuals in items dropped by players
- Increased Reduction and HP Scaling on Mercenaries
- Loot Filter is reverted to old one
- Mimics now drop 4 items with 5th rarity multiplier
- Waller Walls now have indication when you hit them
- Improved Treasure Goblins, they will start their escape only when you come too close
- You Died by: has been improved by a ton
- Now trying a new system where you wont see ally projectiles at all
- Improved Text boxes with NPC's
Fixes
- Fixed all skin related problems.
- Fixed satanics dropping in Water or Void
- Fixed refreshing specific maps and exploiting the Vote Reset
- Potential fix to quality 0 items
- Fixed Waller Walls spawning inside the player
- Fixed Mevius dropping items in the void beneath him
Paladin
- Paladin set now gives 50% chance of spawning an extra hammer instead of 20%
Nomad
- Re-worked sandstorm to fix the 60-120hz differences
- Buffed damage scaling for Dissipate
- Buffed damage scaling for Eye of Ra
- Buffed damage scaling for Sandstorm (as singular clouds no longer deal individual damage)
- Buffed damage scaling for Wind & Sand
Items
- Buffed Zeus Helmet Lightning damage
- Buffed Ice Crown Cold damage
- Buffed Flame Helmet Fire damage
- Buffed Zeus Chest Lightning damage
- Buffed Flame Chest Fire damage
- Buffed Demon's Mirror shield's Fire damage + added all talents
- Movement Speed is now capped at 300 (amazon ability can surpass the cap)
Fixes
- Fixed Triforce relic tooltip saying 1% even tho its 3%
- Fixed % damage scaling (was floored by mistake, shouldnt have been)
- Fixed Pumpkin Cellar Level 2 chest spawn for relics
- Fixed physical and magic damage scaling on abilities for classes that have magical but are physical and vice versa
- Fixed boss Nightmare Ooze creating too many projectiles when hitting walls
- Fixed false G1 bans from wormholes if one of the players leaves before pressing the button
- Fixed mapscreen navigation
- Fixed Ingame re-naming letting you add more characters to your name than accepted
- Fixed letter G in rename closing the rename
- Possible fix to map loading bug
Items
- Buffed Flame God's Chest a bit
- Buffed Zeus Chest a bit
- Added some Armor to shields that dont have it
- Changed relic text to Aqua from Red
- Re-buy tab in merchant should now stay till you leave the server
Pyromancer
- Fixed Burning Damage on FireNova
Redneck
- Fixed Tire mask (was pretty small)
Plague Doctor
- Fixed Boostershot tooltip saying 5% instead of 12%
- Fixed Boostershot stacking infinitely (capped at 10 but refreshes the timer from this point forward)
Patch 3.0.1.7
General
- Enemy explosions are now blue so you can better determine them now
- Pristine or Angelic messages now show the item in your language
- Town Portal can no longer be casted when resetting zone, reset also destroys any existing TP's
- FPS/HZ changing ingame removed, go change from main menu options from now on
- Minimap can now be mapped in the button of your choice.
- Long chat messages are now displayed better
Fixes
- Removed nomad homing tornado text, tornados shouldnt be homing.
- Fixed Pirate rapid fire tooltip
- Fixed Damage calculations for both abilities and basic attacks
- Fixed Forgotten City showing boss counter.
- Wormhole portal does not appear in difficulties lower than inferno anymore
- Fixed Hooking into walls in Forgotten City fixed
- Fixed Relic Charmed Blood
- Removed minijump from viking so you cant move into water or void when hitting the edge
- FPS/HZ changing ingame removed, go change from main menu options from now on
- Pumpkin zone state bug fixed
- Damien endless farming fixed
- Town Portal can no longer be casted when resetting zone, reset also destroys any existing TP's
- Fixed a crash with Server List
- If Player A drops an item and leaves, player B looses the item on pickup fixed
- Fixed a bug where Grim Reaper spawns a second layer of skulls and causes 100% death
- Fixed standing on Portal while upgrading satanic => Loose rubies and no upgrade
Items
- Slightly buffed Redneck set
- Items with piercing wont longer work with homing effects
- Increased Flask throw range by 10% + fixed for fps settings.
- Buffed Tal's Amulet and Tal's Charm
- Buffed all Satanic Flasks
- Buffed reduction runes from 1% to 2.5%
- Buffed MF runes from 25% to 35%
- Proc relics now only do 7.5% of your basic attack damage instead of 25%
- Added armor stats to Samurai's item set
- Buffed Angelic Lance (added Aspeed stat + increased base damage)
- Added armor stats to Nomad's item set
- Buffed Angelic Gun (More base damage + strength + flat cold)
- Buffed Pirate item set, more cold scaling + some physical and stamina
- Buffed Cuirass of Blood stats + added flat attack speed
- Buffed Baby Log, Treasure Pendant + Necro Pendant
- Buffed Eye of Skadi + changed magic damage to physical
- Buffed Arcane Marchers
- Slightly Buffed Tundra Marchers
- Nerfed Magister's Marchers to fit Darkhide Boots
- Buffed Darkhide Boots a bit
- Slightly Buffed Frozen Marchers + changed magic to physical
- Slightly Buffed Diamond Greaves
- Nerfed SUOMI FINLAND PERKELE by -5% block chance
- Buffed Ancient Aegis Shield
- All stats runes buffed from 10 to 25
- Buffed Blood Ward Shield
- Triforce relic now gives 3% all stats instead of 1%
- Added new satanic boots with poison stats
- Buffed Max HP and Max Mana runes
Marksman
- Nerfed multishot scaling from 0.5% per level to 0.45% per level
- Nerfed Agility damage scaling from 1% per level to 0.85% per level
- Nerfed Critical Attack damage scaling from 1% per level to 0.85% per level
- Changed Grenade detonation time from 1 second to 0.75 second.
- Increased Grenade Exploding Radius by 15%
- Capped Multishot to 6 arrows max
- Fixed Agility MS bugged + the Buff now shows in your HUD
Samurai
- Increased Battle Glance proc rate from 28% to 35%
- Increased Shuriken Throw proc rate from 26% to 30%
Plague Doctor
- Increased base plague spreading from 5% to 12%
- Oops Proc rate increased from 24% to 30%
- Booster Shot proc rate increased from 5% to 12%
- Last Patient clouds speed increased by 50%
- Increased Rat Size by 25%
- Increased Rat spawn time by 20%
- Increased Rat amount from 5 to 7
Necromancer
- All spells now scale with Poison
Pyromancer
- Fire Nova now gives a 3 second burning debuff
Demonspawn
- Nerfed Mana Shield scaling from 1% per level to 0.5% per level
- Nerfed Blood Surge tickrate a bit
Redneck
- Fixed Moonshine MS bugged + the Buff now shows in your HUD
DemonSlayer
- Spread shot bullets spawn 12 pixels out of the player now
Amazon
- Spearnage javelins spawn 12 pixels out of the player now
Patch 3.0.1.4
General
- Resetting the game now always takes every player to town and resets the game's seed number
- Crit runes are now 10% instead of 2.5%
- Special Dungeons like Rat Den & Black Tower etc now show up in the map
- Fixed online player count (only showed chat count before, now shows ingame count)
- Improved all HUD elements that you can unlock to match the new artstyle better
- Special Dungeons are now mLevel 285 on inferno (thus harder than normal zones)
- Added Physical Damage, Magic Damage and Block rate to the left panel of statistics
- Increased main stat scaling into damage by 10% for all classes
- Increased Yellow rune drop chances and decreased red ones a bit
- Anti-Cheat improvements, security in general
Fixes
- Fixed trade issues
- Fixed Sucker-5000 relic
- Fixed pyro nova causing crash if you die at the same time
- Fixed animation bug on staff weapons with demonspawn
- Fixed Hero Level physical and magic damage not added to abilities
- Fixed "F" in shop
- Chat now goes over the HUD
- Fixed two WH exploits
- Fixed problems with Mobile vs PC trading
- Fixed a nasty memoryleak
Content
- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance
Enemies also drop rubies on death
- Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops
- Added new dungeon to Act 3 Zone 3 "Forgotten City". Here Wind items drop more frequently.
Items
- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names
- Buffed all satanic and set chests
- Buffed Stone of Jordan all talents
- Buffed Tomahawk phys damage scaling
- Buffed Sawgun
Pyromancer
- Splitfire now adds a new projectile every 15 points instead of every 10 points