Hero Siege cover
Hero Siege screenshot
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Genre: Role-playing (RPG), Hack and slash/Beat 'em up, Adventure, Indie

Hero Siege

New content incoming!

Hope you're having a great day/night!

We have been working hard on fixing exploits, problems and bugs and adding new features to the game!

There will be a few new dungeons such as Abandoned Mines in Act 4 Zone 3 where you can farm rubies!



Here is the incoming features list:

General


- Resetting the game now always takes every player to town and resets the game's seed number
- Crit runes are now 10% instead of 2.5%
- Special Dungeons like Rat Den & Black Tower etc now show up in the map
- Fixed online player count (only showed chat count before, now shows ingame count)

Fixes


- Fixed trade issues
- Fixed Sucker-5000 relic
- Fixed pyro nova causing crash if you die at the same time
- Fixed animation bug on staff weapons with demonspawn

Content


- Added new dungeon to Act 4 Zone 3 "Abandoned Mine". Here Weapon drops have a higher drop chance
Enemies also drop rubies on death
- Added new dungeon to Act 1 Zone 3 "Pumpkin Cellar". Lots of rare enemies here for better early drops

Items


- Necromancer, Redneck and Pirate sets no longer have an amulet. Old set amulets are changed into regular satanics with new names
- Buffed all satanic and set chests
- Buffed Stone of Jordan all talents

Pyromancer


- Splitfire now adds a new projectile every 15 points instead of every 10 points

Cracked Steam Apis and Bans

Hello,

So we recently added a feature into our anti-cheat that checks for cracked steam api's and bans the people using such and unlocking all the content for free.

Code R on a ban indicates authorization for DLC's the player does not own.

Patch 3.0.1.2



Fixes


- Changing HZ resets any level fixed
- Added indicator to Grim Reapers scythe since some people think it doesnt die due to a bug
- Fixed a dupe bug on controller
- Fixed flaws in the trade system that cause duping
- Fixed a castbar to Demon God's blood pool
- Fixed a memory leak potentially causing slowdown
- Fixed a bug with relics being refreshed when using TP to a dungeon and back

Items


- Added 1 new satanic charm
- Added 3 new satanic chests
- Added 2 new satanic amulets
- Buffed Scarab Hands by 1000 Armor
- Nerfed Viking set Armor %
- Fixed homing shots + multishot on marksman class set bow
- Increased Bow weapon flight range a bit
- Added Samurai item set

Paladin


- All paladin talent scaling increased from 32% to 45%
- Buffed Lightning Fury damage scaling
- Buffed Holy Hammer damage scaling
- Buffed Holy Nova scaling

Pyromancer


- Improved Fire Nova art

Samurai


- Increased Charge length a bit

Patch 3.0.1.1

Fixes


- Fixed relic pickup box not following player
- Fixed "Complete Normal" achievement
- Fixed Demon Slayer Scatter Shot first bullet not dealing damage
- Fixed Demon Slayer Executioneer not showing bonus damage
- Fixed Minions (Necro/Shaman) not attacking mevius and satan
- Improved parsing of server list, about 10 times faster now
- Fixed inventory list level updating when leveling a satanic
- More fixes in resetting zones
- Fixed serverlist scroll button
- Fixed Marauder Crazy Grapple not dealing damage
- Fixed mac version crash with guild heros
- Fixed unlocking difficulties and zones
- Fixed guild description resetting if the name is taken

Items


- Added Armor to viking set helmet
- Added Energy + mana to viking set boots

Viking


- ability scaling per talent point increased from 32% to 45%

White Mage


- Decreased Healing Zone initial amount but added harder scaling per point
- Increased Mana Orb initial damage by 1k
- Increased Absorb Shield initial absorb by 1k
- Increased Curse initial damage + scaling
- Increased Holy Fire initial damage + scaling
- Healing Zone healing White Mage has now a 100% proc on chain lightning

Samurai


- Increased all talent point scaling from 32% to 45%

Nomad


- Increased all talent point scaling from 32% to 38%

Necromancer


- Increased Soul Channel, Wisp and Poison Nova talent scaling from 32% to 50%

Hotfix 3.0.0.9 for PC only (Sorry)

Hey,

So as I only posses a PC at home and its the middle of the night, I have fixed Wormholes and the chat crash for you. Tomorrow we will make a proper patch for all platforms! Sorryyyy!

Patch 3.0.0.8

General


- Increased enemy drop multiplier slightly
- Wormholes scale 2 monster level per wh instead of 1 now.
- halved everyone's WH progress
- Improved Nethermancer's appearance and spells

Fixes


- Fixed a dupe bug in trading
- Fixed refreshing Unstable Rifts
- Fixed Kayla bug
- Fixed Mevius duplicate bug
- Fixed Damien duplicate bug
- Fixed Gurag duplicate bug
- Fixed Grim Reaper duplicate bug
- Fixed Wormhole giving wrong instance to clients
- Fixed a few shop bugs

Shield Lancer


- Reduced amount of shields in Shield Wall from 6 to 5
- reduced tickrate of Shield Wall by 0,15 seconds
- Nerfed Debilitating Shout scaling from 1% per level to 0.75% per level

Patch 3.0.0.6

General


- Reductive abilities such as stoneskin and crows mask now show in talent screen.
- Added Marksman satanic set
- Bosses now have more HP (depending on difficulty, starting from nightmare)
- Increased Angelic item upgrade cost from 5k x level to 10k x level
- Added Cathedral, Nightmare and Fields of Battle theme wormholes to the wormhole pool
- Crit rate is now hard capped at 75%
- Block is now hard capped at 85%
- Dodge is now hard capped at 85%
- Players can no longer join servers with higher progress than their own
- Inventory list wont no longer sort if in upgrade screen
- Added a "Are you sure" prompt in trading

Fixes


- Fixed trading when inventory full
- Fixed a trade crash
- Fixed a bug with wormhole boss Abomination
- Added Gems / Runes to the sidebar in talent screen to affect the elemental stats
- Added Lightning damage to the sidebar
- Fixed a Maniac Gunner skin bug when not wearing a weapon
- Fixed Angelic Pistol being 2 handed
- Fixed TinkerDink being unavailable inside WH
- Fixed double sound when killing a boss
- Fixed co-op summons on shaman
- Fixed Shader options not saving
- Fixed player HP bar being behind trees n structures

Items


- Fixed Marine's Buddy gun's hitbox
- Increased Ceremonial Dagger's range
- Added stamina to viking set axe
- Added more flat damage to tayrel's chest and uabel's chest

Patch 3.0.0.5

Content


- Added Frozen Cellar, here most gem drops are Cold gems + Satanics with Cold damage drop
more frequently
- Added Nomad satanic set
- Added a physical satanic gun

General


- Added color codes to enemy names to make them tell rarity better.
- Achievements no longer award rubies due to exploits
- You now see your elemental damage and CDR from your talent screen
- Added renaming back
- Zombie Hunter Marksman fixed and setup
- Nerfed Ceremonial Dagger Item

Fixes


- Fixed a bug with Satan's set
- Fixed a bug with stash dlc and mobile
- Fixed drop rates for normal and rares on inferno
- Fixed a bug with Stashing items
- Potential fix to the missing items
- Fixed necro summoning in local co-op
- Fixed problems caused by laggspikes
- Fixed a bunch of missing translations

Shield Lancer


- Fixed Packet Size for counter, was limited to 32k

Necromancer


- Fixed skeletal mages fail casting

Server Fixes + New Skins coming!

Heeello!

So while our Programming Team is bashing their heads into a wall with the servers and lost items our Art Team is working on new skins!

We are also adding a new Dungeon to Act 2 for better drops on Ice satanics and Gems + satanic set items for Nomad and Amazon + more!

Patch 3.0.0.4 + What next?

Heyo!

Welcome to new players and thanks to everyone who support our work, it is extremely appreciated!

Now that 9 months of work has been released in the form of 3.0 we will be working hard to add even more to the game!

Near future roadmap:

- Ton of new unique dungeons that are zone based like Rat Cave and Black Tower. Places where you can farm for certain satanics and loot like runes etc!
- More feature dungeons like Unstable Rifts
- New zones in acts which can only be found in the linear zones and cant be accessed from the waypoints.
- Item sets for rest of the classes that are still missing them
- New iterations of normal-mythic items
- New unique satanic items
- New DLC skins for classes that have demand
- New bosses with new gimmicks
- New enemies in certain zones to bring more variation

Anyway here are the patch notes:

General


- Improved enemy debuff drawing
- Pristine drops can now only be gotten on inferno

Mobile


- Fixed Controls not being responsive

Fixes


- Fixed a crash with pyro projectile if you die at the same time of proccing blazing trail
- Fixed hook relic crash
- Fixed bug with inventory DLC for over 100 items
- Fixed rubies stuck in walls
- Fixed Death Lord necro skin
- Fixed Dark Mage WM skin
- Fixed Mystery Chest hats in shop saying its maniac viking exclusive.
- Fixed NPC randomization bugs
- Fixed a crash with choosing region
- Fixed secondary tree for ranged minion, shouldnt exist.

Demonspawn


- Fixed blood demons not following the player if enemies dont exist

Necromancer


- Minions now get teleported to you if in contact with voids/water/spikes (damien level forexample)
- Increased aggro range from 192 to 260

Shield Lancer


- Abilities now scale off of Stamina, not Strength

Samurai


- Bushido now scales 10% + (2.5% per point)
- Increased Omnislash initial damage
- Increased Shuriken Throw initial damage + scaling
- Increased Shadowstep initial damage
- Increased Last Samurai initial damage

Pirate


- Increased Barrel initial damage + scaling
- Increased Torrent initial damage + scaling
- Increased Bomb Barrage initial damage
- Increased Cannonball initial damage + scaling
- Increased Anchor initial damage
- Increased Explosive Bullets initial damage + scaling
- Increased Kneekap initial damage + scaling
- Increased Parrot initial damage + scaling
- Increased Bomb Barrage range by double
- Increased Cannonball range

Plague Doctor


- Increased Crematus damage scaling.
- Increased Plague of Rats scaling
- Increased Oops scaling
- Increased Jar scaling