- Whole game engine re-programmed for better performance
- Saving and Loading improved for faster speed.
- View Port for the game is now 1024x576 instead of 966x544
- Hero Level now has its own talent tree so you can decide how to better build your class
- The game now also supports 120hz which makes it more smoother for monitors that support it!
- You can now jump on any class by default = Spacebar (Xbox "A") or (PS4 "X")
- Minions are now Mercenaries and you can choose between melee and ranged.
- Mercenaries have their own talent trees.
- Zone Portals have been ditched and you can now choose your area from the waypoint "Zone Map"
- All Acts now have their own Towns
- A tutorial starting are has been added to the game.
- Act 5 and Act 6 are now part of the base game, classes still stay behind DLC.
- All relics are now part of the base game
- All bosses are now part of the base game
- Added minimap back to the game.
Networking
- Every player can now go to any zone without being dependent of the host
- Re-written all code in the networking engine for better performance, stability and experience
- Fixed host/client dealing and taking damage bugs.
Gameplay
- You can now shoot 360 degrees, any direction you desire.
- Enemies can now be seen behind large objects with shader outlines
Loot
- Removed Chest / Helm synergies from the game.
- All loot is now hand crafted, no more spell weapons with strength etc.
- Weapons now have types, and only specific classes can use specific types
- Wider variety of stats in items incl. magic damage, fire, cold, wind, lightning etc
- Added 8 new runes and gems which can be upgraded from chipped to flawed to clean to flawless to perfect
Content
- Death reason is back, better than before!
- Weapons now show on your character! (This part took LONG!)
- Added 8 unique hand crafted dungeons for EACH ACT!
- We have added an additional item slot for SHIELDS! Which can be used with one hand weapons!
- 10+ Zone based unique dungeons with specific loot drops added to the game
- Unstable rifts added to the game, random portal that spawns and takes you to the rift which gives loot as reward!
- All Acts now have their own towns and NPC's
Balance
- Max level lowered to 100
- Difficulties lowered to 4 (Normal, Nightmare, Hell and Inferno)
- Enemies now scale based on Monster Level, not player level
- Difficulties now only increase loot drop chance instead of quality
- iLevel is now capped, and satanic items can be upgraded up to level 10 with rubies.
- Runes are now applied into items, the talent rune tab has been removed completely.
- Classes no longer have stat synergies that dont work on them (STR classes wont have ENERGY, and wise versa)
- There is now 3 different damage factors, Range and Melee that work with STR and Spell that works with Energy (so casters damage scales with energy)
- Life & Mana per hit is now determined by your weapon's damage, not players max hp.
- Equipping items will keep your mana to max mana and hp to max hp as it was before equipping.
- Slow on enemies now also affects their attack speed
- Bosses have a 0.5 second immunity upon spawning.
- Max base talents is now 30
Relics
- Ankh and Holy Water have been removed from the game, HC needs to be HC and people shouldnt be farming for these relics just because "they are mandatory".
- Shocker cooldown decreased from 7.5 to 2 seconds.
- Relic system is re-made and optimized, all stat relics are revisited and an overall balance has been set.
Graphics
- All loot graphics have been re-made with a higher quality standard
- Added enemy death animations
- GUI Elements made better
- Text more readable
- Weapon animations are now shown for idle, walk and attacking.
Improvements
- Movement, glitching etc has a major improvement
- Item comparision graphics in your inventory list shows very accurate indications now (Green/Red arrows for offensive, defensive and utility)
- Talents can now be reset in the talentscreen.
- Zone generation is now about 3 times faster than before
- Fixed many memory leaks from the zone generator
Sound
- Soundwork in the game improved, added unique death sounds to all enemies and more!
- Added ambient & athmospheric sounds
- Added unique attack swing sounds to all weapons
- Tuned the overall sound levels, mixed by our new sound guy
- Lowered music sound levels
Viking
- Seismic Slam hitbox optimized
- Charge can now be stopped by pressing the ability again. The ability is also casted into the direction you face
- Stoneskin now shows an aura rather than turning your character gray
- Shockwave now scales in size after every ground impact
Pyromancer
- Fireswarm now ignites enemies which causes them to take more damage from other fire spells
- Apocalypse now has a more visible explosion effect
- Firenova is now an actual nova
Marksman
- Arrow Rampage has been re-worked.
- Turret attack speed has been increased
Pirate
- X Marks the Spot changed to Torrent
- Pillage changed to Explosive Barrel
- Anchor chain now also deals damage
- Pirate spells scale with physical and cold damage and freeze enemies
Redneck
- Chainsaw Massacre improved and optimized
- Moonshine madness now increases only 50 MS flat
- Improved Tire graphics
Samurai
- Every spell re-worked
Paladin
- Improved graphics on rotating shields
- Holy nova is now an actual nova
Amazon
- Improved lightning effects
DemonSlayer
- Changed weapon switch to a spreading gunshot spell
Demonspawn
- Bloodsurge can now be moved + its wider than before
- Improved Impale visuals
- Gutspread is slightly re-worked
- Manashield now reduces damage taken as mana by % of your current mana
- Manacalypse no longer costs all your mana
Shaman
- Wolves now keep up with the player, gaining the player's movement speed
White Mage
- Restless souls now move faster and turn faster
Beta patch 170
General
- You can now access towns of all acts, still workin in progress tho.
- You can now trade gold and rubies
- Added server message for 100% (pristine) satanic drops
- Changing minion type now wields the wrong type of weapons useless for the minion
- Nightmare can now drop satanics from ACT bosses
- Hell now only drops satanics from Elite and above (minibosses, ancients, act bosses etc)
- Inferno can drop satanics from every single rarity of enemies.
- Weapon 1 and 2 handed is now displayed in the stat screen of the item
- Hell is now Monster Level 125 and Inferno Monster Level 215
- Improved enemy hitboxes
- You can no longer beat ACT 2 boss without killing ACT 1 boss first and skip acts, opening new waypoints.
- Increased Unstable Rift drop multipliers + added ruby drops as rewards
- Increased Synergy stat scaling
- Slightly Increased Rift Portal spawn chance
- Boss pieces now only drop on inferno and Fallen Inoya has a massive chance of dropping better loot
- Added GamePad controls for inspecting and trading
- Mercenaries now try to avoid AOE Spells from enemies
- Improved Chainlightning on all classes
- Teleporting enemies have a slight cooldown before they attack
- Added a new hat
- Max base talents is now 30
- Max minion talents is now 30
- Increased ACT boss drop multipliers alot
- Crafting window now only closes when crafting items
- Added mouseover descriptions to Set effects
- Hell is now scaled like nightmare and normal
Items
- Added Paladin set
- Class sets are now locked for other classes
- Weapon type is now just [gun] [spell] [melee] [javelin] etc.
- Changed stats in Satanic gloves
- Changed stats in Satanic guns
- Changed stats in Satanic Claws
- Buffed Satanic Chest pieces Defensive stats
- Set items can now only drop on inferno
- Nightmare Satanics range from 50-90% quality
- Hell Satanics range from 60-100% quality
- Inferno Satanics range from 75-100% quality
- The 1% roll for 100% quality skips the difficulty settings, so you can get lucky on nightmare
Fixes
- Fixed Piercing bullets ticking multiple times
- Fixed some missing item names on other languages than english
- Fixed issues with trading, potential fix for duping and denied possibility of trading with full inventory
- Fixed issues with players joining, resetting the map and bosses etc
- Fixed refreshing zone quests
- Fixed "You Died" screen in multiplayer
- Unstable Rifts now reset after visiting them so you can enter a new one.
- Fixed a bug in minion talent reset.
- Made offline reset same as online reset vote. (changing difficulty also resets)
- Fixed a HP missmatch bug that gets you banned in PVP
- Fixed exitting town from left or right
- Fixed Ranged immunity enemies on melees
- Fixed auto-equipping set items
- Fixed empty dungeons
- Fixed plague doctor down fist attack animation
Viking
- Charge now impacts enemies again.
- Shockwave now creates the next one faster and grows the next one's size by 25%
- Charge stun is now 4 seconds instead of 2
- Buffed Berzerk from 25% + (2.5% x level) to 35% + (3.5% x level) damage increase
- Class set is now in place, Increases shockwave count to 3
- Stoneskin now shows as an aura below the player
Paladin
- Holy Nova is now an actual Nova
- Improved Rotating Shields art and increased hitbox
- Increased Shield Bash Hitbox
- Holy Hammer synergy is now energy
- Paladin set effect is now in place, gives a 20% chance to spawn an additional hammer.
Pyromancer
- Fire Nova is now an actual Nova
Demonspawn
- Reworked manashield
- Manashield no longer drains mana while being active
Pirate
- Class set effect is now in place, Increases barrel and explosion size and damage by 50%
- Anchor Chain now also damages enemies
- Buffed rapidfire scaling a bit
Redneck
- Class set effect is now in place, Increases Tire size and damage by 25%
Necromancer
- Class set effect is now in place, Increases minion HP by 75% and damage by 25%
3.0 Release date is now confirmed
Heeeello!
We have now confirmed the release date and its going to be 24th July 2019. When patch 3.0 will go live Season 7 will start!
There is going to be a complete wipe unfortunately since none of the old systems are compatible with the new ones. Old rankings are stored in our DB and those wont go anywhere.
Beta patch 165!
We got some treats for ya! Check the notes below! :)
General
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- You now gain 2% hp per sec according to your max health
- You now gain 2% mana per sec according to your max mana
- All Elemental spells are now scaled also with your classes damage source (physical / magical) 75% of it
- You can now craft flawless and perfect gems for all the gems
- Added a new rune "Aux" which increases Wind damage by 5%
- Main quest will only be on normal difficulty (we might add additional difficulty quests for nightmare and hell etc)
- Exp loss now only happens with enemies above your level only
- Melee mercenary Offensive tree implemented
- Melee mercenary Defensive tree implemented
- Added re-bind to jumping
- Increased Armor => Reduction scaling more
Balance
- Reduced Skeleton Warrior dash ability detection range from 500px to 128px
- Mercenary now has players MS
- Increased Armor to Reduction scaling
- Increased Arrow Volley delay from Archer enemies
- Improved how Frost Skeleton spin works + made the hitbox the right size
- Skeleton Warriors can now be stunned and interrupted from dashing
- Party play now increases MF and EXPGain by 1% per extra player
^ Players need to be in the same instance and alive
Items
- Added weapon animations to "Steve's Bang"
- Added a new 1 handed hand gun satanic "Chills of War"
- Added 2 new norm-myth lances
- Added 2 new satanic lances
- Fixed wrong affix from Chills of war and put it to fred & pal
- Added Windfury to wind swords
- Increased the flat AS gain from armors
- Act 1 now has a higher probability to drop satanic Boots
- Act 2 now has a higher probability to drop satanic Amulets
- Act 3 now has a higher probability to drop satanic Chests
- Act 4 now has a higher probability to drop satanic Shields & Charms
- Act 5 now has a higher probability to drop satanic Weapons
- Act 6 now has a higher probability to drop satanic Gloves
- Act 7 now has a higher probability to drop satanic Weapons & Charms
Fixes
- Fixed inventory compare
- Fixed ranged immunity from melees
- Fixed relic "The Sun"
- Fixed TP to town putting your hero to left or right of the town
- Fixed few relics with missing translations
- Fixed ilevel 1 drops (at least cant reproduce in any zone) let us know
- Fixed wrong numbers in Shield Lancer's Shield Wall
- Fixed crypts missing tiles
- Fixed ranged enemy dealing too much damage when surpassing damage with reduction
- Fixed plenty of desync problems
- Fixed Satanic upgrade making items dissapear
- Fixed Pirate Rapidfire
- Fixed Binding Use button
- New backend fixes for mercenary inventories
- Fixed music for act 3 and act 4
Relics
- Improved Bouncy relic (bigger hitbox)
- Improved Dragon's head relic
- Removed Kings Crown, Steam Sale, The Glove for now before we re-work them.
Nomad
- Fixed + Nerfed Traveler
- Dissipate now creates 3 projectiles instead of 1
- Eye of Ra now hits the 3 closes enemies instead of 1
- Nerfed Demolishing Tornado damage but increased duration by 1 second
- Increased Demolishing Tornado orbit range
- Fixed Rupture
- Small Tornado hitboxes are now bigger
- Changed Talent 8 and Talent 9 synergy to Strength
Plague Doctor
- Changed spell type from magical to poison
Demonspawn
- Manacalypse no longer uses your mana more than the manacost
Beta 158 out, 3.0 is very close!!
Yoyo!!
We have wiped beta for the last time to get a good fresh look on the game.
Stuff to do before 3.0:
- Minion talents
- Finish rest of the missing Dungeons
- Go over each class 1 by 1 and tweak
- Add the special effects to planned satanics
- Syncing all effects and abilities for clients correctly
- Iron out the overall balance
BETA 158 Patch Notes
General
- Beta is reset for the last time to do the final testings.
- Poison damage no longer stacks, but deals initial damage and only poisons if the current
poison damage on the enemy is smaller than the new value. (every new potential poison deals
instant damage now)
- Now that armor is fixed and working correctly, we have nerfed armor scaling a bit
- Minion damage reduction and HP now works correctly
- Capped mystery box growing to 4 times its size
- Flight now raises your character up a bit
- Increased long range immunity range a bit
- Fire damage now also scales with physical damage
- All class abilities that give a buff now show in the buff section
- You can now shift click to add 5 talents per time or use X on xbox controller to add 5 points in a talent.
- Polished trade window + fixed trade crashes
- plenty of guns now shoot multiple bullets as a burst including "Warbringer" and the bow "Buriza"
- Added new Act 2 and Act 3 assets, more will come later on.
- Improved talent, hero talent, minion navigation without it showing the spells right away (disturbing)
- Map now closes if you choose the area you are in (for now only town)
- Added special effects to Gun satanics
- All bosses are now part of the base game
- All relics are now part of the base game
- Added all relics descriptions to the game
- You can now write multiple lines of text into the chat in game (no more low limit like before)
- Spring cleaning to sprites, removed a bunch of non-used ones to clean up RAM memory for everyone
- Optimized tilesets and freed a TON of memory from the game.
- Made new achievement icons and set up for 3.0
- Chests now avoid the portal like items
- Minion no longer gives EXP or MF if its dead
Fixes
- Fixed PD buff not showing from managlobes
- Fixed a loading crash
- Fixed a Minion crash
- Fixed a few relics
- Fixed a problem with rune/gem stacking
- Fixed NPC Spawning spots to be away from collision objects
- General bug fixes from bug fix channel
- Fixed ground generation in all areas and dungeons (part of RAM optimization)
- Fixed Duping by re-writing the whole drop system. (REPORT to us if you find a way to do it)
- Fixed Damage reduction (was a major mistake in the code)
- Fixed a random crash that occurs after generation
Items
- Tomahawk and Spellblade now create a small AOE effect when impacting enemies
Balance
- Nerfed mythic hand gun's APS
- Set King's Crown to max 2000 damage
Marksman
- Re-worked Arrow Rampage, now shoots arrows in a line from behind the player
- Buffed ability damages a lot (including turret)
- Increased Turret's attack speed
Demonspawn
- Blood Surge made 2 times wider
- Blood Demons no longer collide with trees n stuff
- Manacalypse radius is now 600 pixels from 256
- Mana Shield no longer activates Blood demons
- Re-made Blood Demon and Blood Surge art
- Manapool increased to 5 + (1 x talent)
- Increased Impale damage scaling
- Demonic Presence increased from 5 + (0.5 x talent) to 10 + (0.75 x talent)
Samurai
- Omnislash now does a small invisible nova effect on every impact (does more AOE)
Pyromancer
- Hydra now has a 1.25 sec cooldown
- Hydra attacks now create a small AOE on impact
Beta Update 150 - More fixessss!
Lots of new fixes and optimization + features, check the list below!
General
- Added 64px padding to Damien Phase 2 to give more room
- All Acts now have an Act specific Unstable rift
- Reflection now goes into the direction where the projectile was created at
- Improved Enemy animations to right directions when moving
- Made Unstable rift enemies move to you faster
- Re-made the Portal art for boss kill portals
- Removed Immunity from bosses but added a 40% armor and 15% block chance to them instead.
- Added Stamina to all 2 handed weapons below satanic
- Added base attack speed to show in weapons to remove the illusion of "slow APS"
- Removed difficulty scaling in chance on getting sockets, its now flat starting from Normal
- Added Attack cursor indication for Gamepad for melees too
- Fixed Ranged resistance enemies
- If any window or chat is open you cannot interact with NPC's
- Ladders in Dungeons are now usable.
- Added "?" and "!" marks to NPC's in zones
- if your level is bigger than the zones Mlevel it will then add 35% of the missing levels to the ilevels of the drops
- Added outlines for loots behind walls and when pressed ALT its name is drawn on top of everything
- Added a quest to the River of Inoya
- Game now saves your progress if a patch comes and kicks you out.
- Dungeons are now higher Mlevel than the zone you entered from
- Made Hero Talent tiers written after the name + made them darker if not unlockable
- You can no longer pick up a relic if there is other stuff below you
Fixes
- Removed "This number" debug from upgrade screen
- Fixed wrong tilesets for a few zones
- Fixed Bombardment and Arrow volley going under textures
- Fixed Devilkin Flames of Agony falling infront of them
- Fixed a Loading crash that denied playing with a specific character
- Fixed ACT 3 quests coming in ACT 4
- Fixed Satans tooth 0 damage
- Fixed buffs like slow showing "-1"
- Fixed Shields and re-wrote the whole shield returning script
- Fixed WH Monsterlevels
- Fixed special monster names on clients
- Fixed Minion Inventory not loading right
- Fixed NPC Eric's Quest
- Fixed Satanic Event randomly appearing
- Fixed a few relics
- Fixed a Lancer crash
- Wh textbox now shows you need Inferno difficulty to access Wormholes
- Optimized combat text timers
- Added Von rune, + Cooldown Reduction
- Fixed boss health bar positioning
- Fixed Oxygen meter positioning and color
- Fixed Poisonous Cuirass and Tundra Armor stats + a few more
- Fixed Shadow Anomaly Bats
- Fixed Illuminated Stones not showing up
- Fixed Shade laser not doing damage
- Fixed Oozes not showing up
- Fixed 1.5% EXPGAIN => 150% from shrines etc
Shield Lancer
- Added class passive, Lancer has a 35% base reduction vs other melees 30%
Redneck
- Increased Chainsaw Massacre Hitbox
- Added a 2 second Slow to Chainsaw Massacre
- Increased Chainsaw Massacre Tickrate to 4 times a second from 2
Demonslayer
- Fixed Deactivating dash leading to unable to move
Plague Doctor
- Added Visual Buffs for Crow Mask and Booster Shot
- Fixed Syringe MSpeed
Shaman
- Fixed wolves moving weird
- Optimized Wolves collision with each other
- Fixed Astral Wolf Mspeed for FPS settings
Hard work pays off! Here is another big batch of patch notes! Also Mercenaries now have shield slots :)
General
- Improved loot collision and masks
- New Boss Health Bars
- Increased Gold Drops a bit
- Improved some zone outlooks
- Improved buff system and class based buffs like lancer counter
- Overal optimization to code
- Added an immune indicator to ranged resisting enemies if the projectile doesnt pierce
- Re-made Damien's Art
- Improved how chat works
- All gems now stack in the chest
Loot
- Buffed basic 2 handed chainsaws
- Increased Weapon damage scaling (norm-myth) by 10%
- After level 100 crafted items can range from 100 to 150 ilevel
- Increased chance of getting sockets in items slightly
- Gave major loot factor increase to all difficulty act bosses (doubled inferno act boss factor)
- Increased Selling price for items
Mercenary
- Mercenary disabled in PVP
- Added a shield slot for Mercenary
- Mercenary can now use Tomahawk properly
Balance
- Added additional drop chance to Rifts and Satanic Mode
- Nerfed Cursed Doll movement speed on Elites
- Wormholes start from 205 @ inferno
- Increased stamina scaling per point by 1 for every class
- Decreased physical class manacost scaling a bit
- Increased all spell damage scaling per point by 10%
- armor scale per level up to 1.25% from 1%
Fixes
- Fixed Loot masks (was borked)
- Fixed AS 0.00 on items
- Fixed going back to town with TP and ending up next to Z1 entrance
- Fixed waypoint navigation with gamepad
- Fixed quest timer for "they are spawning too fast"
- Fixed Aspeed comparing and calculation for items
- Fixed anubis wall of lightning for all FPS settings
- Fixed iLevel scaling for items between 100-150
- Fixed weapons that dont show attack speed
- Fixed Akrea being immune all the time
- Fixed a mpPath crash
- Fixed damage boosts
- Fixed a few more relics
- Fixed Shrine and Potion boosts
- Fixed Max hp calculation from relics etc
- Fixed Max Mana calculation from relics etc
- Fixed Pirate set Chest piece giving fire damage
Classes
- Increased higher tier spells starting damage for all classes
Pyromancer
- Re-worked fireflies and apocalypse + fixed the spells in multiplayer
- Fixed Blazing Trail not starting immediately
- Apocalypse now only triggers from ignited enemies (Fireswarm causes ignite)
- Increased Ignite lasting from 3 seconds to 5 seconds
Marksman
- Fixed Homing Rocket text saying chance + damage
- Doubled Homing Rocket turning speed.
- Fixed Multiturret attack speed for all FPS settings (speed is 1.25 second cooldown)
Nomad
- Increased Sandstorm cooldown by 1 seconds
Necromancer
- Minions now gain 10% of the player's HP in their hp pool
DemonSlayer
- You can now cancel charge by pressing the button again
- Reduced the knockback for charge
Demonspawn
- Fixed talent tooltips for Mana Devour + increased mana devour amount by a lot
- Buffed Manacalypse from 10% + 2.5 per level to 50% + 3.5 per level
Shaman
- Spirit Wolves now have the player's movement speed
- Spirit Wolves now have the player's movement speed
- Improved Elemental Blast's projectile hitbox
- Nerfed Spirit Wolve's damage scaling a bit
White Mage
- Fixed standing next to enemies and Restless Spirits not dealing damage
Beta Patch 142 + (Act 5 & Act 6 made free for base game)
Lots of fixes, optimization and new stuff added!
One major thing is that the base game is now 6 ACTS. The current ACT DLC's will be class DLC's after 3.0 with all the extras, so only the zones will be included for free. Price stays the same, so nothing changes technically.
Here are the patch notes:
General
- Slightly increased loot multipliers on ACT bosses and Minibosses on Hell and Inferno
- normal to mythic drops on hell and up now range from 110 ilevel to 150 ilevel at random
- Increased Base MS by 10
- Changed the color for superior items a bit
- Buffs now show the correct effect with new icons
- Max AS capped at 7 frames (overflow denies players attacks)
- Added a 10% damage reduction to ranged classes vs 30% of melee
- You can now craft Keys for 250g and Crystal Keys for 650g
- Hero Talents are now disabled for players below level 100
- Added an effect to slowed enemies
- Increased Exploring range in minimap
- Starting armor scaling buffed to 17.5% from 12.5%
- Changed NPC minimap Icon color
- Bosses cannot be rare or elite in normal act 1 zone 1 and 2
- Pumpkins in Act 1 Zone 3 now drops stuff like bushes
- Gamepad navigation made better in mapscreen
- You can no longer go into town portal or zone portal if you are picking up an item
- Nightmare now starts at MLevel 45
- Hell is now MLevel 135
- Inferno is now MLevel 205
- Satanic Items are now iLevel 160 (makes no difference to stats tho, just visual to compare mythics)
- Slightly increased Key drop rates
Fixes
- Fixed drop names not showing thus item not working
- Item drops should now avoid relic positions
- Item drops should now avoid walls and objects better
- Fixed traps being stuck in walls some times.
- Fixed getting more followers or orbits than you should have
- Fixed a crash with reflection enemies
- Quest relics and usable relics you no longer use will no longer draw in your relic list.
- Added runes to items that disabled speaking to NPC's
- Fixed a bug with minion orbit ability
- Oxygen Meter is now drawn on top of all the other overlay effects
- Fixed a save bug that makes a character unplayable
- fixed a problem with dropping rubies and gold
- Fixed Poison damage and Poisoned effect (green hue)
- Fixed stucking in enemies, and enemies stucking in you.
Relics
- Maryo's Pipe now teleports you to your direction or cursor direction for 128 pixels working as a "teleport"
- Fixed Double Scythe Relics Hitbox (was small af before)
- Fixed Bouncy dissapearing when hitting a wall or obstacle, now creates an explosion
- Fixed Bouncy dealing 1 damage when exploding
- Fixed Satans tooth doing 1 damage
- Maryo's Pipe cooldown is now 3 seconds
- Basic use relic cooldown is now 10 seconds from 15 seconds
- ES energy now adds 10% energy for 4 seconds
- Winner's Drung now adds 10% strength for 4 seconds
- Fixed Toxic Orb's poison nova damage
- Fixed Rice & Chopsticks
- Helm of Chaos now procs at 10% hp instead of 5%
- Fixed Devil Horn timer to 5 seconds
Pirate
- Rapidfire is now percentual, starting from 15% and adding 0.5% per level
Shield Lancer
- Fixed Endless Charge, now also refreshes charge cooldown 100%
Marksman
- Increased Deterrance speed a bit
- Deterrance no longer gets you stuck
Amazon
- Death from Above speed increased
- Death from Above no longer gets you stuck
Beta 138 is out! Balance is close to perfect!
We have been at it nonstop since the last announcement! A lot of things have changed, and we have worked hard with a few hardcore players from the community to iron out the balance to make the game challenging in both early and end game!
As always, let me know what you think and what needs work in your opinion on the comments below :) We'll make an effort as a community of devs and player to bring everyone the best Hero Siege possible!
Here are the patch notes:
General
- All monster affix except enchants are displayed as icons below the health bar.
- Reduction now starts at 12.5% per armor point and grows 1% per level per point
- Player Reduction is now maxed at 95% of enemy damage, so blocking damage completely is impossible now.
- Player Buffs and Debuffs are now drawn on top of the exp bar.
- Polished world map
- Water and space levels now have less gravity
- Removed damage scaling on enemies per player in multiplayer
- Lowered Exp gain a bit, current system you outlevel too hard
- Increased high rarity monsters damage scale a bit
- Increased item damage scale per rarity by 10%
- Slightly increased enemy base DMG scaling
- Added new grid based pathfinding for the enemies
- Chat now makes a global message of all players who die in HC and who find an angelic weapon
Items
- Nerfed some stats that scaled too hard with ilevel
- Added scaling to items with AS
Fixes
- Fixed crash with more than 3 players
- Fixed Multishot for clients on Marksman
- Fixed stucking in enemies
- Fixed going to right side at any difficulty in town
- Fixed Rune drops, no more OX spam. Also gives now 3 rolls for high mid and low rune per drop
- Fixed drawing APS on different FPS settings (was messed up AF)
- Fixed a shop crash with melee minion skins
- Fixed Steel Shields some times not doing damage on Paladin
- Fixed Shattered Katana damage
- Fixed Shadow Anomaly bat damage
- Fixed a bug in the shop
- Fixed a one handed sword being two handed
- Fixed Elemental flat damage not drawing
- Fixed invisible enemies
- Fixed Dragons Head relic OP
- Shrine Damage Boost and Exp Boost is now working correctly
- Fixed all the crashes from bug reports
Classes Overall
- Buffed all ability damage scaling by 10%
Lancer
- Increased Counter starting amount from 10% to 20%
Samurai
- Omnislash now hits targets around the target (bigger mask)
Paladin
- Holy Hammer cooldown reduced to 1 second.
- Increased Shield Bash starting damage
- Holy Hammer Mask is now way bigger than before
- Steel Shields now have a orbit radius of 64 px instead of 32
Nomad
- Sand Throw now has a bigger Mask
- Vanish Illusions now have correctly placed and bigger Mask
- Demolishing Tornado Mask is now bigger and tick rate is faster
Viking
- Maniac Viking Skin is now done
Beta Update 127 + Beta reset
Hello!
So we reset the beta to gather valuable data from a fresh start perspective! Go out there and try how the game feels, all the feedback is welcome and you should definitely join our discord since we read the threads there every day!
https://discordapp.com/jsKEhcu
Patch notes for the past updates:
Fixes
- Fixed a crash with minion
- Fixed enemies hugging the east wall
- Re-wrote the whole enemy step code for better optimization
- Relic system re-written + all stat relics revisited
- Nerfed minion attack cooldown
- Fixed crash with mercenary
- Fixed scattershot scatters not dealing damage
- Fixed killing the dummy in town
- Fixed minion taking ghost damage
- Fixed a dupe glitch
- Fixed Pirate Talent 9
General
- Increased satanic drop rates drastically
- Increased ilevel gap for mythic and down to 150
- ilevel on drops can now be on a -2 to +2 range of the monster level
- Every kill now randoms only 1 slot it drops for satanics instead of rolling for all of them
- Flying now only works on voids / water but no longer for other objects
- Improved talking to NPC's, made it impossible if you are on top of an item that needs to be picked up
- Improved balacing so that trash mobs have less HP than rare ones.
- Improved Quest log placement and visuals
- Enemies now have specific multipliers for rarities such as more HP, more Armor, Block etc.
- Optimized Minimap
- Improved starting area graphics
- Slightly bumped EXP gain