* Sale runs from June 23th 2022 - July 7th 2022 7PM CEST
HOTFIX 170852 – [23.06.2022]
CHANGELOG
UPDATED JUNE 23 2022
HOTFIX 170852
You now get a notification when you buy a ribbon booster
Parachute cannot be opened too close to the ground, to prevent death by parachute on low altitudes
Fixed an issue with DoF on weapons, where turning it off in the menu did not correctly turn off the DoF
Fixed an issue with contextual hints, turning it off in the menu did not save between battles
Fixed an issue with the wrench, which could not be bought through the 'driver ribbon menu'
Fixed an issue with Battle Pass final tier unlock, it should now show the correct completion message
Fixed an issue with IS-2 front armor, which was penetrated too easily
Fixed an issue with the light vehicle machinegun, the menu would become unresponsive after equipping it
Developer Update: 16th June 2022
Soldiers!
Most features for the next season are now close to finishing. This means that the following weeks exist out of finishing the remaining tasks and of course testing everything.
This will be the last Developer Update before Season 2 starts, we will be back with more Developer Updates in July!
Developer Updates
In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.
We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!
Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.
Completed Cycle
Done*:
Parachute cannot be opened too close to the ground, to prevent death by parachute on low altitudes
You now get a notification when you buy a ribbon booster
Reduce XP required for Player level 2
Reduce XP required on early Battle Pass tiers , Increase XP required on late Battle Pass tiers (total XP for all tiers remains the same)
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.
In testing:
Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing
Bug fixes:
Fixed an issue with DoF on weapons, where turning it off in the menu did not correctly turn off the DoF
Fixed an issue with contextual hints, turning it off in the menu did not save between battles
Fixed an issue with the wrench, which could not be bought through the 'driver ribbon menu'
Fixed an issue with Battle Pass final tier unlock should now show the message 'You have completed Season 1' in stead of 'Season 0'
Fixed an issue with IS-2 front armor, which was penetrated too easily
Fixed an issue with the light vehicle machinegun, the menu would become unresponsive after equipping it
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.
Delayed:
Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing
New Cycle
In Progress:
Battle Pass 2 rewards
Ticket system; for example rename a weapon for free
Booster system: Allow for multiple different boosters for the same ribbon
Movement speed boosters for Assault Teams
Research possible improvements for the stability of the Flash Client
Improved war is over screen
New action game scoreboard at the end of a battle
Planned:
Finish all items currently ‘in progress’
50% OFF ALL BEST LOOKS!
Soldiers!
The last week of the summer sale calls for new uniforms and paint jobs! This week* only you can get 50% off all the best looks when purchasing with Gold.
Week 3
50% OFF Weapon Finishes
50% OFF Uniforms + Helmets
50% OFF Vehicle Paint Jobs
50% OFF Renaming of Items, Squads and Assault Teams
STAND OUT FROM THE CROWD NOW!
* Sale ends Tuesday, June 21st 2022 @ 10AM CEST.
50% OFF ALL VEHICLES + UPGRADES!
Soldiers!
Bring new land or air vehicles to the frontlines at a discounted price during week 2* of the summer sale! This week only you can get 50% off all vehicles and their upgrades when purchasing with Gold.
WEEK 2
50% OFF Vehicles
50% OFF Vehicle Upgrades
BRING YOUR SQUAD FASTER TO THE BATTLEFIELD NOW!
* Sale ends Tuesday, June 14th 2022 @ 10AM CEST
Developer Update: 2nd June 2022
Soldiers!
We are steadily moving towards our next release and therefore it is time for another update! We have taken a look at our completed and upcoming tasks and are ready to share them with our community.
Developer Updates
In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.
We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!
Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.
Completed Cycle
Done*:
Upgraded machineguns for light vehicles (M2 .50 Cal, MG42, DShK-38)
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.
In progress:
Battle Pass Season 2 rewards
Ticket system; for example rename a weapon for free
Booster system: Allow for multiple different boosters for the same ribbon
Movement speed boosters for Assault Teams
Research possible improvements for the stability of the Flash Client
Bug fixes:
Fixed an issue with the matchmaker, where ‘All factions - All soldiers' did not always give a 10% bonus
Fixed an issue with level 17 characters, where the soldier received a ‘upgrade to general’ message, when the character received 0 XP during the battle
Fixed an issue with tank crewman, the UI image fails to load when a tank crewman equips an infantry helmet (issue caused by old career change feature)
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.
Delayed:
Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing
New Cycle
Continuation:
Battle Pass 2 rewards
Ticket system; for example rename a weapon for free
Booster system: Allow for multiple different boosters for the same ribbon
Movement speed boosters for Assault Teams
Research possible improvements for the stability of the Flash Client
Planned:
New action game scoreboard at the end of a battle
Improved war is over screen
Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing
Reduce XP required for Player level 2
Reduce XP required on early Battle Pass tiers , Increase XP required on late Battle Pass tiers (total XP for all tiers remains the same)
Developer Update: 5th May 2022
SOLDIERS!
Welcome to our very first Developer Update!
In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.
We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!
Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.
COMPLETED CYCLE
DONE*:
Easter Event
Iron Fist and Infantry First now only work for infantry weapons
Add 50 cal. to Greyhound
Enabled Depth of Field (DOF) on all weapons
Battleye improvements
Earlier unlock for first aid kits
Improved auto-deploy for parachutes
Added fall-damage when opening the parachute too close to the ground
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.
IN TESTING:
Vehicle Rebalancing (public)
IN PROGRESS:
Addressing server-wide lag/freezing issues
Vehicle Rebalancing
BUG FIXES:
Fixed an issue with the M3 Lee, the hull machineguns were not properly aligned
Fixed an issue with the Panzerjäger V Jagdpanther, it could not enter A1 courtyard on Town map at low speed
Fixed an issue with the AA guns Tooltip, the tooltip to enter precision mode was missing
Fixed an issue on the Forward Airfield map, incorrect position of terrain near O1
Fixed an issue on the Luneville map, poor placement of haystacks
Fixed an issue on the Factory map, players could capture the O1 objective from outside the building
Fixed an issue with the Kubelwagen, the UI showed a dark tint around the vehicle
Fixed an issue with the Liberator, the Rate of Fire was shown inaccurately in the UI
Fixed an issue with tank ammo, it could be bought up to 3 times using the ribbon progress screen
Fixed an issue with plane descriptions, the descriptions were missing when no upgrade was selected
Fixed an issue with shop bundles, Veteran membership icons were misplaced for most bundles
Fixed an issue with Special event golden shovel skins, these could not be retrieved from the Depot
Fixed an issue on the Battle Pass screen, the complete tier option was unaligned
Fixed an issue on the Battle Pass overview, certain level 10 texts were not properly displayed
Fixed an issue on the Battle Pass UI, it was not getting updated when redeeming a Battle Pass voucher
Fixed an issue on the progression screen, the unlocks for gamemodes were shown on the wrong level
Fixed an issue in the UI, infantry symbol is shown in soldier rank overview for all classes
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.
DELAYED:
None
MOVED BACK TO BACKLOG:
None
NEW CYCLE
TESTING:
Fixes for server-wide lag/freezing issues
CONTINUATION:
Addressing server-wide lag/freezing issues
Vehicle Rebalancing
PLANNED:
Make AA guns fire in pairs
Add multiple ammunition types to certain support guns.
Add collision to mounted machine guns (gunner better protected)
Reduce the effectiveness of repairing tanks in combat
Battle Pass Season 2 preparations and accompanying features
Upcoming Development Updates
As many of you know, it has been a while since we shared our last Development Overview. We have been getting a lot of questions about this and today we want to share some exciting news and answer some of the questions we have been receiving.
The Battle Passes
From a developer perspective, the release of a Battle Pass season is the end of a trajectory. You spend time planning what will be in it, what needs to be developed and who develops which part of it and of course then the actual work begins to add all these new items and features.
For a player however, the Battle Pass is the beginning of a trajectory. Three months in which you try to get all the unlocks the Battle Pass has to offer.
The release of Season 1: Valiance is not just the start of a new season for the players. It marks an incredibly important milestone for the developer team as well. It marks the moment where we truly say goodbye to RETO MOTO and start our TLM era with exciting new opportunities.
The end of season 0
Throughout Season 0, we have been transitioning from RETO MOTO to TLM Partners. It was a period of getting to know many new faces, many meetings, learning new processes and a lot of moving, mostly in the form of data getting transferred between systems and companies.
We also had to make some tough decisions, the hardest being the shutdown of our Stand-alone Client and MyGames Client due to the old infrastructure it was built on.
Meanwhile, a tragedy was unfolding in the East of Europe, for which TLM started a fundraiser. Thanks to all of you, we have collected an awesome sum of money for humanitarian relief efforts for Ukraine.
Season 1: Valiance
Season 1 has been raging on for almost a month now and for many of you this means you are still unlocking all the goodies from the Battle Pass! For us, it means that we have started working on our next Battle Pass and everything that comes with it!
We still have many details to iron out and we are still getting used to new workflows processes. While we cannot share all the information yet, we want to start giving you some insights on what we are doing and what we are planning.
New Release Schedule
For the past few years, we had a new update (almost) every single month. It was difficult for our small team to keep up with the pacing and to make sure every update had both enough quantity and quality.
We have now taken a new approach. From this point on, we will have two updates per quarter. A major update each quarter including a new Battle Pass season, and a smaller release halfway through the season consisting of bug fixes and balance changes. This gives more time to our developers and room for our new and amazing quality assurance team to identify bugs and in the end release larger updates with higher quality content for all of you to enjoy.
Where is the development overview?
Our last development overview was all the way back in October last year. That means we have not made an update for almost 6 months! In November 2021 we were told the game and it’s employees were moving to TLM Partners. We could not communicate this publicly until ownership was properly transferred. Initially we did not know what this would mean for the game and we had to pause the development overview. Now that Season 1 has been released, we want to start picking them up again and ultimately be more transparent.
While we are working out the details, we decided to have two types of development updates. A few times per year we will release a larger roadmap where you can follow our long term plan, and between those smaller bite sized updates on what we have been working on.
When is the next Development overview?
Before we can share a roadmap we need to complete the internal plan first. This is a long process and we can't say for sure when it will be ready to share, but rest assured everyone in the team wants to share it as soon as possible!
New Developer Updates!
While it will take some time before you can read our next Development Overview, we are introducing our brand new Developer Updates!
Based on our new workflow, which is a development cycle lasting 2-3 weeks each, we want to bring out a new blogpost at the end of these cycles! We will share in some detail which features we worked on, what bugs we have eliminated and what we are planning for the next cycle.
On Thursday the 5th of May, we will post our first developer update! You can expect a new Developer Update several times a month!
30% OFF ALL WEAPONS
Soldiers!
Expand your armory with new weapons at a discount, limited time only!*
30% OFF ALL WEAPONS
READY YOUR WEAPONS AND HEAD INTO BATTLE!
* Sale ends Tuesday, May 10th 2022 @ 10AM CEST. Gold Only.
New Merch Drop During Season 1!
Soldiers!
You might play like a Hero, but do you dress like a General? New merch is here, pick up your new daily uniforms now!*