Heroes & Generals cover
Heroes & Generals screenshot
Genre: Shooter, Strategy, Tactical, Indie

Heroes & Generals

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Soldiers!

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* Sale runs from June 23th 2022 - July 7th 2022 7PM CEST

HOTFIX 170852 – [23.06.2022]


CHANGELOG

UPDATED JUNE 23 2022


HOTFIX 170852
  • You now get a notification when you buy a ribbon booster
  • Parachute cannot be opened too close to the ground, to prevent death by parachute on low altitudes
  • Fixed an issue with DoF on weapons, where turning it off in the menu did not correctly turn off the DoF
  • Fixed an issue with contextual hints, turning it off in the menu did not save between battles
  • Fixed an issue with the wrench, which could not be bought through the 'driver ribbon menu'
  • Fixed an issue with Battle Pass final tier unlock, it should now show the correct completion message
  • Fixed an issue with IS-2 front armor, which was penetrated too easily
  • Fixed an issue with the light vehicle machinegun, the menu would become unresponsive after equipping it

Developer Update: 16th June 2022



Soldiers!


Most features for the next season are now close to finishing. This means that the following weeks exist out of finishing the remaining tasks and of course testing everything.

This will be the last Developer Update before Season 2 starts, we will be back with more Developer Updates in July!

Developer Updates


In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.

We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!

Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.

Completed Cycle


Done*:


  • Parachute cannot be opened too close to the ground, to prevent death by parachute on low altitudes
  • You now get a notification when you buy a ribbon booster
  • Reduce XP required for Player level 2
  • Reduce XP required on early Battle Pass tiers , Increase XP required on late Battle Pass tiers (total XP for all tiers remains the same)
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.

In testing:


  • Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing

Bug fixes:


  • Fixed an issue with DoF on weapons, where turning it off in the menu did not correctly turn off the DoF
  • Fixed an issue with contextual hints, turning it off in the menu did not save between battles
  • Fixed an issue with the wrench, which could not be bought through the 'driver ribbon menu'
  • Fixed an issue with Battle Pass final tier unlock should now show the message 'You have completed Season 1' in stead of 'Season 0'
  • Fixed an issue with IS-2 front armor, which was penetrated too easily
  • Fixed an issue with the light vehicle machinegun, the menu would become unresponsive after equipping it
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.

Delayed:


  • Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing

New Cycle

In Progress:


  • Battle Pass 2 rewards
  • Ticket system; for example rename a weapon for free
  • Booster system: Allow for multiple different boosters for the same ribbon
  • Movement speed boosters for Assault Teams
  • Research possible improvements for the stability of the Flash Client
  • Improved war is over screen
  • New action game scoreboard at the end of a battle

Planned:


  • Finish all items currently ‘in progress’

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* Sale ends Tuesday, June 21st 2022 @ 10AM CEST.

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* Sale ends Tuesday, June 14th 2022 @ 10AM CEST

Developer Update: 2nd June 2022



Soldiers!


We are steadily moving towards our next release and therefore it is time for another update! We have taken a look at our completed and upcoming tasks and are ready to share them with our community.

Developer Updates


In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.

We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!

Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.

Completed Cycle


Done*:


  • Upgraded machineguns for light vehicles (M2 .50 Cal, MG42, DShK-38)
Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.

In progress:


  • Battle Pass Season 2 rewards
  • Ticket system; for example rename a weapon for free
  • Booster system: Allow for multiple different boosters for the same ribbon
  • Movement speed boosters for Assault Teams
  • Research possible improvements for the stability of the Flash Client

Bug fixes:


  • Fixed an issue with the matchmaker, where ‘All factions - All soldiers' did not always give a 10% bonus
  • Fixed an issue with level 17 characters, where the soldier received a ‘upgrade to general’ message, when the character received 0 XP during the battle
  • Fixed an issue with tank crewman, the UI image fails to load when a tank crewman equips an infantry helmet (issue caused by old career change feature)
Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.

Delayed:


  • Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing

New Cycle

Continuation:


  • Battle Pass 2 rewards
  • Ticket system; for example rename a weapon for free
  • Booster system: Allow for multiple different boosters for the same ribbon
  • Movement speed boosters for Assault Teams
  • Research possible improvements for the stability of the Flash Client

Planned:


  • New action game scoreboard at the end of a battle
  • Improved war is over screen
  • Reduce the effectiveness of repairing tanks when more than 1 soldier are repairing
  • Reduce XP required for Player level 2
  • Reduce XP required on early Battle Pass tiers , Increase XP required on late Battle Pass tiers (total XP for all tiers remains the same)

Developer Update: 5th May 2022


SOLDIERS!

Welcome to our very first Developer Update!

In the developer updates we share all the tasks that we have completed in the past few weeks, which features are currently being tested, are still being worked on and of course all the bugs that we have squashed! We will end each developer update with a short look at what we will be working on in the upcoming weeks.

We will not always be able to share all the details of our work. Some items are too far in the future to talk about already. Certain tasks contain internal information that we just cannot share. Every once in a while, we might be working on something we want to surprise you with! We will do our very best to be as transparent as we can be!

Be advised that not every feature that we have completed will be deployed in the upcoming release. Some features are part of larger updates that will be released further into the future.

COMPLETED CYCLE

    DONE*:
    • Easter Event
    • Iron Fist and Infantry First now only work for infantry weapons
    • Add 50 cal. to Greyhound
    • Enabled Depth of Field (DOF) on all weapons
    • Battleye improvements
    • Earlier unlock for first aid kits
    • Improved auto-deploy for parachutes
    • Added fall-damage when opening the parachute too close to the ground
    Note: Features that are Done are often part of larger updates planned on specific dates and may not be immediately available.

    IN TESTING:

    • Vehicle Rebalancing (public)

    IN PROGRESS:

    • Addressing server-wide lag/freezing issues
    • Vehicle Rebalancing

    BUG FIXES:

    • Fixed an issue with the M3 Lee, the hull machineguns were not properly aligned
    • Fixed an issue with the Panzerjäger V Jagdpanther, it could not enter A1 courtyard on Town map at low speed
    • Fixed an issue with the AA guns Tooltip, the tooltip to enter precision mode was missing
    • Fixed an issue on the Forward Airfield map, incorrect position of terrain near O1
    • Fixed an issue on the Luneville map, poor placement of haystacks
    • Fixed an issue on the Factory map, players could capture the O1 objective from outside the building
    • Fixed an issue with the Kubelwagen, the UI showed a dark tint around the vehicle
    • Fixed an issue with the Liberator, the Rate of Fire was shown inaccurately in the UI
    • Fixed an issue with tank ammo, it could be bought up to 3 times using the ribbon progress screen
    • Fixed an issue with plane descriptions, the descriptions were missing when no upgrade was selected
    • Fixed an issue with shop bundles, Veteran membership icons were misplaced for most bundles
    • Fixed an issue with Special event golden shovel skins, these could not be retrieved from the Depot
    • Fixed an issue on the Battle Pass screen, the complete tier option was unaligned
    • Fixed an issue on the Battle Pass overview, certain level 10 texts were not properly displayed
    • Fixed an issue on the Battle Pass UI, it was not getting updated when redeeming a Battle Pass voucher
    • Fixed an issue on the progression screen, the unlocks for gamemodes were shown on the wrong level
    • Fixed an issue in the UI, infantry symbol is shown in soldier rank overview for all classes
    Note: Bugs that have been fixed are often part of larger updates planned on specific dates and may not be immediately available.

    DELAYED:

    • None

    MOVED BACK TO BACKLOG:

    • None

NEW CYCLE

    TESTING:
    • Fixes for server-wide lag/freezing issues

    CONTINUATION:

    • Addressing server-wide lag/freezing issues
    • Vehicle Rebalancing

    PLANNED:

    • Make AA guns fire in pairs
    • Add multiple ammunition types to certain support guns.
    • Add collision to mounted machine guns (gunner better protected)
    • Reduce the effectiveness of repairing tanks in combat
    • Battle Pass Season 2 preparations and accompanying features

Upcoming Development Updates


As many of you know, it has been a while since we shared our last Development Overview. We have been getting a lot of questions about this and today we want to share some exciting news and answer some of the questions we have been receiving.

The Battle Passes


From a developer perspective, the release of a Battle Pass season is the end of a trajectory. You spend time planning what will be in it, what needs to be developed and who develops which part of it and of course then the actual work begins to add all these new items and features.

For a player however, the Battle Pass is the beginning of a trajectory. Three months in which you try to get all the unlocks the Battle Pass has to offer.

The release of Season 1: Valiance is not just the start of a new season for the players. It marks an incredibly important milestone for the developer team as well. It marks the moment where we truly say goodbye to RETO MOTO and start our TLM era with exciting new opportunities.

The end of season 0


Throughout Season 0, we have been transitioning from RETO MOTO to TLM Partners. It was a period of getting to know many new faces, many meetings, learning new processes and a lot of moving, mostly in the form of data getting transferred between systems and companies.

We also had to make some tough decisions, the hardest being the shutdown of our Stand-alone Client and MyGames Client due to the old infrastructure it was built on.

Meanwhile, a tragedy was unfolding in the East of Europe, for which TLM started a fundraiser. Thanks to all of you, we have collected an awesome sum of money for humanitarian relief efforts for Ukraine.

Season 1: Valiance


Season 1 has been raging on for almost a month now and for many of you this means you are still unlocking all the goodies from the Battle Pass! For us, it means that we have started working on our next Battle Pass and everything that comes with it!

We still have many details to iron out and we are still getting used to new workflows processes. While we cannot share all the information yet, we want to start giving you some insights on what we are doing and what we are planning.

New Release Schedule


For the past few years, we had a new update (almost) every single month. It was difficult for our small team to keep up with the pacing and to make sure every update had both enough quantity and quality.

We have now taken a new approach. From this point on, we will have two updates per quarter. A major update each quarter including a new Battle Pass season, and a smaller release halfway through the season consisting of bug fixes and balance changes. This gives more time to our developers and room for our new and amazing quality assurance team to identify bugs and in the end release larger updates with higher quality content for all of you to enjoy.

Where is the development overview?


Our last development overview was all the way back in October last year. That means we have not made an update for almost 6 months! In November 2021 we were told the game and it’s employees were moving to TLM Partners. We could not communicate this publicly until ownership was properly transferred. Initially we did not know what this would mean for the game and we had to pause the development overview. Now that Season 1 has been released, we want to start picking them up again and ultimately be more transparent.

While we are working out the details, we decided to have two types of development updates. A few times per year we will release a larger roadmap where you can follow our long term plan, and between those smaller bite sized updates on what we have been working on.

When is the next Development overview?


Before we can share a roadmap we need to complete the internal plan first. This is a long process and we can't say for sure when it will be ready to share, but rest assured everyone in the team wants to share it as soon as possible!

New Developer Updates!


While it will take some time before you can read our next Development Overview, we are introducing our brand new Developer Updates!

Based on our new workflow, which is a development cycle lasting 2-3 weeks each, we want to bring out a new blogpost at the end of these cycles! We will share in some detail which features we worked on, what bugs we have eliminated and what we are planning for the next cycle.

On Thursday the 5th of May, we will post our first developer update! You can expect a new Developer Update several times a month!

30% OFF ALL WEAPONS


Soldiers!

Expand your armory with new weapons at a discount, limited time only!*

30% OFF ALL WEAPONS



READY YOUR WEAPONS AND HEAD INTO BATTLE!



* Sale ends Tuesday, May 10th 2022 @ 10AM CEST. Gold Only.

New Merch Drop During Season 1!


Soldiers!

You might play like a Hero, but do you dress like a General?
New merch is here, pick up your new daily uniforms now!*

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Expand your cup arsenal and your wardrobe now!



* Free shipping on all orders over $75+ Worldwide!