This update is only a minor number bump, but it has a number of fixes that people have been reporting recently. Hopefully this makes the game more stable for everyone.
Version 0.8.1.4:
64-bit executable
Fix issue with stun effects freezing battles
Fix potential save game corruption if cloud save fails
Option to disable cloth physics
Fix items usage on world map freezing
Disable fast dungeon saves
Added bug report tool to combat screen
Some more small fixes
Some people reported save game issues, and I think I haven't fixed them all there were a few bugs to fix.
Version 0.8.1.3 brings:
Fix issue with save games not saving properly on larger worlds
Fix issue when loading older save game from within a dungeon
Reduce save game size ~25%
Just some quick fixes
A few minor issues were reported after 0.8.1 dropped, and now they're fixed! Thanks to everyone reporting these issues!
Version 0.8.1.2 should fix:
Fix issue with bard songs not working
Fix issue with some keyboard shortcuts
Version 0.8.1.1 fixes:
Fix hang on input setting from main menu
New world to explore!
Version 0.8.1 brings a new terrain - the badlands!
While is mostly a visual variation, it should add some variation to the worlds you explore. This patch also cleans up some of the world audio, giving new ambient sounds to each dungeon and world location, removing the repetitive music. Finally you'll probably notice the launcher is gone, resolution can now be adjusted from withing the game settings.
I think this patch not only makes the game more playable, but a number of these fixes help make the game appear a little bit more professional.
Now that summer is over I hope to continue with more frequent updates as well.
Changes in 0.8.1:
Update music and world audio
Add world and dungeon ambient background sound
Fix some sound effects that spawn on entering dungeons
Add a new terrain type
Number of minor UI tweaks
Make graphics setting internal, drop the launcher
Finally 0.8.0!
Technically I probably should have made the last release the 0.8.0 release as adding the final boss the the last major missing feature, oh well!
The first in the 0.8.x series is focused on fixing skill descriptions and the various skill tool tips in the game. That work isn't complete yet - I'm not happy with how some information is presented - but most skills should have more accurate and relevant information.
The next few updates will be focused on bug fixes, quality of life issues like confusing UI and general polish.
Finally a Boss!
Version 0.7.5 is now out, and bring the last major missing feature - a proper final boss!
This is the last major feature planned before the final release, and marks a major milestone in development.
From here on out the focus is on balance, bug fixing and polish. That doesn't mean new content won't be added, but it will be added to fill out the existing content, fix balance issues and ensure the overall experience is complete and cohesive.
The end is in sight!
Version 0.7.5 updates:
Final Boss!
UI tweaks
Fixes to monster skill selection
Fix some missing skill icons
Fix for auto-attack not using weapon skills properly
Minor art tweaks
Fix boss monster selection
Fix for monsters standing in stairwells
Crystal secret door lighting fix
Fix Mug and similar skills from using energy
Another set of fixes
The latest version brings some fixes to some game breaking bugs, and a few minor tweaks
I hope to have some more exciting updates soon!
Version 0.7.4 changes:
Fix issue on world map that could cause corruption/performance issues after object interaction
Fix issue where smaller dungeons would fail to place monsters sometimes
Reduce higher level rewards, such as world chests, now more reasonable
Tweak dialog text layout
Update a few UI icons
Minor fixes - but big things behind the scenes!
Another update that doesn't bring any big visible changes, but some tweaks and fixes.
Behind the scenes the final features of the game are still undergoing development - a proper final boss battle being the main one. However, this does bring some pacing changes to combat and should make the various weapon types a bit more distinct and skill speeds more relevant. Let me know what you think!
Version 0.7.3 changes:
Weapon type differences are now more pronounced
Weapon icons updated
Skill charge timing adjusted, most skills take longer to charge
Change Jail Break quest to have higher chance of success
Fix Mysterious Stranger treasure quest
CPU performance improvements in dungeons
Polishing the buttons
The latest patch has number of UI tweaks and tuning, mostly around consistent buttons and icons and removing placeholder art. There's still quite a bit of placeholder elements, but a large number have been replaced.
A few long standing bugs have been finally fixed, one where player attributes would disappear in status screens for some players, another where you might continue moving after combat completes. Both have been around for a while so I'm glad to finally figured out and fixed them.
I've also changed how game speed works - it now affects only movement and combat charging not animation speed. This makes it a bit slower at the fastest settings in combat, but looks much smoother overall. Let me know what you think!
There's a fair bit of work under the hood to support some upcoming features, hopefully that work gets released soon!
Version 0.7.2 changes:
Combat and adventure speed affect movement and action timing not animation
Fix bug where stats and attributes are not visible on player status screen
Fix issue where movement could happen after combat if moving while combat started
Variety of UI cleanup, removed many placeholder UI elements
Finally faster saves!
Version 0.7.1 only has one real change: faster save games. Especially in dungeons.
Auto save hitches should be a thing of the past now. This was a long time coming, and I probably should have addressed this years ago, but it's now done!
I'll be back to more gameplay related features for the next updates.