Heroes of Book & Paper cover
Heroes of Book & Paper screenshot
Genre: Adventure, Indie

Heroes of Book & Paper

- CHAPTER #43 - MORE PAGES, MORE EVENTS

v1.50


GENERAL



- Combat messages have been slightly improved to make them more readable.

- The Wizard class loses Light Spell as one of its possible starting spells. Instead it has a new spell: Blinding Blast.

- New Spell: Blinding Blast. (This spell, besides being chosen by the Wizard class at character creation, can be learned in the Wizard Towers by handing over a magic scroll. Only available to characters with a Wisdom value of less than 11).

- LightSpell's image is now used by the Blinding Blast spell (LightSpell now has a new image).

- Increased the WIS value required to learn spells in Wizard Towers and Scholar Guilds by one point.

- The Disintegrate spell can now no longer be obtained in the Scholar's Guild, only in Wizard Towers. The same goes for the Weakness spell.

- Chances of obtaining the Summon Root Folk spell have been increased for those fighter class characters who turn in a magic scroll.

- Classes with fighting prowess are now always guaranteed a combat support spell when they turn in a magic scroll at wizard towers or scholar guilds.

- Magic Blade spell has been added as a possible spell to obtain in Scholar's Guilds.

- Magic books found in libraries no longer give ‘Disintegrate’ as a possible spell. This spell has been changed to ‘Glacial Blast’ in the magic books.

- Added a few more options for evil characters in some adventures.

- Some allies can now display messages with what they say, think or feel. Or they can offer us some kind of help.

- New images of adventure locations.

- Changed images of two generic guardsmen.

- Changed the generic image of the money changer.

- Changed generic image of Orc #2.

- Slightly increased the volume of the ‘Drinking’ sound.


CAMPAIGN



- Characters starting a campaign will now start with 3 gold instead of 1.


YOUR FIRST ADVENTURE



- Added new page between the well and the grove. On this new page 4 different events can occur: The hunter's dog, the giant bee, the owl or the dwarf merchant (The dog event has only 1 chance in 3 to be generated each time the adventure is played).

- Added owl sound.

- Added dog sounds.


THE BARBARIAN



- The image of Prince Cobra's lieutenant has been changed.

- The image of the necropolis in the adventure has been reduced to make room for the characters that can appear in this place.


THE LABYRINTH



- The image of the clay Golem has been changed.

- Added detail to the image of the door leading to the Goblin King's throne room.

- The image of 'Good and Evil Gate' has a little more luminosity.


SONG OF KINGS & WARS



- Added new page before the final battle. The final battle didn't quite suit me as it was just one of the many fights in the game, so I decided to make it a pre-event before the battle. This event is randomly generated among these three possible ones: Cavalry charge, rain of arrows, and fear among the troops.

- In the gardens of Caebrend Castle you can now also find Healing Plants.

- The dying knight that may appear on the path of this adventure can now only be healed with Healing Plants.

- The option to 'Steal the last breath' from the dying knight in this adventure will only be available if the player character is a Necromancer. If the player plays another class, a new ‘Loot the Fallen Knight (Only Evil)’ option is generated.

- Bard class characters can be found by searching the graveyard of Aslona for the elusive ‘Bone Flute’ (One chance in seven).


THE COBRA'S ARK



- Added new adventure page: The Waterfall. This page has 3 possible events: The prisoner of the waterfall, the mysterious cave, or the quiet waterfall.

- Added waterfall sound.

- Added the possibility to attack the jungle woman. (Option for evil characters only).

- Increased the damage Beldar can do if you fight him by 1. (Also now awards 5 bonus experience points for defeating him).

- The image of the exterior of the Cobra Palace has two snake statues as additions.


THE LOST CITY



- The version generated for this story is no longer randomly generated. A start page has been included for this adventure where players will be able to choose which version of the story they want to play.

- A new setting page has been added near the end of this adventure.

- An option to confront your pursuers has been added to the last page of this adventure. This gives players the possibility to fight or flee.


THE DARK ROCK



- The useful item for the mission is no longer the Bone Flute, it is now the Seal of Kutchek.

- The image of the Gate Demon has been changed.

- NPCs can now say a phrase when arriving at the Dark Rock.

- Bard class characters can find by searching the cannibal territory, in the pile of bones, the elusive ‘Bone Flute’ (One chance in three).



- Thank you for reading -

- THANK YOU, PLAYERS -

This summer HEROES OF BOOK & PAPER has achieved a good number of sales, and although the game was already finished, this has encouraged me to continue developing the game and adding new content.

With this new content I would like to thank both those who supported the game from the beginning, and those players who have recently acquired the game.

Thank you, players.


That said, I am preparing a big update for the game that will be coming to Steam in the next few weeks.

This update will contain:

- New pages for a good assortment of quests.

- A host of new events.

- Some new spells, items and enemies.

- There are new sounds.

- A large number of graphics have been improved.

- The game will be given more options for evil characters, and npc's acting as allies will be able to show us in messages what they say, think or feel in certain pages.

- A lot of elements of the game have been revised and balanced, not because they were bad, but to make it even better.

- And a lot more!.

I'm still working on it and I'll keep adding more content in order to make the game better and more fun!

Thanks to all of you who play HB&P. This update is for you.




- Thanks for reading -


CHAPTER #42 - LEGENDARY ITEMS

v1.47

CHAPTER #42 - LEGENDARY ITEMS

This small expansion not only adds 7 higher level items, but also revises the code for obtaining combat loot, making it slightly more difficult to obtain the best items (but only slightly). This has been done to prolong the end-game play time even minimally, and because I'm sure that now that it's harder to get the best gear, when players get it, it will be much more satisfying!

I have also included 3 spell staffs that will allow players to equip them with a spell in the weapon slot, thus freeing up a possible inventory slot.

ADDED

- Added 4 new legendary weapons:
+3 LightSpell Staff
+3 Levitation Staff
+3 Luck Staff
+3 Crossbow
* The crossbow counts as a bow for the purposes of the events. The three staffs, while not very powerful weapons, each have a spell inside them (the one indicated on the staff). This allows player characters, especially those who cast spells, to have an extra spell in the weapon slot, thus freeing up space in their inventory.

- Added new item: Precious Jewellery (item that can be obtained as loot for defeating Elite enemies. These no longer award the Golden Chalice as possible loot. They latter must be obtained by questing in the quests).

- Added new item: +3 CHA Amulet (This item can be obtained as loot when defeating Elite level enemies).

- Added new weapon: -4 Battle Axe (This weapon can be obtained as loot when defeating Strong level enemies).

- Added possible new image for minotaur in combat.

CHANGES

- The loot obtained from Strong and Elite enemies has been corrected and balanced for greater variety and to keep the ratio and options for obtaining each loot correct. Thus, the best items now have a lower chance of being obtained (albeit very slight).

- Changed the system for obtaining legendary loot. Now when defeating a legendary enemy the loot obtained is more diverse (slightly reduced the chance of obtaining legendary armour now).

- Flails as loot for Legendary and Elite enemies can now only be obtained by characters with a strength above 12.

- +3 INT Amulet is now obtained by defeating Elite enemies (previously enemies should be Legendary). The price of this item has dropped from 7 to 6.

- Changed the image of the weapon +3 Staff.



- Thank you for reading -

FORGOTTEN STORIES

V.1.46



GENERAL



- The main adventure text appeared in bold to some players. This has been prevented to make the texts more readable.
- As in the previous point mentioned, the lettering of some of the main game texts in other panels has also been modified to make them clearer.
- When the size of the adventure text in Options is changed, so is the size of the descriptive text on the story selection page.
- Farms no longer sell rope. Instead they may sell mushrooms or fungus.
- Blacksmiths now take more into account the strength value of your character when offering you one type of weapon or another for sale.
- Slightly changed two generic steppe images to give them more detail.
- Changed the color of the item: Wizard's cloak.

YOUR FIRST ADVENTURE



- In the grove before reaching the cave, you can now generate a different event than the 'adventurer's backpack' event. Now you can find old paper bundles instead (the chance to be generated this event is from 1 to 3).
- For helping the Goblin it is now no longer possible to get a bone flute or a +1 Strength amulet. Instead you get a net.

SONG OF KINGS & WAR



- When starting a game in this story in the kingdom of Caebrend, you can now generate a farm before reaching Valeria's castle (second page of the adventure).
- On the aforementioned page, the chances of generating a Rune Stone Circle in the same place are now reduced.
- Added a chair to the torture room image.

THE COBRA'S ARK



- Added some new elements to one of the Jungle images.

THE FUNERAL MARCH



- Added possible event that can appear in the adventure: 'Fog'.
- Slightly changed the colour of wildfire.


THE RING OF KING AGMAR



- Added new details to the image of Thai Fandir's Forge.


THE TEMPLE BY THE SEA



- Added new path possibility to get to the quarries: Crossing the mountains.
- Added new page with new event: 'The Passage through the Mountains'.

THE DARK ROCK



- The Essence vendor in the Raknakis camp now allows selling items.
- Added possible enemy: Giant Scorpion.



- Thank you for reading -

SMALL IMPROVEMENTS

Changelog 1.45



- The red cross icon indicating that 'it is not possible to run away from this combat' now disappears immediately after the fight is over (it used to disappear after receiving victory loot).

- Minor improvements to image details, some text, and a few pages.

- Changed the images of the Great Demons.

- Some NPCs have a new look.



- Thank you for reading -

ARRANGEMENTS AND REVIEW

All the small updates over the last few weeks have been aimed at revising code, polishing some details in some texts, and small improvements in a few images of adventures.

These changes have also been included (v1.43):

- The Necromancer character increases Intelligence by 1 point and reduces Charisma by 1 point.
- Added new spell: ATONING FOR SINS. This spell is exclusive to the Priest class and can be obtained in the High Temples when Praying. (It is one of the possible spells generated).
- The image of the interior of the barbarian chief's hut has changed.
- The image of the barbarian village has changed.
- The image of a generic inn has been improved.
- The barbarian chief no longer gives a map as a reward for answering his questions correctly (as you can buy it in the same place if a map was generated in the smithy). Instead, he gives you a +0 Dagger as one of the possible items.
- Added a number of minor text improvements.



- Thank you for reading -

CHAPTER #39 - A FEW DROPS IN THE INKWELL

Changelog 1.42



As you may have noticed in the last few weeks, there have been small updates that have not been accompanied by any news.

Perhaps many of you have seen a change in some of the graphics, which have been improved, especially the forests, where details have been added to the shadows and lights, or small details in other images.

Small improvements have been made to a few pages.

Also some texts, not many, some words or descriptions have been changed.

As they are not major changes, I didn't want to overload you with news, but with this one I would at least like to let the players know what I have been working on.

This patch includes some additions such as:

- New image for the male bard character.

- Two new locations that can be generated and discovered when using the map before reaching Valeria Castle in the quest 'The End of the Times'.

Thank you very much for reading, and see you in the pages!

- CHAPTER #38 - THE END OF AN ADVENTURE

This major update adds a lot of detail to a large number of adventure images, improving them, and a major overhaul and reformatting of a large part of the game's text has also been carried out.

Here is the list of improvements and changes:

Changelog 1.40



GENERAL

- Added new spell: 'Doom of the Weak'. It can be found in Rune Circles and is only available to characters with wisdom below 12.
- Rune circles can now grant the spell 'Luck'. It is only available to characters with wisdom above 12.
- The spells 'Eye All See', 'Wizard Knowledge' and 'Majestic Aura' can now only be acquired by inspecting enchanted rings.
- Wizard class characters can now find the 'Storm' spell among the scrolls purchased in the markets.
- All city images have been improved by adding a lot of small details.
- Two images of mountains have been modified.
- Two beach images have been modified.
- Modified and improved two images of devastated lands.
- Improved the image of the generic dark passage.
- Modified and improved the look of the Goblin.
- Modified and improved the look of the Goblin patrol.
- Rotated generic forest image #0
- Rotated generic forest image #1
- Improved the colour of the rat horde.
- Some spells in the stone circles, only a few of them, did not show the result of the Wisdom roll to get them. Fixed.
- Fixed a small bug when a player arrived wounded at an inn and clicked on the rest button, if an option to play dice had been generated, the character immediately after resting would start the dice action.
- In the text when playing dice in any inn, it is specified that dice rolls are to be made with two six-sided dice. (This will avoid confusion and allow players to better predict their opponent's roll).
- A large number of texts have been revised.
- The formatting of a multitude of texts has been revised and improved.

THE BARBARIAN

- Improved image of inn #8
- Slight image modifications when entering the city in the story 'The Barbarian'.
- Modified text of the barbarian arena (Page #68)

THE LABYRINTH

- When you encounter the mushroom man in the maze and he asks you to follow him, an option has now been added to choose not to do so. (Pag. #46)
- Added an option to refuse to follow the goblin that prompts you to follow him through the maze. (Pag. #75)
- Fixed a small bug that didn't show the last two options on the entrance page to the black castle inside the labyrinth, if you were helped to get there by the goblin. (Pag. #75)
- The image of the ruined room of the Black Castle has been improved. (Page #78)
- Improved the image of the Black Castle crypt.
- Modified the text at the entrance of the labyrinth after passing the first wall at the beginning of the adventure.
- The text on page #79 has been modified. (Orc guardian page)

SONG OF KINGS & WARS

- Added wave detail to the image of the ship sailing.
- Changed the image of one of Aslona's warriors.
- A different bed has been added to the royal rooms of the Prince of Caebrend.
- Fixed a minor bug where when leaving the gardens of Valeria's castle, a new text was not generated, and kept the text from the previous page (Page #54).
- Fixed a visual bug that did not show the knight rising once you healed him by applying the 'King's Flowers' on his wounds.

THE COBRA'S ARK

- The Cobra's Ark Adventure code has been polished, and has received some changes to avoid bugs due to the generated position for the city and for the sailor (both positions are always randomly generated and could sometimes lead to conflicts).
- Changed the image of the sailor in The Cobra's Ark adventure.
- Now the sailor generated in the story The Cobra's Ark, can be a woman.
- Improved the appearance and disappearance of the sailor's image in The Cobra's Ark adventure.
- Improved the appearance and disappearance of the boat's image in The Cobra's Ark adventure.
- Removed a 'ghost button' (which was blank and did nothing), the Sage Grauler's hut page. (Page #170)
- Added text after defeating the great snake in the jungle in The Cobra's Ark story, as returning to the page after the fight did not show any text.
- Added a few more details to the exterior image of Prince Cobra's Palace (Page #164).
- Reduced page turn times when crossing the Sea of Storms to Serpent Island (Page #154).

THE FUNERAL MARCH

- It is no longer possible to get the 'Eye All See' spell in the swamps of the quest 'The Funeral March'. Instead you get the 'Sleep Song' spell.
- The text of the fork in the road in the adventure 'The Funeral March' has been modified. (Page #174)
- Changed the image of the woman you can find in the fields near Crowburg (Page #184).

THE LOST CITY

- Modified the exit text of the catacombs in the quest 'The Lost City'.

THE TEMPLE BY THE SEA

- Slightly modified the text of the first page of the story 'The Temple by the Sea'. (Page #237)
- Added the option to 'Pet the cat' if the cat is spawned on the streets of Hawkport in the story 'The Temple by the Sea'. (Page #239)
- Revised the options code on page #239 (Hawkport streets in the story 'The Temple by the Sea') for a better answer to the option.
- An option has been added to ask the master builder about the quarries, when you leave the debate about the different religions in Valeria Castle. (This option will always be generated if the master builder is still alive and the debate went well).

THE DARK ROCK

- Changed the spells that can be obtained by reading the runes inside the Dark Rock in the quest 'The Dark Rock'. (Page #278)
- Added some details to the image of the Raknakis camp.

THE END OF THE TIMES

- The text on the first page of the adventure 'The End of the Times' has been modified. (Page #285)
- If players comfort the refugees in the tavern in the story 'The End of the Times', if they decide to return to it, they will see a new text generated reflecting that action.
- Fixed a small bug, where if the player went to the jetty, left the jetty, and then came back, no new text was generated on the page. (Page #288)
- New image of the jetty in the story 'The End of the Times'. (Page #288)
- Improved the image of the ruins of Hawkport.



- Thank you for reading -

SMALL IMPROVEMENTS

Changelog v1.36


  • Some images of adventure locations have been improved.
  • Some small improvements overall.

- CHAPTER #37 - THE LAST DAYS

This major update includes new content: New pages, new items, new enemies, new options...

While this update was originally going to focus only on improving 'The End of the Times' quest, some game texts and a bit of balancing of some mechanics, it has finally added a lot of new content in general and to many of the quests, giving players more strategies, more options in the quests and more pages!

A major overhaul has also been done to most of the pages, both in code and text.

Here is the full changelog v.1.35:

THE LAST DAYS



IMPROVEMENTS



- The 'End of Time' adventure has been improved by giving players more choice of path, new pages added, and also a few new enemies.
- The 'Labyrinth' adventure has received many responsive improvements to many of its pages and options.
- Revised and improved the code of the options of the entrance to the Serpent Tower in 'The Barbarian' story.
- The image of the labyrinth pit has been improved ('The Labyrinth' story).
- Slightly modified image of toxic fumes.
- Minor improvements on numerous pages.

ADDED



- Added some new pages to the game.
- Two new pages have been added to the adventure 'The End of Times'.
- Added new weapon: +2 Hammer (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Added new weapon: +2 Halberd (Weapon that can only be obtained in forges using Iron. There is 1 chance in 5 to get it. It is a special weapon slightly superior to the common ones that can be forged with iron). (To encourage mining mechanics)
- Now generates a 1 in 3 chance of getting a legendary armor when using orihalcon when forging armor in the forge. (To encourage mining mechanics).
- Added new item: Silver Coins. (This item is obtained as loot for defeating Weak level enemies)
- Added new enemy: Undead Dogs. (These can appear in the adventure 'The End of the Times')
- Some inns now offer the opportunity to play dice for gold coins.
- If you rescue Sonja in the story 'The Cobra's Ark', the action will have new repercussions in the story 'The Dark Rock'.
- Rescuing the Barbarian from the Cannibal Lands in the story 'The Dark Rock' increases our character's goodness by 1 now.
- An option has been added to the 'Song of Kings & Wars' story that allows players to decide whether to fight the traitor at the end of the story, or try to bribe him with a CHA roll (previously only this traitor could be fought).
- Added the possibility to generate a new option in the adventure 'The End of times' where Rogue characters can assault pilgrims going to Valeria's castle looking for shelter (This option is only generated 50% of the time. Page #291).
- Now generates an option to buy antidote in the underworld of Hawkport from the witch in the story 'The Temple by the Sea'.
- The image of noxious vapours has been added to the trap corridor of the story 'The Labyrinth'.
- New response texts have been included in many options of the story 'The Labyrinth'.
- A response message to using the map during the quest 'The Funeral March' has been added.
- Added feedback messages when you kill snake, bat or spider creatures using spears or bows before engaging in combat. ('The Barbarian' story)
- Added response sounds to 'Hide from birds' or 'Run' options on page #145. ('Song of Kings & Wars' story)

CHANGES



- Weak level enemies no longer generate Antidote as possible loot, instead they generate Silver Coins.
- The antidote is now single-use to prevent exploits.
- Now, the 'Use Stealth as a Rogue' option at the entrance of the Prince Cobra's Palace is only generated if players have a Rogue as a character. Otherwise an option to use Magic Missile to finish off the guard at the gate is generated.
- If you rescue the barbarian in the story 'The Barbarian', and he turns out to be good, he will no longer appear to accompany you in the Labyrinth story, you will find him in the story 'The Cobra's Ark'. (This has been done because it didn't make sense that a barbarian you rescue in Turania would later appear to help you on a different continent).
- Reduced the cost of buying the 'Stone of Eloquence' in the story 'The Temple by the Sea' from 5 to 3 coins.
- Now in order to trade with the merchant in the story 'The End of the Times' you will first have to talk to her.
- Changed the image of the Sword +3.
- The image of the Demons has been modified. Now they are bigger and more terrifying.
- The images of the walls, and the exterior of Valeria's castle in the story 'The End of times', have been modified.
- The image of the Goron statue in the story 'The Temple by the Sea' has been darkened.
- The text on page #33 has been shortened and some words have been modified (Rest Grotto in 'Your first adventure' story).
- The text of the pond in 'Your first adventure' has been enriched by adding a few more sentences.
- Change the location of the pond next to the treasure cave from east to west ('Your first adventure' story).
- Some texts have been revised and small details have been added.
- A few texts have been modified.
- Chances of finding Primordial Essence in a few quests have been increased slightly.
- The selling price of some Primordial Essences has been corrected to harmonise them all at the same price.

BUGFIXES



- Fixed a bug where when trying to press the flee button in a fight where this action is not allowed, if the inventory was full, after the fight instead of replacing an item with the new one obtained in the loot, these items were automatically sold.
- Fixed a bug where when replaying the first story 'Your first Adventure', once the well event was generated, the same event would always appear in the same place no matter how many times you replayed the story.
- Fixed a page redirection bug on the 'hunting page' when the third option was clicked. (Page #22)
- Added an item pickup sound when you find a dwarf bomb in the mountains in the story 'The Lost City'. (This sound was missing)
- Changed a spell sound that did not correspond to the 'Luck' spell on page #222.
- Corrected a spelling mistake on page #150.



- Thank you for reading -