Heroes of Book & Paper cover
Heroes of Book & Paper screenshot
Genre: Adventure, Indie

Heroes of Book & Paper

- CHAPTER #36 - THE HIDDEN TEXTS

Changelog 1.32



IMPROVEMENTS

- Revised and homegenized the descriptive texts of many spells.
- Now when the mouse pointer is no longer over a book found in libraries, the initial text that appeared when the book was found is displayed again (instead of disappearing and leaving the text box empty).
- A few images of adventure locations have been improved.

ADDED

- Added new spell: STORM
- Added new spell: MAGIC BLADE (only available in Rune Stones and for characters with wisdom higher than 11).
- Added new sound when deleting a save game file.
- A new image has been added for the High Temple when it is on devastated lands.

CHANGES

- Reduced a little the size of the numbers showing HP and Experience Points, both in the main game page and in the inventory (the game panel looks cleaner now).
- Healing spell descriptive text changed and improved.
- Drain Life spell descriptive text changed and improved.
- When inspecting magic rings, in Wizards' Towers or Scholars' Guilds, the Lightning spell can no longer be found in them. Instead, the Storm spell can be found.
- Changed the image of the spell 'Dark Tentacles'.
- Changed the image of the item 'Stone of Eloquence'.
- Improved image of Steppe #2.
- Slightly improved the image of the Kraken attacking the ship.
- The image of the Undead Aberration has been rotated.
- The color of books found in libraries has darkened.
- Webs have been added to those images of libraries that are abandoned.
- When you open the mystery chest found in the castle's cellars, the player is now shown the object that opened it (but not before opening it).

BUGFIXES

- Fixed a bug where players could be redirected to other adventure pages in the story 'The Temple by the Sea', when playing several times other adventures or loading games where the 'Some days later' page had been previously used.
- Fixed a bug when casting the Inferno spell on the Tree Man in which the text referred to the spell as 'Fireball'.
- Some details have been corrected in a few images of adventure locations.
- In the suburbs of Hawkport, in the story 'The Temple by the sea', the 'Buy trinkets' option no longer disappears when you click on it if you do not have enough money or your inventory is full (page #239).
- Fixed a text formatting in an option on page #18. (The Tavern from the story 'The Barbarian').



- Thank you for reading -

- CHAPTER #35 - FOOD, WINE, AND POTIONS

With the fantastic suggestions from HB&P player DazaKiwi, I had no choice but to incorporate them into the game. These new improvements suggested by DazaKiwi, include being able to use Healing Potions or Wineskin before adding them to your inventory if it is already full (so you don't lose a slot or item in your inventory), or make use of Potions, Wineskin or Food at the moment you replace them with another newly obtained item.

Thanks again, DazaKiwi.

In addition, I have included a couple of other improvements to the inventory that offer more information to the player (especially when adding new items to the inventory when it is full).

Here you have the complete changelog of version 1.31:

Changelog v1.31



IMPROVEMENTS

- If you get a potion or a wineskin and your inventory is full, you can click on that potion or wineskin to make use of it without having to add it to your inventory beforehand. (DazaKiwi)
- If your inventory is full, when replacing an item in your inventory with a newly acquired item, if the item in your inventory was food, wikeskin or a healing potion, that item is consumed allowing you to recover lost HP before being replaced by the new item. (DazaKiwi)
- When the inventory is full and you get a new item, you can mouse over this new item before adding it to the inventory to see its name, description, damage, or weapon ability if it has one.
- If no spell is selected for the combat, on the inventory page when hovering the mouse over the 'Spell selected for combat' box, the player is now told that no spell is selected.

ADDED

- Added player DazaKiwi to the thank you credits.
- Added a new weapon: +3 Staff.
- Enemies of level 'Strong' can now also drop Healing Potions as loot after defeating them.
- Added a new option when leaving the cannibal territory if you have faced them: 'Search among the bones'. ('The Dark Rock' story')
- Added a small description of the Lightning spell indicating that the use of this spell in events is infrequent.

CHANGES

- The description of consumable items such as healing potion, food or wineskin has been modified to indicate that these items can be consumed before adding them to your inventory or replacing them with another item.
- The color of the 'No Spell' icon border has been changed from light blue to red, to indicate that it is placed in the spell slot selected for combat and because it harmonizes better with the game tones.

BUGFIXES

- Flickering of the text indicating how to replace items when you get a new item and your inventory is full has been avoided.
- A dice sound has been added when failing a dice roll when searching for a boat at the pier in the story 'The End of the Times'. (This sound was missing) (page 285)
- Corrected a shadow in the bear image.
- Fixed the formatting of a text that appeared in one of the options on page 140.



- Thank you for reading -

- CHAPTER #34 - THE SPELL AND THE FLAIL

Changelog 1.30



IMPROVEMENTS

- Spells that are usable in combat now have a red box around their image. Those spells that are exclusive for events will have a light blue box, to differentiate them from combat spells.
- When you are replacing one item in your inventory with another, mousing over the items in your inventory no longer removes the text explaining how the replacement works.
- When entering the Achieved Ends page and returning to the adventure selection page (or when returning from the options panel), it now does not delete the description text of the selected adventure nor does it delete its image.
- Revised the spells that can be obtained in Wizards' Towers and Scholars' Guilds for a little more variety of spells.
- Players can now exit the Achieved Ends page by pressing the ESC key.
- Improved images of Healing and High Healing spells.

ADDED

- Added new spell: Bless Weapon. It is a Priest's initial spell, and the rest of the characters can acquire it in Wizard Towers, High Temples or Scholars' Guilds. This new spell is only available to characters with a medium WIS value, when learning a new spell in these Towers or when delivering a magic scroll, or in the High Temples when a Strange Idol is delivered.
- Added new possible enemy: Lion. This enemy can be found wandering in the vicinity of the Sobara desert or in the fighting pits of Turania.
- A code has been added to avoid possible bugs that could occur in the Wizards Towers and Scholars Guilds.
- An image of a plague of rats that may appear on some pages has been added (the image is purely cosmetic).

CHANGES

- The Priest class increases its Strength by 1 and reduces its Intelligence by 1. This balance has been made to slightly increase the Priest's chance of hitting when using Hammers, Maces or Flails. (Only valid for the creation of new characters, not for previously saved characters).
- Changed the initial Priest spell from 'Lightspell' to 'Bless Weapon'.
- The necromancer's initial weapon, 'Bone Spear', has reduced its damage from 2 to 1, but has increased its chance to hit the enemy from -3 to +0.
- Wizard Towers can now grant the 'Sleep Song spell' to those characters who deliver a magic scroll to the Tower and their WIS value is lower than 10.
- Fights in the Turania fighting pit can now also be against Lions.
- If you attack the knight of the order of Nadeau in the story 'The Funeral March', and you are still accompanied by the Paladin, he will leave your company immediately. The same happens if you choose to assassinate Sir Renaud in the same story.
- If the player has a Priest as a character, he/she cannot refuse to rescue the prisoner from the catacombs of Narland ('The lost City' Story).
- Changed the color of the 'horse icon box' to differentiate it from spells.
- Changed the image of the Magic Cloak.
- Changed the image of the Bear.
- Changed the sound of coins when earning gold by playing cards in the inns to differentiate it from the sound of buying/selling.
- Removed the waiting time for page change that occurred when the rogue character opened the Crowburg stables with a lockpick in the story 'The Funeral March' (page 183) . This could cause the player to press another option during that time and the game would get confused when interpreting two different actions.
- A sentence on page 180, which did not read well in English, has been modified.
- Slightly aligned The End label on the character death page.
- Some texts have been slightly modified.

BUGFIXES

- When defeating the Shadow Guild member upon reaching the Impassable Mountains (in the story 'The Ring of King Agmar'), a bug could occur that blocked the player's progress if the player entered and exited the inventory page at that time. There was a redirection error to the correct page that has been fixed.
- When entering the Crowburg Tavern in 'The Funeral March' storyline the game was generating the image of an outdoor inn when it should be generating a town inn.
- Fixed a bug where inspecting a magic ring in the wizard's tower or in the scholar's guild in a particular quest would prevent the player from leaving that page.
- Fixed a small bug where entering the inventory from the 'inspect magic rings' page, when returning, would repeat the text of what spell you wanted to bind to the ring when it may have already been bound.
- Fixed a bug that sometimes occurred on page 195 ('The Ring of King Agmar'), where the image of our character could be changed by another character during the rest of the adventure.
- Corrected a spelling error on page 116.
- A small error in the repetition of a word has been corrected on page 178.
- Fixed some text formatting on page 21.



- Thank you for reading -

- CHAPTER #33 - BIRD OF GOOD OMEN

A couple of days ago I received good suggestions and feedback from a HB&P player: DazaKiwi.

Thanks to his ideas, the game has received a lot of improvements. One of them is to be able to create a new character in the middle of a game, keeping the progress of the adventures and the endings achieved.

Thank you very much for your suggestions, DazaKiwi.

Here is the complete changelog v1.25:



IMPROVEMENTS
- The 'New Game' button, in the options page, now also allows the possibility to create a new level 1 character without initial items, but keeping the progress of the quests obtained. (Credit DazaKiwi)
- The 'New Game' button now better explains and warns about the consequences of starting a new game or creating a new character from the options page. (Credit DazaKiwi)
- The Character Hit Points indicator on the main page now also indicates the character's maximum Hit Points. (Credit DazaKiwi)
- When hovering the mouse over the equipped armor from the inventory page, the name of the armor and its value are now displayed (although this value was already displayed next to the armor, it is now also displayed on the left side of the page as well as the weapons).
- Some minor additional improvements.

ADDED
- Added two new images of devastated steppe to the game.
- New phrases for the Prophet of Doom in the story 'The Barbarian'.
- An image of 'vapors' has been added to the corridor of the Serpent Tower in the story 'The Barbarian'.

CHANGES
- The location and distribution, as well as the format of the Hit Points, Gold, and Experience points indicators in the game panel have been slightly modified to accommodate and display in a more comfortable way the new implementation of the character's Maximum Hit Points.
- Devastated steppe locations are now generated when the player travels through Kali's territories in the 'Song of Kings & Wars' storyline. (Because the game could generate green and fertile landscapes in that adventure, in that particular land, that have little to do with Turania).
- A few texts have been modified.

BUGFIXES
- Fixed a bug where when loading several different games, when entering the inventory some objects could indicate that they caused a certain amount of damage. By hovering the mouse over that particular object, it is automatically corrected.
- Fixed an issue that could cause the player to press the main menu option buttons before they appear when starting a new game (Credit DazaKiwi).
- The formatting of some texts has been revised.
- A spelling error has been corrected on page 150 'The military camp' (Song of kings & wars' story).



- Thank you for reading -

- CHAPTER #32 - THE EYE OF THE EVIL GOD

This patch includes a number of minor corrections and a new weapon that can be found in some chests (+2 Bow).

Changelog v1.21
- Added new weapon: +2 Bow.
- Chests found in castle cellars can now contain +2 Bow (if you know how to open them).
- An option has been added to return to the entrance of Castle Black in the story 'The Labyrinth', when a player enters it.
- Shooting with the bow from the castle tower at the hordes of undead now awards experience points ('The End of the Times' story).
- Trying to buy fish (or kraken meat) at the port in the 'Song of Kings & Wars' story, now does not remove the option if you have no gold or if your inventory is full.
- In the room of the inn, in the story 'The Lost City', sometimes a harp could be found. That object is no longer possible to find, instead you will find 'A strange idol'.
- Slightly changed a few texts.
- Fixed some minor bugs.



- THANK YOU FOR READING -

- CHAPTER #31 - THE HAVEN

This update includes quality improvements to the game that were requested by some HB&P players.

It is now possible to leave an ongoing quest to return to the story selection page (in free mode).
It is also possible to restart a campaign that is being played.
And an autosave enhancement has been included for free mode that saves your game each time you successfully complete a quest. (The autosave is done after the level up page, before displaying the story selection page).

Changelog 1.2:

IMPROVEMENTS
- A button has been added in Options that allows you to leave the current quest and return to the quest selection page (all progress is saved and the items and experience points gained so far remain).
- A button has been added in Options that allows you to restart a Campaign.
- Each time an adventure is successfully completed, the game now automatically saves the game in a file called 'Autosave'. (Autosave is performed on the adventure selection page. Only in free mode. Not available in campaign).
- When the inventory is full and the player obtains a new item, to exit the inventory just press the 'Back' button. But if the players wanted to exit the inventory using the Inventory button (backpack icon), or by pressing the letter I, they had to press it twice. Now pressing the Inventory button once, or pressing the 'I' key allows the player to exit the inventory.

CHANGES
- Rearranged Options buttons.
- The option button that allows you to return to the book has been darkened to differentiate it from the other option buttons.

BUGFIXES
- Fixed a bug that did not show the correct text at the end of the quest 'Song of kings & Wars' if King Arlon was rescued, but the quest had already been played previously and other different endings had been obtained.
- Fixed a very rare bug that sometimes when loading several different games, if the game was saved on a page where the image of our character was not displayed, it could acquire the image of another character from a previously saved game.
- Fixed a very rare bug when returning from the Wizard's Tower in the story 'The Dark Rock', if the player returned to the Raknakis camp and by chance the option to go to the South path was active, when going to the path did not appear options to continue.
- Fixed an exploit that allowed to receive the bonus of some spells and amulet items, when they were not finally acquired, by pressing the I key in the inventory or by double-clicking on the icon of the backpack.



- Thank you for reading -

- CHAPTER #30 - THE GOBLIN KING'S CASTLE

Changelog 1.17:

IMPROVEMENTS
- If the character starts with a throwing weapon, entering the inventory and hovering the mouse over that throwing weapon now provides information about it.

ADDED
- Abandoning the wizard Ragnar's ferret in 'The Funeral March' will now bring consequences in the adventure 'The End of the Times'!.
- Added new page to the story 'The Lost City'. This new page is found when opening the closed door of the catacombs, and depending on the generated story, the events 'Prisoner' or 'Room with chest' may appear (this last event with two different variants).
- Added new enemy: Wyvern. ('The Lost City'story)
- Added new image for the main interior room of the Goblin King's castle.
- Added new image for a room of the Goblin King's castle. Entrance to the tower.
- Added sound when taking the treasure from the Serpent Tower. ('The Barbarian' story)
- Added sea sound when you take the boat in the story 'The Cobra's Ark'.

CHANGES
- The locked door of the catacombs in the story 'The Lost City' no longer lead out of the catacombs. They now allow access to the prisoner's cell or the treasure chamber (depending on the generated story).
- When you travel inside the mountain in the story 'The lost City', a Griffin Vulture is no longer generated as an enemy, but a Wyvern.
When encountering the orc boss in the quarries, only the assassin will generate the ambush option. The rest of the characters will generate the possibility to use Magic Missile spell. ('The Temple by the Sea' story)
- Changed the image of the entrance to the Goblin King's castle.
- Slightly modified the image of the room with the tomb in the Goblin King's castle.
- When entering Valeria's castle in the adventure 'Song of Kings & Wars' now the image of the castle entrance generated is different.
- Entering the castles in the 'Song of Kings & Wars' story now generates a random ornament.
- Changed the position of King Arlon's portrait in the story 'Song of Kings & Wars'.
- Slightly increased the chances of the Green Dragon to hit.
- If Valeria's son is rescued and rewards you with gold coins, he will now give the player 3 gold coins instead of 5. ('Song of Kings & Wars' story)

BUGFIXES
- Fixed a small glitch after using a throwing weapon, that when passing the mouse over the empty hole of the spell or throwing weapon equipped, the information of the previous throwing weapon appeared.
- Fixed a bug in the text of Queen Kali, when she sends you to deliver a missive to King Huw she mentioned the kingdom of Aslona when she should have mentioned the kingdom of Caebrend.
- Small arrangements.



- Thank you for reading -

- CHAPTER #29 - BACK TO THE CAMPAIGN

This update brings a number of small improvements and fixes a few minor bugs.

Changelog v1.16:

IMPROVEMENTS
- The experience point allocation page at the beginning of the campaign has been modified a bit to be similar to the level up page.
- Investing experience points on the first campaign page now also reflects an increase in the character's level value at the start of the campaign.
- The colour of the circle with the level value has been darkened a bit to slightly differentiate the character's attributes value from the level value itself.
- The quiver, being an item with its own mechanics, has had the description of its use added when hovering over it in the inventory.
- Added riding sound when using the horse to travel to the Wizard's Tower in the 'Song of Kinks & Wars' storyline.
- Revised introductory texts for each adventure in the campaign mode.
- Improved display of campaign points.
- Small improvements in a few texts.

CHANGES
- The text of the entrance to the Dark Rock has been changed to match the lore found in the books in the various libraries. (Page 273. 'The Dark Rock' story)
- Modified the campaign loading text to be more similar to the rest of the texts.
- Reduced the size of the 'Campaign' banner on the page showing the adventure to be performed next.
- Modified the image of the group of attacking gnomes.

BUGFIXES
- Fixed a bug that did not redirect to the correct page when opening the inventory in the labyrinth trap corridor. ('The Labyrinth' story)
- Corrected the position of the effect when hitting the gnome at the entrance of the labyrinth. ('The Labyrinth' story)
- Fixed a bug where if you killed the gnome at the entrance of the labyrinth, and replayed the story, if it reappeared, the text would indicate that it was dead when it was not. ('The Labyrinth' story)
- There was a missing sound of 'picking up an object' when you found a bejewelled ring on page 266.
- Corrected a spelling mistake on page 266 when the player found a shield.
- Corrected a spelling mistake on page 29.
- Minor corrections in a few texts.



- Thank you for reading -

- CHAPTER #28 - WATERFALL PRISONER

This time I got some advice from AlbertPa, developer of Waterfall Prisoner (a game that you can find on Steam and that will be released the next month!). Thank you, Albert.

The main feature of this update is that players will now be able in free mode to view the completed endings of each quest when choosing which story they wish to play next.

Here is the complete changelog 1.15:

IMPROVEMENTS
- A button has been added to the quest selection page, in free mode, which allows the player to view the endings obtained by the player. (AlbertPa)
- The code of some pages, such as the main menu, or the quest selection page, has been refined to improve the responsiveness of the game on these pages.

CHANGES
- Slightly modified the initial descriptive text of the adventure 'The Last Battle'.

BUGFIXES
- Fixed a bug where returning from the witch's house or the Impassable Mountains in the story 'Your First Adventure' did not show the option to enter the cave. (AlbertPa)
- Fixed a bug where error messages appeared in the story 'Your First Adventure' when riding to the witch's house or the Impassable Mountains. (AlbertPa)
- Fixed a small bug when you rang the bell in Narland cemetery using a magic projectile, and it was indicated in the end of adventure text as ending 2 of 4, when in fact it is ending 4 of 4. ('The Funeral March' story)
- Other minor bug fixes.



- Thank you for reading -

- CHAPTER #27 - BOOKS & THROWING WEAPONS

The game has received an overhaul in order to correct all detected bugs and provide a better experience for players.

A player, Kazok the Goblin, gave me some suggestions and good ideas and I have decided to incorporate them into the game.

This patch is also intended to balance the game even more.

- CHANGELOG 1.1 -

CHANGES TO THE BOOKS (Kazok the goblin)
- Books no longer take up space in your inventory.
- Found books are stored on the books page and remain there to be read again.
- New page: Books obtained.
- Slightly increased chances of finding a Book of Magic when searching for books in libraries (2 of 17).
- Added new book: Gods IV
- Added new book: Chronicles VII
- Added new book: Chronicles VIII
- Deleted the book Atlas V. The information of the book Atlas V is now contained in the book Atlas IV.

CHANGES TO THE STORIES
- If the players achieve peace for the Three Kingdoms, this is reflected in some of the texts of different adventures. (Only free mode) (Kazok the goblin)

CHARACTER CLASS IMPROVEMENTS
- The ROGUE class now starts the game with the throwing weapon 'Darts'.
- The ASSASSIN class now starts the game with the throwing weapon 'Javelins'.
- The initial NECROMANCER spell, 'RAISING SKELETON', now creates 2 skeleton allies in combat instead of 1. (Damage 1 > 2).
- New spell for the PRIEST class: Expel Demons. This spell can only be obtained by praying in the High Temples as Priest.

THROWING WEAPONS
- Added 3 types of throwing weapons that can be found as loot when defeating enemies or bought in the markets.

IMPROVEMENTS
- Now, after replacing an item in the inventory, the inventory becomes directly selectable so that weapons, armour and spells can be exchanged without having to leave the inventory and 'replacement' mode.
- Now when loading a saved game, it automatically writes the name of the game in the Save box to make it easier to save the game. Now you don't have to type the name of the game every time you want to save it.
- Some additional small improvements in the inventory.
- Some sounds have been improved.

OTHER ADDED
- Added new spell that can be found in scrolls sold in markets, or in Magic Runes circles: MAGIC SHIELD. This spell is only available to characters with a value higher than WIS 11.
- Added new option in the quest 'The End of Times' where you can use the map just before reaching Valeria's castle.

GENERAL CHANGES
- The chest item can now be opened directly by clicking on it in the inventory. It gives 3 coins when opened and the chest is then discarded. However, players can still sell the locked chest in inns and markets for 4 coins.
- The introductory text of the story 'Song of Kings and Wars' has been slightly modified.
- The final texts of the story 'The Lost City' have been changed to give a better description of the ending.
- Slightly modified the text when arriving at King Huw's castle in the story 'The Last Battle'.
- Changed the location for cooking from the entrance of the Dark Rock to the previous page of the Sobara Desert. ('The Dark Rock' story). Also added an option to return from the Dark Rock entrance back to the Sobara Desert.
- In the story 'The End of the Times', when you find the peasants burying the dead, the necromancer class no longer generates a 'Loot corpses (Evil Only)' option but a 'Listen to the dead' option. (This has been done to avoid exploits). However now on that page, the Necromancer also gains the option to 'Bury Corpses'.
- Changed the image of the Demon King.
- The image of the 'Acid Splash' spell has been rotated.
- Two of the desert oasis images have been slightly improved.
- The position of the small fallow deer that may appear on the first page of the Snowy Lands has been corrected to give more depth to the image. ('The Ring of King Agmar' story)
- Reduced waiting time to turn to the next page when using wineskin in the Sobara desert. ('The Dark Rock' story)

BUGFIXES
- Fixed a bug where a player with a full inventory would find an item or spell that would increase his attributes, but would eventually not add it to his inventory and the bonus granted by the spell or item would still be added to the character.
- Fixed some bugs in the treasure room of the Serpent Tower in the story 'The Barbarian'.
- Fixed a bug that caused 1 point of damage to the enemy when trying to summon skeletons with the necromancer in combant while already having an ally.
- Some text was missing in 'The End of the Times' story, indicating the experience points awarded for your actions in some options.
- Fixed a glitch that did not show the image of the Main Hall of Prince Cobra's Palace when you reached it by opening the locked door with a lock pick ('The Cobra's Ark story).
- Corrected a typographical error in the action of selling horse in the stables.
- Corrected a text, which did not appear in the appropriate place in the paragraph, when praying to the statue of Agmar in the story 'The Temple by the Sea'.
- Fixed a mistake in some words of the opening text of the adventure 'The Ring of King Agmar'.
- Corrected some texts at the beginning of 'The Labyrinth' story where the texts did not match the images shown
- Removed text when talking to the Mushroom Man at the start of the Labyrinth that indicated a die roll that did not occur and was not necessary. ('The Labyrinth' story)
- Added information from a die roll obtained in the story 'The Labyrinth', which was missing from a particular option.
- Added information from a die roll obtained in the story 'The Barbarian', which was missing from a particular option.
- Some texts have been revised to improve their display format.
- Fixed a bug where the dice sound would not occur on a failed roll on page 271.
- Some texts have received minor corrections.



- THANK YOU FOR READING -