Heroes of Loot 2 cover
Heroes of Loot 2 screenshot
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Genre: Role-playing (RPG), Adventure, Arcade

Heroes of Loot 2

version 1.1.0 - new heroes and a lot more

More heroes! the roster of heroes now doubled to 8 characters.. but you'll have to unlock them first ;)

Unlocking is done by collecting the new Hero-cards that are scattered around the dungeons, and the Stats/Data menu shows how many you have and need.

With unlocking the Hero-cards there is also some extra information on your character unlocked, so go for it!

Besides that there are some new achievements and a host of fixes and improvements!

- ps if you enjoy the game, a little thumbs-up review goes a long way, worst case you make me feel happy ;)


Here's the full list:



























Version 1.0.4

Three new achievements, but also a host of fixes that people have been mentioning left and right.

I'm guessing the extra delay on "mimic-bombs" will be the favorite here, as a lot of people mentioned it left and right ;)

Hopefully I'll be able to start doing some work on new stuff next week, as mostly all the big "release version" problems are now taken care of.

















version 1.0.3 - fixing camera glitches

Last version introduced a few camera glitches where the camera would pan to a focus area and no items or monsters were being rendered.

This version fixes that glitch (mostly a problem with mini-bosses)
also fixing a bug where items didn't cast a shadow .. minor stuff, but it bugged me :p

v1.0.2 - case of the missing keyboard settings

Just minor updates coming in for now as I work out the important bugs in all the various platform versions and do all the marketing stuff required to actually earn money from the game! (spread the word! tell your friends! all that)


For PC the big thing is the missing keyboard-settings! they used to be there, but they were gone now.. so that's fixed ;)






v1.0.0 - release: Welcome to the dungeons!

First a welcome to the new players joining in: Welcome to the dungeons!

This update comes with a short list of fixes, cleaning up some things and this is now the official Release version, meaning we'll be leaving Early Access with it.

Don't worry tho, there are more new things coming in updates. I just posted about that, so you can check the forum for the Roadmap.

This update is not just a number increase, there are some fixes included!

I think this version comes with a better ranking-calculation, and also fixed a STUPID error in my average-dungeon math! Luckily that should sort it self out over time as long as you play enough levels, so no need to erase the Rankings board ;)







version 0.9.8 - coop fixes, moving to a first release version

I'm nearing a first release candidate (moving out of Early Access). Which I plan to do later this week mostly because this month is full of events that would otherwise cause me to have a terrible time getting any game coverage or even people noticing the game.. so there's that!

On that note this update also comes with a lot of fixes and very few new things, to keep the stability. Even tho the release is this week, I still plan to do multiple updates in the coming weeks like adding more playable characters, and of course improving things left and right.. so don't worry, nothing changes except the "early access" label will be gone, and hopefully a bunch of new players will storm the leaderboards!

Speaking of leaderboards.. sorry! but the ranking-board is refreshed. I noticed a flaw in how rankings worked, where you could basically just play to level 2 and die, and you would still get a nice increase in ranking points, making it fairly easy to cheat yourself to the top of the ranked-players list.

This is now changed, the points now combine your current ranking and the level you reach.. so the higher your ranking is, the better you have to be at the game to increase even more. I'm fairly sure this works out much better..

Most of the fixes in the list below are for the COOP-mode, and if you can, you should really try it, it's amazing fun roaming the dungeons together!






















version 0.9.7 - testing local 2 player mode !

So, I know, this is a fast update, but there is too much added to just call it a 0.9.6b update, and that's why it's called 0.9.7!

Many people told me about the Flamehead quest and it spawning too close to the door, so this update fixes most of the cases (in theory it's still possible if the room just isn't big enough, but I'll also work on that)

But, this update is mainly for the people willing and able to check out the 2 player mode. You basically need at least 1 controller to activate the mode since then player 1 will use the keyboard/mouse. If you have 2 controllers it should switch to both players with gamepad (let me know if this works correctly, I only have 1 controller to test)

I've been testing 2 player mode for a while now, just never had it live in the final version! There could still be a few weird things happening.. but overall the game is pretty fun for 2 players :D (also the game mode is endless for 2 players)

Let me know if you run into anything weird!

















version 0.9.6 - shorter and much sweeter

Sorry in advance, but this one comes with some big changes!
(kinda the point of Early Access tho)

First: all leaderboards are renewed, this so that scores now also show the amount of "saves" used for the score, and since the whole game balance is now changed since the first version this just had to be done.

I also had to reset player rankings board.. so we all start back at level 1 players (all your other unlocks and such are un-effected except game-mode)

Positive note, pretty sure this was the one and only leaderboard reset required! (think I did 3 or 4 with Space Grunts).

In addition to showing the "Save game" count to your score, there is now also a penalty added for people who : load a game, play a level, are about to die, and simply reload the level. This will give you a 50% score deduction.. so.. there's that. You can still use this trick to complete the game, cause I do want you to see the whole game, I just don't want you to cheat your way into the leaderboards ;)

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Game mode changes: the normal game mode is now shortened to 50-levels, which with using warp-zones and alternate routes can take between 30 and 50 minutes of game-play.. think that works better for most gamers and streamers. It also made balancing the game a bit easier and the whole progress of the game now feels less like a chore/grind.

The Hard mode is removed for now, especially since it now offers little over the normal mode. I might add it back in another shape or form, but I'm leaning more towards adding an "endless mode" to the game which you can unlock by completing the normal mode.

For balancing: I think I'm really close now! I also changed the speed of enemy fire and cyclops smashes, this makes it possible to dodge it more and ads some skill-based gameplay to the mix.

My best run was around level 31, so I expect a few of you guys to actually be able to complete the game now... so let's see those scores! ;)

So a LOT of changes, tweaks (and even a new area) in this update, here's the full list.. as always if you run into bugs drop them in the bug-forum!



































Need your feedback / a little poll

An important question, so please help me with some feedback!

Besides the balance still being tweaked, my other problem is with the length of a game-session.

Would you prefer:

1) have a campaign of 100 levels like it is now
2) have a shorter campaign of 50 levels
3) have no end level at all (like original Heroes of Loot)

and this is about the normal mode, we already have the Hard mode which is shorter with just 30 levels.

I'm personally not convinced about 100 level campaigns yet.. it often feels like a chore, but then again, I know people playing the original HoL for hours and hours reaching level 400 or even 500+..

also not sure if most people prefer playing short sessions that are completable (like I had in Space Grunts) or have more fun in bigger campaigns like this is now..

so, give your feedback below in the comments!

version 0.9.5D - minor fixes (updated)

Just a quick patch on yesterday's update.
Mainly to fix the bestiary crash but it also has some other small improvements

happy dungeon crawling!

version 0.9.5d












version 0.9.5