Another week of updates, fixes and additions, and another week closer to a official release version "one".
I've added two new (unlockable) game modes to the game, and also a new mini-boss and new monsters. Most importantly there is now a proper ending to the game, altho I doubt many people will reach level 100 in the current version
A bunch of tweaks have been made to the use of magic (more linked to the magic-level you unlocked and your characters magic powers).
The health on monsters has been changed, so they still become tougher in later levels, but it now feels more "fair".. still not perfect, but my average runs have improved, so let's see how far you guys and girls can get with this new build !
As for the game modes, a little information:
Hard mode
Still need a bit of work on this one, but it's basically a shorter and tougher version of the game's campaign. Where the Standard mode is 100 levels, this one only has 30 levels but level 30 is comparable in difficulty to level 100. So the difficulty increases faster.
It needs a bit of balancing but it's already fun to play and for the more seasoned players it should provide a nicer and shorter challenge (also great for streamers!)
Survival mode
This basically spawned out of a little test I was doing with Arena rooms, I noticed it was pretty fun and tense to just have to beat arena rooms one after another.. so that's what this mode is! A very short mode (for most players) with arena's becoming harder as you progress.. you get a random character assigned with every level, so you better get good at using all characters.
This mode is a bit experimental, let me know if you enjoy it. I might add some changes to the arena rooms in later levels, adding things like spikes or flames, to really make them interesting.. for now it's a fun and quick game mode with a leaderboard!
And for the full list of changes:
version 0.9.4 - new quests,items,avatars and map
This update comes with a bunch of new stuff. I've been adding some new avatars to trade your diamonds and gems with, but also some tutorial avatars (talk to them once, and they will not bother you again).
There are a few new quest types you might run into, and even a new area for those that really get further into the game.
I also listened to the various feedback on the map and I think these new changes to the map should fix any shortcomings it originally had.
A lot of time was also put in the 2-player (local) coop mode.. it's not live in the game yet, but it's coming along nicely.. still some gameplay bugs to sort out, but it will be live soon! (I hope)
so enjoy the new version! (and yes, balancing is still on going, but I think we're almost there)
version 0.9.3 - all about the Balance
So a lot of feedback is coming my way, but the one thing that keeps returning is all about the balancing of the game. I can probably put this on a repeat for every update, but it's a work in progress! so bare with me! :)
This update actually has a bunch of changes under the hood towards a better balance of everything. Improvements to your health, a bit more monsters attacking you, more balance to the magic items and your weapons.. really everything is slowly getting tweaked in the hopes of finding that perfect balance.
So here's the full change list:
version 0.9.2; a lot improvements
Hey guys,
based mostly on the feedback from the forums, here's the first big update with a bunch of improvements and couple of important bug fixes.
As for balancing issues (difficulty in monsters / strength of characters) that's an ongoing thing, so it's good to hear if things are better or worse, but keep in mind that's something that will have to be tweaked a lot before it's perfect!
Still looking into the bestiary stuff.. some players mention it's not unlocking the bestiary info? I haven't been able to replicate the issue, and based on the stats it IS unlocking for other players... so bit tricky, but I'll keep digging!
A few days later than planned, but it's here! Heroes of Loot 2 is live in Early Access, and I can only hope you guys enjoy the dungeons I've been creating for you. They are full of quests, monsters, and challenges.
I'm also pushing the latest build I have, as I just added the first batch of achievements and a bunch of little fixes.
If you run into problems or issues, hop into the forums and try to give as much detail about the problem as possible so that we can find a solution!
update v0.9.1c fixed 2nd magic-dice crash cause
added version number to menu screen
PRE-ORDER with 30% discount NOW
Hey Guys,
So I'm nearing the Early Access stage, and as with my previous game, Space Grunts, I'm doing a pre-order discount for the early-birds, Orangepixel fans, and followers.
The Pre-order comes with a Steam key, which will be usable as soon as the game hits Early Access.
Early Access will be in week one or two of May, at which time you can also buy the game directly on Steam (but without the 30% discount).
So, if you want the game AND the 30% discount, check out the pre-order page here:
Been streaming some of the development over on Twitch. If you like to see code and pixel-art creation, then follow the twitch channel and come say Hi in the chat!
This weeks developer update video is a 15 minute play through of the current build. It shows some of the new things, a small part of the quests and content. Obviously don't watch if you want to be 100% spoiler free until it releases ;)