Dear friends! I'm aware of an issue with some players experiencing a black screen when launching Hero's Story. This issue is related to the inability to start intro cinematic and will be fixed in the next update!
For players who missed a particular cinematic, the ability to replay them from the main menu will be added.
Sincerely Yours, Silentplaygames.
8th of July Hotfix
Greetings, Heroes! Today, a one more small update was released for Hero's Story.
It fixes bugs related to player convenience. Now you can see all descriptions of items in the inventory, and the buttons from the item menu will not be covered by icons. I also fixed a few spelling mistakes.
I think I'll take a short break before releasing the next big update.
Fixed a bug when destructible objects would instantly disappear from the player's view
Fixed a bug when it was difficult to correctly see the description of some items in the inventory (when hovering)
Fixed a bug when it was difficult to correctly press the buttons in the menu of some items in the inventory
Fixed some localization errors
Enjoy the game! Your Silent.
6th of July Hotfix
Greetings, Heroes! Today, a small update was released for Hero's Story.
It fixes performance drops when some achievements are counted, fixes some AI and chest loot issues, and finally adds additional treasures to Hamuraptra.
Thanks to everyone who reports bugs and sends game suggestions on social media!
General
Replaced sound when opening the pause menu
Minor tweaks to the "Swamp of Myths" region
Bugfixes
Fixed a bug when many monsters would continue to move after death
Fixed a bug when loot inside chests could appear multiple times
Fixed a bug when some enemies would not deal damage to each other
Fixed a bug when the Skeleton Warrior would play an incorrect sound when dying
Fixed a bug when Outlaws could drop loot more than once
Fixed a bug when some enemy sounds would still play too loudly
Fixed a bug when the Chaos Chest would open in the wrong direction
Fixed an internal bug when loading a game with previously hacked chests
Adjusted the angle at which chests open when loading a game
Balance
Decreased the amount of Glory Points awarded for opening a Golden Chest
Increased the amount of Glory Points awarded for opening a Horn Chest
Increased amount of Glory Points awarded for hacking an Old Chest
Increased the amount of Glory Points awarded for hacking a Chaos Chest
Increased the amount of Glory Points awarded for hacking a Golden Chest
Increased the amount of Glory Points awarded for hacking a Sea Chest
Increased the amount of Glory Points awarded for hacking an Iron Chest
Optimization
Limited the number of SteamAPI calls when checking player achievements
Removed some unused code fragments (again)
Enjoy the game! Your Silent.
26th of June Hotfix
Greetings, Heroes! Today, a small update was released for Hero's Story.
It fixes the main bugs of the release version, including the bug with saving the player's progress, bugs with saving quests and the inability to complete some of them. It will also no longer be possible to buy 99 arrows for 60 gold from the merchant. Please note that you may have to re-enter the location or defeat the Fallen Knight again for all the changes to take effect.
I will continue to work on the game and monitor player's feedback on social networks.
Fixed a critical bug where the values of some important parameters were reset after closing or loading the game
Fixed a critical bug where it was impossible to complete the quest 'Valor and Honor' (quest item did not appear on the bridge)
Fixed a bug where some quests were not saved correctly after completion
Fixed a bug where players received too many arrows when purchasing them
Fixed a bug where a hint appeared on top of an open book or note
Fixed a bug where a quest from Expanse was displayed in the Armory
Fixed a bug where the sounds of one of the new NPCs were played too loudly
Enjoy the game! Your Silent.
Hero's Story Release
Greetings, Heroes! Finally, this day has come.
Today the full version of Hero's Story has become available to players. In the release version, players have access to the tutorial, a new region - the Swamp of Myths, and the opportunity to defeat the final boss and complete the game! Also, new achievements, enemies, items were added, and a large number of various bugs were fixed. Controller support was improved and localization was supplemented. Class balance and loot from monsters were also adjusted. Note that this is not the last version of the game, and after the launch, various fixes and updates will be released for Hero's Story. Thanks to everyone who supported the development of the game during Early Access!
You can find the full list of changes below as usual.
General
Slightly increased the initial FOV of the character
It will now be impossible to save the game while in combat
Now, when breaking pots and vases, gold coins will sometimes drop
Now, when collecting arrows by the Mage, they will go into the inventory (and not just disappear)
All transitions between locations (except portals) now have the same appearance
Changed the mechanics of the underwater breathing potion (it is now similar to the fire protection potion)
The entrance to the Spider Queen's lair has been moved to the Magic Forest
The developer console is no longer available in the game
Changed appearance of the Ghosts
Additions
New Region: Swamp of Myths
New Boss: Destroyer of Worlds
New Location: Inner Sanctum
New Mechanic: Tutorial
New Mechanic: Glory Orbs
New Mechanic: Amulets
New NPC: Shae
New NPC: Grock
New NPC: Ingham
New Enemy: Shaman
New Enemy: Dark Knight
New Enemy: Swamp Troll
New Enemy: ???
Added new Glory Ranks bonuses
Added new secret locations
Added new secret enemies
Added new items and sounds
Added 3 new types of chests
Added 2 secret locations
Added a new merchant in the Endless Desert
Added new hints on loading screens
Added buttons to load and save game in the pause menu
A button to hide the interface was also added for the gamepad (right stick)
Improved controller support (added virtual cursor)
Updated (supplemented) game credits
Optimization
Optimized lighting on some levels (limited rendering area)
Removed unused code fragments
Test level excluded from game build
Balance
Revised (mostly reduced) damage dealt by Rogue's daggers
Revised unarmed damage
Decreased damage spread for Warrior's sword and Mage's staff
Decreased damage spread for daggers
Increased the amount of glory points received for killing the Great Dragon
Increased the distance from which creature health bars are visible
Increased the amount of health restored by Potato
Ancient Flower will now also heal the player character from poison
Skeletons will now always drop Remains
Skeleton Sorcerers will now drop Lesser Energy Potions
Skeleton Warriors will now drop Lesser Healing Potions
Rogues will now also drop gold coins
Ghosts will now always drop Ectoplasm
Spiders will now always drop Remains
Mummy will now drop Bandages
Scarecrows will now occasionally drop Pumpkins
Spiders will now also award glory points
Troll kills will now also award the "Monster Hunter" achievement
Initial number of lockpicks decreased from 2 to 1
Increased maximum number of lockpicks
Increased the number of lockpicks received when picking them up
Mage: Changed (mostly decreased) damage from Magic Orb to some enemies
Mage: Decreased damage done by Fireball to Ghosts
Rogue: Slightly increased damage done by throwing knives to Rakshasas
Rogue: Slightly decreased damage done by throwing knives to bosses
Cleric: Changed (mostly increased) damage done by Old Tome to some enemies
Cleric: Increased damage done by Flash of Light to some enemies
Cleric: Decreased damage done by crossbow bolts Sand beetles
Warrior: increased damage dealt to some enemies with arrows
Increased Rakshasa Warrior health
Increased cost of Water Breathing Potion
Decreased damage dealt to some monsters with a dagger
Minor balance changes
Quests
Increased reward for completing the quests "The Conflict", "Flame Keep", "Tree of Wisdom" and "Home, Sweet Home"
Decreased reward for completing the quest "The Cemetery"
Bugfixes
Fixed a critical bug where items picked up would simply disappear when the inventory was full
Fixed a bug where the quest status would not update when loading the game or reloading the level
Fixed a bug where destroyed objects would be restored after loading the game
Fixed a bug where picked up lockpicks would be restored after loading the game
Fixed a bug where a shot from the Crossbow would consume less stamina than intended
Fixed a bug where quests in the list on the left and in the Journal were duplicated
Fixed a bug where the corresponding animation would not play when moving up the stairs
Fixed a bug where data would not be fully loaded when quick loading and saving
Fixed a bug where the particle effect would not disappear after opening a chest
Fixed a bug where it was possible to unlock a chest repeatedly
Fixed a bug where melee weapon sounds were played too loudly
Fixed a bug where the character's abilities were not immediately displayed on the character screen
Fixed a bug where loot and glory points from enemies could be obtained repeatedly
Fixed a bug where spider remains would simply disappear from the level
Fixed a bug where purchasing a Quiver as a Mage would not give visible results
Fixed a bug where trying to pick up a Quiver with maximum ammo would not prompt a corresponding notification
Fixed a bug where in some cases it was impossible to pick up a Quiver without reloading the level
Fixed a bug where some sounds would play even at minimum volume
Fixed a bug where footstep sounds in the Isil Mountains would not play correctly
Fixed a bug where poisoning could not be applied repeatedly within the same game level
Fixed a bug where purchasing arrows with their maximum would not result in the arrows being added to the player's inventory
Fixed a bug where the name of the Ghost of Shasaf was not translated
Fixed a small bug where players would buy a discounted Fire Protection Potion from Fiona
Minor fixes to game levels
Other
'Pumpkin Collector' event has been completed
'Achievements' and 'How to Play' buttons have been removed from the pause menu
The 'I found a bug' button has been removed from the game menu (you still can report bugs via discussions)
Quest item descriptions have been updated
Changed the sound of footsteps when climbing stairs
Changed the description of the Anti-Magic Potion
Updated the game build configuration
Let's take a closer look at some points.
DESTROYER OF WORLDS
A man named Algus began his journey as a wizard in the academies of Angalar, where he studied the art of magic. Over time, his heart began to gravitate towards forbidden and dark knowledge. With charisma and the ability to convince people of his rightness, Algus began to gather acolytes around him, ready to follow him into the darkness. One day, Algus stole an ancient artifact with colossal magical power and disappeared without a trace for many years. It was believed that he died. Now, Algus's tracks have led wanderers to a mysterious swamp in the north, where the sinister wizard seems to have opened his new abode... In a place where nature and magic intertwine, he again began to sow discord and fear, returning to take over the kingdom - or destroy it!
TUTORIAL
Join the ranks of the Royal Guard and become a skilled warrior to fight the enemies of the kingdom, explore the world and search for artifacts! You will undergo training in the Arsenal, where you will learn movement, exploration and the basics of combat. Our best instructors will lead you through a series of simple tests, after which you will be able to confidently enter the lands of Teandria. Hero's Story players have long been asking for a tutorial system, and in the full version this request has finally been fulfilled. All new players in Hero's Story will be offered to complete the tutorial (or if you delete your save). Good luck in the game!
SWAMP OF MYTHS
In the north of the kingdom of Teandria there is a poisonous magical swamp, in which ancient evil lurks. This ominous place is covered in misty darkness and filled with twisted magic, permeated with toxic fumes! The wild inhabitants of this inhospitable place handle powerful spells, which fills the hearts of even the bravest adventurers with anxiety. Among the ominous branches and spreading bushes rises the formidable temple of Hamuraptra - an ancient sanctuary, where ancient spells still sound like an eternal echo. Whoever dares to cross the swamp and enter the ancient temple will open the doors to old magic and secrets, but will also sacrifice his soul on the altar of everlasting evil...
Enjoy the game! Your Silent.
Hero's Story Release Date
Greetings, Heroes!
Today I present to your attention a new trailer for the game Hero's Story.
The game has a final release date of June 24, 2024. The full version includes tutorial, a new region and the final boss - the Destroyer!
You can play the test version of the new update now.
I've also updated the Hero's Story roadmap.
Please note that periodic updates and bugfixes will be released for the game even after release.
Enjoy the game! Your Silent.
Great Dragon Update
Greetings, Heroes.
Today a major update was released for Hero's Story. This update added a new region - Isil Plateau, as well as the new items and enemies, new locations and sounds, lockpicking mechanics and a new boss - the Great Dragon! This is a big update that fixes many bugs and significantly changes the balance of the combat system. This will most likely be the last update before the full game is released. Let me remind you that the full version of Hero's Story will have a complete storyline, tutorial and a final boss.
You can find the full list of changes below!
General
Game version was updated to 1.1 RC2
Now when you hover over an item in your inventory, its price will be shown
Now the price of all items will be at least 1 gold
Now you can also attack enemies using RMB
Players will now have some chance of dealing critical damage
Changed the 'Warehouse' level music theme
Updated control scheme for the keyboard
Updated game credits scene
'Credits' section in main menu has become active again
Additions
New region: Isil Plateau
New boss: Great Dragon Krde
New game mechanics: Lockpicking
New game mechanics: Chaos Portals
New location: Abandoned House
New location: Throne Room
New location: Troll's Cave
New enemy type: Mountain Troll
New enemy type: Griffin
Added new NPCs
Added new items and sounds
Added new pop-up notifications
Added new hidden Steam achievement
Added the ability to return to the Duke's Keep
Added portals to the Endless Desert (for faster travel)
Added passage to the Sacred Grove from the Magic Forest and back
An auto-run key has also been added to the controller (Back/left stick)
Added new testing level
Added more materials for the full version of the game
Balance
Now all enemies will drop at least something upon their defeat
Increased the amount of health restored by Healing Potion from 50 to 60
Increased the amount of energy restored by Energy Potion from 50 to 60
Reduced damage dealt by Mysterious Sphere to rakshasas
The shooting mechanics of Skeleton Archers have been changed (it has become more accurate)
Outlaws will now be able to apply bleed, but Zombies will not
Increased Zombie health
Now the Zombie will have a small chance of poisoning the player
Changed the attack animation of the Sea Giants
Increased damage of the Sea Giants
Reduced the attack speed of the Sea Giants
Skeleton Warriors and Rakshasa Warriors will now be able to block some of the melee attacks
Increased damage of Rakshasa Warriors
Reduced attack speed of Rakshasa Warriors
Now Sorceresses and Rakshasas will be able to teleport during fight
Sorceress and Rakshasa attack speed has been slightly reduced
High Necromancer's health was significantly increased
Spider Queen health was significantly increased
Optimization
Removed unused game levels
Removed some unused code fragments
Bugfixes
Fixed a critical bug when game settings were not saved correctly
Fixed a graphical bug when particles from being hit by the Mysterious Orb would be replayed
Fixed a bug when the sounds of eating and drinking were not always played
Fixed a bug when it was impossible to change the game language from the pause menu
Fixed a bug when location names did not appear after cutscenes
Fixed a bug when the sounds of hitting the Spider Queen were too loud
Fixed a bug when it was possible to get out of bounds in the Magic Forest
Fixed incorrect placement of some landscape elements in the Expanse
Minor fixes to buildings in the Expanse
Minor changes to game levels
Minor fixes
Let's take a closer look at some points.
GREAT DRAGON
It was always possible to get through the Isil Gorge into the Swamp of Myths via a single bridge, built during the Old Era. Rumor has it that a huge dragon recently settled on this bridge! This winged monster has killed many knights and now terrorizes the lands of Central Teandria. The king will generously reward anyone who can crush or drive away the powerful creature. In the battle with the dragon, potions of protection from fire and magic will help you.
NEW REGION
The mountain range north of Enthor divides the lands of Central Teandria into a few separate regions. One of these areas is the Isil Plateau, which will be available to players in this update! The new region consists of several zones and includes several new locations, including an abandoned hut on a hill and a troll cave on a cliff. Only the most experienced adventurers will be able to defeat all the enemies in this area and collect all of the treasures.
LOCKPICKING
During your adventures in the lands of Central Teandria, you probably came across locked chests. Now you can try to open these chests using a new item - lockpick. The more valuable the contents of the chest, the more difficult it is to unlock it! Lockpicks can be obtained from chests or found in different caches.
I also remind you that a small demo version of the game is available on Steam store page.
Enjoy the game, and see you in the full version! Your Silent.
Hero's Story Demo
Greetings, Heroes!
I'm pleased to announce that starting today, a demo version of Hero's Story is available to everyone. The demo version includes the first few levels, as well as two of the four character classes.
You can download the demo by clicking on the corresponding button on the game page.
Have a good game!
Fallen Knight Update
Greetings, Heroes!
Today Hero's Story is one step closer to release. New update adds a third boss, in-game cutscenes and localization system. Also, the size of the game installation files has been reduced by almost half - and nothing has been cut from the game! This is an important update that fixes many significant bugs, removes some restrictions and generally makes life better for players!
As always you will find the full list of changes below. I hope that you will enjoy this update :)
General
Game version was updated to 1.1 RC1
Main Menu was updated
The game will now slow down by 90 percent when opening service windows (for example, inventory)
Now players will be able to accumulate a total of more than 10,000 gold coins
Players will now be able to accumulate over 5,000 Glory Points
Ghosts will now drop Ectoplasm
Ghouls will now drop Ghoul's Eye
The 'Ally' section of the character screen has been changed to 'Origin'
The 'Credits' section in the main menu is temporarily disabled for additional filling
Changed (updated) names of some monsters
Aligned all location names in the UI
Tooltips on loading screens and in the game itself have also been aligned
Updated icon for the Queen's Poison
Additions
New boss: Fallen Knight Kriege
New location: Knight's Dungeon
New game mechanics: Cutscenes
Localization system was implemented in main menu
Added splash screen for full version
New loading screens were added to the game
Added new Glory Points ranks
Added new items and sounds
New items also appeared at merchants
Added 1 hidden Steam achievement
Added Ragdoll physics for some enemies and weapons
Added Auto Run hotkey (= key)
Added ability to change character's FOV
Added materials for the full version of the game
Balance
Defense bonuses for Glory Points ranks have been removed
Slightly increased the radius of displaying enemy health bars
Optimization
Removed some unused pieces of AI code
Optimized settings for some pickup items
Optimized game character animation settings
Removed unused UI elements
Removed some test items
Optimized number of game levels in the game build
Other
Changed death animations for skeletons and skeleton archers
Death Screen was slightly changed
Pumpkin Skeleton was removed from the game
Bugfixes
Fixed a critical bug where it was possible to re-find treasures after reloading the level
Fixed a critical bug where defeated enemies would revive after reloading the level
Fixed a bug where many sounds were playing too loud in some cases
Fixed a bug where some tooltips were appearing too often
Fixed a bug with portals not working in Temple of Dragons
Fixed a bug where it was impossible to close the inventory from controller
Fixed a bug where menu displayed incorrect control settings for the gamepad
Fixed a bug where some pop-up notifications were not fully visible on the screen
Fixed a bug where healing potions were not saved correctly due to an incorrect (similar) name
Fixed a bug where tooltips for pickup items would not appear on hover (they would only appear once)
Fixed an issue where new weapons were not properly damaging spiders and sand spiders
Lots of small fixes
And now let's take a closer look at some points.
OLD KNIGHT
The Kriege family crypt had once seen better days. Now this place is guarded only by king’s revived soldiers, restless servants and revived renegade magicians. They say that the old knight himself still wanders in dungeons of the family crypt in Expanse! Who can get into the dungeon and put ghost of the past to rest forever?
LOCALIZATION SYSTEM
In the new version game now will have a localization system. This means that players will now be able to change the language in game settings in the main menu. Localization affects in-game texts, interface and various materials. There are only two options available for now, but more languages may be supported in the future. The game itself will also try to determine most suitable language when you first launch the updated version.
IN-GAME CUTSCENES
In-game cutscenes play important role in any modern game. They designed to, for example, indicate the path, introduce a new enemy or a boss and also simply make the story more entertaining! It is worth noting that in the full version of Hero's Story there will be more in-game cutscenes. All in-game cutscenes are made using game engine.
Merry Christmas and Happy New Year! Your Silent.
Steam Awards 2023
Greetings, Heroes!
The annual Steam Awards will begin soon. You can vote for Hero's Story in the "Favorite Child" category - I will be very pleased!
Today, exactly 4 years and 1 month have passed since the release of Hero's Story on Steam Early Access. I hope this is the last anniversary before the full version of the game comes out! During this time, 50 updates were released for the game (including hotfixes), which added new content, fixed bugs, and changed balance.
At the moment I am working on a large 1.1 update, in which I plan to add a new boss, localization system and in-game cutscenes.
You can already play test version of the update in a separate branch of the application. New update is scheduled for release at the end of December. Your Silent.