Greetings, Heroes! I just wanted to share information on how you can connect almost any controller to play Hero's Story.
Right-click on the name of the game in the list of Steam games and select “Properties”
In “Properties” menu, select the “Controller” tab
Make sure your controller is connected to PC and Steam (blue circle to the left of the controller type)
Click on the Steam input system settings selection field
Select “Enable Steam input” In the drop-down list
Controller Steam input system status should change to “Enabled, per-game override”
Close the “Properties” menu and start the game. Have fun!
This instruction includes PS Dualshock/DualSense and Xbox Controllers.
Important Note: controller support is still under development and will be enhanced in the future updates!
Beta Update #23
Greetings, Heroes!
Today a new Early Access update for Hero's Story has been officially released. This massive update brought new weapons to each of the four character classes, the ability to buy and sell various items to traveling merchants, and also added a new location in the Magic Forest - a Giant Cave. This update is interesting not only because it brought some variety to the gameplay, but also because gold coins finally have a good use (besides the associated achievement, of course). The new location differs from those already added to the game in that it includes some acrobatic elements.
I hope you'll like this update! You will find a list of changes below.
General
The Pumpkin Collector event is now active again
The game will now again pause when opening the inventory
Debug messages have been disabled at all levels of the game
Additions
New location: Giant Cave
New mechanics: Merchants
Added new weapons for each class
Added additional notifications for some weapons and save/load
Balance
Reduced the requirement for Glory Points to enter The Catacombs
Reduced 'friendly fire' damage for enemies
Slightly increased the speed of player's arrows
Slightly increased the distance from which enemy healthbars are visible
Slightly increased the range of 'Flash of Light' ability.
The mechanic of Ghosts and Ghosts of Shasaf where they ignored physical damage completely has been replaced with a 50% chance to miss hit on them
Optimization
Removed unused movies from the game folder
Removed some unused code fragments
Other
Changes have begun to be made to the game for the full version
The mechanics of interaction/items picking up have been slightly changed
Changed the mechanics of displaying enemy health bars (they are updated more often now)
Bugfixes
Fixed a critical bug with duplicate tasks in the Quest List and Journal in some cases
Fixed a critical bug when the character class was reset to Warrior after loading the game
Fixed a bug when the player's arrows would sometimes deal damage multiple times in a row
Fixed a bug when NPCs without available quests would not leave the map as intended
Fixed a bug when the notification about the Fear effect applied to a character was not displayed
Fixed a bug when 'Divine Armor' ability would also deal some magic damage
Fixed a bug when 'Haste' ability would also deal some magic damage
Fixed a bug when 'Flash of Light' ability would deal more damage than expected
Fixed a bug when enemies would not pursue the Cleric after using the 'Flash of Light' ability.
Fixed a bug when ability cooldowns would sometimes not reset after loading the game
Minor fixes
And now let's take a closer look at some points...
GIANT CAVE
Closer to the western border of the Magic Forest, if you walk along the river bank, you can stumble upon the entrance to a huge cave. According to royal researchers, this is one of the largest natural caves in the kingdom! Surely there is something interesting in it. While exploring the cave, try not to fall from a height, because your hero is not immortal yet.
TRAVELING MERCHANTS
During their adventures heroes accumulate enough gold to, for example, replenish their stock of potions, purchase new equipment or simply get rid of unnecessary things. The new update will bring traders to the world of Teandria who will be able to both buy things you no longer need and sell various useful items. One of them, goblin Harrosh, is located in the Expanse region not far from a cave with poisonous spiders (yes, goblins are not the best marketers). Prepare your gold, heroes!
NEW WEAPONS
Even in early versions of the game I wanted the heroes to have different starting weapons. Finally, the time has come to make this wish come true. Starting with this version, each class will start the game with its own set of equipment! The warriors' weapons will remain the same. The rogues will learn to throw knives and acquire two deadly daggers. The mage class wields a staff and a mysterious sphere. The cleric is armed with a club, a magic tome and a heavy crossbow. The battles will become even more glorious!
This is final update of Hero's Story Beta.
Have fun! Your Silent.
6th of September Hotfix
Greetings, Heroes!
Today a small update for Hero's Story was uploaded to Steam. It includes fixes to class system as long as few other things.
General
Slightly changed Death Screen
Additions
Added notifications also for status effects
Bugfixes
Fixed a critical bug with the entrance collider to the Catacombs in the Magic Forest
Fixed a critical bug when the character class was reset to the Warrior after death
Fixed a bug where the character class could change after selecting a class while having a saved game
Thank you for your attention and enjoy the game! Sincerely Yours, Silentplaygames.
Beta Update #22
Greetings, Heroes!
Another fairly large update for the beta version of Hero's Story has been released today. This update added new abilities for each class, brought back ladder movement mechanic and added an entrance to one of the largest planned dungeons in the game - The Catacombs! A long-standing inventory bug was also fixed, where player items would either disappear or be duplicated after loading. A nice bonus is the graphical changes to some levels, effect of fall damage and user interface fixes. You can find the full list of changes below.
General
Now when selecting a class (and on the character screen) players will see available abilities
Now on the character screen (C) you can see exact number of Glory Points
Now values of the number of destroyed objects, luck, killed monsters and available arrows will be correctly saved in the game's memory
Additions
New Location: Catacombs
New mechanics: Ladders
Added new abilities for each class
Added fall damage effect
Added new types of pop-up notifications on the right
Added some materials for future updates
Balance
Warrior: Added the Fury (F) ability to buff the Warrior's next two hits and restore some health
Warrior: Added the "Heavenly Armor" (H) ability which greatly increases the warrior's defense for a while (both magical and physical)
Mage: Added some AoE Damage from Fireball (F)
Mage: Increased cooldown of Fireball (F) from 10 to 20 seconds
Mage: Increased the cooldown of Lesser Heal (H) from 5 to 10 seconds
Rogue: Added the ability "Fury" (F) which greatly increases the attack speed of the rogue for a short period of time
Rogue: Added the Haste (H) ability to briefly increase rogue's movement speed
Cleric: Added the ability "Flash of Light" (F) which casts light magic around the cleric
Cleric: Added the Greater Heal (H) ability which restores the majority of the cleric's health
Optimization
Removed some unused code snippets
Pointwise optimized game's code
Bugfixes
Fixed a critical bug when some items were missing in the player's inventory
Fixed a bug when in the location 'Magic Forest' the character's speed did not increase, as in other open locations
Mage: Fixed a bug where Lesser Heal (H) was using twice as much energy as intended
Abandoned Keep Graphic Fixes
Duke's Keep Graphic Fixes
Minor changes to the main menu (New Game especially)
Minor changes to service windows (Map, Character etc.)
Other fixes
And now let's take a closer look at some points!
CATACOMBS
Network of underground tunnels stretches far beyond the Magic Forest. The Catacombs were originally built to mine valuable rocks and honor the dead, but soon became a haven for evil spirits and other undead. Only the most experienced heroes will be able to get into the Catacombs!
NEW ABILITIES
From now on, each class will have its own unique abilities. Warriors will be able to hit harder and increase protection, rogues will be able to run and attack faster and clerics will be able to hit with light magic. With the advent of new types of weapons in future updates abilities of the heroes will sparkle with new colors!
LADDERS
For any adventurer in Teandria, up to this day, the issue of climbing up and down all sorts of heights has been a pressing issue. Ladders have already appeared in early versions of the game, but they did not work correctly and were removed from the game. Now the ladders are back - forward to new heights!
Leave your opinion about the update in the comments or discussions! Have fun! Your Silent.
Hero's Story Test Version
Greetings, Heroes!
Starting today test version of the Hero's Story becomes available to all players on Steam.
Distinctive features of the test version:
Updates for the test version are released more often than for the regular one
In the test version you can see new content earlier
Test version is usually less stable
To switch to the Hero's Story test branch, please do the following:
Right click Hero's Story in your Steam library and select 'Properties'
Select the 'Betas' from the menu on the left side
Enter the beta access code hsunstable1111 and click the 'Check Code' button
Press the 'Opt into: unstable' button or select 'unstable' from the drop-down list
Press 'UPDATE', if the update has not started automatically, and wait for the download to finish
Please note that saves from test version may not be compatible with regular version of the game! To switch back to the regular version, in the game Properties select 'None' in the list of beta versions on the right.
Have a good one! Your Silent.
Hero's Story Roadmap
Greetings, Heroes!
Today I am pleased to present to you Hero's Story Development Roadmap.
Please note that content of the updates as well as the exact date of their release is still in question. Also price of the game may change in the near future.
Sincerely yours, Silentplaygames.
Beta Update #21
Greetings, Heroes!
In the new Hero's Story update not only a new location and a new type of enemies were added, but also improvements and fixed some problems related to balance and sound. So, for archery or crossbow shooting the appropriate projectiles are now required - you can find them lying on the levels, in Old Chests or as a reward for defeating Skeleton Archers! The opponents themselves will now pursue the player longer and better bypass the obstacles that arise in their path. Patrol mechanics was added. The loot balance from chests has also been revised and missing monster sounds have been added. Fixed an issue where many 3D sounds were played incorrectly in the distance. The new location is one of the most difficult, but also the most interesting to beat, in my opinion. The in-game HUD has been slightly improved. The only thing that has been given less attention in this update is the fixing of various bugs.
I hope you will like this update!
Full list of changes can be found below.
General
Updated the appearance of the Ghosts of Shasaf
UI: Changed the appearance of the boss health bar
UI: Added a projectile counter in the lower right corner
Additions
New Location: Abandoned Fortress
New mechanics: Patrols
New enemy type: Ghosts
New items
New books and sounds
Balance
Now all enemies will react to taking damage from a distance
Now enemies will learn to bypass dynamic obstacles
Increased the time interval during which monsters will chase the player's character
Increased the distance from which enemies' health is visible
Now the appropriate projectiles will be required for archery or crossbow shooting
Reduced the probability with which Ghouls could impose a Fear effect on the player's character
Now small healing and energy potions will no longer fall out of the Chaos Chest
The Underwater Breath Potion will no longer be found in the Chaos Chest
More gold coins can now be found in Gold Chests
Now it will be impossible to find medium energy and healing potions in Old Chests
Optimization
Removed extra navigation mesh in Temple of Dragons
Some additional settings of game objects were disabled
Bugfixes
Fixed a bug where Ghouls could impose Fear on a hero under the influence of anti-magic
Fixed a bug where the Spider Queen got stuck in columns during a battle with her
Fixed a bug where monster surround sounds were played as normal
Various game level fixes
Other fixes
And now let's take a closer look at some points!
ABANDONED KEEP
The fortress of Al' Nazir stands on the outskirts of the Magical Forest. Long abandoned, it serves as both a reminder of power of the ancient kingdom and danger of using magic to harm. Rumor has it that there are many treasures and rare things hidden inside! However, now just getting into the fortress itself is not an easy task.
NEW ENEMIES
Ghosts of Al' Nazir warriors are dangerous opponents. They cannot be hit with normal weapons, and when touched, they can slow down an unprepared hero. Being one of the most dangerous and little-studied of the undead, ghosts can impose horror into even most experienced warriors.
AI IMPROVEMENTS
In the new update, opponents have learned how to bypass obstacles that appear on their way, move along predetermined routes, and also respond to any hit on them. In future updates, it is planned to continue work on improving and balancing the AI.
Have fun! Your Silent.
Summer Sale
Greetings, Heroes!
Steam Summer Sale has started today. This means that Hero's Story is sold at a discount of 25% until July 13.
Hero's Story is a first-person action game with RPG elements in which you have to take on the role of a lonely adventurer. Go to the ancient lands of Teandria and defeat the ancient evil that threatens the whole world!
Also my first game Wanderer of Teandria is sold with a similar time discount of 50%!
Wanderer of Teandria is challenging 2D old school style platformer in which you will unlock new powers together with young Ludvig! Search for secrets, defeat bosses and collect treasures in a world full of traps, bottomless pits and enemies that kill with one blow.
Also if you don't have either Hero's Story or Wanderer of Teandria, you can buy Legends of Teandria bundle with a discount.
Greetings, Heroes! Another major update for Hero's Story has been released today.
In this update, a new region has been added to the game - Magic Forest, as well as the new types of enemies, new achievements and also the intro cinematic. Among other things, many bugs have been fixed, 'invisible walls' have been removed wherever possible, and the game world has undergone changes.
Full list of changes can be found below.
General
Game version was updated to 1.0.9
Removed invisible walls that restrict the movement of the character in Expanse
Removed invisible walls that restrict the movement of the character in Endless Desert
Additions
New region: Magic Forest
New enemy type: Scarecrow
New enemy type: Sorceress
Intro cinematic has been added
Added alternative music themes for the Expanse and the Endless Desert
Added 'I found a bug' button in the game settings
Added 2 new Steam achievements: "Eternal Moon" and "Monster Hunter"
Added materials for the future updates
Balance
Melee attack range of the player's character has been slightly increased
Other
Troll Warlord has been removed from the game
Ingame 'Credits' section was updated
Bugfixes
Fixed a critical bug when Skeleton Sorcerer spell did to much damage in some cases
Fixed a bug when after the death of the player's character it was impossible to load the game correctly or exit menu from controller
Fixed a bug when Skeleton Warriors did not chase the player after taking damage from a distance
Fixed a bug when Mummies did not chase the player after taking damage from a distance
Fixed a bug when the name of Sand Spiders was not displayed when looking on them
Fixed a bug when pressing the 'Use' key (E/X) activated several actions at the same time
Various game levels fixes and changes
And now let's take a closer look at some points.
MAGIC FOREST
New region stretches to the west of Enthor. It is a forest area with lakes and rivers, surrounded by mountains. Once there was a great battle between the wizards of Angalar, and it changed the forest forever. On territory of the forest there are ancient fortresses, magic towers, ruins of an ancient empire and entrance to mysterious catacombs! You can get into the Magic Forest by crossing the river in the Expanse.
NEW ENEMIES
The magic-soaked forest is guarded by Sorceresses - allies of Angalar, and Scarecrows - man-made constructs, inside of which an evil spirit has settled. Keep in mind that these enemies are more dangerous than those that you have met in the Expanse. The magic of agile Sorceresses can set the adventurer on fire with magic fire, and Scarecrows, not being living creatures, are in no hurry to die, and their blades can cause blood loss!
WORLD WITHOUT BORDERS
In the new update, the notorious invisible walls that limit the space available to players have been removed. In their place came various obstacles and rocks, and the game world has become even bigger! Of course, work on the landscape will continue in future updates.
Have fun! Your Silent.
Hero's Story Dev Blog #8
Greetings, Heroes!
On the eve of the release of a major update for Hero's Story, I would like to tell you about the creation of a new region - Magic Forest - as well as about the changes in the game world that await players in version 1.0.9.
I want to say that I immediately decided to make the Magic Forest a little smaller in size than Expanse or the Endless Desert. This decision was dictated by the fact that most of the first two regions were almost empty, there was not as much content (especially in the first versions) as I would like, but optimization suffered at the same time.
The first thing to do when creating a new large location is to immediately determine what kind of landscape will be presented at the level. Will there be a river or mountains on the map? How many large points of interest will there be? Will there be access to the sea or chasm? At the first stage, mountains and hills are plotted on the map, rivers and lakes are formed, places for future castles and fortresses are imagined.
The second stage is the arrangement of the main objects (for example, for Magic Forest these were huge trees of wisdom and bridges) and application of textures to the landscape. The bottom of rivers and the shore become sand, hills and mountains - stone, and lowlands and plains - grass. At the same stage the landscape is adjusted, ascents and descents are created, lighting is being figured out.
The next stage is the main objects and vegetation. I advise you to always place settlements, castles, fences and other objects before setting trees, but after landscape corrections, because the longer you edit the map, the more difficult (and longer) process of making various changes will be.
The final touches are adding trees and adjusting the lighting. In the case of the Magic Forest the vegetation on the map has become many times more, so special attention was paid to customization of materials. For example, there will be no dynamic weather in the new region, and brushes are used instead of static meshes (models) where it's possible. Later enemies, chests, flowers and other objects are placed on the level.
That's it for today! And the new update, which also includes new types of enemies and removes "invisible walls" in the game world will be available on June 21th.