Hexarchy cover
Hexarchy screenshot
PC Mac Steam
Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy 1.2.1073

Misc



  • Added audio cues for enemy units entering your territory, battle victories, and battle defeats
  • Enemy units in your territory are highlighted in red
  • Please Wait notification between turns changed
  • City name panel highlights when mousing over a city to give resources to it



Fixes



  • Random civ selection for Hegemon now works correctly
  • Fixed an issue where sometimes the green text highlight on a card cost wouldn't be reset when drawing a card
  • Fixed an issue in multiplayer where turn timers could desync and cause a disconnection
  • Fixed an issue where Frenzy could not be used on 2 units on the same hex in the same turn
  • Fixed an issue where unit models could show up as the wrong team's color

Hexarchy 1.2.1064

Misc



  • Turn limit reduced for most game lengths
  • Ranked multiplayer games on Continents map type will no longer have a player with their own continent unless all players do
  • Various optimizations that improve late game performance
  • Border growth events are faster without "Fast Events" enabled
  • Shortened title screen load times by a few seconds



Multiplayer Stats File Changes



  • More information is available in the player_stats_.json that is created after a multiplayer game
  • File location: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy
  • Added turn by turn player score breakdowns
  • Added resources gained from an order
  • All research orders are logged, including Great Library researches
  • Orders for buying and selling resources now include the resource bought or sold



Fixes



  • Fixed glitch that could occur when researching at a tech after loading a saved game
  • Fixed a rare issue with AI order generation that could cause the game to get stuck
  • Fixed an error that could occur when clicking the "Retry" button in the menu immediately after a turn starts
  • Fixed issues related to quitting back to title screen immediately after a disconnect
  • Fixed an issue that occurred when East India Company captures a Holy Site
  • Fixed an issue for some text in Korean
  • Various other minor error fixes

Hexarchy 1.2.1055 - Fixes and Optimizations

Optimizations



  • Reduced polygon count for some models
  • Various small optimizations
  • Graphics presets "High" and above now use deferred shading which should improve performance on modern GPUs


Fixes



  • Fixed an issue with road rendering that could cause late game stutters when issuing orders
  • Hopefully fixed an issue where the game could detect a controller device that constantly scrolls the camera
  • Fixed an issue where unpayable gold maintenance could show on a city for a turn
  • Fixed an issue where the bottom and top right corner of the maps could sometimes not easily be targeted when panning the camera with the keyboard
  • Fixed an issue where latency from a previous order could cause a selected stack of resources to disappear
  • Changed a font for French and German that caused some characters to render incorrectly

Hexarchy 1.2.1038 - Fixes

Misc



  • Various performance improvements
  • Camera zoom limit animation changes


Fixes



  • Embarked Settlers no longer block other Settlers on neighboring hexes from building cities
  • Fixed an issue where the game server could continue to run after exiting to the title menu, causing performance degradation

Hexarchy 1.2.1026 - Fixes

Fixes



  • Fixed an issue that could cause game stuttering
  • Fixed an issue where the Level 65 achievement was set to Level 66
  • Fixed an issue where the next turn Gold received text could word wrap

Hexarchy 1.2.1025 - Optimizations and fixes

Misc



  • Late game performance optimizations
  • Minor UI adjustments


Fixes



  • Fixed an issue where the game server thread would not always shut down properly after exiting a single player game
  • Fixed an issue where the game could hang on quit
  • Fixed an error that could occur when viewing challenge leaderboards

July Update - v1.2.1020

Ladder Season 2 Begins



  • Ladder rankings reset on July 16, 2024
  • Your best Season 1 ranking can still be showcased using the distinct Season 1 and Season 2 badges



Level Cap Raised to 100



  • Various cosmetic rewards added for levels 50 to 100 (Badges, Avatars, Banners, Titles, Pets)



One More Turn...



  • Players can now choose to continue playing after a single-player game ends
  • This will not affect your challenge scores, Hegemon scores, or your level progress
  • Game balance and performance may suffer as the game continues beyond its intended length



Retry Button



  • Challenge players can rejoice in only having to click 1 Retry button to restart a challenge or any other Single Player game
  • Retrying a Daily Challenge will count as a challenge attempt
  • Using the Retry button will use the same map generation seed for skirmish games



Data Collection for Next-Gen AI



  • We're collecting information on player behavior to experiment with creating a new AI
  • This data is automatically collected in multiplayer games but is by default not collected during single-player
  • If you wish to help us out, it can be enabled for single-player in the game menu. Be aware that this could result in a large amount of data being sent to our servers so is not recommended on a metered network connection
  • This is experimental and in the extremely early stages - it may not lead to a better AI



New Achievements



  • Beloved - Get 25 We Love You points. Rewards: The Beloved title and Bald Eagle pet
  • Woodchuck - Control 10 lumbermills. Reward: Beaver pet
  • Polar Super Power - Control 5 tundra hexes. Reward: Penguin pet



Multiplayer Game Technical Log



  • A technical log file is now available after a multiplayer game which can be used to discern what actions the other human players took during the game
  • On Windows the files are located at: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy\player_stats_.json
  • This contains statistics about the game in JSON format - you may need a technical background to make use of it



Misc / Fixes



  • Can now view previous challenge results without completing the current challenge
  • Warship now correctly gives a Victory Point like Catapult and Cannon
  • Fixed the Daily Challenge screen Discord button

Hexarchy 1.2.999 - Bug fix

Fixes



  • Fixed an issue where the Pathfinder promotion could block Warship movement


Hexarchy 1.2.998 - Fixes and minor changes

Balance



  • Fort grants vision of the surrounding area
  • Great Lighthouse grants vision of the surrounding area
  • Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
  • Can build roads through allied territory


Misc



  • Can mouseover player names on leaderboards to view their unique banner
  • Farm and Winery models updated
  • Holy Site model updated
  • Iron, Stone, Marble, and Salt graphics updated (no more cubes!)


Fixes



  • Fixed an issue that was allowing players to identify bots in multiplayer games
  • Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
  • Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
  • Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
  • Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none

The Hexarchy Boats and Vikings Update is Now Live—with a 33% Discount too!

Hello Hexarchists!

It’s the update you’ve all been waiting for—the boats and Vikings are here! In this update you can enjoy a new unit, a new ability, and even a whole new civilization. PLUS Hexarchy’s going to be on sale with its biggest ever discount of 33% from May 23rd so now’s the time to grab your friends and don your finest horned helmet!

New Naval Unit


Watch your back because you and your enemies can now attack from the water with the Warship! This ranged unit has 7 strength so beware if you’re building your cities on the coast!

New Unit Ability


It’s not just the warships that can set sail, use Embark to turn any unit into a boat that can travel on water! Sneak up on your enemies overseas and discover new lands to conquer.

The Vikings


A new civilization is here and their perks pack a punch. The Vikings bring with them the Ulfhednar—an 8 strength unit that can embark for free from any hex AND the Ulfhednar card gains 1 strength every two turns. The Viking’s ability is FRENZY, this allows you to give a unit 8 strength, charge, and mobilize for one turn all at once! Triple threat!

New worlds


Bring your new units and civilisation to new map types; Pangea, Continents, and New World. Pangea is the classic all one continent with possibility of small surrounding islands to explore. The Continents map has two or more continents with small islands two—using embark here is a must! The New World has the same; two or more continents but all players start on the same continent.

Other balance changes


As always we are always optimizing Hexarchy’s gameplay so check out the patch notes for more info and the full rundown of changes.

Conquer the continents tournament!


Hoist the sails, because we're throwing a tournament to celebrate the launch of the new update! All the details can be found on Discord.

To be the first to hear about new info and community events join our Discord.

Full patch notes



New Unit - Warship

  • Ranged naval unit
  • 7 strength
  • Unlocks with Astronomy


New Ability - Embark

  • Turn a unit into a boat that can travel over water
  • Requires hex with Harbor in most cases
  • Costs 1 Hammer
  • Units that have embarked once can re-embark without a Harbor
  • Movement bonuses are only 50% effective on embarked units


New Civilization - Vikings
Passive Bonuses:

  • When you Embark a unit, draw a card that grants Charge once per turn
  • Get luxury resources and extra victory points when pillaging


Viking Unit - Ulfhednar

  • Unlocks a tech tier 2
  • 8 strength
  • Cost 3 Hammer or 2 Luxury
  • Can Embark for free from any hex
  • Card gains 1 strength every 2 turns


Viking Ability - Frenzy

  • Unlocks at tech tier 3
  • Cost 3 Hammer or 3 Luxury
  • For this turn, give a unit +8 Strength, Charge, and Mobilize


Multiple Map Types

  • Pangea - classic one continent
  • Continents - 2 or more continents with bonus islands
  • New World - 2 or more continents but all players start on the same one


Balance Changes

  • Jaguar starting strength increased to 5
  • Scout gather ability always costs 1 hammer
  • City maintenance over water without harbor reduced
  • Harbor no longer grants free resources when built
  • Vanguard cost reduced to 2 Hammers
  • Military Engineer cost reduced to 1 Hammer


Other noteworthy changes

  • "Fast Events" menu option to significantly increase speed at which events play between turns
  • New "No Immediate Charges" game setting to disallow Charge attacks for a unit on the turn it was built
  • Max zoom level increased slightly
  • New Achievements!



Fixes

  • Pillaged cities no longer block movement on the turn they were pillaged
  • Fixed an issue where a captured city could permanently say it requires more Gold
  • Fixed a rare issue that could cause multiplayer co-op matches to hang
  • Fixed an issue where UI could get messed up when joining for a multiplayer game from a single player score screen