Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Hexarchy
Hexarchy 1.2.1073
Misc
Added audio cues for enemy units entering your territory, battle victories, and battle defeats
Enemy units in your territory are highlighted in red
Please Wait notification between turns changed
City name panel highlights when mousing over a city to give resources to it
Fixes
Random civ selection for Hegemon now works correctly
Fixed an issue where sometimes the green text highlight on a card cost wouldn't be reset when drawing a card
Fixed an issue in multiplayer where turn timers could desync and cause a disconnection
Fixed an issue where Frenzy could not be used on 2 units on the same hex in the same turn
Fixed an issue where unit models could show up as the wrong team's color
Hexarchy 1.2.1064
Misc
Turn limit reduced for most game lengths
Ranked multiplayer games on Continents map type will no longer have a player with their own continent unless all players do
Various optimizations that improve late game performance
Border growth events are faster without "Fast Events" enabled
Shortened title screen load times by a few seconds
Multiplayer Stats File Changes
More information is available in the player_stats_.json that is created after a multiplayer game
File location: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy
Added turn by turn player score breakdowns
Added resources gained from an order
All research orders are logged, including Great Library researches
Orders for buying and selling resources now include the resource bought or sold
Fixes
Fixed glitch that could occur when researching at a tech after loading a saved game
Fixed a rare issue with AI order generation that could cause the game to get stuck
Fixed an error that could occur when clicking the "Retry" button in the menu immediately after a turn starts
Fixed issues related to quitting back to title screen immediately after a disconnect
Fixed an issue that occurred when East India Company captures a Holy Site
Fixed an issue for some text in Korean
Various other minor error fixes
Hexarchy 1.2.1055 - Fixes and Optimizations
Optimizations
Reduced polygon count for some models
Various small optimizations
Graphics presets "High" and above now use deferred shading which should improve performance on modern GPUs
Fixes
Fixed an issue with road rendering that could cause late game stutters when issuing orders
Hopefully fixed an issue where the game could detect a controller device that constantly scrolls the camera
Fixed an issue where unpayable gold maintenance could show on a city for a turn
Fixed an issue where the bottom and top right corner of the maps could sometimes not easily be targeted when panning the camera with the keyboard
Fixed an issue where latency from a previous order could cause a selected stack of resources to disappear
Changed a font for French and German that caused some characters to render incorrectly
Hexarchy 1.2.1038 - Fixes
Misc
Various performance improvements
Camera zoom limit animation changes
Fixes
Embarked Settlers no longer block other Settlers on neighboring hexes from building cities
Fixed an issue where the game server could continue to run after exiting to the title menu, causing performance degradation
Hexarchy 1.2.1026 - Fixes
Fixes
Fixed an issue that could cause game stuttering
Fixed an issue where the Level 65 achievement was set to Level 66
Fixed an issue where the next turn Gold received text could word wrap
Hexarchy 1.2.1025 - Optimizations and fixes
Misc
Late game performance optimizations
Minor UI adjustments
Fixes
Fixed an issue where the game server thread would not always shut down properly after exiting a single player game
Fixed an issue where the game could hang on quit
Fixed an error that could occur when viewing challenge leaderboards
July Update - v1.2.1020
Ladder Season 2 Begins
Ladder rankings reset on July 16, 2024
Your best Season 1 ranking can still be showcased using the distinct Season 1 and Season 2 badges
Level Cap Raised to 100
Various cosmetic rewards added for levels 50 to 100 (Badges, Avatars, Banners, Titles, Pets)
One More Turn...
Players can now choose to continue playing after a single-player game ends
This will not affect your challenge scores, Hegemon scores, or your level progress
Game balance and performance may suffer as the game continues beyond its intended length
Retry Button
Challenge players can rejoice in only having to click 1 Retry button to restart a challenge or any other Single Player game
Retrying a Daily Challenge will count as a challenge attempt
Using the Retry button will use the same map generation seed for skirmish games
Data Collection for Next-Gen AI
We're collecting information on player behavior to experiment with creating a new AI
This data is automatically collected in multiplayer games but is by default not collected during single-player
If you wish to help us out, it can be enabled for single-player in the game menu. Be aware that this could result in a large amount of data being sent to our servers so is not recommended on a metered network connection
This is experimental and in the extremely early stages - it may not lead to a better AI
New Achievements
Beloved - Get 25 We Love You points. Rewards: The Beloved title and Bald Eagle pet
Woodchuck - Control 10 lumbermills. Reward: Beaver pet
Polar Super Power - Control 5 tundra hexes. Reward: Penguin pet
Multiplayer Game Technical Log
A technical log file is now available after a multiplayer game which can be used to discern what actions the other human players took during the game
On Windows the files are located at: C:\Users\\AppData\LocalLow\Main Tank Software\Hexarchy\player_stats_.json
This contains statistics about the game in JSON format - you may need a technical background to make use of it
Misc / Fixes
Can now view previous challenge results without completing the current challenge
Warship now correctly gives a Victory Point like Catapult and Cannon
Fixed the Daily Challenge screen Discord button
Hexarchy 1.2.999 - Bug fix
Fixes
Fixed an issue where the Pathfinder promotion could block Warship movement
Hexarchy 1.2.998 - Fixes and minor changes
Balance
Fort grants vision of the surrounding area
Great Lighthouse grants vision of the surrounding area
Infrastructure and Conscription can no longer be played while potential target cards are stored for next turn
Can build roads through allied territory
Misc
Can mouseover player names on leaderboards to view their unique banner
Farm and Winery models updated
Holy Site model updated
Iron, Stone, Marble, and Salt graphics updated (no more cubes!)
Fixes
Fixed an issue that was allowing players to identify bots in multiplayer games
Fixed an issue where palace hammers would be lost for a turn when capital is moved to a new city
Fixed an issue where an enemy unit could show in the selection window on a hex where it no longer is
Fixed an issue where a pillaging a city could remove ownership for a hex being worked by a different city
Fixed an issue in tutorial level 2 where it could ask you to pickup a resource in your inventory when there is none
The Hexarchy Boats and Vikings Update is Now Live—with a 33% Discount too!
Hello Hexarchists!
It’s the update you’ve all been waiting for—the boats and Vikings are here! In this update you can enjoy a new unit, a new ability, and even a whole new civilization. PLUS Hexarchy’s going to be on sale with its biggest ever discount of 33% from May 23rd so now’s the time to grab your friends and don your finest horned helmet!
New Naval Unit
Watch your back because you and your enemies can now attack from the water with the Warship! This ranged unit has 7 strength so beware if you’re building your cities on the coast!
New Unit Ability
It’s not just the warships that can set sail, use Embark to turn any unit into a boat that can travel on water! Sneak up on your enemies overseas and discover new lands to conquer.
The Vikings
A new civilization is here and their perks pack a punch. The Vikings bring with them the Ulfhednar—an 8 strength unit that can embark for free from any hex AND the Ulfhednar card gains 1 strength every two turns. The Viking’s ability is FRENZY, this allows you to give a unit 8 strength, charge, and mobilize for one turn all at once! Triple threat!
New worlds
Bring your new units and civilisation to new map types; Pangea, Continents, and New World. Pangea is the classic all one continent with possibility of small surrounding islands to explore. The Continents map has two or more continents with small islands two—using embark here is a must! The New World has the same; two or more continents but all players start on the same continent.
Other balance changes
As always we are always optimizing Hexarchy’s gameplay so check out the patch notes for more info and the full rundown of changes.
Conquer the continents tournament!
Hoist the sails, because we're throwing a tournament to celebrate the launch of the new update! All the details can be found on Discord.
To be the first to hear about new info and community events join our Discord.
Full patch notes
New Unit - Warship
Ranged naval unit
7 strength
Unlocks with Astronomy
New Ability - Embark
Turn a unit into a boat that can travel over water
Requires hex with Harbor in most cases
Costs 1 Hammer
Units that have embarked once can re-embark without a Harbor
Movement bonuses are only 50% effective on embarked units
New Civilization - Vikings Passive Bonuses:
When you Embark a unit, draw a card that grants Charge once per turn
Get luxury resources and extra victory points when pillaging
Viking Unit - Ulfhednar
Unlocks a tech tier 2
8 strength
Cost 3 Hammer or 2 Luxury
Can Embark for free from any hex
Card gains 1 strength every 2 turns
Viking Ability - Frenzy
Unlocks at tech tier 3
Cost 3 Hammer or 3 Luxury
For this turn, give a unit +8 Strength, Charge, and Mobilize
Multiple Map Types
Pangea - classic one continent
Continents - 2 or more continents with bonus islands
New World - 2 or more continents but all players start on the same one
Balance Changes
Jaguar starting strength increased to 5
Scout gather ability always costs 1 hammer
City maintenance over water without harbor reduced
Harbor no longer grants free resources when built
Vanguard cost reduced to 2 Hammers
Military Engineer cost reduced to 1 Hammer
Other noteworthy changes
"Fast Events" menu option to significantly increase speed at which events play between turns
New "No Immediate Charges" game setting to disallow Charge attacks for a unit on the turn it was built
Max zoom level increased slightly
New Achievements!
Fixes
Pillaged cities no longer block movement on the turn they were pillaged
Fixed an issue where a captured city could permanently say it requires more Gold
Fixed a rare issue that could cause multiplayer co-op matches to hang
Fixed an issue where UI could get messed up when joining for a multiplayer game from a single player score screen