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Hexarchy screenshot
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Genre: Strategy, Turn-based strategy (TBS), Card & Board Game

Hexarchy

Hexarchy 1.1.959 - Balance Update

Balance Changes



  • Selling a specific resource type (eg Whale, Gems, Cows, Stone) will now give 1 less gold each time you sell it during the same turn
  • City gold maintenance calculation adjustments - overall should be higher, especially for small cities
  • City gold maintenance reduced on Easy and Normal difficulties
  • Chance of getting We Love You effects increases more with city population size
  • Resource market price calculation adjustments
  • Hut and Harbor random resources no longer favor Food and Luxury
  • Harbor immediate free resources increase with population size
  • Harbor gold production decreased to 1
  • Harbor cost increased to 3 hammers
  • Harbor enables water routes for city maintenance
  • Jeweler gold production increased to 2
  • Pasture adds 1 gold yield to hex
  • Mine adds 1 gold yield to hex
  • Russia city food yield bonus changed to 1 + population/3
  • Workshop gold yield added to hex increased to 3
  • Temple now also gives 1 gold per Holy Site you control
  • Courthouse culture production increased to 2
  • Fishing Hut food yield bonus increased to 2
  • Monument now effects allied cities
  • Satrap cannot capture a Holy Site with a Settler next to it
  • In multiplayer, only military units can capture Holy Sites if an enemy settler is adjacent to it
  • City build, Satrap, and Holy Site captures will no longer take hexes occupied by an enemy unit
  • Hammers always higher priority than gold for auto worker assignment


Misc



  • Improved Steam Deck / Controller support
  • Added a visual indicator for a city when it has Unrest
  • Challenge objectives will no longer require you to control more than 4 Holy Sites (after this week)


Bug Fixes



  • Fixed an issue with Arc de Triomph that could cause the number of points it grants to decrease
  • Fixed issue where order or yield resources would change when refreshing
  • Fixed an issue that could cause "disconnects" in single-player if your device went to sleep for a long period of time
  • Fixed an error that occur when building a Legionnaire
  • Fixed an issue where units would briefly show the wrong strength value
  • Fixed an issue where enemy controlled hexes could show as unattached from the rest of their territory
  • Fixed glitches in the shadows from several civilization specific units

Hexarchy 1.1.930

Fixes



  • Fixed issue where arrow keys would navigate UI elements and pan camera when in mouse and keyboard mode
  • Note: This fix means the controller DPAD no longer switches the game into controller mode. You must press a controller button such as B to activate controller mode.

Hexarchy 1.1.929

Misc



  • The TAB keyboard key will now switch the game from controller to mouse and keyboard mode. Steam Deck defaults to controller mode - if using a mouse and keyboard with the Steam Deck press TAB at the start of a match to force it to switch to mouse and keyboard mode.


Fixes



  • Fixed an issue where Single-player Team games could generate a map with less than 4 start positions
  • Fixed an error with citizen display and movement

The Hexarchy CO-OP update is now live - with a 30% Discount starting March 25th!

Hello,

We are back with a new exciting update! We hope you are ready to grab your most trusted general and join forces against teams of AI! Not only that, but we have also added controller support if you want to take being an armchair general to the next level! - AND that's not all! We will be discounting Hexarchy for the duration of the Steam Deck Builder Fest! Allowing you and your friends to pick up Hexarchy with a 30% discount starting March 25th!

This update adds one of the most anticipated features to the game! The CO-OP update has been in the works for a little while and we hope you enjoy it as much as we do! The update includes:

Multiplayer Cooperative


You will now be able to team up with another player to take on 1 or more AI teams, work together to achieve a combined score and win on points, or mount an unstoppable force and march it straight into the enemy lands!



Single Player Teams


You will not only be able to play CO-OP with other players but you will also be able to play Singleplayer team games where you can team up with an AI and take on one more AI teams.

Full Controller Support


You will also be able to play Hexarchy using your controller of choice! If you want to lay back on the couch and play in comfort, or if you simply just prefer using a controller over keyboard and mouse you now have that option! With our official layout, we recommend using the DPAD for navigation but feel free to experiment with different layouts and let us know your feedback.

Balance changes


We are also bringing in a host of balance changes, check out the patch notes below for full details!

Join us on Discord to be the first to hear about our future updates!

DISCORD

Patch Notes for Update 1.1.926



New Game Modes



  • Multiplayer Cooperative - play on a team with human players against one or more AI teams
  • Single Player Teams - play on a team with other AI players against one or more AI teams


Team Play Rules



  • Each player still chooses their own civilization
  • All Wonder bonuses are shared
  • Cannot build duplicate Wonders with teammates, even on the same turn
  • Victory points are shared
  • Victory points required to win are multiplied by number of civilizations per team
  • Vision is shared with teammates
  • Cannot attack teammate units or cities
  • Cannot claim teammate territory


Controller Support



  • Full controller support without use of mouse and keyboard
  • Recommend using DPAD for navigation with our official layout but joystick mouse can also be used
  • More improvements are planned - please give us your feedback


Balance



  • All Technology hammer costs increased by 1-2 hammers
  • Paying to move a citizen makes moving the citizen free for the rest of the turn
  • AI tweaks


Misc



  • More multiplayer data usage optimizations that should improve performance
  • New City, Holy Site, and Hut card illustrations
  • Added glow effect to Destroy Card button if no cards destroyed yet this turn
  • Dotted lines that indicate citizens working hexes are now bold for a city when the city hex is selected


Fixes



  • Fixed issue where building an improvement on a hex would remove Battlefields
  • Fixed an issue where city pillages would remove nearby Battlefields

Hexarchy 1.1.880

Fixes



  • Several Chinese localization fixes and improvements
  • Fixed errors that could occur related to the deck inspection popup


Multiplayer games require all players to be on the same game version

February Update - v1.1.875

Multiplayer games require all players to be on the same game version

Misc



  • Added Battlefields to hexes where a unit dies. These produce 1 culture per dead unit for the owner of the hex
  • Added Very Long custom game length - 200 points and 50 turns
  • Killing an enemy unit now gives 1 happiness to your nearest city
  • Base multiplayer turn timer increased 10 seconds
  • Turn timer visible countdown changed from 30 seconds to 45 seconds
  • Changed Long game length max turns to 40
  • Changed Normal game length max turns to 25
  • Can no longer redraw your hand while you have cards stored for next turn
  • Can view the cards in your deck (unordered) by mousing over the Draw Card button
  • Added a custom game setting for coastal player starts only
  • Added menu option for enabling or disabling automated camera panning to Wonders built by other players
  • Most floating text size decreased
  • Added single-player Skirmish setting to use the multiplayer unit movement rules
  • Yield and Citizen hover popup delayed slightly more to prevent accidental Citizen pick ups
  • Adjusted civ assignment so that your preferred civ should never be taken by a player that did not select that civ
  • Parthenon deck inspection view now shows cost that includes adjustments such as increased hammer cost from Wonders already built
  • Multiplayer network data usage reduced
  • Minor map generation performance improvements
  • Random number generation status for market, shuffle, and harbor is saved and restored for save games
  • Changed free citizen movement highlight glow to be more conspicuous and consistent with other glow effects
  • Ability icons on map now always display in the same order
  • Conquistador can now fire 3 times in a single turn instead of 2
  • Wheat now gets the resource diversity bonus like other food resources
  • Some adjustments and fixes to the tutorial campaign
  • In-game bug report submissions will now retry if the initial send attempt fails
  • Bots no longer build cities on Holy Sites
  • Bot builds slightly fewer siege weapons



Balance



  • Winery gold yield for hex increased from 1 to 3
  • Cultivate now also adds 1 gold production to Farm and Winery
  • Persia's Satrap ability now also claims an extra random unclaimed hex next to the target hex
  • Himeji Castle now produces 4 hammers and 3 culture
  • Himeji Castle causes the extra military unit drawn to cost 20% of its strength in gold
  • Conscription unit gold cost reduced to 20% of unit strength
  • Spearman now does 400% damage when defending against mounted units
  • Cossack flank attack damage slightly reduced and splash damage limited to 2 units
  • Great Wall now adds 1/3 of unit's total movement cost instead of a flat 1 movement. This makes it more effective against mounted units, Scouts, and Settlers



Fixes



  • Fixed a crash that occur sometime after building Parthenon
  • Fixed an issue where floating text over a unit would continue to move to the side if the unit model was hidden
  • Fixed issue where players could build a Barracks near enemy cities instead of just friendly cities
  • Fixed an issue where the default Citizen on the city hex could be destroyed with abilities like Ritual and Conscription
  • Fixed issues where players could pick up resource tokens while playing a card and could pick up a card while holding resource tokens
  • Forage used on water tiles by England now correctly receives the gold bonus if used in England's territory
  • Fixed issue where building lumbermill would not refresh terrain yield on resource overlay
  • Fixed an issue where attack orders that result in no targets still reward promotion slots
  • Fixed an issue where multiplayer games would reduce custom game map sizes with less than 5 players. This could cause map generation failures
  • Fixed an issue where Mac clients could not join friends from their Steam friends list while the game was not loaded
  • Fixed an issue where Rome's Infrastructure ability could target a card it already targeted this turn
  • Fixed an issue where Battlefields would block improvements from being built on that hex
  • Fixed an issue where Forced March was incorrectly causing units to ignore zone of control
  • Fixed Garrison card text to correctly include fact that it also gives a defense bonus in cities
  • Fixed an issue where you could apply Garrison to the same unit twice
  • Fixed issue where resistance to culture steal value would show on culture overlay for a hex player used to own but no longer does
  • Fixed localized Pyramids card description text

New Hexarchy ranked ladder season 1 - and 20% Steam Winter Sale discount!

Hello!

Happy holidays! We hope you all have a great festive season! We are kicking off this holiday season with an exciting new announcement! Today marks the launch of our ladder system for Hexarchy! Players are now able to create and join ranked games in the public lobby!

We hope you enjoy this new addition to the game, and if you have not yet picked up Hexarchy we will be offering a 20% discount during the 2 week long Steam Winter sale!

We have had a lot of feedback from the community that they would like a ranked mode added to Hexarchy, so we have added a ladder system where the top half of players will earn points to add to advance them up the ladder.



We still have more exciting updates planned for Hexarchy coming in the next few months and can't wait to share more information on them very soon! For now please enjoy the first major update since launch and check out the full patch notes and a full breakdown of the new ladder system which can be found [here]!

Patch Notes for Update 1.1.858



Multiplayer Ranked Games



  • Ladder Season 1 starts December 21
  • Season 0 is live now and all ranked profile data will reset when Season 1 starts


New Single-Player Challenge Objectives



  • Added Control X Holy Sites challenge objective
  • Added Have X Stored Gold challenge objective
  • New objectives can appear in Daily Challenges, Weekly Campaigns, and Hegemon runs


Misc



  • Max gold that can be stored between turns increased to 100
  • Can no longer pillage your own cities
  • If a Spearman is defending against a cavalry unit it always fights even if its not the top unit in its stack
  • Added a few festive UI decorations
  • New custom game option: Limit Card Burn Resources. This toggle defaults off but if enabled will limit the amount of resources you get from burning cards during your turn to 2 hammer + 1 science, 1 hammer, 1 gold, 1 gold....



Balance



  • Great Wall - now adds a flat 1.0 to movement cost when entering your territory instead of a full turn's movement
  • Pyramids - only gathers resources collected by Mine
  • Pyramids - no longer gathers from hexes controlled by another player
  • Workshop - now produces 3 hammers
  • Found Capital immediately produces 5 gold
  • Palace - gold production reduced to 1
  • Conscription - now sets unit gold cost to 33% of its strength
  • University - culture production reduced to 3
  • University - happiness production reduced to 1
  • Catapult - cost changed to 4 hammers with alternate cost of 1 stone
  • Market building - now costs 5 hammers with alternate cost of 1 stone, 1 marble
  • Market building - base gold production increased to 6
  • Market building - per-citizen working city hex gold production increased to 4
  • Road - base cost now builds a road over 4 clear hexes instead of 3
  • Turns until resources sold on market are available to other players reduced
  • Market sale prices only fluctuate up or down if more or less than 33% of a given resource type that was available for sale actually sold. For science the threshold is 50%.
  • England chance to generate a hammer on resource sale increased to 33%
  • Aztec Jaguar - card in your deck gains 1 strength every 2 turns, and cost goes up by 1 hammer every 4 turns
  • Aztec Jaguar - base strength reduced to 4
  • Aztec Sacrifice ability - Also draws a Charge or Mobilize card when played



Fixes



  • Fixed an issue where a game's achievement state would not be stored when saving your game
  • Conscription no longer effects cards that have already been effected by Conscription
  • Strength from Royal Guard promotion is now adjusted when a unit moves instead of just when the turn changes
  • Fixed an issue where units killed while defending were not counting for Arc de Triomphe points or the Lionheart achievement
  • Fixed an issue where the Parthenon deck inspection popup would should the card cost breakdown panel to the left of the cards



Hexarchy 1.0.834

Balance



  • Imperial Guard now unlocked at tech tier 5 instead of 4
  • Cossack now unlocked at tech tier 5 instead of 4
  • Resource sale gold capped at 8
  • Max multiplayer turn timer increased

**Balance is ongoing. There are more changes coming**

Fixes



  • Fixed an issue where French artillery was producing 1 hammer



**Multiplayer games require all players to be on the same game version**

Hexarchy 1.0.831

Balance



  • Burning firewood doesn't disable free redraw hand ability for this turn
  • Palace gold production increased to 2
  • Added second Firewood card to starting deck
  • Cossack flank attack bonus damage and splash damage reduced
  • Imperial Guard hammer cost increased to 10
  • Turn timer slightly increased


Balance is ongoing. There are more changes coming


Fixes



  • Fixed an issue where blocked attacker advances would cause Charge to trigger another attack


**Multiplayer games require all players to be on the same game version**

Nominate Hexarchy for this years Steam Awards! + 20% Autumn Sale Discount

Hello,

We first off want to say it has been so amazing to see such a positive reception to Hexarchy in the first few weeks, we are very proud to be listed as Very Positive on the Steam reviews! We were not sure what the reception would be to our first game, but are very pleased to see so many people enjoy it!

We made Hexarchy with a very ambitious approach combining a traditional 4X with a deck builder with the goal to make games last about an hour! - If you have yet to pick up Hexarchy or are looking for someone to play with Hexarchy is currently 20% off during the Autumn sale so there is no better time to pick it up!

With the Steam Awards back for 2023! We would love for you to nominate us for the Steam Most Innovative Gameplay award! We feel this is very much in the spirit of the award although we know the compaction will be tough!



But no matter who you nominate, the Steam awards are a great way to show your appreciation for all the hard work that has gone into creating some truly amazing games!