Hexfactory cover
Hexfactory screenshot
Genre: Simulator, Strategy, Indie

Hexfactory

Starting Update



Balance production and consumption of your city.

Research new technologies,

Build more factories,

Build more cities (On earth and on Moon)

v0.0.22



v0.0.22
Again, a lot of small changes in the core programing of the game. Hope no big bugs!
- Main Menu review for No_Animation set
- A lot revision of codes to improve processing
- Fixed Buff in Parasites to reflect the cycle spawned (Old spawned parasites maybe will show strange %)
- Added option (No Stats) to "MoreStats" button. (to save some memory and processing)
- Fixed error on loging the MaxPower as 1.000.000.000... MW
- UI Scaling (Testing for the HUD - in settings)
- Now Catherine Smith sells items for you in the Stock Market - NEW RESEARCH - Price: Donation points*0.90/to/1.30 - all products with more than 2000 spaces in warehouses.
- Some adjusting widget for German language
- New Sign Building (alpha version)

v0.0.21 - Thanks Astradaha and U_B_i

v0.0.21 - Thanks Astradaha and U_B_i



A lot of core things in the game was changed to better performance. Please report any bug! :)

- Some CPU usage improvements avoiding re-sort parts/tiles/buildings in every action
- New playerCard data
- Added "Delete" button to messages
- New Text Command: pauseall (Pause all buildings except Generators) : Access using
- Small improvement with K button to find Parasites
- Exploration window now saves your last Radius option to the next time
- Trash data now shows always WHITE, and when full: RED
- Rename: Road Simple to Road / Weak Laser Ammo to Laser Ammo / Simple Iron Structure to Iron Structure
- Nerf Laser Ammo production to half
- Some visual differences between Turret MK1 and MK2
- First version of the Pipette mode (Copy/Paste buildings using only mouse)

Small quick update
- Quick adjust and German translation by Astradaha

v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i

v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i
- Fixed the way that parasites pauses buildings (An inifinite loop was lagging the game)
- Added K button to switch between Parasinte on the same planet you are on.
- Reduced stone requirements from Concrete
- Buffed Engineers house (Double population/Double $/Consumption reduced)
- Build Menu forces Lavosier e Orange Juice factories to Miner TAB
- Added Turret MK2, Double radius and 30% faster
- All roads can be built on Oil, Gold and Marble tile
- Buildings TAB HUD: Fixed appearing Factory HQ 1/1 - Factory moon HQ 2/2 / Hexscaping (Removed) Added Solar Panels difference
- Reduce microchip consumption on computer from 5 to 2



NEXT: (Soon)

- Make separate panels with Moon information and Earth information (Tiles/Buildings/Etc)
- Engineer Complex Reseach including the efficiency beacon to make all adjacent factories produce 30% faster - Only manufacturer - Manufacturer Efficiency Beacon - And Biomass Burner Generator.
- Finish Turret (Animations) / Visual differences between MK1 and MK2
- More tests and modifications in the GAMEMODE (At War) - Experimental -> If someone wants to test it, it have the alpha in the game. A lot of balance to do.
- New GAMEMODE (Logistic Madness) - Experimental
- All production more filters: demand > production
- All production FIX showing 2 times when selecting. Review all of this system. - if i remove unmarked one the other one still on marked
- UI Scaling
- Pipette mode: CHECKBOX ON HUD: (Right button copy, Left button paste on a widget) - Mouse turns into a pipette (By Astradaha)
- Change statistic widget to something to show more numbers of what we have, and what is been produced
- New playerCard data: (Thanks U_B_i)
Total Land/Tile Explored : (both earth and moon)
Total Land/Tile Explored on Earth :
Total Land/Tile Explored on Moon :
Total Building : (both earth and moon)
Total Building on Earth :
Total Building on Moon :
Total Roads : (both earth and moon)
Total Roads on Earth :
Total Roads on Moon :
Total Population : (both earth and moon)
Total Population on Earth :
Total Population on Moon :
Current Credit :
Total Credit Spend : (show how much credit has been spend)
Total Gain Credit : ( credit gain - credit spend = current credit)
Max Power Generated :
Total Power Generated on Earth : (this is optional)
Total Power Generated on Moon : (optional..)
Total Donation :
Total Science Generated:
Current Cycle :
Parasite Killed :

v0.0.20



- Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research
- Carbonisation Station nerf (Requires more wood and Heat Sink)
- First Tests with the new GameMode: "AT WAR"
- Buff on Parasites based on Cycle
- Added total Parasites to PlayerCard
- Now Parasites Pauses every adjacent building
- Buff on Cost of Tier 7 buildings
- Added Engineers House and 7 more new buildings
- 2 New tiles: Gold and Marble

NEXT:
- Finish Turret (Animations)
- New GAMEMODE (Logistic Madness) - Experimental
- Finish the new population type: Engineers Complex
- Create the NEW PIPPETE BUTTON (By Astradaha)
- All production filter: demand > production
- UI Scaling

v0.0.19



v0.0.19
- Clicking U to upgrade building
- Changed MainMenu when has NO_ANIMATION settings
- Add the new CarbonisationStation (Experiment idea by U_B_i)
- Now Pippete tool copy everything from the building (color and platform)
- Fixed deleting items with PLATFORM showing invisible tiles
- Added Shift+P to pause all of the same buildings
- Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase
- Small change in the Research UI

NEXT:
- Finish Turret (Animations)
- New GAMEMODE (AT WAR) - Experimental
- New GAMEMODE (Logistic Madness) - Experimental
- Buff on Parasites based on Cycle
- Finish the new population type: Engineers
- Review Particle System for showing Radius of the Buildings

v0.0.17 - Performance and Shipping Building



v0.0.17
- Build for Shipping (New Mouse Pointer) (Add -NotInstalled -NoVerifyGC to Steam / FULL / DEMO)
- Fixed Initial buff on loading Power on Achievements e Stats
- Fixed Wind Turbine rotation
- More translation to italian from Micol Pennese


v0.0.16



v0.0.16
- Fixed DELETING savegames
- TIER 7.1 - Specialty Metals - 4 new parts, 10 new buildings, 1 new tile
- Enables Solar Panels to be improved to MK2 (+15MW) - TitaniumBar + Microchips + Credits.
- TIER 7.2 - Enables Warehouse to be improved to MK2 (2000t) - TitaniumBar + Microchips + Credits.
- Added to "Building Animation Settings": Remove FOG from machines and Stop Wind turbines animations
- NewSettings: Max Draw Distance set. You can set how much of your world will be always rendered in your screen.
- Now the Tiles under the Platforms will be hidden to better VRAM usage
- Changed 3D Mesh for Solar Panel and MoonRockMiner
- Fixed eyedropper ability to put earth things on moon and vice-versa
- Fixed LockScreen on Moon Camera
- More translation to Italian and Portuguese

v0.0.15

- Reviewed all Localization for the game and updated Crowdin site (>5000 words now)
- Added Italian translation by Micol Pennese (75%)
- Fixed a big calculation causing delay in loading big files.

v0.0.14 - More UBI Gold :) Thanks

v0.0.14 - More UBI Gold :) Thanks
- Little Change in the SolarPanel 3D Mesh
- Hexcaping Level 1 Rework by UBI_ 40% Nothing/ 8%Everything / 4% mountain
- Added more probability to wood, grain and stone
- Buff IronSmelter +20% speed
- Added Play/Pause game in Cycle
- Now when you start the game, the CurrentTilePrice will adjust itself based on the size of your world (MAX $10/11)
- Added more info to PlayerCard