v0.0.22 Again, a lot of small changes in the core programing of the game. Hope no big bugs! - Main Menu review for No_Animation set - A lot revision of codes to improve processing - Fixed Buff in Parasites to reflect the cycle spawned (Old spawned parasites maybe will show strange %) - Added option (No Stats) to "MoreStats" button. (to save some memory and processing) - Fixed error on loging the MaxPower as 1.000.000.000... MW - UI Scaling (Testing for the HUD - in settings) - Now Catherine Smith sells items for you in the Stock Market - NEW RESEARCH - Price: Donation points*0.90/to/1.30 - all products with more than 2000 spaces in warehouses. - Some adjusting widget for German language - New Sign Building (alpha version)
v0.0.21 - Thanks Astradaha and U_B_i
v0.0.21 - Thanks Astradaha and U_B_i
A lot of core things in the game was changed to better performance. Please report any bug! :)
- Some CPU usage improvements avoiding re-sort parts/tiles/buildings in every action - New playerCard data - Added "Delete" button to messages - New Text Command: pauseall (Pause all buildings except Generators) : Access using - Small improvement with K button to find Parasites - Exploration window now saves your last Radius option to the next time - Trash data now shows always WHITE, and when full: RED - Rename: Road Simple to Road / Weak Laser Ammo to Laser Ammo / Simple Iron Structure to Iron Structure - Nerf Laser Ammo production to half - Some visual differences between Turret MK1 and MK2 - First version of the Pipette mode (Copy/Paste buildings using only mouse)
Small quick update - Quick adjust and German translation by Astradaha
v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i
v0.0.20 - Just a QuickFix - Thanks for the REVIEW U_B_i - Fixed the way that parasites pauses buildings (An inifinite loop was lagging the game) - Added K button to switch between Parasinte on the same planet you are on. - Reduced stone requirements from Concrete - Buffed Engineers house (Double population/Double $/Consumption reduced) - Build Menu forces Lavosier e Orange Juice factories to Miner TAB - Added Turret MK2, Double radius and 30% faster - All roads can be built on Oil, Gold and Marble tile - Buildings TAB HUD: Fixed appearing Factory HQ 1/1 - Factory moon HQ 2/2 / Hexscaping (Removed) Added Solar Panels difference - Reduce microchip consumption on computer from 5 to 2
NEXT: (Soon)
- Make separate panels with Moon information and Earth information (Tiles/Buildings/Etc) - Engineer Complex Reseach including the efficiency beacon to make all adjacent factories produce 30% faster - Only manufacturer - Manufacturer Efficiency Beacon - And Biomass Burner Generator. - Finish Turret (Animations) / Visual differences between MK1 and MK2 - More tests and modifications in the GAMEMODE (At War) - Experimental -> If someone wants to test it, it have the alpha in the game. A lot of balance to do. - New GAMEMODE (Logistic Madness) - Experimental - All production more filters: demand > production - All production FIX showing 2 times when selecting. Review all of this system. - if i remove unmarked one the other one still on marked - UI Scaling - Pipette mode: CHECKBOX ON HUD: (Right button copy, Left button paste on a widget) - Mouse turns into a pipette (By Astradaha) - Change statistic widget to something to show more numbers of what we have, and what is been produced - New playerCard data: (Thanks U_B_i) Total Land/Tile Explored : (both earth and moon) Total Land/Tile Explored on Earth : Total Land/Tile Explored on Moon : Total Building : (both earth and moon) Total Building on Earth : Total Building on Moon : Total Roads : (both earth and moon) Total Roads on Earth : Total Roads on Moon : Total Population : (both earth and moon) Total Population on Earth : Total Population on Moon : Current Credit : Total Credit Spend : (show how much credit has been spend) Total Gain Credit : ( credit gain - credit spend = current credit) Max Power Generated : Total Power Generated on Earth : (this is optional) Total Power Generated on Moon : (optional..) Total Donation : Total Science Generated: Current Cycle : Parasite Killed :
v0.0.20
- Carbonisation Station and Water Hydrolysis Lab now is under "Warehouse mk2" research - Carbonisation Station nerf (Requires more wood and Heat Sink) - First Tests with the new GameMode: "AT WAR" - Buff on Parasites based on Cycle - Added total Parasites to PlayerCard - Now Parasites Pauses every adjacent building - Buff on Cost of Tier 7 buildings - Added Engineers House and 7 more new buildings - 2 New tiles: Gold and Marble
NEXT: - Finish Turret (Animations) - New GAMEMODE (Logistic Madness) - Experimental - Finish the new population type: Engineers Complex - Create the NEW PIPPETE BUTTON (By Astradaha) - All production filter: demand > production - UI Scaling
v0.0.19
v0.0.19 - Clicking U to upgrade building - Changed MainMenu when has NO_ANIMATION settings - Add the new CarbonisationStation (Experiment idea by U_B_i) - Now Pippete tool copy everything from the building (color and platform) - Fixed deleting items with PLATFORM showing invisible tiles - Added Shift+P to pause all of the same buildings - Added Astradaha idea to a filter in the ressource overview panel (Using "All Productions" UI) - Test phase - Small change in the Research UI
NEXT: - Finish Turret (Animations) - New GAMEMODE (AT WAR) - Experimental - New GAMEMODE (Logistic Madness) - Experimental - Buff on Parasites based on Cycle - Finish the new population type: Engineers - Review Particle System for showing Radius of the Buildings
v0.0.17 - Performance and Shipping Building
v0.0.17 - Build for Shipping (New Mouse Pointer) (Add -NotInstalled -NoVerifyGC to Steam / FULL / DEMO) - Fixed Initial buff on loading Power on Achievements e Stats - Fixed Wind Turbine rotation - More translation to italian from Micol Pennese
v0.0.16
v0.0.16 - Fixed DELETING savegames - TIER 7.1 - Specialty Metals - 4 new parts, 10 new buildings, 1 new tile - Enables Solar Panels to be improved to MK2 (+15MW) - TitaniumBar + Microchips + Credits. - TIER 7.2 - Enables Warehouse to be improved to MK2 (2000t) - TitaniumBar + Microchips + Credits. - Added to "Building Animation Settings": Remove FOG from machines and Stop Wind turbines animations - NewSettings: Max Draw Distance set. You can set how much of your world will be always rendered in your screen. - Now the Tiles under the Platforms will be hidden to better VRAM usage - Changed 3D Mesh for Solar Panel and MoonRockMiner - Fixed eyedropper ability to put earth things on moon and vice-versa - Fixed LockScreen on Moon Camera - More translation to Italian and Portuguese
v0.0.15
- Reviewed all Localization for the game and updated Crowdin site (>5000 words now) - Added Italian translation by Micol Pennese (75%) - Fixed a big calculation causing delay in loading big files.
v0.0.14 - More UBI Gold :) Thanks
v0.0.14 - More UBI Gold :) Thanks - Little Change in the SolarPanel 3D Mesh - Hexcaping Level 1 Rework by UBI_ 40% Nothing/ 8%Everything / 4% mountain - Added more probability to wood, grain and stone - Buff IronSmelter +20% speed - Added Play/Pause game in Cycle - Now when you start the game, the CurrentTilePrice will adjust itself based on the size of your world (MAX $10/11) - Added more info to PlayerCard