Here is the list of the notable modifications that come with the version 0.01.78!
IMPROVEMENTS:
The way the name of the players is displayed has been improved.
CHANGES:
FIXED: The invisibility bug has been solved.
FIXED: The clan markers on the map are now working properly.
FIXED: You will not see again players hanging in the air doing nothing, and thus, you shouldn't be able to kill a player that is actually not there by killing his floating ghost.
FIXED: The players using a vehicle are now nailed to their seat, even when they are coming from a culled distance.
FIXED: The vehicles and ships were not looking like wrecks when destroyed from a culled distance.
ADDITIONAL NOTES:
The servers must be updated as well!
Remember you can follow the development and take part of it on Trello
Update - v0.01.77 is Live!
Here is the list of the notable modifications that come with the version 0.01.77!
IMPROVEMENTS:
The wrecks of vehicles and ships are now salvageable, using a collecting tool.
The console has been improved and prints the debug logs.
An invisibility checker has been added to help identify the "invisible players" bug: checker 0 in the console.
The splash damages are stopped by the environment. You can hide yourself behind a wall to avoid taking the damages of an explosion.
Removing a barrel with the sledgehammer doesn't make it explode anymore.
Destroying a container (including the vehicles and ships having a cargo hold) will drop about half the items it contained.
An option has been added to select which monitor will display the game in fullscreen mode.
The turrets can be removed from the turret supports by using a sledgehammer.
Pressing C now closes the clan menu.
Some resource spots have been brought back on land.
The texts of the metal related icons have been modified.
The motorized raft has now a proper icon.
The max count of characters in a chat message has been increased.
The M2 and Flamethrower turrets are now easier to handle (vertical rotation softer).
CHANGES:
CHANGE: From now, it is NOT necessary to press "Left CTRL" to dive underwater.
FIXED: The T2 turret support doesn't disappear after its placement.
FIXED: Disconnect from the server while using a turret will not make it unusable anymore.
FIXED: The interaction sign showing for example "press [E] to open" is working again.
FIXED: The large shipyard doors cannot be overlapped anymore.
FIXED: The turret supports were not removed from the database when destroyed.
FIXED: The UI of the small and blast furnace are now displayed correctly.
FIXED: The blast furnace was not properly added to the database of the server.
FIXED: The destruction of a Liberty ship was corrupted (and the ship was simply vanishing to handle the error).
FIXED: When an office (turret support or shipyard) is destroyed while it is inspected by somebody, the menu of the office now closes correctly without blocking the player.
FIXED: The chat now works normally after that the character limit has been reached when writing a message.
FIXED: Pressing Escape now closes the production offices.
FIXED: The player list of the clan menu is now correctly scrolled to the top when the menu is opened for the first time.
FIXED: The T2 and T3 turret supports can be placed on roofs (not only on floating platforms) even if there are walls placed on the floor below.
FIXED: The fire effect of the oil barrel now activates correctly when the barrel is on fire.
FIXED: A simple stair cannot be placed over a T1 turret support anymore.
FIXED: The ships rotation axis aren't frozen anymore when they are destroyed. (The ship wrecks were staying horizontal, even after sinking).
FIXED: The illumination effect of the blast furnace is showing properly.
FIXED: When a player connects (or comes from a culled distance) while another one is driving a vehicle, the driving animation wasn't triggered for the new player and he was seeing the driver standing up above/through the vehicle.
FIXED: Sometimes (for example when a player kills himself using the console) the message printed in the chat to signal the death was looking like "[ player_x]", now it will print "[ player_x has died ]".
FIXED: The repair panel and the remove panel cannot overlap anymore. (Same for the salvaging panel).
BALANCE: The explosives are drastically more efficient against vehicles, ships and turrets.
BALANCE: The bullets are significantly less efficient against vehicles, ships and turrets.
ADDITIONAL NOTES:
The servers have to be updated as well! The official servers will wipe with this update.
If you ever see an invisible player in front of you (who isn't an admin of course) please, simply activate the invisibility checker by entering checker 0 in the console that you can open by pressing F9, then take a screenshot and send it to the development team by email at contact@h2o-game.net or via Facebook.
Sorry for the long wait! I had a long time without internet after moving in a new house. I should also say it was a hot summer and... I must be honest, I enjoyed a bit this summer after those two years of hard work. I hope you will forgive me for that, I am now back into business! :)
Remember you can follow the development and take part of it on Trello
Update - v0.01.76b is Live! ( Hotfix )
Here is the list of the notable modifications that come with the version 0.01.76b!
IMPROVEMENTS:
Almost 400 mining nodes have been added underwater.
CHANGES:
FIXED: A bug with the territory system allowing the players to place more than one territory center has been solved. (you should remove the additionnal territory centers you have placed by mistake, if you want to avoid to have any problem with those platforms in the future)
FIXED: The detail distance setting was set to an incredibly high value when you first start the game.
BALANCE: The crafting recipe of the car batteries is now a bit simpler.
ADDITIONAL NOTES:
The servers have to be updated as well! This update is a hotfix of the v0.01.76.
Remember you can follow the development and take part of it on Trello
Update - v0.01.76 is Live!
Here is the list of the notable modifications that come with the version 0.01.76!
IMPROVEMENTS:
New Territory System.
The size of the playable area has been increased, map is more than 2 times wider than it was with the previous boundaries.
The Blast Furnace has been added. Allowing you to transform iron into steel for now. (Many other alloys will come in the near future)
The Mining basics have been added. (Like for the Blast Furnace: much more to come)
The water rendering has been fully remade.
The camera's post treatments have been fully remade.
The underwater visibility has been improved.
Some video settings have been added to the option menu.
The line territory_size=[10~200] has been added to the available config and command lines of the server. The default value is set to 40. This allows the server owners to decide by them selves what they want on their servers.
RCON support - pass 1 of 2.
The lines rcon_port=0000 and rcon_password=**** have been added to the available config and command lines of the server, the RCON will be more explained in the next update.
CHANGES:
Unity update 5.3.5 (better stability)
The server will now automatically create a backup of the database.db file if this one is too old compared to the current version of the game, and a new database file will be created after this process.
FIXED: The up side down screen bug is solved.
BALANCE: The normal swimming speed has been reduced a bit.
BALANCE: The diving fins now improve the swimming speed.
BALANCE: The diving mask now improves the underwater visibility.
BALANCE: Construction is now forbidden near the oil rigs.
BALANCE: The turret supports and the ladders cannot be removed anymore using a blowtorch.
BALANCE: The turrets can now be removed from their support using the sledgehammer (only if the turret is inside a friendly territory and if it isn't used).
BALANCE: The batteries cannot be found anymore in the floating garbage.
BALANCE: The altitude limit when using an aircraft has been increased. (from 320 to 900 meters)
Many other little fixes.
ADDITIONAL NOTES:
The servers have to be updated as well! ALL the servers will wipe with this update. The new map isn't 100% completed in this update, but it will be done in the next update.
Remember you can follow the development and take part of it on Trello
Steam Summer Sale & Update 0.1.75
As many of you know, the Steam summer sale has just started! It will be running until the 4th of July! During the course of the Steam sale we hope to release our next Major update v0.1.75!
We would like to apologize for the long silence since we updated you last. It has been pretty busy for us as we had to sort out some things in our personal lives, as well as in game! Like the new map expansion :)
Moving forward we are trying to work on perfecting our work flow and interaction. Especially when it comes to keeping the community updated.
But above all we want you to know that we are working very hard on the game, we never stopped actually!
As of this moment, If your interested on finding more information about the coming update v0.1.75 you can do so on our Development Trello.
Update - v0.01.74c is Live! ( Hotfix )
Here is the list of the notable modifications that come with the version 0.01.74c!
IMPROVEMENTS:
The server performances have been slightly improved.
The animations management of the player character has been improved. And so, the movements of the camera are less confused.
The crates and other amovible objects can't be placed in low water (like inside the small shipyard) and they collide normally with the vehicles.
The water doesn't block the melee attacks, it's just going through it.
The ping checker now verifies the ping on a longer period, to limit the mistakes.
The simple stairs have been modified: the barriers have been removed and the walkable area is wider.
The shipyard needs to be snapped to be placed now.
The color of the wood stock and the fishing rod have been adjusted.
The "cot" is called "bed" now.
CHANGES:
FIXED: Some players may appear invisible for the other players when they connect (synchronization issue). (Round 2)
FIXED: The invisible mode of the admins is still active for the players who connect after that this mode has been enabled.
FIXED: The players are no longer invincible when leaving a T3 turret.
FIXED: The players can't go anymore through walls or doors when leaving a vehicle.
FIXED: The players can't access anymore a crate in the upper floor by moving their camera through the roof (when jumping).
BALANCE: The windows have now the same cost and the same health as the doors of the same tier.
ADDITIONAL NOTES:
The servers have to be updated as well! This update is a hotfix of the v0.01.74.
This update is made to solve some important exploit bugs, as the version 1.75 will take some times before being ready for release.
Remember you can follow the development and take part of it on Trello
Update - v0.01.74b is Live! ( Hotfix )
Here is the list of the notable modifications that come with the version 0.01.74b!
IMPROVEMENTS:
The servers should not leave the server list anymore if they are still running. (Round 2)
The line "ping_limit=[0 OR 50~1000]" has been added to the config file and to the available command lines of the server. If its value is set to 0 then the ping checker is disabled and nobody will be kicked because of a ping too high. But, if its value is set to a number between 50 and 1000, the players with a ping exceeding the limit during 15 seconds will be automatically kicked by the server.
The command tpplayerto (and not tptoplayer) has been added. This command is used like this: tpplayerto [player A] [player B] to teleport the player A to the position of the player B.
The admin mode 4 has been added as Erase Mode. When this mode is activated, anything you hit with the sledgehammer will be destroyed instantly (so be careful).
The console returns more info when switching between the admin modes.
CHANGES:
FIXED: The tier III half wall is now being destroyed correctly if its supporting structure is destroyed.
FIXED: The doorways are now being destroyed correctly if their supporting structure is destroyed.
ADDITIONAL NOTES:
The servers have to be updated as well! This update is a hotfix of the v0.01.74.
Remember you can follow the development and take part of it on Trello
Update - v0.01.74 is Live!
Here is the list of the notable modifications that come with the version 0.01.74!
IMPROVEMENTS:
The timeout when losing the connection with the server is now set to 10 and not 30 seconds.
The desyncs caused by the saving process of the server have been reduced, if not removed.
The bandwidth usage related to the AIs has been reduced.
The servers are slightly stabler.
The servers should not leave the server list anymore if they are still running.
The command server save has been added in order to let the admins start the saving process manually.
A panel is now displayed on the bottom left of the screen when the server is saving in the database.
Pressing the fire button when the used weapon is empty will call the reloading process if it is possible.
CHANGES:
WORK IN PROGRESS: The makers on the map show all the players in a clan wherever they are from each others.
WORK IN PROGRESS: Some players may appear invisible for the other players when they connect (synchronization issue).
WORK IN PROGRESS: The doors are sometimes open for a player and closed for another one (synchronization issue).
FIXED: The sharks are not flying anymore, they don't follow the players on the beach so they aren't easy to kill and loot, and the marine AIs aren't teleporting away as they did sometimes.
FIXED: The bug with the furnace/brazier allowing the players to generate another resource by swapping the items being processed is now fixed.
FIXED: The players are no longer invulnerable when using a T1 or T2 turret.
FIXED: The dropped bags aren't hanging in the air anymore when the players drop/throw an item.
FIXED: The aiming speed is now standardized and non dependant of the frame rate.
FIXED: The turning speed when using a helm is now standardized and non dependant of the frame rate.
BALANCE: The damage of the sniper rifle has been reduced from 55 to 40.
BALANCE: The metal heaps now give a little less of scraps.
ADDITIONAL NOTES:
The servers have to be updated as well! The official servers will be wiped with this update.
Remember you can follow the development and take part of it on Trello
Update - v0.01.73 is Live!
Here is the list of the notable modifications that come with the version 0.01.73!
IMPROVEMENTS:
The admin commands return more informations to the user.
All the characters are now available when writing in the in-game console.
The server command line "daily_restart_hour_utc" now disables the auto restart if the argument set is "disable" and not "-1".
The Official server pingperfect France is back in the official server list.
CHANGES:
FIXED: Two players using the same internet connection can now log in simultaneously to the same server.
FIXED: The admin system is now working properly.
BALANCE: The corrugated iron now gives 3 iron scraps when melted.
ADDITIONAL NOTES:
The servers have to be updated as well!
Remember you can follow the development and take part of it on Trello
Update - v0.01.72d is Live!
Here is the list of the notable modifications that come with the version 0.01.72d!
IMPROVEMENTS:
An authentication system has been added to the servers to verify the identity and the ownership of the client who tries to connect (and if he is VAC banned).
EAC systems fully integrated.
The server now handles the following command lines: -name=[string] -port=[numeric] -max_player=[numeric] -pvp=[True/False] -daily_restart_hour_utc=[xx:xx OR -1] -time_between_saves=[numeric] -admin_password=[string] -first_admin=[string]. If specified, these commands will override the settings of the current config.cfg file.
You can now check if your server is up to date thanks to this link
The current version of the server (classic format) is now printed on the second line of the config file.
The current version of the server (steam format) is now printed on the third line of the config file.
The players can't build a structure inside of a vehicle (the building preview now detects the vehicles).
The nicknames and server names are cleaned of useless whitespaces.
The admin status is disabled when an admin disconnects (he will have to enter again the admin password when he will log again).
The config file management has been improved in order to prevent it to be reset without any reason after a server restart. (check the server logs when it happens if you want to find what is calling the reset).
The rotation control the aircrafts has been improved.
A line has been added to the config.cfg file: "first_admin=[steam64 ID]". Once set, this setting will ensure that only the designated player will become admin when he will connect for the first time and if the admin list is empty.
The doors have now a destruction effect (particles and sound).
The official admins are now listed in the credit section.
CHANGES:
CHANGE: The maximum distance of interactions (when pressing 'E') has been slightly reduced.
CHANGE: The line defining the admin password in the config file is now: "admin_password=[string]".
FIXED: The structures cannot be placed through the doors and windows anymore.
FIXED: The sledgehammer now works in PvE mode.
FIXED: The turrets are now correctly removed if the turret support is destroyed first.
FIXED: The fishing isn't broken anymore.
FIXED: The damaged vehicles and ships now stop smoking when repaired to more than 2/3 of their max health.
FIXED: The big resource piles are now properly synchronized with the clients.
FIXED: Some minor issues in the User Interface (UI) have been corrected.
ADDITIONAL NOTES:
The servers have to be updated as well! This update mainly aims to counter the cheating problem.
The official servers will be wiped with this update.
Remember you can follow the development and take part of it on Trello