Hide & Hold Out - H2o cover
Hide & Hold Out - H2o screenshot
Genre: Shooter, Simulator, Adventure, Indie

Hide & Hold Out - H2o

Update - v0.01.71b is Live! ( Hotfix )

Here is the list of the notable modifications that come with the version 0.01.71b!

IMPROVEMENTS:



  • Some progress regarding the integration of EAC.
  • The vehicles parameters are back to normal.
  • The admin password supports now all the characters except the spaces and '='.


ADDITIONAL NOTES:


The servers have to be updated as well!
This update mainly aims to limit the cheating problem until that a proper anti-cheat system is added in the next update.


Remember you can follow the development and take part of it on Trello

Update - v0.01.71 is Live!

Here is the list of the notable modifications that come with the version 0.01.71!

IMPROVEMENTS:



  • Basic modules of EAC integrated.
  • The admin powers are now secured by a password only known by the server owner, you can find the auto-generated password in the config.cfg file of your server and modify it if you want to.


CHANGES:



  • FIXED: The connected players cannot be invisible in the player list anymore.
  • FIXED: Avoid that a player can enter a base just after his connection.
  • FIXED: The players cannot be "pushed" into a base by a shark anymore.
  • FIXED: The players cannot use a door to get to the upper floor.


DISCOVERED ISSUE:


All the sensitive settings on the vehicles walls and so on have been reset to their default settings due a manipulation error. -> hotfix incoming!
Only numeric passwords will work. -> hotfix incoming!
The hackers can kill everybody still. -> hotfix incoming!

ADDITIONAL NOTES:


The servers have to be updated as well!
The admins will have to enter a password to activate their admin status by using the command "admin [password]" in the console
This update mainly aims to limit the cheating problem until that a proper anti-cheat system is added in the next update.
This update may not work for the mac users, sorry, this will be fixed ASAP, probably monday, please leave a comment here if it is the case.


Remember you can follow the development and take part of it on Trello

Update - v0.01.70 is Live!

Here is the list of the notable modifications that come with the version 0.01.70!

IMPROVEMENTS:



  • The current anti-cheat system has been improved.
  • Trying to secure the ban command to avoid that anyone else but the admins can use it.
  • Command added to clean the ban list in-game (unban all).
  • The characters "<" and ">" cannot be used anymore in the chat.


CHANGES:



  • FIXED: The containers (furnaces, braziers and storage boxes) don't disappear anymore when they are placed.
  • FIXED: Using the admin modes should stay active for the players who connect after that the modes have been enabled.


DISCOVERED ISSUE:


All the players are invisible -> fixed, just restart steam to get the small update.

ADDITIONAL NOTES:


The servers have to be updated as well!
The official servers will be wiped with this update.
This update mainly aims to limit the cheating problem until that a proper anti-cheat system is added in the next update.


Remember you can follow the development and take part of it on Trello

Update - v0.01.69 is Live! ( Hotfix )

Here is the list of the notable modifications that come with the version 0.01.69!

IMPROVEMENTS:



  • The server list now manages the official servers.
  • The client and server perfs should be improved, especially the bandwidth usage.


CHANGES:



  • FIXED: Dead bodies were spawning in the middle of the map instead of the player's death position.
  • FIXED: Sometimes, a player can be found hanging in the air (usually inside a shipyard), in fact, it is a "ghost" of a connected player who is actually somewhere else in the game. The bad part is that killing the ghost will also kill the player...


ADDITIONAL NOTES:


The servers have to be updated as well!
This update is a hotfix of the v0.01.68c.


Remember you can follow the development and take part of it on Trello

Update - v0.01.68c is Live!

Here is the list of the notable modifications that come with the version 0.01.68c!

IMPROVEMENTS:



  • The Network Culling has been rewritten - The performances of both client and server should be way better, the network is also way less heavy on both sides.
  • A line have been added to the config.cfg file (server side): "time_between_saves=900" you can modify this value (from 300 to 10800) to to delay more or less the recordings in the database by the server, remember that if you use a high value, a roll back will be possibly more significant (the maximum being the time you have chosen).
  • The desyncs caused by the access of the database by the server are now handled in the client, informing the player of the saving process, freezing his movements.
  • Now able to /w people based on their network ID.
  • The FPS cap on the client has been unlocked.


CHANGES:



  • FIXED: Trying to solve the issue for the players who stay stuck in the loading screen when trying to connect to a server. (Round 4)
  • FIXED: The server was potentially able to erase a big part of its own database (especially the vehicles part, because it's the last thing loaded during the initialization) because the server was capable to save its current state even if the original datas haven't been entirely loaded. In other words, if the initialization of the server took more than the delay before the first save loop (480 seconds atm), the save has erased the unread data.
  • FIXED: The players should not die anymore when connecting to a server. (drowning ~ falling damage ~ etc)
  • FIXED: "flying" boats.
  • FIXED: The jumps should not fail anymore when pressing the jump button.


KNOWN ISSUES:



  • Some spikes can follow this update when the client is connected to a server with many buildings, especially when traveling at high speed.
  • The sounds on the vehicles can be a bit weird.


ADDITIONAL NOTES:


The servers have to be updated as well!
This update mainly aims to solve the issue for the people that can't connect the servers.
The official servers (PingPerfect - Country) have been wiped with this update to get a fresh start on these servers.

If you notify a new problem coming most likely from this update, please, leave a comment here to let us know.

Remember you can follow the development and take part of it on Trello

Connection Issue

To the players having this problem:
I would ask you to switch to testbranch beta, in Steam, and try to connect to a server if you can find one.

THIS BRANCH ISN'T PLAYABLE, IT'S ONLY DEDICATED TO TESTING.



Please leave a comment here if your connection issue is solved with this version.
For now the results seems very positive :D

For the guys who want to host a test server you can add the command line -beta testbranch to the classical update command.


The public version of this update will come in a few days.

Update - v0.01.67 is Live!

Here is the list of the notable modifications that come with the version 0.01.67!

IMPROVEMENTS:



  • The whole network system should be more stable.
  • The send buffer size has been increased on the server side.
  • A line has been added to the config.cfg file (server side) to let the hoster decide the hour of the automatic daily restart of the server. If the value is set to "-1" the daily restart will be disabled.


CHANGES:



  • FIXED: Trying to solve the issue for the players who stay stuck in the loading screen when trying to connect to a server. (Round 3)
  • FIXED: The Desync problem should be slightly reduced. (Round 1)
  • FIXED: A server side bug have been fixed (invisible for the clients), it might have affected the performances of some very populated servers.


ADDITIONAL NOTES:


The servers have to be updated as well!
The config.cfg file might be reset with the update. (server side)
This update mainly aims to solve the issue for the people that can't connect the servers.

If you notify a new problem coming most likely from this update, please, leave a comment here to let us know.

Remember you can follow the development and take part of it on Trello

Update - v0.01.66b is Live!

Here is the list of the notable modifications that come with the version 0.01.66b!

EDIT: The v0.01.66b modifs have been merged to the v0.01.66.

IMPROVEMENTS:



  • An option has been added to invert the mouse.
  • There is now a more detailed message appearing on screen when the connection is denied.


CHANGES:



  • FIXED: Trying to solve the issue for the players who stay stuck in the loading screen when trying to connect to a server. (round 2)
  • FIXED: The ban command is now working properly.
  • FIXED: The servers should not crash anymore when someone is sending a huge number of messages through the chat.
  • FIXED: A problem with the game settings (getting stuck with the confirmation pane) should be solved.
  • FIXED: The disconnect button doesn't close the game anymore.
  • FIXED: The lists of the clan menu are not inverted anymore when you open the menu for the first time.
  • BALANCE: You have now a small chance to find copper scrap in the scrap metal piles.
  • BALANCE: The blowtorch can't be found in the green crates anymore.


ADDITIONAL NOTES:


This update mainly aims to solve the issue for the people that can't connect the servers.

Apologies to all the players that can't connect to the servers, we will continue to focus on this problem until it is solved.

Remember you can follow the development and take part of it on Trello

Good and Bad News

Hello Everybody!

Hope you're all doing well.

Well, we have two news about the upcoming launch, one good and one bad.

Let's start with the bad one:
Unfortunately, the Steam OS version of the game didn't pass the validation tests and will come out once the problem on this platform will be solved. : (
Apologies for the players using Linux... We will try to fix this during the next weeks!

And here comes the good one:
H2o will indeed be released April 9 at 9pm PDT, as it has been planned when the game was postponed the April 6th, on Windows and OSX !

We are as excited as under pressure here!
Hope you will enjoy the game and continue to play up to the end of the early access, and even after that of course! :D

Postponed

Hello everyone!

As you may have noticed on twitter or trello, we have encountered a problem a few days ago with the OSX and Linux versions of H2o during the release validation process.

We have tried to solve this issue as fast as we possibly can but we are still waiting for the final check of the Valve test team.

The game is supposed to be released in 2 hours when I write this, and if the verification fails again or if it takes too much time, we will be forced to postpone the release to this Saturday or later.

Maybe everything will be alright, but it's wiser to inform everyone about the situation.

We sincerely apologize for that, but even in the worst case, maybe it's for the best if the game doesn't come up today.


Finger crossed!


EDIT:
Well... the game is postponed to Saturday 9pm PDT.

Sorry everybody, I understand that we should have acted earlier...
But, you know, it's only postponed. : )

Let's use this time wisely up to the release!