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Hide or Die

An Important Announcement About Hide Or Die

Hide Or Die was first released into early access on August 1st 2019. Our studio continued to support this game and work on it full-time after the early access release and ultimately exited early access and fully launched on May 1st, 2020.

The game has always required dedicated servers for our multiplayer capabilities and we have kept them live since our release earlier this year.

Unfortunately the game's revenue will no longer be able to support the costs associated with keeping the dedicated servers running beyond December 31st, 2020. It is with a heavy heart that we inform you that the servers will be taken offline effective January 1st, 2021.

In the meantime we have already made a request to Valve to retire the game and remove it from sale on Steam.

We want to thank all of our fans for their support over the years and if you have any questions or comments you can visit our discord here.

Patch 1.1.4

-Fixed some exploitable locations across all maps
-A10 on survivor is reduced from always showing hunter position to showing for 3 seconds after entering an active zone (localization text is a bit tiny for now)
-Sound sliders combined into a single master to prevent exploiting footstep sounds only
-Lucky draw reduced from 20% chance to 10%.
-Total item spawn rate in match reduced 50% (important to bring in your preferred item)
-Sledge can no longer sprint and aim with ban slam. Basically same functionality as ADS with harpoon on fisherman
-Hitting a player with a combat knife will give you a slowdown similar to the one when you connect a melee hit to prevent spamming
-King of Knives re enabled throwing 1 additional knife
-Heavy Slam radius multiply reduced from 30% increase to 15%
-Velocity speed reduced from 40% increase to 25%

Status Update

Wanted to give everyone a little status update on the state of things.

For now we simply do not have the capability to continue development full time (which was 7 days a week, 10+ hours a day). Despite having mostly positive launch reviews the sales were just not there as everyone knows. We need to transition to development in our free time. This does not mean development of season 2 is abandoned, quite the contrary. We are currently still looking at some events around the Steam Summer Sale (double County Card progress) and the launch of season 2 with new content and bug fixes. Right now we are still evaluating the feasibility of LMS.

As mentioned previously we are currently looking at converting to a peer to peer server model so that players can continue to host games and organize play sessions forever.

Appreciate all the players who supported us for the last 2 years. We are incredibly happy to know so many players were able to get hundreds (and even thousands) of hours of enjoyment from the game. Thank you.

Update 1.1.0

Today we're updating the game with content, balance, and bug fixes. This is our first major patch.


  • New Map: Swamps - We've added a new map that may bring back some nostalgia from the Kickstarter where it was first featured
  • The Krampus Hunter is now enabled for the backers of his tier. He will be available to all in Season 2
  • Lots of balance and bug fixes
  • Golden Boy DLC - You've asked for additional ways to support us and the game and now you can look good doing it
  • Localization updates across the board thanks to our helpful localization team right from the community


We've also implemented a new skill based matchmaking system which should better pair players together. It is not enabled today, but it will start tracking for when we enable soon. We need to make sure we're happy with it before setting it live.

Changelist:

Fixes

  • Fixed closing fate description to properly display number of ticks of damage it deals
  • Hair being masked out but hat not showing should be fixed
  • Only show cha-ching bonus stat in match results if you have augment equipped
  • Fixed player health ui doubling up after using selfless perk
  • If you got rescued instantly some bad things could happen/getting stuck fixed
  • Using a darkness warp to get out of a closing fate holodome would deal damage, doesn't anymore
  • Fixed Opening and locking damaged doors would incorrectly replenish their health
  • Fixed Gas cans thrown very close to the extractor could not be picked up in some instances/at some angles
  • Fixed Sledge getting unlimited lunge speed by holding m1 when ban slam target area is visible
  • Fixed players with backer heads only seeing custom flashlight color if they equip the default head (now shows regardless of your head type)
  • Daily challenges timer was off by 1 hour.
  • Sledge Interrogate Perk wasn't working
  • Could infinitely get dp when locking and opening doors. Only the first time a door is locked is DP granted
  • Fixed Lucky draw working on swapped items (won't happen anymore)
  • Oblivious Perk on Stitches would sometimes not unpause a player's heartbeat audio
  • Prevent players from stacking on eachother
  • DC'd hunters in pre game lobby should not grant false county card progress
  • Fixed Stitches' Oblivious affecting non triggering players when paired with reverse connection
  • Prevent bypassing of input cooldown on normal sprint slide (slide spamming)
  • Thrown sledge knives would have a persistent whirring noise playing from their location
  • Black Gold Scientist skin wasn't showing in the menu
  • Sledge's Thor skin did not have blood on it as shown in the screenshot



Quality of Life Changes

  • Jumping into the hatch clunkiness/ease of use should be much better (jumping still required)
  • More readable survivor victory screen
  • Your last selected hunter will save in the main menu and then select that hunter in the pre match lobby screen automatically
  • You can now cancel Sledge's Ban Slam by clicking mouse button 1 (Attack input)



Balance

  • Scientist Shocked augment now drains 50% stamina not 100%
  • Nail In Coffin Hunter Augment reduced to 25% increase in rescue time required instead of doubling the time required
  • Scientist Closing Fate perk now increases the base holodome cooldown 1.5x to help limit some spamming of the ability
  • Significantly buffed the moleculizer by making the effect harder to see in all lighting conditions
  • Stitches Slip N Slide was giving him a bigger slide boost than survivors get (they are now the same so he can't gain ground on you that way)
  • Reduced Sledge Interrogate Perk highlight duration from 7 seconds to 3
  • Additional Ban Slam cooldown with Odin's Wrath increased from 20 seconds to 30 seconds
  • Lucky draw chance cut in half when picking up gas cans
  • Oblivious Perk on Stitches reduces heartbeat pause to 7 seconds instead of 10
  • Stamina slide penalty reduction has been decreased for Survivor Perk Scurry and normal slide boost has been removed entirely
  • Sledge's Earthquake reduces survivor stamina 50% instead of depleting it all
  • Sledge's swiper stamina reduction reduced from 25% to 10%


What is next:

The big focus for us next is to continue balancing and work hard towards fixing some remaining issues which are annoying for you and us.


  • Blocking areas where survivors shouldn't go
  • Making sure daily challenges grant DP properly
  • Making sure duplicate loadout items do not appear in Dark Path when leveling up very fast
  • Double DP modifiers not granting correctly
  • A sometimes unreliable Fisherman sonar
  • Anything else you post in the discord for us to fix


Update 1.0.2 Released

This is not a large update but fixes up a few exploits and some balancing issues that needed to be taken care of immediately.

Fixes:
-More collision blockers in the levels to prevent survivors from getting into spots we don't want them
-Fixed deploying item and swapping to create infinite items
-Getting stuck while being rescued
-Description updates in loadout items
-Prevent lucky draw from activating on swapping and limit item inventory to 2 maximum

Balance:
-Ban slam area of effect reduced
-Stitches slightly slowed down
-Prevent hunter selection in the pre game screen when there are 7 seconds or less in the match countdown. This is done to allow people to see what loadout the hunter has and prevents players from switching hunters at the last second to hide their loadouts
-Melee range reduced as it was extending a bit too far and catching survivors already in full super sprint

Patch 1.0.1 Released

You'll need to restart steam to get the latest update if it doesn't download automatically.

Here are the patch notes:

Fixes:
-Backer/founder shirt materials fixed
-Fixed visual issues with matchmake UI when in a party
-Phone message when a player dies changed to clear up confusion
-Fixed some collision areas where players could get stuck
-Fixed Stitches perk description that was not properly displaying damage value in info card
-Fixed Scientist radar showing dead bodies
-Fixed DC penalty screen showing up after the game has finished
-Light breeze modifier should properly close doors visually on doors far away from player
-Fixed Sledge DLC survivor clothing items not showing - requires a reinstall of the dlc
-Phone skins enabled for those with them
-Custom flashlight color enabled for backers with that reward (it is in appearance->male->general->flashlight color (you set it here for both male and female) (May require a game restart or two for the cleanup/move to happen)

Balance:
-Fixed Survivors not restoring their stamina after taking a melee hit (If they take a melee hit their stamina is instantly restored)
-Block players from getting on locomotive in slaughterhouse
-Collision added to prevent players from getting on extractor fins
-Tightened up Scientist base radar accuracy
-Survivors will always see the outline of other survivors
-Survivors will see the outline of the extractors whether active or not
-Increased radius of the 3d dark sight sphere to make it less easy to pinpoint survivor location with dark sight
-Decreased fisherman sonar range
-Increased fisherman sonar cooldown
-Slowed fisherman sonar pulse time
-Stitches base speed increased

Hide Or Die: Release

After months of testing with our community and complete reworks of entire parts of the game, Hide Or Die has left early access today at 1pm EST.

As with any multiplayer game, content is king. Hide Or Die may be fully launching but this is just the start of Season 01. We went into great depth about all of the changes, massive improvements, and content coming in the future which can be read here: Launch Update



We're a 3 man dev team that is committed to supporting the game going forward and will work to fix any issues as they arise. The easiest way to directly communicate with us is via our discord here: discord.gg/HideOrDie but we'll also be active in the Steam forums as well.

Looking forward to seeing you in game.

Hide Or Die: The Launch

Read the full announcement here

Over the past 6 months we have been retooling every facet of the game; from our characters and animation systems to our backend and matchmaking code. We've taken feedback via Steam forums, discord, and support emails to revamp the game into something that should do a better job of sustaining a playerbase. It has all been improved, polished, and in many instances completely reworked from scratch. This isn't a revival of an old game, it is an almost entirely new game.

Hide Or Die will fully launch out of early access on Steam on May 1st @ 1pm EST / 7pm CET with a launch discount for $14.99, if you already own the game, it will update automatically. There will be NA, EU, & ASIA servers.

Characters are vastly improved and include full customization options




Cosmetics are plentiful and free








New Maps




Why full launch and not an Early Access update?


This is a great question and something we discussed a lot internally. Simply it comes down to two things

  • Player population. A full release will bring in many new players and bring back existing players, boosting the size of the community. This is necessary to revive a game which has no active player base at the moment. Putting out an update will not bring nearly enough new players and existing players back into the game to support the game long term.

  • The primary argument against this is that the game doesn't have everything we want to have in it. We would like to add in even more content like characters, maps, and game modes. What we saw is that most successful multiplayer games continue to update with content over time and we're at a point where we have the solid foundation to do so. Early access games are buggy, not stable, and have poor performance - we've worked to ensure Hide or Die does not have these sorts of issues anymore. We are confident we can deliver a fully releasable, stable product now - so we are.

Status Update



It has been about 8 weeks since we launched into early access and unfortunately our game loop/progression system hasn't been compelling enough to retain a consistent player base. We tried to create something new and unique in the asymmetrical genre by focusing on creating a large scale experience with multiple hunters at the same time, literal hide or die mechanics, and a detailed environment to explore. We tried to fundamentally alter the asymmetrical genre and were unsuccessful in doing so. Although that didn’t work out how we intended, there were a lot of great mechanics and fresh ideas that we believe just need to be put together in a more understandable and polished package.

With that said, we’re working hard towards a more refined and traditional asymmetrical experience while still staying true to the core of Hide or Die with a focus on strong hunters and hiding. Our progression system is also getting an overhaul to better reward players for putting in the time to learn and master the game mechanics. We do not have a set date for when this will be completed, but if you are interested in helping us shape it and play it, please join our discord.

We’re encouraged by the large number of people who have wishlisted Hide or Die and are humbled to be included in Steam’s Top Releases Of August 2019 because it tells us that there are a lot of people who want this game to succeed.

If you are interested in Hide or Die we recommend that you wishlist the game instead of buying it at this time. This way you’ll be notified when we’re ready to relaunch the game and put out a much better product that is capable of retaining players and is hopefully something you will enjoy.

Patch 1.1.0 - Sledge Killer Added



Sledge now joins the Hide Or Die family. Read all about this latest update on our website here: https://www.vecfour.digital/post/hide-or-die-1-1-0-update

Here is a quick preview of the changelist:

-New Escape Map
-Coffin Respawn System
-New Escape Game Rules
-Added Sledge Character
-3rd Person Animation Improvements
-Hit detection improvements