Himeko Sutori cover
Himeko Sutori screenshot
Genre: Role-playing (RPG), Strategy, Indie

Himeko Sutori

Patch notes 21 June 2021

Today we fixed the following:

  • Fixed a bug where the saved game list was not updating when changing campaigns. This also made the player unable to load games after switching campaigns. Saved games are now updated as intended when switching campaigns.
  • Fixed a bug where if you spoke to the Yamatai emperor, then saved, exited, and reloaded, or left the palace and re-entered, you would skip a large section of a major quest. The quest now progresses as intended.
  • Fixed collision in a few places where the player could get stuck.

Patch notes 15 June 2021

We recently fixed the following:

  • Quest display scales with resolution, so 4k monitors will no longer have tiny quest windows.
  • The outline filter now scales automatically when you change the resolution. This fixes the fat black outlines on 1280x720 and 1366x760.
  • Fixed a bug that allowed you to attempt loading an empty autosave when you load a modded campaign, causing the game to soft crash. Loading a new campaign now creates empty save files, and disables loading them until you actually save the game, as intended.
  • Fixed a bug that caused the main menu button text to disappear when playing in Spanish, Portuguese, and other non-English languages that use Roman letters.
  • Localization updates. Spanish is 100% finished. Portuguese is about 80% finished.

Patch notes 20 May 2021: New support for easy-to-make "mutator" mods

Today we added initial support for easy-to-make "mutator" mods. A more detailed post will be coming soon, as will more powerful and flexible mod management. For right now, anyone interested in trying out the new mutator system, this is what you can do:


  1. In your Steam library folder, go into Himeko Sutori\\RPGTacGame\\Config. Open RPGTacMods.ini using any text editor, such as Notepad or Notepad++.
  2. Find the line that reads "; MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" and delete the semicolon and the space so that the line is just "MutatorsLoaded=rpgtacgame.RPGTacMutator_SuperWolf" then save and close the file.
  3. Start a new game and you will see that your wolf Kakiko now starts the game with a whopping 850 attack power.


Anyone interested in seeing the code for this mutator can find it in Himeko Sutori\\Development\\Src\\RPGTacGame\\Classes. Open the file RPGTacMutator_SuperWolf.uc. You'll see that it's very simple:


class RPGTacMutator_SuperWolf extends Mutator;

var RPGTacPawn WolfArchetype;

function bool CheckReplacement(Actor Other)
{
if(RPGTacPawn(Other) != none && Other.ObjectArchetype == WolfArchetype)
{
RPGTacPawn(Other).UnarmedAttackPowerMultiplier = 10;
}
return true;
}

DefaultProperties
{
WolfArchetype=RPGTacPawn'himekosutoricontent.Characters.Kakiko'
}


All it does is check to see whether an object is Kakiko, and if it is, set its unarmed attack power multiplier to 10. This mod unfortunately will not work with existing saved games because characters' abilities get overwritten after the game is loaded. But it does provide you with a brief look at how easily parts of the game can be changed with mutators.

Patch notes 18 May 2021

Today we added the following:

  • Made some functions involved in saving and loading the game more generic and flexible in order to facilitate saving and loading games that are running mods or total conversions.
  • Localization updates. Chinese is about 25% done. Spanish is about 50% done. Brazilian Portuguese is about 50% done.

Patch notes 11 May 2021

In recent patches we added the following:

  • Fixed a bug that caused the Sound Effects Volume slider to save the Master Volume. The SFx slider now correctly controls and saves SFx volume.
  • Updated controller input handles and default controller scheme to reuse more handles in different situations, in preparation for upcoming controller update.
  • Updates to Japanese and Chinese localization.

Patch notes 4 May 2021

When you go into the Change Class menu, you will now see a list of cards drawn from each class. This list is compatible with existing saved games and requires no additional saved data. It is created by taking the starting deck and subtracting the cards the character still has.

There is a known bug with this implementation. If you have a saved game where characters were created using old versions of a level-up deck, the list of drawn cards will include cards that were later added to the starter deck, even though the character never drew those cards. We feel this is an acceptable trade-off for adding this feature.

Thank you to Sarios8781 on the Discord for pointing out the simplest route to implementation of this oft-requested feature.

Patch notes 1 May 2021

Since our last post we added the following:

  • Fixed button labels in the rebind menu.
  • Fixed the checkbox for enabling and disabling vsync.
  • We had run out of SteamInput handles, so we had to change a lot of the controller input system under the hood to re-use various input handles for different situations, instead of creating a new input handle for every button in every situation.
  • Added lots of new entries in the Portuguese localization.

Patch notes 25 April 2021

Today we added a major overhaul to the Steam Input system, which adds a lot of new options for how the game can receive input from controllers. This does not change any gameplay yet, but we have plans for improved controller support in a future update.

Patch notes 14 April 2021

We recently changed the following:

  • Fixed the label for female senior rangers, who had previously been listed as male senior rangers.
  • Increased default movement speed of Cactus Kids and Juggernauts. This will be reflected in any new characters created. Any existing characters will still have a slow movement speed.
  • Increased the number of level-up cards available to Juggernauts, in both the Sentinel and Demolisher classes. Also added new reactions available to each class.
  • Localization updates.


We will be making more changes soon. In the next few days we hope to remove critical hits from reaction abilities to make unavoidable deaths less likely, more Adamantine drops, and other changes.

Listen to the entire Himeko Sutori soundtrack on YouTube

Those of you who have been curious about the soundtrack but maybe were a little hesitant to buy it, you can now stream the entire soundtrack from YouTube. Check it now on this playlist:

https://youtube.com/playlist?list=PLaBBt-H9_mmVTCaSroURhioTCqhLeQLsv

We would love to hear what you think!

And if you decide you'd like to buy the soundtrack to listen to offline, or to get the high-fidelity uncompressed wav format, you can pick it up here.