Fixed a bug that prevented the UV light from affecting the Sectional Beauty in the last step of "Learning the Basics"
The last e-mail to be received in "Learning the Basics" now is being properly triggered in all conditions
Fixed one more place where players could get stuck between stairs and slot machines in "The House Always Wins"
Miscellaneous:
Freed a lot of unused memory from "The House Always Wins" which can potentially mitigate memory leaks or crashes
More adjustments in Russian localization
Devlog #017 | Roadmap
This week has been absolutely wild here at Electric Monkeys. Between squashing bugs, reading feedback from Discord and Steam, and watching Twitch and YouTube videos of Hired 2 Die, we've been working non-stop to make the game even better for our community! Seeing players enjoy the experience has been incredibly rewarding—that was always our goal.
Unfortunately, I wasn’t able to write the last devlog on achievements, as every hand was needed on deck for the release. But now that the launch rush is settling, let’s shift focus to what’s next!
Beyond fixing bugs and improving balance, we’ve been actively planning the game’s future. And with that, here it is—our roadmap:
As you can see, we’re committed to supporting Hired 2 Die for a long time. Our goal is to keep listening to your feedback, implementing new features, and refining the game based on what the community wants.
We hope you’re as excited as we are. This is just the beginning! 🚀
Hotfix 1.0.0.5
Bug Fixes:
The Distortion of "A Simple Job" won't try to reach the control room through the wall anymore
Fixed a bug when inviting a friend who didn't have the game open or wasn't in the Lobby already
Fixed a condition where players would start the next day in "The House Always Wins" with the Ringmaster's Influence in full
Fixed a bug in welding the lower part of the bars in the Hunt contract of "A Simple Job"
The Ringmaster won't walk in place after killing a player for a period of time anymore
Fixed the bug where the Sectional Beauty would disappear after incapacitating a player on the generator
Fixed the bug where the Sectional Beauty would incapacitate a player twice in a row
Fixed the bug where the "Learning the Basics" tasks were not counted correctly if completed too quickly
Fixed the bug where the informational balloons in the camera manual pointed to incorrect locations
Miscellaneous:
Setting up Audio input/output should be less confusing
Garbage Cart has been retextured
Performance optimization in the Vent Traps mold effect
Hotfix 1.0.0.4
Bug Fixes:
Fixed a bug where the "Learning the Basics" Distortion could still not be able to chase the player in certain conditions
The "A Simple Job" Distortions are less prone to keep walking while staying in the same position
Enemies are less prone to suddenly disappear
All puzzle textures now don't degrade with quality settings in order to improve readability
Balancing:
Internet now has a chance of going down after an energy restart, instead of it happening 100% of the time (Hard and Hunt contracts only)
It is now slightly harder to find metal bars in the Hunt contract of "A Simple Job"
Small adjustment in one of the secrets position
The crank in the "House Always Wins" takes more time to start spinning again after dealt with
Influence Pills now heals more
Miscellaneous:
Players can now talk via the Walkie Talkie simply by having it in their inventory
Progressive achievements are no more. Players must complete the achievement as a whole now
Small Russian localization fixes
Hotfix 1.0.0.3
Fixed a bug where the "Learning the Basics" distortion wouldn't reach its destination, softlocking the contract.
Minor adjustments to puzzle UI texture quality.
Hotfix 1.0.0.2
- Players that die inside an object or wall are less prone to be revived and get stuck inside it - New confirmation popup for closing a room - Added a highlight to the shortcut door between Zone A and B in "A Simple Job" - Added remote door installation boxes to missing "The House Always Wins" contracts - Slightly decreased energy consumption in all contracts - Fixed a bug where the player wouldn't be able to grab a garbage bag after certain conditions - Fixed a bug that prevented players from grabbing more locks on the Hunt contract in A Simple Job - Slightly nerfed how much of the Ringmaster's influence is constantly affecting players on extra time - Increased the number of starting flashlights in the delivery lockers in certain contracts - Fixes in "A Simple Job" distortion e-mails - VSync is not turned off now in lower graphics settings - Light Generator doors now open simultaneously - Fixed flashlight flickering with player mesh in passive mode - Small performance optimizations in all contracts - Small UI fixes
Hotfix v.1.0.0.1
- Fixed a bug where players could get stuck in the Spectator screen if they died in certain conditions - Prevented items that are forcelly droped by inventory space of being stuck inside objects - Fixed cage metal bars positions when welded - Controller sensitivity default value increased to 6 - Fixed flickering in character's clothes - Blocked players from climbing and getting stuck on top of the delivery lockers - Added a new VOIP advice screen - Small adjustments in e-mail texts - Performance optimization in the Menu Screen
Thanks for playing and supporting Hire 2 Die!
HIRED 2 DIE RELEASED TODAY!
Hired 2 Die is officially out!
The wait is OVER! After months of hard work, relentless dedication, and the incredible support of this community, Hired 2 Die is officially LIVE on Steam!
This journey wouldn’t have been possible without all of you. Your feedback, enthusiasm, and passion helped shape the game into what it is today. From the bottom of our hearts—thank you. ❤️
What is Hired 2 Die?
You are an employee of Intersection, a company that doesn’t care if you survive. Your job? Complete mundane tasks like cleaning, packing, and dismantling equipment—while being hunted by terrifying creatures lurking in the dark.
🕹️ Play solo or with up to 4 friends in co-op 🎤 Proximity voice chat—monsters can hear you 🔦 Use cameras, UV lights, and tools to stay alive 💀 Capture the monsters that once hunted you
This is just the beginning. We can’t wait to see how you handle your shifts, what stories you create, and the chaos that unfolds. Share your moments, your strategies, and your best escapes (or worst failures) with us!
Play now on Steam! Add it to your library and start your first shift:
Once again, thank you for being part of this journey. Now, it’s time to clock in—are you ready?
The chinese servers are on!
Announcement: Chinese Servers Are Now Live!
Dear players,
We’re excited to announce that Chinese servers are now officially available in Hired 2 Die! This update ensures a smoother and more optimized experience for our growing community of players in China.
Important Notice We understand that some players may rely on accelerators or VPNs to access Steam. While we respect your methods of accessing the platform, we recommend avoiding the use of these tools whenever possible, as they may negatively impact the game’s performance or connection stability.
Stay Connected with Us We value our community in China and are thrilled to offer dedicated channels to keep in touch with you:
哔哩哔哩 Bilibili: https://space.bilibili.com/3546834976901447 小黑盒 Heybox: https://web.xiaoheihe.cn/bbs/user_profile_share?user_id=78002007 小红书 Red Note: https://www.xiaohongshu.com/user/profile/64c0f2e80000000025036cec Thank you for your continued support as we prepare for the full launch of Hired 2 Die on January 31st. We’re committed to making this experience the best it can be for all players around the globe.
See you on the clock, and let’s make your shift unforgettable!
DEMO UPDATE
📢 Major Demo Update – Just in Time for Launch!
Hello, colleagues!
We’re thrilled to share that the demo for Hired 2 Die has been updated with a host of improvements and enhancements as we gear up for the official release on January 31st. Here’s what’s new:
Highlights of the Update
🌟 Enhanced Lighting & Performance Experience a more immersive atmosphere with updated lighting. Optimized performance to ensure smoother gameplay on a variety of systems.
🐛 Bug Fixes Galore Addressed numerous bugs reported by our amazing community. Thank you for your feedback!
🌎 Expanded Accessibility Added Chinese servers for better regional connectivity. Improved localization across supported languages.
📚 Detailed Tutorial The tutorial has been refined to make it easier for new players to understand the game’s mechanics.
🎮 Gameplay Improvements Adjusted level design and balance for a more challenging yet fair experience. Introduced new sound effects, including character-specific cough and exhaustion sounds, and additional audio for enemies.
💾 Cloud Saving Your progress is now safer than ever with cloud saving enabled.
🔧 Stability & Connectivity Enhanced stability and improved server connections for a more reliable multiplayer experience. This update represents our continued commitment to delivering the best possible experience for our players. We’re counting down the days to launch, and we can’t wait for you to see everything we’ve been working on!